
Garran Fain |

Garran Fain wrote:Okay, I am submitting Garran Fain, former gang member turned mercenary who was betrayed by Gaedren Lamm and nearly arrested. Now, he's back with a new name and new skills - and he's out for revenge.Hey, don't I know you from somewhere?
I think you know me from several places, Storyteller Shadow.
I'm reusing the alias, since I've just had it sitting around.

Storyteller Shadow |

Ser Weyland Wylde wrote:Garran Fain wrote:Okay, I am submitting Garran Fain, former gang member turned mercenary who was betrayed by Gaedren Lamm and nearly arrested. Now, he's back with a new name and new skills - and he's out for revenge.Hey, don't I know you from somewhere?I think you know me from several places, Storyteller Shadow.
I'm reusing the alias, since I've just had it sitting around.
Heh I meant Weyland and Garran specifically. ;-)

wicked_raygun |
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Darla Spinner
Darla never knew her father. And her mother died from some illness when she was very young. If she has any other family, she’s never met them. Even the surname “Spinner” was just something she liked the sound of as a child.
Korvosa can be a harsh place. And with no one to take care of her, she was sent to live in an orphanage. She was barely there for a few months before she was abducted by Gaedren Lamm, a local thief and ne’er-do-well, who liked to steal children to make into his slaves. He put her to work doing menial things in exchange for food and shelter. At first she stayed out of fear. But, eventually, she stayed out of habit. She was much too young to survive on her own, and far too naïve to know a better way to live.
When she got a little older, Lamm trained her to be a thief. She had small, delicate hands that were just perfect for opening locks. And she did her job well enough at first. But eventually she began to feel guilty for taking things, and she would purposely mess up, if she didn’t think her mark deserved it. Lamm would beat her for these failings, but she was tough. She could take it.
But one night, Lamm followed her and caught her purposefully foiling a job to rob a couple with a newborn daughter. The mother had a lovely voice and would sing nursery rhymes that made Darla nostalgic. And so Darla didn’t have it in her to rob the family of what little wealth they had.
Lamm beat her viciously and left her for dead. She spent a week, sleeping on the street, licking her wounds. And by then she had discovered that the nice family had been murdered—Lamm’s petty revenge. Darla cried for hours that night. And by the next morning, she swore she would have revenge.

FangDragon |

Little Jim
Male half-orc brawler 1 (Pathfinder RPG Advanced Class Guide 23)
NG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 12 (1d10+2)
Fort +6, Ref +5, Will +2
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d6+3)
Special Attacks martial flexibility 4/day
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Statistics
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Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 15
Feats Improved Unarmed Strike, Skill Focus (Survival)
Traits fate's favored, militia veteran (any town or village), reformed criminal
Skills Acrobatics +1, Diplomacy +6, Intimidate +7, Knowledge (local) +7, Perception +4, Survival +8; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Goblin, Orc
SQ brawler's cunning, martial training, orc blood, paranoid
Other Gear lamellar (leather) armor[UC], heavy wooden shield
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Paranoid Aid Another DC 15 for attempts to help you.
Sacred Tattoo +1 to all saves.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
(orc) feat chain, and pummeling style chain.

FangDragon |

Jim is a few months shy of 30, world weary and cynical, still leaving the guard and volunteering at temple did him a power of good. He's begun to feel that maybe there is something worth living for after all.

Tim Bürgers |
I'd like to submit Edita Zaqawi.
Eventually, she found her way to Korvosa and a certain man named Gaedran Lamm. Lamm got her addicted to better control her, for he saw tremendous magical talent in Edita.
A few years later though, she broke free from Lamm and opened a small fortune Tellers shop in Korvosa. Although today she is more of a therapist than a true soothsayer. She tries to help people better their lives through sensitive talk, because her magic powers are still underdeveloped.
- Will have an emphasis on blasting, divinations and some control spells
- Campaign-Trait: Addict

TheSilverDreamer |

Alright, I think I might have a good idea, I've finished the fluff I just need to make the crunch. Unchained Rogue with the Makeshift Scrapper archetype (it's compatible with URogue), but her day job is as a physician. Signature move: striking somebody over the top of the head with her healer's kit, as an improvised light mace. When that's infeasible, pair of daggers, since Finesse Training only applies to a single type of weapon at lv 3.

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.. So my question, would you be willing to allow a katana to be a finesse weapon? If not, what about giving dueling sword proficiency to the Teisatsu and I'll skin it as a katana?
I think there's a something somewhere that allows you to treat one handed slashing weapons as Finneseable, I believe it was called "Slashing Grace" but I can't remember what it's from... Hmm
@Yolkaboy: Same rules as most downtime. I expect you to have pertinent skills and such, as well as afford to buy the place you sell this all from. However that last part can easily be explained that because if the horrendous taxes and fees, as well as the efforts of the gangs, you've had to sell it away...
@Those who suggested archetypes: I'll let them go, so long as you know you won't break anything

Here4daFreeSwag |

I think there's a something somewhere that allows you to treat one handed slashing weapons as Finneseable, I believe it was called "Slashing Grace" but I can't remember what it's from... Hmm
Yep, slashing grace is teh one you was thinkin' about. Did kinda get errataed too with the second print to the ACG, if'n I recalls correctlys. ;)

Kyoden Goju |

Kyoden Goju wrote:.. So my question, would you be willing to allow a katana to be a finesse weapon? If not, what about giving dueling sword proficiency to the Teisatsu and I'll skin it as a katana?
I think there's a something somewhere that allows you to treat one handed slashing weapons as Finneseable, I believe it was called "Slashing Grace" but I can't remember what it's from... Hmm
Slashing Grace actually applies Dex to damage, not to hit and doesn't apply if you are wielding two weapons. There is a feat but it is third party from Path of war called Daisho Expertise. It increases the damage die of wakisashi and katana, allows you to use dex for attack rolls with them, and counts as weapon finesse.
If you don't want to allow finessible katanas, that's ok. I'll figure something else out. I just though I would ask.

Slayde77 |
If you Variant Multiclass as a fighter, at level 11 you get weapon training. That + samurai's effective fighter level for feat pre-reqs should let you take Advanced Weapon Training, one choice of which is to finesse a normally non-finessable weapon. Long road, though.
I'm not too concerned. I'll either try and work to get more strength, take the exotic weapon prof feat for aldori dueling sword (and call it a katana), or just dual wield wakisashi instead. I just hate spending a feat on EWP.

Joseph Soltz |

Jesse Heinig wrote:If you Variant Multiclass as a fighter, at level 11 you get weapon training. That + samurai's effective fighter level for feat pre-reqs should let you take Advanced Weapon Training, one choice of which is to finesse a normally non-finessable weapon. Long road, though.I'm not too concerned. I'll either try and work to get more strength, take the exotic weapon prof feat for aldori dueling sword (and call it a katana), or just dual wield wakisashi instead. I just hate spending a feat on EWP.
Daisho Expertise, from Dreamscarred Press' Path of War:Expanded may be of interest to you,and maybe help make stomaching EWP a little bit easier,if it's allowed, of course.
Edit: Whoops. Kyoden beat me to it by a good margin.

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Do you allow Gestalt, if so-multi-classing with gestalt
As far as Alchemists, do you adhere to race restrictions on Discoveries, if so would the adopted trait qualify one race to take another race's restricted discovery
Is a Blue too much of an outrageous race

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IRL, one of my players has saved himself alot of trouble with path of war. On more than one occasion he's instantly killed an encounter boss, triggering morale victory and such, and all he did was counterattack when the boss crit him.
I admit, Path of war is interesting, I haven't used it much but I'll be willing to allow POW, for now...

Ken Marable |

Been all over the place with character concepts for this but it's getting down to the wire, so I finally settled on embracing some Harrow Deck/card throwing magus action (with a dash of bladed scarf use for close combat and full Varisian effect).
Here is Mivaela, a human magus living on the streets and seeking revenge on Gaedren Lamm for kidnapping her, forcing her to work for him, and just being an all around awful person. He's the worst! :)
Thank you for the consideration!

Yokaiboy |

SAMANTHA NORTON
Tiefling Alchemist 1;
Chaotic Neutral Medium
Init: 3 Senses: +4, darkvision 60
DEFENSE
AC: 16Touch: 13Flat-Footed: 13
HP: 10
Fort: 4Ref: 5Will: 0
OFFENSE
Speed: 30
Melee: +3 light mace 1d6
Ranged: +3 bomb 1d6+4
Alchemist spells prepared (CL 1; concentration +5)
STATISTICS
Str 10Dex 16Con14 Int 18Wis 10Cha 8
Base Atk: CMB CMD
Skills: Appraise +8; Craft (a) +10; Disable Device +7; Heal +4; Knowledge (arcana) +8; Knowledge (nature) +8; Perception +4; Spellcraft +8;
SPECIAL ABILITIES
Feats: Brew Potion; Extra Bombs; Throw Anything;
Specials: Alchemy; Bomb +1d6; Mutagen;
Equipment: Kit, alchemist's; Lab, alchemist's (portable);
DESCRIPTION
Samantha grew up in her father's workshop. Her earliest memories all involve the smells of an alchemist's laboratory.
She started helping in the lab and shop as soon as her father deemed her old enough. It was not unusual to see young Sammy missing an eyebrow or two. Even at a young age she preferred the lab to being outside and dealing with people.
This quiet life came to an end when Samantha was called to identify a dead body and it turned out to be her father. With her father dead and her mother unknown, her father never talked much about her, the only thing she had left was the shop.
The first thug that though that getting protection money from the orphaned girl would be easy was tought the error of his assumption when Samantha poured oil over him and tried to punch him with her hand set ablaze with alchemist's fire.
She soon acquired a reputation as a capable alchemist with a low tolerance for any kind of nonsense involving her shop.
The first time in years that she planed to leave the store for more than a few hours came when she found a hint of her father's murderer. Samantha armed herself for war, locked down the lab and the shop, set all the traps.
Personality:
Curious, inquisitive
Views most people as incompetent idiots
A bit shy
Looks:
Short black hair with a pair of tiny horns peeking through, red eyes and slightly flanged teeth.
Average hight, fair skin (a few discolored patches on her hands)