GM_MG's Hell's Rebels

Game Master GM_MG


This is the recruitment thread for two campaigns:

Liberty's Edge

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Right Name this time guys!

Go ahead and post your completed characters here, guys. To reiterate,

20 point buy
Any PFS race, plus Aasimar/Tiefling
2 traits, one of which must be a campaign trait from the Hell's Rebels guide
200 starting gold
If you want something third party, go ahead and ask, I may or may not approve it.

After you post and get your character approved, make sure you create a forum alias under that characters name, and use that page to set up the character sheet.


1 person marked this as a favorite.

Basic Info:

Name: Huck Le Berry
Player: Kal
Race: Aasimar, Azata-Blooded
Class: Gunslinger - Mysterious Stranger
Alignment: Chaotic Good
Homeland: Kintargo

Ability Scores:

Str: 7
Dex: 16 (+2 Race)
Con: 10
Int: 12
Wis: 10
Cha: 20 (+2 Race)

Skills:

Acrobatics: 7 (1 Rank, Trained, Dex)
Bluff: 10 (1 Rank, Trained, Cha, Trait)
Craft, Gunsmith: 5 (1 Rank, Trained, Int)
Craft, Alchemy: 5 (1 Rank, Trained, Int)
Diplomacy: 12 (1 Rank, Trained, Cha, Class Trait, Trait)
Knowledge, Planes: 6 (1 Rank, Trained, Int, Campaign Trait)

Combat Info:

AC: 17 (4 Armor, 3 Dex)
Touch: 13 (3 Dex)
Flat-Foot: 14 (4 Armor)

Fort: 2 (Base)
Ref: 5 (Base, Dex)
Will: 0

CMB: -1 (BAB, Str)
CMD: 12 (BAB, Str, Dex)

Damage Resist: Acid 5, Cold 5, Electric 5 (Race)

BAB: +1

Initiative: 3 (Dex)

Grit Max: 5 per day (Cha Mod)

Equipment:

Weapon: Pistol (Misfire 1), Atk Mod +5 (BAB, Dex, PBS Feat), Dmg: 1d8+1, Crit: x4, Range: 20', Dmg Type: B/P
Ammo: Firearm Bullet x30

Armor: Chain Shirt, AC Bonus: +4, Max Dex: +4, Check Penalty -2

Misc Gear:
Gunslinger's Kit (Backpack, Bedroll, Belt Pouch, Flint & Steel, Gunsmith's Kit, Powder Horn, Rope, Torches x10, Trail Rations x5)
Explorer's Outfit

Currency: GP: 49

Traits:

Campaign Trait: Urban Sleuth: What caused Professor Mangvhune of the Alabaster Academy to become the city's most infamous serial killer?
+1 Knowledge Plains, K.Plains is a Class Skill, 1/day on any K.Plains check I can roll 2 dice and keep higher result.
Trait: Trustworth: +1 Bluff, +1 Diplomacy and Diplomacy is a class skill

Abilities:

Darkvision 60' (Class)
Spell-Like Ability: Glitterdust, 1/day - DC 17
Feat: Point-Blank Shot
Deed: Deadeye 1 Grit Cost, resolve any attack vs Touch AC outside of my first range increment.
Deed: Gunslinger's Dodge 1 Grit Cost, as immediate action move 5' and gain +2 AC or as immediate action go prone and gain +4 AC. 5' Movement provokes an attack of opportunity.
Deed: Focused Aim 1 Grit Cost, add Cha mod to all damage rolls till end of turn.

Grit Gain:
- On confirmed critical hit, gain 1 grit point
- On killing blow with firearm, gain 1 grit point
Cannot exceed daily max (Cha Mod)

The Exchange

Here's a sleuth I created specifically for a Hell's Rebels game a short while back (but didn't get into). I've adjusted her stats to your parameters.

Can background skills be used? If not I'll remove the ones chosen on here.

Sovereign Court

Basic Info:

Name: Declan Tanessen
Player: Matt Padden
Race: Musetouched Aasimar (appears human)
Class: Unchained Summoner
Archetype: Devil Impostor
Homeland: Kintargo

Stats:

Str 7
Dex 14
Con 14
Int 14
Wis 12
Cha 18

traits:

Campaign Trait: Child of Kintargo: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +1 trait bonus to Knowledge (Nobility), which is always a class skill. He starts with a free noble's outfit, signet ring, and a single non-magical item worth up to 200gp (a suit of MW spidersilk studded leather armor).
Equipment Trait: Extremely Fashionable: As long as Declan is wearing at least 150gp worth of clothing/jewelry he gains a +1 trait bonus on Bluff, Diplomacy and Intimidate. Diplomacy is always a class skill.

feats:

Noble Scion: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +2 bonus on Knowledge (Nobility) checks, which is always a class skill. He also can use his Cha mod in place of his Dex mod for initiative checks.

Skills:

5 Ranks (2 class +2 Int +1 favored class)

+9 Bluff: 1 rank +4 Cha +1 trait +3 class
+7 Diplomacy: 0 ranks +4 Cha +1 trait +2 racial
+5 Intimidate: 0 ranks +4 Cha +1 trait
+6 Knowledge (Local): 1 rank +2 Int +3 class
+6 Knowledge (Nobility): 1 rank +2 Int +3 class +1 trait +2 feat
+6 Knowledge (Planes): 1 rank +2 Int +3 class
+1 Perception: 0 ranks +1 Wis
+1 Sense Motive: 0 ranks +1 Wis
+6 Spellcraft: 1 rank +2 Int +3 class
+2 Stealth: 0 ranks +2 Dex

Sovereign Court

It doesn't want to let me edit any more, so I am reposting:

Basic Info:

Name: Declan Tanessen
Player: Matt Padden
Race: Musetouched Aasimar (appears human)
Class: Unchained Summoner
Archetype: Devil Impostor
Homeland: Kintargo
Languages: Common, Infernal, Shadowtongue

Attributes:

Str 7
Dex 14
Con 14
Int 14
Wis 12
Cha 18

Aasimar Racial Traits:

Musetouched Alternate Heritage
Alternate Ability Modifiers: +2 Dex, +2 Cha
Alternate Skill Bonuses: +2 Diplomacy, +2 Perform
Alternate Spell-Like Ability: Glitterdust 1/day

Alternate Racial Trait: Scion of Humanity: An aasimar with this tracial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Celestial Resistance: Resist 5 to acid, cold and electricity
Darkvision 60ft
Languages: Common plus 1 per Int mod (infernal, shadowtongue)

traits:

Campaign Trait: Child of Kintargo: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +1 trait bonus to Knowledge (Nobility), which is always a class skill. He starts with a free noble's outfit, signet ring, and a single non-magical item worth up to 200gp (a suit of MW spidersilk studded leather armor).
Equipment Trait: Extremely Fashionable: As long as Declan is wearing at least 150gp worth of clothing/jewelry he gains a +1 trait bonus on Bluff, Diplomacy and Intimidate. Diplomacy is always a class skill.

feats:

Noble Scion: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +2 bonus on Knowledge (Nobility) checks, which is always a class skill. He also can use his Cha mod in place of his Dex mod for initiative checks.

Gear:

Declan's Carried Gear
MW Spidersilk Studded Leather
Cestus
Noble's Outfit
Signet Ring
Spell Component Pouch
Ink
Inkpen
Encumbrance: 23 lbs (light load)

Jeeves' Carried Gear
Book of Letters (Ultimate Equipment pg 60)
Blue Book (Ultimate Equipment pg 60)
Heritage Book (Ultimate Equipment pg 66)
Journal
Small Steel Mirror
Encumbrance: 7.5 lbs (light load)

Currency: 56gp, 9sp

Skills:

5 Ranks (2 class +2 Int +1 favored class)

+11 Bluff: 1 rank +4 Cha +1 trait +3 class +2 circumstance (Blue Book)
+7 Diplomacy: 0 ranks +4 Cha +1 trait +2 racial
+9 vs City Officials (Book of Letters +2 circumstance)
+9 to Gather Info (Blue Book +2 circumstance)
+5 Intimidate: 0 ranks +4 Cha +1 trait
+8 Knowledge (Local): 1 rank +2 Int +3 class +2 circumstance (Blue Book)
+11 Knowledge (Nobility): 1 rank +2 Int +3 class +1 trait +2 feat +2 circumstance (Heritage Book)
+6 Knowledge (Planes): 1 rank +2 Int +3 class
+1 Perception: 0 ranks +1 Wis
+1 Sense Motive: 0 ranks +1 Wis
+6 Spellcraft: 1 rank +2 Int +3 class
+2 Stealth: 0 ranks +2 Dex

Combat Statistics:

CN medium outsider (native), humanoid (human)
Init +4; Senses darkvision 60ft; Perception +1

AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
HP 10 (1d8+2)
Fort +2, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5

Speed 30ft
Melee cestus -2 melee (1d4-2)
Ranged Acid Orb cantrip +2 touch (1d3 acid), range 25ft
Space 5ft; Reach 5ft
Spell-like Abilities (CL 1st)
1/day-- glitterdust (DC 16)

BAB +0; CMB -2; CMD 10


Ohhh, I forgot to post.

My languages: Common and Elven.

Sovereign Court

My apologies for having to make yet another post. Trying to do this at work, so I can only spend so much time to type this all up.

It doesn't want to let me edit any more, so I am reposting:

Basic Info:

Name: Declan Tanessen
Player: Matt Padden
Race: Musetouched Aasimar (appears human)
Class: Unchained Summoner
Archetype: Devil Impostor
Homeland: Kintargo
Languages: Common, Infernal, Shadowtongue

Attributes:

Str 7
Dex 14
Con 14
Int 14
Wis 12
Cha 18

Aasimar Racial Traits:

Musetouched Alternate Heritage
Alternate Ability Modifiers: +2 Dex, +2 Cha
Alternate Skill Bonuses: +2 Diplomacy, +2 Perform
Alternate Spell-Like Ability: Glitterdust 1/day

Alternate Racial Trait: Scion of Humanity: An aasimar with this tracial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Celestial Resistance: Resist 5 to acid, cold and electricity
Darkvision 60ft
Languages: Common plus 1 per Int mod (infernal, shadowtongue)

traits:

Campaign Trait: Child of Kintargo: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +1 trait bonus to Knowledge (Nobility), which is always a class skill. He starts with a free noble's outfit, signet ring, and a single non-magical item worth up to 200gp (a suit of MW spidersilk studded leather armor).
Equipment Trait: Extremely Fashionable: As long as Declan is wearing at least 150gp worth of clothing/jewelry he gains a +1 trait bonus on Bluff, Diplomacy and Intimidate. Diplomacy is always a class skill.

feats:

Noble Scion: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +2 bonus on Knowledge (Nobility) checks, which is always a class skill. He also can use his Cha mod in place of his Dex mod for initiative checks.

Revised Gear:

Declan's Carried Gear
MW Spidersilk Studded Leather
Cestus
Noble's Outfit
Signet Ring
Spell Component Pouch
Ink
Inkpen
Various jewelry worth 70gp (brooch, rings, necklaces, earring)
Encumbrance: 23 lbs (light load)

Jeeves' Carried Gear
Book of Letters (Ultimate Equipment pg 60)
Blue Book (Ultimate Equipment pg 60)
Heritage Book (Ultimate Equipment pg 66)
Encumbrance: 6 lbs (light load)

Currency: 6gp, 9sp

Revised Skills:

5 Ranks (2 class +2 Int +1 favored class)

+11 Bluff: 1 rank +4 Cha +1 trait +3 class +2 circumstance (Blue Book)
+7 Diplomacy: 0 ranks +4 Cha +1 trait +2 racial
+9 vs City Officials (Book of Letters +2 circumstance)
+9 to Gather Info (Blue Book +2 circumstance)
+5 Intimidate: 0 ranks +4 Cha +1 trait
+8 Knowledge (Local): 1 rank +2 Int +3 class +2 circumstance (Blue Book)
+11 Knowledge (Nobility): 1 rank +2 Int +3 class +1 trait +2 feat +2 circumstance (Heritage Book)
+6 Knowledge (Arcana): 1 rank +2 Int +3 class
+1 Perception: 0 ranks +1 Wis
+1 Sense Motive: 0 ranks +1 Wis
+6 Spellcraft: 1 rank +2 Int +3 class
+2 Stealth: 0 ranks +2 Dex

Combat Statistics:

CN medium outsider (native), humanoid (human)
Init +4; Senses darkvision 60ft; Perception +1

AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
HP 10 (1d8+2)
Fort +2, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5

Speed 30ft
Melee cestus -2 melee (1d4-2)
Ranged Acid Orb cantrip +2 touch (1d3 acid), range 25ft
Space 5ft; Reach 5ft
Spell-like Abilities (CL 1st)
1/day-- glitterdust (DC 16)

BAB +0; CMB -2; CMD 10

Spells Known:

0th
Acid Splash
Daze
Resistance
Detect Magic

1st - 2/day
Grease
Infernal Healing

Stats for my eidolon, Jeeves, to follow :)


Basic Info:

Name: Jeeves Tanessen
Player: Matt Padden
Race: Eidolon, biped, genie
Languages: Common

Attributes:

Str 16
Dex 12
Con 13
Int 7
Wis 10
Cha 11

eidolon traits:

Darkvision 60ft
Link:
Jeeves and Declan can communicate telepathically as a free action anywhere on the same plane. Jeeves and Declan share magic item slots.
Share Spells Declan can cast spells with a target of "you" on Jeeves, even if they would not normally affect outsiders.

Base evolutions
limbs (arms)
limbs (legs)
slam
Weapon Training (Martial Weapons)
Resistance (Electricity): Resist 5 Elec

Evolution Pool (1 point)
(1 EP) Skilled (Sense Motive): +8 to Sense Motive checks

feats:

Weapon Focus (slam): Jeeves gets +1 to hit with his slam.

Reiterated Gear:

Declan's Carried Gear
MW Spidersilk Studded Leather
Cestus
Noble's Outfit
Signet Ring
Spell Component Pouch
Ink
Inkpen
Various jewelry worth 70gp (brooch, rings, necklaces, earring)
Encumbrance: 23 lbs (light load)

Jeeves' Carried Gear
Book of Letters (Ultimate Equipment pg 60)
Blue Book (Ultimate Equipment pg 60)
Heritage Book (Ultimate Equipment pg 66)
Encumbrance: 6 lbs (light load)

Currency: 6gp, 9sp

Skills:

4 Ranks (6 class -2 Int)

Class Skills: Acrobatics, Bluff, Craft, Disable Device, Disguise, Intimidate, Knowledge (Planes), Perception, Sense Motive, Stealth, Use Magic Device

+1 Acrobatics: 0 ranks +1 Dex
+6 Bluff: 1 rank +0 Cha +3 class +2 circumstance (Blue Book)
+0 Diplomacy: 0 ranks +0 Cha
+2 vs City Officials (Book of Letters +2 circumstance)
+2 to Gather Info (Blue Book +2 circumstance)
+5 Disable Device: 1 rank +1 Dex +3 Class
+0 Intimidate: 0 ranks +0 Cha
+4 Perception: 1 ranks +0 Wis +3 Class
+12 Sense Motive: 1 ranks +0 Wis +3 Class +8 Skilled evolution
+1 Stealth: 0 ranks +1 Dex

Combat Statistics:

N medium outsider
Init +1; Senses darkvision 60ft; Perception +4

AC 13, touch 11, flat-footed 12 (+2 natural, +1 dex)
HP 11 (1d10+1)
Fort +3, Ref +1, Will +2
Resist electricity 5

Speed 30ft
Melee slam +5 (1d8+3)
Ranged None

Space 5ft; Reach 5ft

BAB +1; CMB +4; CMD 15

The Exchange

Do you have a target to complete selection, and start the game? I'm unavailable this weekend (3/3, 3/4, US/Pacific time), but I'm good to go otherwise.

Liberty's Edge

Hana Moldovaciu wrote:
Do you have a target to complete selection, and start the game? I'm unavailable this weekend (3/3, 3/4, US/Pacific time), but I'm good to go otherwise.

Actually, since this is my first time GMing in PbP I'm hoping to do this as a Closed recruitment with a just a few people I've gamed with before, to get some experience under my belt. I appreciate the interest though.

The Exchange

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Ah, gotcha. Sorry for missing that. If you change your mind and want a skill-heavy investigator, look me up. Have a great game!


Basic Info:

Name:Lily Rivers
Player:Albert
Race:Halfling
Alignment:Chaotic Good
Class:Oracle
Mystery:Streets
Homeland:Kintargo
Languages:Common, Halfling, Infernal

Attributes:

Strength:8
Dexterity:18
Constitution:12
Intelligence:12
Wisdom:7
Charisma:18

Halfling Racial Traits:

Ability Scores: +2 Dex, +2 Cha, -2 Str
Size:+1 size bonus to AC, +1 on attack rolls, -1 penalty to CMB and CMD, and +4 to Stealth
Slow Speed:20 feet movement
Human Shadow:medium creatures count as cover for hiding and gain +2 stealth & sleight of hand within 30ft of a human.
Skulker:+1 to hit targets denied their Dex
Adaptable Luck:3/day +2 to an attack/save/skill or +1 retroactive

Revelations:

Face in the Crowd:+4 Stealth & can attempt a Stealth check in a crowd even while being observed.
Eyes of the Streets:Once per day as a full action, summon a spirit rat, pigeon or similar tiny creature to serve as your eyes on, above, and beneath the streets - this acts as arcane eye

Traits:

Reactionary:You gain a +2 trait bonus on initiative checks
Ex-Asmodean:You gain a +1 trait bonus
on the save DCs of your spells against agents of House
Thrune and worshipers of Asmodeus, including most
(but not all) devils.

Feats:

Extra Revelation:You gain one additional revelation


Gear:

Light Crossbow with 20 Bolts
Leather Armor
2 Cure Light Wound Potions
Traveler's Outfit
Oracle's Kit
Scrivener's Kit
Silver Holy Symbol of Milani
16gp

Skills:

6 Ranks (4 + 1 Int + 1 favored class)
+4 Acrobatics (Dex)
+4 Bluff (Cha)
+8 Diplomacy (1 rank + Cha + Trained)
+4 Disguise (Cha)
+5 Knowledge History (1 rank + Int + Trained)
+5 Knowledge Local (1 rank + Int + Trained)
+5 Knowledge Religion (1 rank + Int + Trained)
+2 Perception ((1 rank + Wis + Trained)
+16 Stealth (1 rank + Dex + Trained + Size Bonus + Revelation)

Combat Stats:

Initiative:+6
AC:17
Touch AC:12
Flat-Footed AC:15
HP:9
Fort Save:+1, Reflex Save:+4, Will Save:+0
Speed:20ft
BAB:0 CMB:-3 CMD:11
Ranged:Light Crossbow, +5 to hit, 19-20 Crit, 80ft Range, 1d6 Damage

Spells Known:

0-Level
Detect Magic
Light
Scrivener's Chant
Stabalize
1st-Level DC 15 or 16
Barbed Chain
Cure Light Wounds
Murderous Command


Curse:

Branded: I have a visible scar on your forehead that depicts a mystical symbol of some significance. The brand cannot be disguised or altered, even with magic, although you can still benefit from cover or concealment, and you can cover it by wearing a hood or robe (as appropriate). Some NPCs may recognize the brand and become hostile, per the GM's choice. As a supernatural ability, you can touch an enemy for 1d6 +(1/2 your curse level) fire damage; any opponent who takes damage bears your symbol until an equal amount of damage is healed. Any branded opponent takes -2 to save versus your spells and spell-like abilities. You can perform this branding touch a number of times per day equal to 1 +your Charisma bonus (minimum 1).


Basic Info: 

Name: Rathgur Hansul
Player: Jeremiah
Race: Ifrit
Class: Barbarian – Elemental Kin
Alignment: Chaotic Good 
Homeland: Kintargo 
Ability Scores: 

Str: 14
Dex: 16 (+2 Race)
Con: 14
Int: 12 
Wis: 11 (-2 Race)
Cha: 12 (+2 Race)
Skills: 

Acrobatics: +3 (1 Rank, Trained, Dex) 
Climb: +2 (1 rank, 3 class skill, 2 STR, -3 ACP)
Intimidate: +5 (1 rank, 3 class skill, 1 CHA)
Knowledge, Nature: +5 (1 rank, 3 class skill, 1 INT)
Perception: 5 (1 rank, 3 class skill, trait bonus)

Combat Info: 

AC: 19 (5 Armor, 3 Dex, Dodge) 
Touch: 13 (3 Dex) 
Flat-Foot: 15 (5 Armor)
Fort: 4 (Base, CON) 
Ref: 3 (Base, DEX) 
Will: 0
CMB: +3 (BAB, Str) 
CMD: 17/13FL (BAB, Str, Dex)
BAB: +1
Initiative: 3 (Dex)

Equipment: 

Weapon: GreatAxe, +3 (BAB, STR), DMG d12+3, crit x3, S
Long Bow, +4 (BAB, DEX), DMG d8, crit x3, Range 100', P 
Ammo: Arrows, 20
Grappelling Arrow
Armor: Scale Mail, +5 Max Dex +3, ACP -4
Misc Gear: 
Backpack
Grappeling Arrow
Grappeling Hook
Blanket
Belt Pouch
Flint & Steel  
Explorer's Outfit
Currency: GP: 31 
Traits: 
Campaign Trait: Pattern Speaker – Perception is class skill (+1
Bonus), Illusion DC +1, Save vs Illusion +1
Trait: Skeptic - +2 Save vs Illusion  
Abilities: 

Darkvision 60' (Race) 

Spell-Like Ability: Burning Hands d4 dmg 1/day caster level equals char level, DC 12 vs reflex for ½ dmg, 15' cone

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