| Leila Tanriel |
Watching the big fire man step into Hocum's, Leila pauses at the doorway.
"So... um. Bob? You came here before? And now this place is old, and kinda falling apart. I guess that makes you old too. Are you feeling ok? You're not going to fall apart too are you?" Leila grins playfully at Dec. "I mean, I know you mortals don't really live that long, but this place...." She runs her hand on the wooden door frame. "This wood may be dead, I'd guess about 75 of your years, but it can't hide where it was cut. I used to play in those woods." Leila is about to start on a story of her youth when Rath lets out a surprised sound from inside.
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Berries 21 (3, 10, 8)
Level 1 Chill Touch, Speak with Animals, Unbreakable Heart, Charm Person*
Level 2 Resist Energy,
SLA 1/day Entangle, Feather Step, Meld with Wood, Woodshape
Ex 3/day Doors to Everywhere
| "Bob Tanner" |
Declan was caught off guard by Leila’s comments and laughed loudly before quickly stifling it. ”I am not sure I have ever been called old before. I was about your size the last time I walked through these doors. And falling apart? I’m coming apart at the seams with giddy joy and nostalgia. Like this over here!”
”The Terrifying Fangwood Skunk Ape,” he said in a mockery of an announcer’s voice, before continuing in his more typical fake accent, ”I remember this ‘un here. This was—Cayden’s holy tankard it moved!”
initiative: 1d20 + 4 ⇒ (19) + 4 = 23
| Huck Le Berry |
Watching as Rath decides to storm the castle, bessy loaded and primed.
"Well, I say this has the fixins for a good ol' fashion party."
Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
GM_MG
|
Pharast 18th, 4715 AR
A Deadly Encounter in the Hall of the Cryptids! Round One of an Epic Battle between the Maladorous Maurauders of the Fangwood and the Tarnished Silver Angels of Kintargo!
Green (27)
Red (24)
Lily (23)
Declan (23)
Jeeves (21)
Huck (20)
Rathgur (16)
Leila (14)
Blue (10)
Dyst (9)
The skeletons are animated Sasquatch skeletons. They are NE medium undead. They have DR 5/Bludgeoning, and are immune to cold damage.
The Green skeleton charges forward with surprising speed and swings its club at Rathgur.
Attack roll: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Red follows suit, leaping from its display and circling around the other side.
Attack roll: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Lily is up, Declan on deck.
| Rathgur Hansul |
Not believing the creatures as they begin to move, Rath is almost caught off guard when they charge out and just gets into a fighting stance before they rush in and attack. Dodging the first creature, he takes a blow from the second and grunts as the pain begins.
first attack misses, 2nd takes damage HP 18/32
| Lily Rivers |
Lily throws her cloak back and reaches up and grabs her joly symbol of Milani.
Lily casts Barbed Chain at Red
Barbed Chain to Trip: 1d20 + 6 ⇒ (13) + 6 = 19
If trip successful then Will Save DC 15 or shaken for 1d4 ⇒ 3 rounds
| "Bob Tanner" |
Declan was startled out of his amazement by some of Rathgur's blood splattering him after the powerful club blow landed. He wiped it away in disgust and spoke telepathically to his manservant.
I think a bit of caution would be wise here.
Declan casts Shield on Jeeves and moves up to hide behind the short wall on the left in the foyer.
| Jeeves Tanessen |
Jeeves appreciated the atypical concern for his safety from Declan as he strode toward the skeletal creatures. After being warned that they would be best hurt by blunt force, he swung with his fist rather than draw his axe.
Jeeves (now with AC 20 thanks to Shield) walks up next to Declan and attacks Red with his slam, which has 10' reach.
slam attack: 1d20 + 8 ⇒ (3) + 8 = 11
+4 if prone
damage: 1d8 + 4 ⇒ (1) + 4 = 5
GM_MG
|
Pharast 18th, 4715 AR
A Deadly Encounter in the Hall of the Cryptids! Round One of an Epic Battle between the Maladorous Maurauders of the Fangwood and the Tarnished Silver Angels of Kintargo!
Green (27)
Red (24)
Lily (23)
Declan (23)
Jeeves (21)
Huck (20)
Rathgur (16)
Leila (14)
Blue (10)
Dyst (9)
The chain nearly trips the skeleton, which narrowly stays on its feat.
Jeeves attack misses. The skeletons prove surprisingly nimble once again.
Huck is up, Rathgur is on deck.
GM_MG
|
[dice=will save to disbelieve]1d20+3
Despite your doubts these things seem very solid.
| Huck Le Berry |
I moved my fig to where I should have a clean line of sight for my attack. If this would not be the case, I'd instead move next to Jeeves.
Drawing Bessy out of her holster while he moseys on into the first room, taking a gander at the scene developing beyond Move Action. He focuses his aim (spending 1 Grit) on the ugly beast ahead of him (no, not Declan, but the Skeleton) Swift Action. "Well Bessy, time for introductions I reckon" Firing at the beast (red) next to Rath. Attack Action
R. Attack vs Touch: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Dmg, B/P: 1d8 + 1 + 5 ⇒ (4) + 1 + 5 = 10
To Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, B/P: 3d8 + 3 + 15 ⇒ (7, 4, 3) + 3 + 15 = 32
If the attack is a crit or drops the target to 0hp or less, I regain a grit point
Today's Grit: 4/5
| Rathgur Hansul |
Feeling the pain from the club blossom under his armor, Rath laughs. hahahaha swinging his axe at RED, the rage begins to flow through him.
free action rage, standard attack on RED
ATTACK: 1d20 + 8 ⇒ (6) + 8 = 14
DAMAGE: 1d12 + 7 ⇒ (10) + 7 = 17
rage 1/10, HP 24/38, AC 18
GM_MG
|
Both Rathgur and Hucks attacks narrowly miss.
Leila is up.
GM_MG
|
Pharast 18th, 4715 AR
A Deadly Encounter in the Hall of the Cryptids! Round One of an Epic Battle between the Maladorous Maurauders of the Fangwood and the Tarnished Silver Angels of Kintargo!
Green (27)
Red (24)
Lily (23)
Declan (23)
Jeeves (21)
Huck (20)
Rathgur (16)
Leila (14)
Blue (10)
Dyst (9)
Leila and Rathgur's attacks hit, and the Red skeleton collapses.
The Blue Skeleton moves forward, raising its club in both hands before swinging at Rathgur.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Dyst is up.
| Leila Tanriel |
Posting for continuity now that I can
Seeing her allies rush forward, Leila moves in and swats at the bony monstrosity.
Move action to step forward 15 feet and pull her Morningstar. Standard action to attack.
Morningstar: 1d20 + 2 ⇒ (18) + 2 = 20
Bludgeoning damage: 1d6 - 1 ⇒ (3) - 1 = 2
”Don’t worry Rath, I’ll save you.”
Watching the creature crumble.
”See?”
| Zidane Dyst |
Dyst moves straight toward Blue and slashes at him with a Cold Iron Dagger.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Cold Iron Damage: 1d3 + 5 ⇒ (2) + 5 = 7
GM_MG
|
Pharast 18th, 4715 AR
Murder in the Museum, Round Two! Will Our Heroes Survive these Seething Sasquatches?
Green
Lily
Declan
Jeeves
Huck
Rathgur
Leila
Blue
Dyst
Dyst hits, although not all of it gets through damage reduction.
Green steps to the side, and swings his club at Rathgur.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damge: 1d6 + 9 ⇒ (4) + 9 = 13
Lily is up, Declan is on deck.
| Lily Rivers |
Lily reaches up and grabs her Holy symbol of Milani and starts to mutter under her breath as she walks forward.
Lily casts Cure Light Wounds and moves up 1 square in front of Jeeves and touches Rath.
Don't worry Rath, Milani is here with us.
Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4
| "Bob Tanner" |
Declan again opted to enhance Jeeves’ chances rather than take his own as he used a cantrip to grant him a bit of luck.
standard to cast guidance on Jeeves, no move
Do be careful. Those creatures strike rather hard based on the amount of blood the tiefling is spraying about.
| Jeeves Tanessen |
Jeeves sighed as his master gave him the patronizing warning, though he did take it to heart as he skirted around behind one of the angry dead.
my 30ft move action looks to be just enough to get into flank just above blue, then swing at blue with flank and guidance.
slam: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
damage: 1d8 + 4 ⇒ (6) + 4 = 10 bludgeoning
GM_MG
|
The creature shudders from the blow, and looks to be barely standing.
Huck is up.
| Huck Le Berry |
Moving into better position, Huck moseys on over behind Dyst. Move Action Using one of his Alchemical Carts to reload Bessy Free Action he focuses his aim on Blue Swift Action, 1 Grit before introducing that damned creature to Bessy all proper like.
Attack vs R. Touch: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Dmg, B/P: 1d8 + 1 + 5 ⇒ (4) + 1 + 5 = 10
To Confirm: 1d20 + 8 ⇒ (19) + 8 = 27
Damage, B/P: 3d8 + 3 + 15 ⇒ (2, 6, 2) + 3 + 15 = 28
If the attack is a crit or drops the target to 0hp or less, I regain a grit point
Today's Grit: 3/5
GM_MG
|
Alright, site is back up everybody!
Rathgur's blow drops the last skeleton, and the halls fall silent.
The fracas here scuffed the thick layer of dust on the ground, but even still, its clear that the area saw some traffic, with a trail leading off to the northwest, where, through an open pair of double doors, a banner proclaims "Now Entering, the Hall of the Seas!"
| Leila Tanriel |
Grinning proudly at having landed a blow that dropped one of the skeletons, Leila turns and looks at Rath. ”I can already see bruises swelling up on you bruiser. So here, eat some of these.” To which she will attempt to force feed about 5 berries into Rathgur.
| "Bob Tanner" |
Declan takes his time to look around the room and the remains of the creatures with Jeeves’ help. His eyes glowed softly as he scanned the room for magical auras.
”In a museum boastin’ all about illusury, ya cain’t ever trust first appearances.”
casts Detect magic
perception to aid Jeeves: 1d20 + 2 ⇒ (19) + 2 = 21
arcana/spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
| Rathgur Hansul |
Feeling the healing energy flow into him, he looks over his shoulder and smiles. thanks hun he says with a wink moving up into a better position, he takes a swing at the remaining creature.
5'step and standard attack
attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
damage: 1d12 + 7 ⇒ (12) + 7 = 19
GM_MG
|
Pharast 18th, 4715 AR
Scanning the area with detect magic, you detect the presence of one item off to the west (likely behind the door in the lobby), and 5 auras off to the northwest.
| Rathgur Hansul |
After the creature falls, a sigh of relief escapes his lips. well, that was fun
Taking as many berries from Leila as he can, he looks around for the healing wand
end rage, eats 8 berries, fatigue 1/6 HP 19/32
| "Bob Tanner" |
Declan concentrated on the magic he detected, and let his companions know.
”Hmm, there’s some’un magical out front. I think behind that door there in the lobby. ‘N plenty more over yonder.”
focusing on the aura off the lobby first. Then the auras to the NW, one by one.
Arcana/spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Arcana/spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
Arcana/spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
Arcana/spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
Arcana/spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
Arcana/spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
GM_MG
|
Pharast 18th, 4715 AR
While you've detected the presence of these auras, as they aren't in your line of sight you can't actually see them to determine their school or use spellcraft to identify them.
| Rathgur Hansul |
before we move into any other rooms I need some healing
wand healing: 1d8 + 1 ⇒ (5) + 1 = 6
wand healing: 1d8 + 1 ⇒ (5) + 1 = 6
12 healing HP 32/32
Moving around the room, he checks out the other "exhibits" and makes sure nothing else moves towards them.
basically breaking up all the other exhibits into little pieces
perception: 1d20 + 9 ⇒ (4) + 9 = 13
GM_MG
|
Pharast 18th, 4715 AR
You smash up the remaining displays in this room. You don't find anything of interest.
| "Bob Tanner" |
”Hey now! It ain’t the Phantasmagorium’s fault. I think it’s more’n likely this was the Asmodeans’ doin.’ How about we use that there brute strength o’ yers to work on this door.” Declan said as he walked the group over to the door off the lobby where he detected the one aura on its own.
GM_MG
|
Pharast 18th, 4715 AR
Jeeves doesn't hear anything on the other side of the door, or notice anything dangerous outside it.
This room holds various theatrical costumes, ropes, posts, blank signs and banners, paints, and some well-worn musicl instruments, as well as an open cashbox for the daily ticket reciepts.
The cashbox is empty, but you notice a number of objects have fallen behind the podium the cashbox is mounted on. You find a platinum piece, 4 gold pieces, 2 silver pieces, and a heavily tarnished copper ring, which detects as magical.
Ring of swimming
| "Bob Tanner" |
Jeeves rummaged around looking for valuables with Declan pointing him in the direction of the aura he could detect.
perception to aid: 1d20 + 2 ⇒ (8) + 2 = 10
perception with aid: 1d20 + 8 ⇒ (2) + 8 = 10
| Leila Tanriel |
Smacking Rath’s hand as he tries to grab more berries. ”No no. Don’t go grabbing random berries, some are very special. They’ll make you sick instead of healing. Just the 5 I gave you. Ok?”.
Checking out the room(s) nearby with the rest of the party
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
| Huck Le Berry |
Watching as Leila slaps away Rath's hands, giving a good laugh. "That'll teach ya to go a grabbin."
Attempting to search the side room Perception: 1d20 + 7 ⇒ (17) + 7 = 24
GM_MG
|
Pharast 18th, 4715 AR
A briny odor wafts from a dozen water-filled cases in this room, each a display of strange, colorful sea creatures. Puddles of water cover the floor alongside shattered glass and fish skeletons. A ten foot square tank of murky water stands to the northeast.
To the northeast, you see a banner over an open doorway declairing the next exhibit to be the “Insect Zoo.”
| "Bob Tanner" |
"Hmm, that ring is an odd thing to find in a cash box. It looks to me, to be a Ring of Swimmin'. I coulda used this the other day at the fountain," he chuckled.
"Fair warning, there's more magic ahead. Whether it is more goodies 'r somethin' angry is yet ta be seen."
| "Bob Tanner" |
At first whiff of that briny odor, Declan slipped that ring on his finger, before he let out a sigh and then looked around in wonder.
perception: 1d20 + 2 ⇒ (10) + 2 = 12
continuing to concentrate on detect magic if we are moving towards any of the auras I detected earlier.