Allustan

Declan Tanessen's page

155 posts. Alias of Malkonnen.


Full Name

Declan Tanessen

Race

Aasimar (appears human)

Classes/Levels

Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

Gender

male

Size

medium

Age

23

Special Abilities

glitterdust (Sp) 1/day (DC 16), Summon Monster I (Sp) 7/day

Alignment

CN

Deity

Cayden Cailean

Location

Kintargo, Cheliax

Languages

Common, Infernal, Shadowtongue

Occupation

artistocrat

Strength 7
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 18

About Declan Tanessen

Introduction and description:

Declan slowly rose, tugged at his bright blue silk waistcoat, and straightened his gold chain of office, so that it draped properly over his heavy fur-lined velvet cloaks, and dusted off any residual debris from his pantaloons. He gave an elaborate bow with this polished oak cane, topped with a door-knob sized crystal, which he held in perfectly manicured hands that had clearly never known manual labor. With a wry smile visible under his luxurious beard, his melodic voice oozed with condescension, "I am sure that I need no introduction, as I am sure you recognize a member of the great house, Tanessen, but for those of you lacking in a proper education, I am Declan. But you may call me, my lord."

Aasimar Racial Traits:

Musetouched Alternate Heritage
Alternate Ability Modifiers: +2 Dex, +2 Cha
Alternate Skill Bonuses: +2 Diplomacy, +2 Perform
Alternate Spell-Like Ability: Glitterdust 1/day

Scion of Humanity (Alternate Racial Trait): An aasimar with this tracial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Celestial Resistance: Resist 5 to acid, cold and electricity
Darkvision 60ft

Languages: Common plus 1 per Int mod (infernal, shadowtongue)

Traits:

Child of Kintargo (campaign trait): Declan is a member of the Tanessen major noble family of Kintargo. He gains a +1 trait bonus to Knowledge (Nobility), which is always a class skill. He starts with a free noble's outfit, signet ring, and a single non-magical item worth up to 200gp (a suit of MW spidersilk studded leather armor).

Extremely Fashionable (Equipment Trait): As long as Declan is wearing at least 150gp worth of clothing/jewelry he gains a +1 trait bonus on Bluff, Diplomacy and Intimidate. Diplomacy is always a class skill.

Feats:

1 HD) Noble Scion: Declan is a member of the Tanessen major noble family of Kintargo. He gains a +2 bonus on Knowledge (Nobility) checks, which is always a class skill. He also can use his Cha mod in place of his Dex mod for initiative checks.
Rebellion bonus feat) Deceitful: +2 bonus to bluff and disguise checks
3 HD) Spell Focus: Conjuration +1 DC to conjuration spells

Gear:

Declan's Carried Gear
MW Spidersilk Studded Leather
Burglar's Outfit
eyepatch
Signet Ring
Victocora Signet Ring
Spell Component Pouch
Ink
Inkpen
Various jewelry worth 75gp: jeweled cane (functions as a club), gold chain of office, rings, beard jewelry)
single white lily
Potion of Invisibility
Encumbrance: 18 lbs (light load is up to 23 lbs)

Jeeves' Carried Gear
Book of Letters (Ultimate Equipment pg 60)
Blue Book (Ultimate Equipment pg 60)
Heritage Book (Ultimate Equipment pg 66)
Bracers of Armor +1
Declan's noble's outfit
burglar's outfit
silver dagger
greataxe
longbow
20 arrows
disguise kit (5/10 uses remain)
<carrying 8lbs of gear for Dyst>
Encumbrance: 57lbs (light load is up to 88lbs)

Currency: 145gp, 7sp

Skills:

16 Ranks 3x(2 class +2 Int +1 favored class) +1 (rebellion rank bonus)

+14 Bluff: 2 ranks +4 Cha +1 trait +3 class +2 circumstance (Blue Book) +2 feat
+11 Diplomacy: 1 rank +4 Cha +1 trait +2 racial +3 class
+13 vs City Officials (Book of Letters +2 circumstance)
+13 to Gather Info (Blue Book +2 circumstance)
+ 8 Disguise: 2 ranks +4 Cha +2 feat
+ 10 with disguise kit usage (+2 circumstance)
+ 8 Handle Animal: 1 rank +4 Cha +3 class
+ 9 Intimidate: 1 rank +4 Cha +1 trait +3 class
+ 7 Knowledge (Arcana): 2 rank +2 Int +3 class
+ 8 Knowledge (Local): 1 rank +2 Int +3 class +2 circumstance (Blue Book)
+ 6 Knowledge (Nature): 1 rank +2 Int +3 class
+11 Knowledge (Nobility): 1 rank +2 Int +3 class +1 trait +2 feat +2 circumstance (Heritage Book)
+ 6 Knowledge (Planes): 1 rank +2 Int +3 class
+ 1 Perception: 0 ranks +1 Wis
+ 1 Sense Motive: 0 ranks +1 Wis
+ 7 Spellcraft: 2 ranks +2 Int +3 class
+ 2 Stealth: 0 ranks +2 Dex
+ 8 Use Magic Device: 1 ranks +4 Cha +3 class

Combat Statistics:

CN medium outsider (native), humanoid (human)
Init +4; Senses darkvision 60ft; Perception +1

AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
HP 24 (3d8+6)
Fort +3, Ref +3, Will +4
Resist acid 5, cold 5, electricity 5

Speed 30ft
Melee cestus +0 (1d4-2)
Ranged Acid Orb cantrip +4 touch (1d3 acid), range 30ft
Space 5ft; Reach 5ft

Spell-like Abilities (CL 2nd)
1/day-- glitterdust (DC 16)

BAB +2; CMB +0; CMD 12

Spells Known:

0th
Acid Splash
Daze
Resistance
Detect Magic
Mage Hand
Guidance
1st - 4/day
Grease
Shield
Featherfall
Obscuring Mist