Interest Check: Runelord Evil PC Adventure


Recruitment

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Waiting with excitement, Tempest.


Okay. Sounds good. I will wait with patience.


Dot! Dot!


Hm, not sure if I would have the time to play this but it IS an interesting concept.

I would argue that a non arcane concept could be as viable, as long as the person embodied that sin well enough. Explanation might be that they awaken divine magic related to that sin instead of the arcane variant.

Or you could go a route where they develop preternatural manifestations of the associated sin... a straight up barbarian or fighter that is able to become well nigh unkillable during battle as a side effect of their wrath... a rogue that seemingly can get through any trap or barrier between them and the coveted treasure of the hour... etc. Some concepts lend themselves better than others, but its a thought.

Dark Archive

Late to the discussion, but definitely interested.

That said, a question: Would spell-casting characters, wizards especially, be expected to tailor their magic use towards the associated school (and likewise away from the prohibited schools) of their dominant sin?

As an example, I've got a character that I dreamed up years ago but have never played who is absolutely driven by envy, to the point that she's more-or-less named after it (sold her real name to a night hag a la the main character from Spirited Away; now creates, uses, and discards aliases as needed, with the only name "sticking" to her being that of her cardinal sin: Invidia).

I've wavered between making her a wizard, a witch, or any of a number of other builds, but nevertheless, while she would certainly have a proficiency with Abjuration magic (she can be rather cautious, if not a bit paranoid), I wouldn't call it her "specialization", and more to the point she would by no means be interested in giving up Necromancy - in fact, she'd be more of a Necromancy specialist than an Abjuration one.

Would a character like that have issues going for Runelord of Envy? If yes, I've got some other ideas, but if not, a variation of her might just be my submission...


Would you think a Naga aspirant druid would do if you end up requiring arcane spells? Every level they get too add arcane spells to their list and I just love the "charming snake" vibe I get from the idea. Would probably go lust, pride or envy.


This is an absolutely *fascinating* concept, and I'm definitely interested.


Play a runelord? I'm interested.

Dark Archive

Dotting, going to think on how other classes might be utilized.


derpdidruid wrote:
Would you think a Naga aspirant druid would do if you end up requiring arcane spells? Every level they get too add arcane spells to their list and I just love the "charming snake" vibe I get from the idea. Would probably go lust, pride or envy.

If I open this up to all classes,I would say yes, of course, as it wouldn't matter then. But if I limit it just the the arcane, I think I would have to lean toward saying no.


GM Tempest wrote:
If I open this up to all classes,I would say yes, of course, as it wouldn't matter then. But if I limit it just the the arcane, I think I would have to lean toward saying no.

Fair enough. If it's arcane only then I will probably try to do a classic eldritch knight. Maybe instead of Fighter go samurai, try too be pride or envy and make all about never losing to anyone, at anything.

Dark Archive

If arcane only I'll stick with a Lamashtu worshiper but probably focus on Necromancy and go for Gluttony.


Arcane only definitely screams Alchemist for gluttony (too many cool, disgusting, flavorful options to pass up) or even Bloatmage.
I'd also consider a Diviner of Pride, absolutely convinced he was the smartest in the room.

Dark Archive

HedwickTheWorldly wrote:

Arcane only definitely screams Alchemist for gluttony (too many cool, disgusting, flavorful options to pass up) or even Bloatmage.

I'd also consider a Diviner of Pride, absolutely convinced he was the smartest in the room.

ah but the problem with that is that Gluttony is Necromancy, and Alchemist don't have too many necromancy spells...


Ehh, I know literally nothing about RotR, so I'd just be interested in playing with the character in a new way.


I'll have to think about bringing my skeleton twins to life.


Veltharis wrote:

Would spell-casting characters, wizards especially, be expected to tailor their magic use towards the associated school (and likewise away from the prohibited schools) of their dominant sin?

I wouldn't pidgeon-hole a person into saying they would have to explicitly use the magic associated with their school. So yes, a Necromancer could be the Runelord of Envy I suppose, but abandoning it altogether, that seems anti-thematical (if that's a word) to me. I probably wouldn't hard-and-fast rule against it, but I'm very 'meh' on it.

All this being said, the discussion at the beginning of the thread is certainly holding up, as everyone just lobbying for (Class) Runelord of (Sin) is probably not the way I want to go about it. That probably won't matter if I only select, say five. But if I'm deciding to recruit exactly seven, then I don't want to be in a position of saying "yes" to the only applicant for one, while having to reject several I may like because they applied for a school/sin of thassilonian magic that happened to also be the one I was most excited about. Something like that would feel bad. And I really am not going to have everyone submit 3+ characters for a recruitment. That doesn't seem very profitable for anyone's time.

I'm usually tend to be a character and story guy first, so I will probably be leaning in that direction.


Perhaps have folks incorporate two sins into their builds? Some, obviously, work better together than others... but make it so that these folks have two ways to fall... er rise.... er whatever.


The sin stuff could also be left to gameplay, based on gm-interpretation of role-play. As in, just have a chance a racer with a pretty developed personality, subject it to the campaign, and see how it develops organically.


I think we get bogged down with full crunch builds to 15th level or whatever. I like to be surprised by my characters.


Could have everyone submit 2-3 concepts and backgrounds as well as intended builds. Then select those you like best (5 or 7) and then THOSE selected can create full builds.

A more fully fleshed chronicle concept (i.e. year and starting location) will help prospective PCs to lock down their ideas.


Digger Chandler wrote:
The sin stuff could also be left to gameplay, based on gm-interpretation of role-play. As in, just have a chance a racer with a pretty developed personality, subject it to the campaign, and see how it develops organically.

+1


If this ended up being an all arcane affair I probably would abstain (have tried that already with a gun mage... it was entertaining, but frustrating at the low levels we were rolling through). Which is not, by any means, my trying to sway your decision Tempest. Just being upfront.

I am eager to see where you go for with this though.


This looks interesting.

All arcane can work if you multiclass or make use of some archetypes. Or you could add on Variant Multiclassing without the feat price for a little verity. Then again you could do gestalt so everyone ends up with wizard as a class without blocking out other classes.

Depends on the level you want to start and complexity you want to deal with. Some options are more powerful then others, so I would suggest it as the baseline. Offering something that won't effect all PCs will make for a big imbalance.


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OmniChaos wrote:

This looks interesting.

All arcane can work if you multiclass or make use of some archetypes. Or you could add on Variant Multiclassing without the feat price for a little verity. Then again you could do gestalt so everyone ends up with wizard as a class without blocking out other classes.

Depends on the level you want to start and complexity you want to deal with. Some options are more powerful then others, so I would suggest it as the baseline. Offering something that won't effect all PCs will make for a big imbalance.

I know one thing for sure. I do not do gestalt games, no matter what. Besides, having 6 or 7 is already going to off-setting the lack of any full divine caster(especially at higher levels), should I decide to run that route.

We'll be starting at level one, using Shattered Star as a baseline(it will be reskinned throughout the adventure), but probably going to level 18-19 (provided we survive the whole way through XD).


A slow day at work is allowing me to put together a character outline... looking at traits currently. Would you say that the trait, from Rise of the Runelords, Student of Faith's effect also work on spells that cure undead creatures?

Side Note, my character will be able, at higher levels, to cure the main tank for several rounds... not so much other characters at the same time. Undead Lord Cleric Dhampire.


Are there character creation outlines already?


OmniChaos wrote:
Are there character creation outlines already?

There are not. You haven't missed anything yet.

As such, answering any questions about character creation seems a bit mature.

Glad you're excited though, GM Amsheagar!


OmniChaos wrote:
Are there character creation outlines already?

There are not. You haven't missed anything yet.

As such, answering any questions about character creation seems a bit premature.

Glad you're excited though, GM Amsheagar!


"Chance a racer" was supposed to be "character" but I think everyone understood.


Yeah, I was just bored at work, so I decided to just do a common build. But for the next week now... I'll be busy in preparing my Kickstarter for launch.... so much work still left to go.


I'm also interested.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

color me interested. Might try a melee greed archanist or wizard.


For those that are interested, it did go live!

Link here: Recruitment Thread

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