reasonable cost for this item?


Advice


what would be a reasonable cost for a wondrous item that grants continuous long arm spell but only while in a rage/rage like effect(such as rage spell, barbarian rage, blood rage)?


Pathfinder Roleplaying Game Superscriber

Well, longarm bracers grant a similar ability 3 times per day, for 1 round, with a -4 penalty to attack, and will set you back 7200 GP to buy, 3600 GP to craft. Personally, I think those are much, much too expensive given the penalties.


Pathfinder Roleplaying Game Superscriber

The basic crafting rules would put it at 1 x 1 x 2000 x 4 = 8000 GP, btw, for a continuous effect. Since you intend to have it activated only during rage, make it a use activated item with a set number of rounds (like boots of speed), which would be 1 (SL) x rounds (CL) x 2000 / 5. For 10 rounds it would be 4000 GP.


taks wrote:
The basic crafting rules would put it at 1 x 1 x 2000 x 4 = 8000 GP, btw, for a continuous effect. Since you intend to have it activated only during rage, make it a use activated item with a set number of rounds (like boots of speed), which would be 1 (SL) x rounds (CL) x 2000 / 5. For 10 rounds it would be 4000 GP.

so would 6000 gold be reasonable enough to not have it be measured in rounds but only activate during a rage?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would peg it at a MUCH higher price, for balance reasons alone. Reach is INCREDIBLY powerful, and should not ever be gained so cheaply.


One of the issues here is that an activation item doesn't just get triggered by something else (especially something that's as quick as entering rage), but as a standard action. If you want to take that away, you really are paying continuous use prices, and using the "but I have to be in a rage!" factor to justify getting it at all.

{I hope the modified wording seen here is clearer.}


bitter lily wrote:

One of the issues here is that an activation item doesn't just get triggered by something else (especially something that's as quick as entering rage), but as a standard action. If you want to take that away, you really are paying continuous use prices, and using the "but I have to be in a rage!" factor to justify getting it at all.

{I hope the modified wording seen here is clearer.}

so if i were to pay the 8000 for the continuous effect would there be any way to have the effect only trigger while in rage?


You'd almost have to bake at least one contingency spell into the cost.


Create Mr. Pitt wrote:
You'd almost have to bake at least one contingency spell into the cost.

doing that would cause the item cost to skyrocket and i would gladly pay the 8k for the continuous effect and sacrifice a bit of my character concept over keeping my character concept and having the item cost over 100k gold


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would ballpark it at, at least 20,000 gp.

Sczarni

To be honest, I would have it use an extra rage round a turn and have it cost the same as the long arm bracers


Ravingdork wrote:
I would ballpark it at, at least 20,000 gp.

This.

You could - just play a bloodrager - and cast longarm - although you'd get it much less than 'every time you rage'.


There's also a wand of longarm + wand key ring, but you're sacrificing action economy.

Dark Archive

How much does a 4 level dip into bloodrager cost? 'cause that's what an Aberrant bloodrager gets at that point.


The current baseline is 10,000gp for a feat, this is better than lunge (active during their turn, stacks, no ac penalty). The only downside is you must be raging. It is extremely rare that I've seen a barbarian run out of rage.


Ckorik wrote:
Ravingdork wrote:
I would ballpark it at, at least 20,000 gp.

This.

You could - just play a bloodrager - and cast longarm - although you'd get it much less than 'every time you rage'.

already playing a blood rager and the spell cast when i go into a blood rage is enlarge person

Scarab Sages

A similar item is the blue scarf swordmaster's flair. It grants a flat 5ft reach increase for one minute by pending a panache point. It is limited to light or one-handed piercing weapons, is spotless, and costs 2500 gp.

Longarm is better than that, and the rage limiter is no more restrictive than the panache limiter.


Ectar wrote:
How much does a 4 level dip into bloodrager cost? 'cause that's what an Aberrant bloodrager gets at that point.

also already have the aberrant bloodline the character currently has 20 foot reach but i want to try can get an extra 5 feet of reach reliably


I agree with DmLivgin. Rage limited isn't much of a limitation. Honestly its more limited by spells like calm emotions than rounds per day. Reach is certainly worth more than 8000gp for action less activation. However I would say 20000 is a bit on the high end considering how you are basically just paying for action economy. Something in the ball park of 12000-15000 seems more reasonable


If you're trying to design a custom item for your character, you really shouldn't ever suggest any sort of price break restrictions since obviously your character will qualify to use it when you care.

Barbarians and bloodragers don't run out of rage except maybe at low levels. So saying it only works during rage is the same as saying it only works during combat, which is the only time that matters.

So I would say no price reduction for your restriction.

So now you basically just want continuous bracers of longarm.

What if you accepted an item that cast long arm as a swift action 4 times per day?


Pathfinder Roleplaying Game Superscriber
bitter lily wrote:

One of the issues here is that an activation item doesn't just get triggered by something else (especially something that's as quick as entering rage), but as a standard action. If you want to take that away, you really are paying continuous use prices, and using the "but I have to be in a rage!" factor to justify getting it at all.

{I hope the modified wording seen here is clearer.}

No, use activated items do not require a standard action. Take boots of speed for example, "As a free action, the wearer of boots of speed can click her heels together,"...

In that regard, boots of speed give you one charge of a 3rd level spell (one of the most powerful) at CL 10 for 12,000 GP, which is exactly the formula I spelled out. Look for similar items first is the rule, consult the table second. Like it or not, long arm is only a first level spell, and the magic item for spells with a duration measured in rounds is just a 4x multiplier. 4,000 GP is a legit price for a 10 round item like this. For "continuous only during rage" I'd peg it somewhere in between, 6,000 GP seems fine to me.


Claxon wrote:

If you're trying to design a custom item for your character, you really shouldn't ever suggest any sort of price break restrictions since obviously your character will qualify to use it when you care.

Barbarians and bloodragers don't run out of rage except maybe at low levels. So saying it only works during rage is the same as saying it only works during combat, which is the only time that matters.

So I would say no price reduction for your restriction.

So now you basically just want continuous bracers of longarm.

What if you accepted an item that cast long arm as a swift action 4 times per day?

Yeah, price reduction via restrictions is for when you try to sell it, not when you try to craft it. ;)


I'd put it around 9,000 and put in the restriction "can be activated as a free action as part of entering rage by spending an additional round of rage." But that's just me.


Cpt_kirstov wrote:
To be honest, I would have it use an extra rage round a turn and have it cost the same as the long arm bracers

I like this, the more I think about it.

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