Interest Check - All Gunslingers Iron Gods


Recruitment

101 to 145 of 145 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Storyteller Shadow wrote:
Yes, I was thinking that there would be a handful of Android submissions.

*grin* May I present...

Mira Oralia Fluff:
To her, faith was unquestionable. It was a pull that had been felt since she woke up and took her first steps out of the maintained shrine that she first found herself in. The acolytes were pleased, of course. They had not thought that the being that slept in the chamber would ever be roused, but they persisted, doing what they could for the devices and machinery as they continued their rituals. They would not tell her how long they had been waiting, only that they were happy that she had woken up.

Diamonds shining in ink was the image that she could remember of her last dream, having felt that she was falling through the lonely black expanse of eternity. It was something that lingered, echoes of that distant vision almost seeming to draw her in when she looked up at the night sky. She was always between the sky and the earth, a resolute point against the blackness, perpetually in motion that was sometimes disorienting as the gems spilled around her. Was she pulling or being pulled?

"It was their task", the devotees had said, explaining how they had come to the monastery. Some came out of penance, some came out of reverence, but they all heeded a call that had led them here. The small monastery was just that, enough for two-score people, though a little over half that were there when she woke. Joyfully welcomed, she was instructed, educated, and attired. When they felt she was ready, she was sent towards the flame that they could see in the distance, to be a reminder that belief was a light that could easily shine brighter than any flame.


Nitro~Nina wrote:
Gobo Horde wrote:
<LITERAL GENIUS>

Ok so I love this? And because I love it, I want to help you out with at least one of these problems.

Don't take Gunslinger at Level 2. Take Gunsmoke Mystic.

You'll lose a point of Base Attack Bonus, but you'll gain not only proficiency with all of those firearms, but also the ability to apply Rapid Reload to any firearm you pick up, free ammo-less reloading at the expense of Class Resource and the ability to spend said Class Resource to quick-clear as a move action. This resource, known as Animus, is also fully self-replenishing unlike Grit (though only available during combat).

Might be something to consider, especially for a partially magical character such as yours.

XD you sure know how to make a guy smile :)

Ya, I really like the character idea.
As for using the Mystic, I have not read through any of the Path of War stuff. I might have to, from the sounds of it.
From what I can tell, you get an Animus pool equal to your Wis+1, and gain an additional point every round. You can then spend them on a 1-for-1 basis to reload 1 bullet.
That could easily be reflavoured as being manufactured from the arm itself :)
+ some other stuff I havent figured out yet, like maneuvers.

I like it but I dont have to worry about that until next level.
Still, awesome idea eh?! Any other ideas to help it along? (One of my first purchases is going be a Traveler's Anytool and see if I cant convince GM Shadows to let me integrate it into the arm >:)


Speaking of Path of War, I've found a way to make my gun deal elemental damage, and I can change the element at will as a standard action. Can you say "electric bullets"?

My current concept is an Azata-Blooded Aasimar, who will start out as a Desperado and then start taking Bard levels. He likes telling heart-pounding tales about larger-than-life heroes, particularly those who revel in the explosive spectacle of the gun. And after studying these heroes' escapades so thoroughly, he has started picking up some tricks of his own. He came to Numeria from afar, having heard rumors about mysterious technological wonders and terrifying mechanical beasts. A place like this must come with a lot of good stories!

Verdant Wheel

Gobo Horde wrote:
Nitro~Nina wrote:
Gobo Horde wrote:
<LITERAL GENIUS>

Ok so I love this? And because I love it, I want to help you out with at least one of these problems.

Don't take Gunslinger at Level 2. Take Gunsmoke Mystic.

You'll lose a point of Base Attack Bonus, but you'll gain not only proficiency with all of those firearms, but also the ability to apply Rapid Reload to any firearm you pick up, free ammo-less reloading at the expense of Class Resource and the ability to spend said Class Resource to quick-clear as a move action. This resource, known as Animus, is also fully self-replenishing unlike Grit (though only available during combat).

Might be something to consider, especially for a partially magical character such as yours.

XD you sure know how to make a guy smile :)

Ya, I really like the character idea.
As for using the Mystic, I have not read through any of the Path of War stuff. I might have to, from the sounds of it.
From what I can tell, you get an Animus pool equal to your Wis+1, and gain an additional point every round. You can then spend them on a 1-for-1 basis to reload 1 bullet.
That could easily be reflavoured as being manufactured from the arm itself :)
+ some other stuff I havent figured out yet, like maneuvers.

I like it but I dont have to worry about that until next level.
Still, awesome idea eh?! Any other ideas to help it along? (One of my first purchases is going be a Traveler's Anytool and see if I cant convince GM Shadows to let me integrate it into the arm >:)

Yep! All correct, and you regain them from maneuvers too. So your Animus Points are like Grit, except they're much better, you can empower your maneuvers with them, and you only get them in combat. So your gun-arm now has its own expendable power source!

Maneuvers are awesome. Being a mage-slinger with Solar Wind maneuvers? Even better. Several of the stances allow you to set fire to your ammunition, which could easily be done with your arm-cannon, and you also get Elemental Flux which allows even more elemental goodness. You can get a feat to combine the two, so that your Solar Wind maneuvers can use your Active Element instead of just fire. You could "reconfigure" your arm to produce various elemental effects!

The one problem with the Mystic is that its maneuvers are very random and chaotic, so you might not always end up with the exact loadout you were hoping for in the first round. All cannon-arms have their glitches, I guess. :D

Verdant Wheel

I think I'll go with the Kval with the dual guns bigger than she is.

There are a couple of reasons for this, but one of the main ones is that she'll bring something genuinely new to the table. Sure, the living siege engine is stronger than most 'slingers, but the main thing was always going to be doing massive single-target damage. (We're talking at least 17d6+11 per round by 8th level with the current idea, before maneuvers and power points are spent, and without knowing much about the build but two feats and three Aegis Customizations.) The problem is, ALL GUNSLINGERS DO THAT. Maybe not all gunslingers can do it to quite THAT extent, but I wouldn't be contributing much in terms of actual utility.

The Kval however... while she (yes Kval are genderless, but this one was raised by Gnomes and adopted gender-y pronouns as a sign of respect) is definitely a difficult idea to pull off, and definitely requires a 2nd-level start, she also brings something pretty novel to the table. Kiana is amazingly acrobatic and has a silly amount of AC due to her +5 Dex and Small size, so she's effectively some sort of crazy melee character as it stands right now, and she can seriously mess up her opponents given that it's basically effortless for her to get within their reach and enter their square. Kvals specifically don't even provoke an AoO for entering another creature's square. The greatest thing? This is exactly what I wanted out of Kiana even before I knew anything about Kval other than their size and ability to wield Small weapons!

The racial +2 to Wis is just icing, to be honest.

I've got the classes sorted, by the way. Gunsmoke Mystic/Hawkguard. It's really the only way I can see to effectively dual-wield with this little one, which is sorta the whole point of her in general. She's going to be bouncing and ricocheting off everything around, and I'm pretty sure she can actually climb UP people at her size.

Kiana is a crazy little one, was nearly booted out of the Crashing Tempest Academy several times, but she's fiercely loyal, fiercely quick and fiercely... fierce. She loves nothing more than to dash around the battlefield, causing strife wherever and whenever she feels the need, but she'll always be working for her allies like a calculated demolitionist. A Kval "raised" by a family of Gnomes, she's understandably a little weird... She's much friendlier than most Kval, though no less unnerving; a gnome's hereditary oddness does not pair well with a natural tendency towards poor manners. Nonetheless, she does her best and will always be there to hold your back, even if all you'll hear are explosions...
_____

For those who want to know how I can get that silly damage with the Siege guy, here's a breakdown:

I should feel bad:

4 levels of Siege Gunner/Musket master. Get to reload two-handers like one-handers and get level-to-damage on scatters. You also get dex-to-damage on all two-handed firearms from Musket Master and Guns Everywhere rules. Also add +5 to scatter shot range.
4 levels of Aegis to get Powerful Build and Energy Blast (you also would be able to spend power points/level to power it up). Also probably pick up the initiator customisation for even more fun.
With Powerful Build and a natural Large Size, become able to wield Huge-Sized Siege Firearms as two-handed firearms. Also get a bonus +2 Dex from the skin option since you can't wear armour.
Pick up a Fiend's Mouth Cannon with some Blast Shot and, importantly, Vital Strike.
Make it Conductive.
Take Rapid Reload (Fiend's Mouth Cannon)* so you can reload (all considered) as a move action every round. Remember, Musket Master allows you to reload all two-handed firearms as if they were one-handed firearms, and your effective Huge size wields the Cannon (a Siege Firearm) as a two-handed firearm.
You can now do, on every round, 8d6x2 weapon damage, at LEAST 1d6 energy damage (but as much as 5d6) from Energy Blast and Conductive, +6 Dex-to-Damage, +1 Enhancement bonus, in a 35 foot cone, with one lucky customer getting an extra +4 to damage.
As soon as you can: GET IMPROVED CRITICAL BECAUSE YOU ARE A BAD PERSON AND HAVE A x4 CRIT.

I love this broken, broken game. Heck, you can even do this with just Paizo rules, if you use a Trox with a mage buddy to cast Enlarge Person (replacing Powerful Build) and you replace that Conductive with, like, Flaming or something.

*Maybe getting Rapid Reload specifically doesn't fly (everything else holds up and I'm PRETTY sure this does too given that you wield it as a two-hander), but you can bring your weapon pre-loaded and switch to a Huge-sized double-barrelled Shotgun if anything still stands after the first shot anyway.

Basically, if something like this happens again, and I bring up "Siege Robot", run.


Dot!

I'll think of something... When does recruitment close?

Verdant Wheel

Alias ad Tempus wrote:

Dot!

I'll think of something... When does recruitment close?

We're all just idea-ing right now. It hasn't started yet. :D


Nitro~Nina wrote:
Alias ad Tempus wrote:

Dot!

I'll think of something... When does recruitment close?

We're all just idea-ing right now. It hasn't started yet. :D

Thanks!

Liberty's Edge

Ok, well, if it's going to be more power-gamey, then I'll scrap my technician. Let's delve into munchkinry and create something horrible.


I have been wanting to build a fighter type... A Jonah Hex -inspired fighter?!

Or a Leonardo Da Vinci type with plenty of craft skills, which is pretty rare. Likely a wizard of sorts?

Or a Shaolin cowboy?!

Verdant Wheel

Sapiens wrote:
Ok, well, if it's going to be more power-gamey, then I'll scrap my technician. Let's delve into munchkinry and create something horrible.

Wait, HOW is this going to be power-gamey? The only remotely power-gamey thing so far has been a dumb exploitation of the ridiculous siege engine rules, which I dropped in favour of a silly two-weapon idea because I actively didn't want to do something straightforward and powerful.

We're using ALL third-party. If you want to power-game, there are a thousand poorly thought-out abilities that synergise with each other to horrific effect anyway, but where's the fun in that?

Verdant Wheel

Alias ad Tempus wrote:

I have been wanting to build a fighter type... A Jonah Hex -inspired fighter?!

Or a Leonardo Da Vinci type with plenty of craft skills, which is pretty rare. Likely a wizard of sorts?

Or a Shaolin cowboy?!

OR ALL OF THEM ;D

Dark Archive

Hey, Well I got an idea from this but I don't think anyone can be as good a gunslinger as that.

But yeah, my plan was to be a Ratfolk "Lawyer" in a lone ranger kinda way, where I take my prey in(alive) and then give them a prime and proper trial.... Well to any that deserve a trial.


Sapiens wrote:
Ok, well, if it's going to be more power-gamey, then I'll scrap my technician. Let's delve into munchkinry and create something horrible.

Between the Whitesmith, Spheres of Power in general, Path of War, and my own creativeness, I know I can create things on an obscene power scale :P

But I am not going to. Instead I am going to aim for a mid-to-low power level and inch my way up until I roughly match the rest of the party.
I really hope that this doesnt become a Biggest-Numbers-Possible contest. That would suck...

What I am NOT going to do:

If I am just going for raw damage then the Whitesmith 3/Mystic Gunsmoke 1 would probably win. Mystic gives my firearm proficencies and free-action reloads (ignoring maneuvers and everything else for now). Shape weapon gives me 2 double-barreled shotguns for ~ 6 minutes at a time, and for free at a level when no one else can afford even one. Add in TWF and Rapid Shot for 3 shots a round.
Whitesmith grants each shot +3/+3 Enhancement and +1d6+1 fire damage (and +1d6+1 Frost if you can fit in Dual Enhancement)
Assume you take enough drawbacks to get the Talents you need.
So each shotgun bullet deals 2d8 damage, you fire 2 bullets per shot and you fire 3 times per full-attack action.
+3/+0 BAB, +5/+0 Dex, -4/+0 Dual Wielding, -4/+0 TWF, -2/+0 Rapid Shot, +1/+1 PBS, +3/+3 Enhancement, +1d6+1 Fire, +1d6+1 Frost.
Makes each bullet ~ +2 (2d8+6+2d6)
Or 12d8+36+12d6 if they all hit :P
If you need me to lay it out more clearly I can

Again, I am not doing this, I am building my guy with the Steampunk WonderArm™ that transforms into a rifle or a hammer.
Iffff I was trying to break the system then I could build a character who could deal 12d8+36+12d6 or thereabouts damage in a full-attack at level four. :p
But I'm not.

Verdant Wheel

Gobo Horde wrote:
Sapiens wrote:
Ok, well, if it's going to be more power-gamey, then I'll scrap my technician. Let's delve into munchkinry and create something horrible.

Between the Whitesmith, Spheres of Power in general, Path of War, and my own creativeness, I know I can create things on an obscene power scale :P

But I am not going to. Instead I am going to aim for a mid-to-low power level and inch my way up until I roughly match the rest of the party.
I really hope that this doesnt become a Biggest-Numbers-Possible contest. That would suck...

** spoiler omitted **
Again, I am not doing this, I am building my guy with the Steampunk WonderArm™ that transforms into a rifle or a hammer.
Iffff I was trying to break the system then I could build a character who could deal 12d8+36+12d6 or thereabouts damage in a full-attack at level four. :p
But I'm not.

Ahaha! Brilliant. Simply brilliant. *nefarious laughter*

That beats out my "massive damage" siege guy out of the water! I'd have to put quite some effort in to beat that at level 4.

Still, yes. I'm very glad that we're not going for power-gamey munchkinness. It's all too easy with all of 3rd Party at our disposal, and frankly doesn't suit the crazy-fun possibilities inherent to gunpowder and lead. My crazy backflipping imp and your cannon-arm blacksmith should get along swimmingly. :D


AHAHA, Crazy? You haven't seen nothin', friend'o!

I may not be the most powerful out there, but y'all better watch out, 'cause ya won't see me coming...

Don't worry, I can play nice. Just... let me blast all that nasty evil in the face and we'll be aalll chummy, right?


1 person marked this as a favorite.
Amergin the Wise wrote:
Nitro~Nina wrote:
Alias ad Tempus wrote:

Dot!

I'll think of something... When does recruitment close?

We're all just idea-ing right now. It hasn't started yet. :D
Thanks!

I will link to the Recruitment thread when it us up. My target is tomorrow night to have it up.


So, think the best path forward to my character would be a half elf (sad face, no android) with favored classes of gunslinger and cavalier. Start with gunslinger (techslinger archetype) at 1, then take beast rider archetype cavalier at 2... then alternate from there.

It would take some willingness on Shadow's part to view robots as suitable "mounts" eventually... and he wouldn't be as powerful as a straight up slinger or cav.... but I think the two would work in that way.

Thoughts?


The Emerald Duke wrote:

So, think the best path forward to my character would be a half elf (sad face, no android) with favored classes of gunslinger and cavalier. Start with gunslinger (techslinger archetype) at 1, then take beast rider archetype cavalier at 2... then alternate from there.

It would take some willingness on Shadow's part to view robots as suitable "mounts" eventually... and he wouldn't be as powerful as a straight up slinger or cav.... but I think the two would work in that way.

Thoughts?

I do view robots as suitable mounts.

Liberty's Edge

@ Nitro-Nina, Gobo Horde: I'm sorry, I was very tired when I read and I thought you were going to do what you said you weren't going to do. Dumb mistake from text skimming. Sorry again.


Storyteller Shadow wrote:
The Emerald Duke wrote:

So, think the best path forward to my character would be a half elf (sad face, no android) with favored classes of gunslinger and cavalier. Start with gunslinger (techslinger archetype) at 1, then take beast rider archetype cavalier at 2... then alternate from there.

It would take some willingness on Shadow's part to view robots as suitable "mounts" eventually... and he wouldn't be as powerful as a straight up slinger or cav.... but I think the two would work in that way.

Thoughts?

I do view robots as suitable mounts.

Sweet. Presuming background skills and 20 pt buy, thinking this would be the stat block and skill set:

Stats:

STR: 10
DEX: 14
CON: 12
INT: 14
WIS: 14
CHA: 13 (+2 Racial) = 15

Skills:

Both Classes have 4+INT per level. With half-elf multiclass bonus, each level would get 7 points of skills for class abilities and 2 for background skills.

Starting as a gunslinger, some of the chosen skills would have the +3 for class off the bat. Others would have to wait until Level 2 to get that boon.

Class:
Acrobatics (Gun)
Diplomacy (Cav)
Handle Animal (Both)
Heal (Gun)
Perception (Gun)
Ride (Both)
Sense Motive (Cav)

Background:
Craft: Mechanical
Knowledge: Engineering

Technologist is an obvious choice for feats... and then over time I should be able to craft weapons, armors, and even cybernetics for our merry band of gun toting adventures.

Still working on a background for this guy... traits would be useful too, though I gather we still have some time to work out that.


@GM_Shadow can we just straight up Gestalt 1 side must be gunslinger and then the other side is whatever? Not only does this let us all wear cool jackets and cowboy hats, it also spares us the 'I have a cool idea for a gun guy but it doesn't happen to be supported by archetypes' pain, and it gives everyone a bit of a HP boost to maybe let you throw some riflelinging badguys at us without feeling bad about 1 rounding someone.

My plan is to run an oracle of waves with a rifle. Obscuring mist + shoot people seems entertaining, and eventually graduating to goz masks for the team.

Verdant Wheel

Sapiens wrote:
@ Nitro-Nina, Gobo Horde: I'm sorry, I was very tired when I read and I thought you were going to do what you said you weren't going to do. Dumb mistake from text skimming. Sorry again.

That's ok! I just got a bit worried because I usually actively avoid powergaming. I CAN powergame, but I prefer putting that creative energy into making a difficult concept work (remember the bastard-sword-juggling guy from your Old Glories recruitment?). Powergaming is too easy to be all that fun in actual play. Great as a thought experiment though. :D

(The case with the Siege Automaton was entirely accidental, by the way. I've been trying to come up with a decent living-siege-engine idea for ages; picking up a cannon just seemed appropriate and, since you're only getting one shot per turn anyway, why not just get Vital Strike and slap Conductive on it.... Yeah. So, an accident. :P I'll try to rework it for more utility and less kill-everything-in-one-hit, because its a concept I actually really like... Maybe I should give it more of an all-purpose siege engine thing, specialising in castle-busting; not for this campaign really, but perhaps in future.)

Ash.. wrote:

@GM_Shadow can we just straight up Gestalt 1 side must be gunslinger and then the other side is whatever? Not only does this let us all wear cool jackets and cowboy hats, it also spares us the 'I have a cool idea for a gun guy but it doesn't happen to be supported by archetypes' pain, and it gives everyone a bit of a HP boost to maybe let you throw some riflelinging badguys at us without feeling bad about 1 rounding someone.

My plan is to run an oracle of waves with a rifle. Obscuring mist + shoot people seems entertaining, and eventually graduating to goz masks for the team.

I figured that part of the fun was working within our restrictions, making a gun character without relying on getting all the stuff for free with just any class.

Mighty similar to an idea I had for a Vigilante campaign though, where the point was being a superhero version of another class, though it had no casters as it was supposed to be everyone having superpowers instead of magic. Still want to do that sometime, once I get better at GMing.


Ash.. wrote:

@GM_Shadow can we just straight up Gestalt 1 side must be gunslinger and then the other side is whatever? Not only does this let us all wear cool jackets and cowboy hats, it also spares us the 'I have a cool idea for a gun guy but it doesn't happen to be supported by archetypes' pain, and it gives everyone a bit of a HP boost to maybe let you throw some riflelinging badguys at us without feeling bad about 1 rounding someone.

My plan is to run an oracle of waves with a rifle. Obscuring mist + shoot people seems entertaining, and eventually graduating to goz masks for the team.

Kinda agree with Nitro above me.... this would almost make us too powerful, baring going up against mythic adventures level stuff.

Don't get me wrong, I am totally on board with it if Shadow is.... lots of benefits for me: Can go back to being an android with no penalties, get both my gun AND my mount at first level, no sub set of skills that I only have the training point and modifier bonus for... for that matter, doesn't gestalt up the number of skill points as well to a combination of the two classes chosen? (Serious question, haven't played a gestalt character/game before, only familiar with the basic premise.) Bottom line it would make things easier... but I am not sure that it is entirely a good idea. (Shrug).


Ash.. wrote:

@GM_Shadow can we just straight up Gestalt 1 side must be gunslinger and then the other side is whatever? Not only does this let us all wear cool jackets and cowboy hats, it also spares us the 'I have a cool idea for a gun guy but it doesn't happen to be supported by archetypes' pain, and it gives everyone a bit of a HP boost to maybe let you throw some riflelinging badguys at us without feeling bad about 1 rounding someone.

My plan is to run an oracle of waves with a rifle. Obscuring mist + shoot people seems entertaining, and eventually graduating to goz masks for the team.

Sorry Ash.. no Gestalt on this one.

I am coming around on multi-classing down the road (and in some cases right off the bat).

I'll have the full Recruitment thread up tomorrow with responses to what is turning out to be a LOT of questions :-)

Verdant Wheel

Storyteller Shadow wrote:
I'll have the full Recruitment thread up tomorrow with responses to what is turning out to be a LOT of questions :-)

Sorry for the overload of queries! We're all just super enthused by this idea.


Nitro~Nina wrote:
Storyteller Shadow wrote:
I'll have the full Recruitment thread up tomorrow with responses to what is turning out to be a LOT of questions :-)
Sorry for the overload of queries! We're all just super enthused by this idea.

No worries, I am happy about it, I was not sure there would be any interest in this!


Storyteller Shadow wrote:


Sorry Ash.. no Gestalt on this one.

I am coming around on multi-classing down the road (and in some cases right off the bat).

I'll have the full Recruitment thread up tomorrow with responses to what is turning out to be a LOT of questions :-)

Oh well, time to go prove system mastery again instead of spending that time writing interesting backstory.

I think the lost variety is sad. Think about Baloo, druid 5||gunslinger 5, and compare his power level to just gunslinger 5 in combat. It's probably pretty close in terms of DPR. Outside of combat though, Baloo can quote a whole host of extra westerns, as well as being able to pretend to be sheriff tweety.

Anyways, your game your rules, I'll go figure out how I'm going to build a watergun specialist.


Would this archetype count for what you wish to do with your game GM?

Dune Drifter


Seth86 wrote:

Would this archetype count for what you wish to do with your game GM?

Dune Drifter

Yep.


Awesome =^^=


Ash.. wrote:
Storyteller Shadow wrote:


Sorry Ash.. no Gestalt on this one.

I am coming around on multi-classing down the road (and in some cases right off the bat).

I'll have the full Recruitment thread up tomorrow with responses to what is turning out to be a LOT of questions :-)

Oh well, time to go prove system mastery again instead of spending that time writing interesting backstory.

I think the lost variety is sad. Think about Baloo, druid 5||gunslinger 5, and compare his power level to just gunslinger 5 in combat. It's probably pretty close in terms of DPR. Outside of combat though, Baloo can quote a whole host of extra westerns, as well as being able to pretend to be sheriff tweety.

Anyways, your game your rules, I'll go figure out how I'm going to build a watergun specialist.

I'll be running Ruins of Azlant as Gestalt come August. The Gestalt will be a bit restricted but I think interesting. I'll be working on that after Recruiting for this.


Bowing out after all. Enjoy!


Alias ad Tempus wrote:
Bowing out after all. Enjoy!

The Recruitment will be open for two or three weeks so if circumstances change feel free to submit something by the deadline.


Still interested.

Real Life throwing some curves so time's not quite on my side for developing the character.

1st lvl: 'Gun-mage' (For spells in guns)

Then... it's alternate between Socerer and cavalier (Ghost mount)

No idea about race etc yet. Assimar has been kind of a good work out.

Much cheers to all.


Sunset, wrote:

Still interested.

Real Life throwing some curves so time's not quite on my side for developing the character.

1st lvl: 'Gun-mage' (For spells in guns)

Then... it's alternate between Socerer and cavalier (Ghost mount)

No idea about race etc yet. Assimar has been kind of a good work out.

Much cheers to all.

The Recruitment has not started and when it does it will be open for two or three weeks so time is still on your side if the curveball is a temporary one.


So one last question, related to the kingmaker elements.

Is the plan for us to start in the kingmaker setting, then work our way up to Torch (perhaps on a rumor of trouble) or is this more going to be Iron Gods with the idea that we are carving out sections of Numeria to be our own kingdom (with or without writ from Brevoy)?

I ask because I would like to take the Local Ties trait from IG (with the flavor being he was the adopted ward of Khonnir) and the Pioneer trait from KM (that way I have my starter horse, despite not having my class mount yet). The idea would be that he was raised by Khonnir, left to find his fortune once the call went out for KM, but eventually gets a letter or some such from Khonnir/Val requesting his aid once the troubles start there.

Dark Archive

Well, I know I'm not the best when it comes to story (I'm more of a concept guy who likes to mold the story as he goes)

But from what I see I can tell this is gonna be an interesting game


RECRUITMENT OPEN FOR the Magnificent Seven - All Gunslingers Kingmaker into Iron Gods AP

I will address all questions from the Recruitment Thread but it will take some time during the week to do so, bear with me.


Awwww damn, I was really banking on starting at 2nd level.


Johnnycat93 wrote:
Awwww damn, I was really banking on starting at 2nd level.

Well, we'll get there soon enough :-)

Verdant Wheel

Ok having read the Breakdancer and VMC options from Strange Magic and with a better understanding of the Maneuvers that I'll have access to, I am STRONGLY tempted to take VMC Breakdancer instead of Precise Shot at 3rd.

For the love of god, someone talk me out of it.

It fits the character great, but I NEED PRECISE SHOT. Except I don't, provided that I can count on a certain Maneuver being available to me most of the time, which I can because I'll have two Initiating classes by that point. It's risky and it's dumb, and it's totally in-character.

I mean, she IS a breakdancer! She leaps around the battlefield like a maniac and up until this moment I didn't have any mechanical way to represent that except a silly-high Acrobatics bonus.

But I also can't not have Precise Shot by 3rd. It just isn't done! I'll never hit anything! She'll be IN THE CREATURE'S SQUARE and she'll still be taking a -4 penalty to hit because it's technically in melee!

:'( Help me.

Liberty's Edge

^ Just do it! \o/

Verdant Wheel

...I actually don't need to choose until Level 3, but yeah... it's looking likely at this point.... dammit me.


YAAHAHAHAHA

101 to 145 of 145 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest Check - All Gunslingers Iron Gods All Messageboards

Want to post a reply? Sign in.