Most frustratingly weak characters you've ever experienced.


Pathfinder First Edition General Discussion

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Thats crazy Mr Am, what do you do when you see one now?

Verdant Wheel

Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.

He does have at least one level in Barbarian.


Nitro~Nina wrote:
Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.
He does have at least one level in Barbarian.

What makes you say that?


He went to like a council of barbarians or something at some point wanting to multiclass if I remember correctly.


I don't remember Ill have to find that one.


good luck xD

Verdant Wheel

Vidmaster7 wrote:
Nitro~Nina wrote:
Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.
He does have at least one level in Barbarian.
What makes you say that?

One and Two.


Jesse Heinig wrote:
Back in Living Greyhawk (3.5) I played a character who was blinded and deafened by a trap at the end of a module. Typically LG says that persistent conditions are removed between modules, but this mod had a specific clause stating that it was permanent until cured, and as a low-level character I couldn't afford cures. I played the entire next mod blind and deaf. A friend of mine at the table had to literally lead my useless character around by the hand.

In Wrath of the Righteous we had an NPC elf wizard get blinded. Had another NPC who got her leg injured and had a speed of like ten. In both cases neither could be cured with a Cure spell both needed higher levels spells to be healed. The elf needed Remove Blindness the other one needed something like Restoration. These two NPCs were supposed to help the party but were worse the useless. The whole point of these two NPCs were meant to establish relationships with them since they'd appear in later modules.

What frustrated our group was the fact by book rules their injuries should have been cured by a simple Cure Light Wounds. Yet the module said no their injuries were so severe they needed higher level magic to be healed.


Here I thought kender was just a slur, had no idea it was a race in an old game.


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Calling Dragonlance an old game makes me realize I'm getting old xD


It's not that Kender are bad. The creation of the race came about for imo so very poor reasons imo. The authors of the Dragonlance books disliked having a class that stole items. So they made a race thst stole stuff only to return items when asked. Except in the novels they came across as a race of childish kleptomaniacs.

While also being poorly written both by Weish and Hickman as well as secondary author writing on the Dragonlance universe.

(Kender removes belt pouch from unsuspecting victim and get caught)

Victim " stop thief"

Kender " I'm not a thief it fell into my pouches"

And so on. With players playing them as poorly as Paladin. At least a thief is honest so go speak in intentions so to speak.

Shadow Lodge

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Max walking along Fury Road wrote:

It's not that Kender are bad. The creation of the race came about for imo so very poor reasons imo. The authors of the Dragonlance books disliked having a class that stole items. So they made a race thst stole stuff only to return items when asked. Except in the novels they came across as a race of childish kleptomaniacs.

While also being poorly written both by Weish and Hickman as wrll as secondary authors writing on the Dragonlance universe.

(Kener rem

Thats a little off. They didn't like the idea of showing theives and thugs as heroic, but also didnt want to retread the same ground that Halflings/Hobbits had done in the Lord of the Rings and the basic setting, so they made the Kender race which was driven by curiosity and exploration rather than greed and selfishness (thief). They also made Gnomes into tinkerers (the original Alchemist/Gunslinger), and plenty of other concepts that turned some common concepts on their head. The main issue is that just about every other view of the race we got was a clone of the main character from the novels, which basically painted the entire race as having that character's personality traits and excusses, rather than showing others for the entire species.

Another large issue was from the player base, who generally misplayed them badly, overdoing some of the race's quirks or being jerks and trying to use the race as a shield for poor behavior, (but, Im a Kender).

Personally, I hold their novels as some of the best of any game-related novels out there, even after like 30 years.


Had they not heard of Robin hood or Han Solo?

Heroism isn't reserved for Lawful Good.

Shadow Lodge

What does that have to do with not wishing to present thieves and thugs as being something okay to present positively?


The problem with Tasslehoff's clones is that even some writers from Dragonlance fell into it. All kenders ended being Tasslehoff. With that stereotype being encouraged even from official sources there wasn't a lot that could be done.


Robin hood is a pretty positively presented thief? To my knowledge this doesn't tend to offend many people


Agreed and seconded with Kileanna. It felt like almost every other Kender was a Tasselhoff clone. With race imo being collectively portrayed like Tasslehoff.


I'm assuming Tasslehoff was a particularly ... something ... Kender who occurred early in DragonLance's lifespan?


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DM Livgin wrote:
Here I thought kender was just a slur, had no idea it was a race in an old game.

Not so much an "old game" (there was a 3rd edition D&D version) as "another one of the canonical Dungeons and Dragons settings" being the best supported behind Forgotten Realms and Greyhawk. One of the things about Dragonlance (the world was called "Krynn") was that the creators (Laura and Tracy Hickmann, and later Margaret Weiss) was that they did a different spin on a lot of the classic D&D races: Gnomes were mad technologists, Minotaurs were noble imperialists with a strong sense of honor, Elves are extra extra aloof and live apart from everybody, and Halflings become "Kender" who differ from the standard Halflings by being happy-go-lucky kleptomaniacs afflicted with wanderlust.

The other thing Dragonlance is notable for was as being the first variant of D&D to take a decidedly narrativist bend (it had a metaplot, which was previously unprecedented), which some people disliked (and others loved) as it was decidedly less "war-gamey" than its predecessors.

The thing about Kender specifically is that while they can be charming in the novels, they're decidedly less charming in the hands of almost everyone who played one "like they are in the books" as their role in the books was primarily: agent of chaos, provocateur, and general annoyance.


The other problem was that there was/is a certain kind of player who absolutely wants to play a meddlesome kleptomaniac who is too fast and oblivious to ever be caught. Kender enabled that big time.

And, well, with tinker gnomes and gully dwarves there were just too many "silly" races in early Krynn.


Funny I'd always assumed the objection was the same as the objections to Svirfneblin only they were played En masse. Some obnoxiously powerful races that everyone picked because it was standard.

How wrong I was.


I mostly GM Dragonlance and I have made those races a bit less quirky but still I don't have a lot of them in my campaigns because they are still a bit... complicated.

Dragonlance is a nice setting because some cool storylines and... well, I really love Dragonlance elves and Knightly Orders. But it also has a lot of issues and is very outdated. Me and Dalindra are mixing it with Pathfinder and a lot of own stories and we're getting very good results.

Shadow Lodge

Chromantic Durgon <3 wrote:
Robin hood is a pretty positively presented thief? To my knowledge this doesn't tend to offend many people

Robin Hood also wasn't the sort of thief they where against. Now really was the Han Solo type character, but rather the mugger, street thug/bully, and the pick-pocket.

PossibleCabbage wrote:

The other thing Dragonlance is notable for was as being the first variant of D&D to take a decidedly narrativist bend (it had a metaplot, which was previously unprecedented), which some people disliked (and others loved) as it was decidedly less "war-gamey" than its predecessors.

The thing about Kender specifically is that while they can be charming in the novels, they're decidedly less charming in the hands of almost everyone who played one "like they are in the books" as their role in the books was primarily: agent of chaos, provocateur, and general annoyance.

It was also, comparatively speaking, a Low-Magic, traditional lore style setting. Very similar to how Golarion has a lot of real world analogues, so does Dragonlance, but it wasn't so overt or overbearing, and tended to fit a lot more easily into the setting as a whole, logistically speaking.

It can also be credited for inventing the concept of Prestige Classes in some senses, as two of the larger changes they made was to remove the Paladin Class in favor of the Knights of Solomnia's three branches, one being a Fighter type, one being a Paladin type, and one being a Cleric type, and secondarily, the Orders of High Sorcery, which made Mages (Wizards) evolve into a different class (Mage of the White Robe, Red Robe, or Black Robe) at around 5th level, or become a renegade Wizard.

Wrong John Silver wrote:
The other problem was that there was/is a certain kind of player. . .

That's pretty much 90% of the actual problem, I think. :)


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Chromantic Durgon <3 wrote:
Robin hood is a pretty positively presented thief? To my knowledge this doesn't tend to offend many people

Robin hood was a subversive foreign agent attempting to weaken the crown by disrupting taxation.

He gave to the poor. But he was poor and charity starts at home. He gave to himself and maybe bribed beggars.

All he did was foster class warfare.

Hang him.


DM Beckett wrote:
Chromantic Durgon <3 wrote:
Robin hood is a pretty positively presented thief? To my knowledge this doesn't tend to offend many people

Robin Hood also wasn't the sort of thief they where against. Now really was the Han Solo type character, but rather the mugger, street thug/bully, and the pick-pocket.

if some thief's are fine then banning the class because theifs shouldn't be hero's is illogical to me. All classes have heroes and villains, aside from maybe paladins.

And really how many people play rogue's as muggers and street bully/thugs? Because I've seen that happen pretty much never. Pick Pocket I grant you but I wouldn't lump pick pocket into the same category as street bully or thug.


We were talking about frustrating characters and ended talking about kenders... Just saying.


Tasha the half-kender wrote:
We were talking about frustrating characters and ended talking about kenders... Just saying.

This little cutie can pick my pockets any day ^^.

*Pats Tasha on the head*

Wait, where did my signet-ring go...


Max walking along Fury Road wrote:

It's not that Kender are bad. The creation of the race came about for imo so very poor reasons imo. The authors of the Dragonlance books disliked having a class that stole items. So they made a race thst stole stuff only to return items when asked. Except in the novels they came across as a race of childish kleptomaniacs.

While also being poorly written both by Weish and Hickman as well as secondary author writing on the Dragonlance universe.

(Kender removes belt pouch from unsuspecting victim and get caught)

Victim " stop thief"

Kender " I'm not a thief it fell into my pouches"

And so on. With players playing them as poorly as Paladin. At least a thief is honest so go speak in intentions so to speak.

I'd say they're pretty bad. It's not just the books where they're kleptomaniancs, here's a quote from one of their descriptions:

"The unquenchable curiosity of kender drives them to investigate everything- including other people's personal possessions. Kender appropriate absolutely everything that catches their eye. Physical boundaries or notions of privacy are both alien concepts to them, while the monetary value of an object means nothing to them. ... Kender are never happier than when their hands are in the pockets, pouches, or backpacks of those around them."

Their whole schtick is 'friendly, childlike kleptomaniacs who people aren't supposed to mind,' but most people, rationally, really would mind. As we all know, the way you make a D&D player mad isn't to try to kill them, but to threaten their stuff.

It's also hard to say the DL authors wrote them badly when... they invented them. Frankly the one in the novels isn't as bad as many stories I hear for that matter, because novels are capable of moving them out of the way when needed.

Though back to the topic, Dragonlance also had Gully Dwarves. Which are like normal dwarves, except really, really stupid (most cannot count past 2), and a bit smaller. I don't know of anyone who played them, because trying to do so would be a candidate for this thread.


Kender are proof that Natural Selection doesn't exist in D&D worlds.

(And I see Snowblind already linked to a good explanation why.)


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Chromantic Durgon <3 wrote:
Thats crazy Mr Am, what do you do when you see one now?

THAT AM DEPENDING ON CASTY. IF CASTY AM NODDING AT BARBARIAN AND BARBARIAN NOD BACK, AM NOT MINUTE OF TALKING, AM NO PROBLEM.

IF CASTY AM STARTING OFF ON TIRADE ABOUT HOW BARBARIAN AM CRAPPY CLASS BECAUSE AM NOT CASTY AND HOW WIZARD AM ABLE BEAT ALL THINGS ALWAYS INCLUDING BARBARIAN, BARBARIAN CORDIALLY DISAGREE, PUT LANCE THROUGH FACE.

THIS AM REQUIREMENT BY CURRENT LAWS OF FRIENDLY LOCAL GAMING STORE, BARBARIAN ALREADY CURRENTLY ON PROBATION FOR BREAKING ENTIRE CAMPAIGN THIS ONE TIME BY SMITING SOME GUY NAME THRUNE DURING FIRST APPEARANCE AT OPEN PROTEST?

BARBARIAN JUST KNOW GUY AM TALKING ABOUT SQUASH NATION, WHICH AM LONG TIME ARCHENEMY OF SMASH, BARBARIAN FELT IT AM PROPER FOR TALKY GUY MEET AMBASSADOR FROM SMASH.


You make exclusively salient points Mr Am. Well Said.

Verdant Wheel

What, Mr. Barbarian, is your feeling on Bloodragers? If you don't mind my asking, of course.


A good question!


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LACK OF RAGE POWER CAUSES SPELL SUNDER TO BE NON OPTION AND CLASS SPELL LIST APPEARS TO HAVE INHERENT LACK OF PROBLEM SOLVING OUTSIDE OF 'MORE DAKKA,' THEREFORE AM INHERENTLY NOT AS GOOD AS BARBARIAN.

AM NOT INHERENTLY TERRIBLE, THO. AM LIKE, CRAZY AGGRO CLASS AND AM SOMETHING TO BE SAID FOR NOT NEEDING RAGE CYCLE ANYMORE, AND PIZAO AM DOING GREAT JOB MAKING STUFF LIKE AIR ELEMENTAL SPECIAL MOVEMENT POWER RELEVANT ALWAYS, INSTEAD OF DRAGON WING TOTEM POWER WHICH AM TICKET TO CRASH FACEFIRST AGAINST GROUND.

BARBARIAN NOT BE ONE, BUT IF ONE AM LARGE SIZE BARBARIAN MIGHT HOP ON FOR LANCE DELIVERY TO FACE. PARTICULARLY IF RED, THEN AM GOING THREE TIMES FASTER ANYWAY.

Verdant Wheel

Fascinating insight. Would that be rectified by the Primalist, who can indeed get Spell Sunder?

Indeed, an Arcane Bloodline Primalist would be an excellent caster-buster, though as you say lacking in utility.


I think your more Dakka argument is a strong one, the spells they are provided with seem to be oriented towards killing things, however are worse for killing things than simply smashing the thing one wishes to kill.


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SPELL SUNDER AM TURNING ON TWO LEVELS LATE, AND AM NOT GETTING POUNCE TO PROPERLY CAPITALIZE ON THIS UNTIL 12TH LEVEL. PRIMALIST AM BASICALLY TO BARBARIAN WHAT SORCERER AM TO WIZARD, ONLY IF SORCERER GOT NEW SPELL LEVELS AT 5TH INSTEAD OF 4TH AND SO ON. WORSE IF AM GOING ELEMENTAL TO GET PERMANENT FLY SPEED, BECAUSE THEN AM REALLY WANTING TAKE THAT INSTEAD OF 2 RAGE POWERS TO GET SPELL SUNDER.

AM PERFECTLY SERVICEABLE, BUT AM STILL NOT ABLE TO STEP LIKE BARBARIAN, WHO AM CONSISTENTLY FLY TURKEY.

Verdant Wheel

Hmm, I understand. It's always a pleasure hearing what you have to say, Mr. Barbarian.


The Dragonlance Novels read about six maybe seven of them. First Test of the Twins which made me love Raistlin then went back and read the first trilogy. After that there were a couple of short stories involving various characters both old and new. I loved the stories and the world was fascinating. The rules for the world I wasn't a fan of. Wizards took a huge hit in power. What made me annoyed was two prominent characters were casting spells they never should have known, or could have learned.


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I liked the setting because of the storylines, some specifics of the setting and that it focused more on the narrative than other settings.
But some of the rulings are terrible, as some races that need a lot of work and I had to soften a bit to include them in my setting without making them a joke or a problem.
What I've done when I decided to change to Pathfinder but stay on Dragonlance setting (because we have done some cool and impressing world building and we have many open storylines there) was removing most of the limitations of the Wizards, making the Test a roleplaying event more than a ruling. The only thing we kept was the Moon magic rules applied to all Wizards who have passed the Test. Still Necromancers and Enchanters have to be Black Robes, Transmuters and Illusionists have to be Red Robes and Abjurers and Diviners have to be White Robes.
We decided not to import anything from 3.5 so no Solamnic prestige classes either. We use the rules from the prestige classes to advance to the different ranks and that's it.

In the end we just kept the lore but we adapted the rules and classes to Pathfinder to give more options to the different factions in the World and make them more appealing to play. As they are, most martial classes could be Solamnic Knights without having to take levels in prestige classes, i.e.

We also brought some new territories (all made up by us or to fit some storylines from Pathfinder as we did with Irrisen where it was discovered that a whole nation was living beyond the Ice Wall and it was governed by some sort of renegade wizards: the witches, as witches were unknown by that time), and many new races (hello, Changelings and Undines!) from Pathfinder.

We removed some other fluff limitations as arcane spellcasters being unable to cast healing magic. It was necessary to allow witches and it didn't hinder the bards either.

We didn't state it was always like that. As the world has gone through some cataclismic changes lately we said that magic has been altered on the last few years and new unknown things are appearing. That was also something that was officially happening in the real setting, so it's not really farfetched.


Hmm ok that is a good point but I have still never seen him rage or mention his increased movement speed. I'll just leave myself at a tentative unsure.


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Arbane the Terrible wrote:

Kender are proof that Natural Selection doesn't exist in D&D worlds.

(And I see Snowblind already linked to a good explanation why.)

Oh, it does- the real reason people act like it's no big deal is because they're a race of PCs. Forces of evil have survived attacking elves and dwarves only to die attacking Kender.

It's that old "pretend we're ok with the stealing because we're level 0 commoners and they could murder us because they've all got levels in Thief," thing.


Davia D wrote:
Arbane the Terrible wrote:

Kender are proof that Natural Selection doesn't exist in D&D worlds.

(And I see Snowblind already linked to a good explanation why.)

Oh, it does- the real reason people act like it's no big deal is because they're a race of PCs. Forces of evil have survived attacking elves and dwarves only to die attacking Kender.

It's that old "pretend we're ok with the stealing because we're level 0 commoners and they could murder us because they've all got levels in Thief," thing.

Actually, a powerful red dragon slayed a whole city of kenders and the few survivors were so traumatized (and changed by the dragons magic) that stopped behaving as kenders at all. They called them afflicted kenders, and they are a lot like regular halflings. It was a way from the developers to turn kenders playable, I think. But it also shows us that not even kenders are above the old «rocks fall, everyone dies» when they get too annoying.

As a fun fact I have included Vetala in my setting, which are not vampires created by the souls of dead children but by the souls of the kenders who died in that city.


Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.

He's recorded as having taken at least one level of Barb, why, I'm not sure since I've never indeed seen him rage.


Tasha the half-kender wrote:
We were talking about frustrating characters and ended talking about kenders... Just saying.

Kenders are indeed quite frustrating, I'd never play one or a gully dwarf... It's enough I play a rather industrious Larmac in a Rifts game.


* I had a d20 Modern Character who had Improve Combat Throw and Improved Trip: he was going to get a Tripping Attack of Opportunity every time somone attacked him and missed, then get a Free Action Attack every time they went down, followed by another AoO every time they tried to get back up.

The problem was, I never took Armor Proficiencey for the character. The bad guys didn't miss: they hit, and hit, and hit...

*There was a kid in PFS who chose the worst spells for his level 1 Wizard. Not having an effective Wizard in the party caused a TPK.


Klorox wrote:
Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.
He's recorded as having taken at least one level of Barb, why, I'm not sure since I've never indeed seen him rage.

Maybe not in a declared Barbarian RAEG kinda way, but he's normally in a fairly rage-like state anyway.

Having said that, I don't recall seeing NPC Barbarians actively rage that often either.


Scott Wilhelm wrote:
*There was a kid in PFS who chose the worst spells for his level 1 Wizard. Not having an effective Wizard in the party caused a TPK.

How much weight do you expect a lvl 1 wizard to carry? Anything beyond some knowledge rolls is gravy from a lvl 1 wizard.

Verdant Wheel

Klorox wrote:
Vidmaster7 wrote:
I think belkar is just ranger. he doesn't rage and he has animal companion.
He's recorded as having taken at least one level of Barb, why, I'm not sure since I've never indeed seen him rage.

His version of Rage is more of a "AHAHAHA MURDER" state of elevated emotion rather than a straight-up Hulk Smash kinda Rage.

A certain violent scene just outside the walls of a certain blue city comes to mind.

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