Just Ridiculous.


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To some degree i can see the realism argument. The game does not define a lot of things (ie, no rule you can't move when you're dead! arguments) and leaves it to common sense and mundane reality for how mundane things function.

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nosig wrote:


all of these get NO REACTION from the public at large...

That to me is Just Ridiculous...

Clearly you've never been to new york city.

5/5 5/55/55/5

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I dunno. Outside of big cities i usually have the NPCs react to the PCs appearances, to the point that I'll go out of the way to mention that the public ISN"T reacting to the half orc wearing a weapons emporium.


BigNorseWolf wrote:
Nosig wrote:
Why? Why such a reaction to the use of spells in public?

because i can tell when the guy with a knife is using it to stab my kidney or cut his cheese sandwhich. I have no idea if the caster is cleaning their laundry or about to unleash a mushroom cloud that will level four city blocks. even after the spell is cast i don't know if he has clean underwear or just made the town guard his mind slave.

Or maybe it was just a bluff with the intent to get brutally stabbed to collect the insurance money and sue the pants off you...

Wait...are you now going to suggest that isn't part of a fantasy RPG?

;)

Contributing Artist

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Quentin Coldwater wrote:

Your argument isn't helped by the fact that Wayne Reynolds is the default artist for the iconics, who is famous for overdesigning his characters until they look like they're wearing a Velcro suit and were rolled through a random equipment drawer. Seriously, if you tried to faithfully cosplay most of these characters, you'd collapse. What is Mavaro carrying with him, for example? And Valeros is carrying so many straps and buckles at least half his weight must be leather alone. And I count at least 11 daggers on Merisiel's body. And how many layers of fur is Aowyn wearing, anyway?

Sorry, came into this thread a bit late..

But it seems there is a misconception here about how much items weigh in real life.
(Given that we are talking about a game based on imagination, set in an imaginary world with hexapodal flying lizards that breathes fire and people that can shoot ice out of their fingertips)

IRL A 15th century knight wearing a full harness of steel plate armour weighs about 90lbs. This includes maille voiders, skirt, buckles, straps, gambeson/arming jacket, arming sword, longsword/pollaxe, girdle, livery chain, surcoat, belt, pouch, daggers and scabbard.
I can attest firsthand that it’s possible to wear this amount and weight of gear and still fight. I can also run, ride and do push ups in my replica 15th century plate armour.

Bear in mind that a modern soldier often carries more that 100lbs of equipment and still considered combat – effective.

A 15th century full harness contains more buckles and leather straps than what we see Valeros wearing. In comparison, Valeros’s equipment would weigh considerably less than a real – life 15th century knight completely encased in steel. Even if we take into account his over-sized fantasy longsword.
Merisiel’s 11 daggers are a mere fraction of that weight.
The heaviest item Marvelo possesses is probably his sword.
His scroll case, javelins, jewellery, pouches and belts don’t actually have a high combined weight. It just “looks” like he’s encumbered. (Sorta the idea behind the character)

The equipment shown on the Iconic characters has always been a visual pun on the amount of gear that gets recorded on an RPG character sheet. (Where does your character store 50ft of rope, 10 potions, Iron rations and that 10” pole?)
So I worked it all out. I know where every strap and every pouch I depicted on an iconic goes and what it’s attached to.

This is a game based on imagination afterall. I’d illustrate things a lot differently if this were a game based on historically accurate 15th century Europe.
But it isn’t.
Pathfinder is a lot more fun than that.

6 greatswords?
Ridiculous maybe... But fun to illustrate!

Liberty's Edge 4/5 5/55/55/5 ****

Kevin Willis wrote:
Kelly Youngblood wrote:
It bothers me more there's no official hyperspace storage for melee weapons like the efficient quiver for bows or the endless bandolier for guns.
A Scabbard of Many Blades both soothes your savaged mind and gives your player the advantage of not having to drop his weapon. Granted, it's only for four weapons, but that's still a very handy way to carry things.

Looks like my dwarf will making a purchase soon!

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Ah you have successfully summoned the mighty Wayne Reynolds ^^ (I knew that he does a mind-boggling amount of research especially when it comes to armor).

At one point I was going to call him out on what research magic he employed when it comes to Seoni (first ever Pathfinder concept character IIRC), but ......Seoni by RenaCornelia Cosplay.

Ok to be true I have been cursing him a bit, ever since I started making a cosplay version of Seltyiel's longssword, but I wouldn't even have started if that character wasn't calling to me quite as much ^^

Wayne Reynolds wrote:

This is a game based on imagination afterall. I’d illustrate things a lot differently if this were a game based on historically accurate 15th century Europe.
But it isn’t.
Pathfinder is a lot more fun than that.

This kinda made me happy ^^

4/5

I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...

5/5 5/55/55/5

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Stephen Ross wrote:
I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...

and give iron golems a circumstance bonus to grapple you?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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BigNorseWolf wrote:
Stephen Ross wrote:
I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...
and give iron golems a circumstance bonus to grapple you?

Forget about the iron golems, lightning elementals might get totally bananas ^^

Dark Archive 5/5 ** Regional Venture-Coordinator, Gulf

Hey Paladin, what do you have equipped?
All I need is my long sword,by the grace of Iomedae!
What happens if you see a skeleton?
Where where!?!
No I am just saying...
Citizen, do you know about the boy who cried wolf?

5/5 **** Venture-Agent, Netherlands—Utrecht

Wayne Reynolds wrote:
Quentin Coldwater wrote:

Your argument isn't helped by the fact that Wayne Reynolds is the default artist for the iconics, who is famous for overdesigning his characters until they look like they're wearing a Velcro suit and were rolled through a random equipment drawer. Seriously, if you tried to faithfully cosplay most of these characters, you'd collapse. What is Mavaro carrying with him, for example? And Valeros is carrying so many straps and buckles at least half his weight must be leather alone. And I count at least 11 daggers on Merisiel's body. And how many layers of fur is Aowyn wearing, anyway?

Sorry, came into this thread a bit late..

But it seems there is a misconception here about how much items weigh in real life.
(Given that we are talking about a game based on imagination, set in an imaginary world with hexapodal flying lizards that breathes fire and people that can shoot ice out of their fingertips)

IRL A 15th century knight wearing a full harness of steel plate armour weighs about 90lbs. This includes maille voiders, skirt, buckles, straps, gambeson/arming jacket, arming sword, longsword/pollaxe, girdle, livery chain, surcoat, belt, pouch, daggers and scabbard.
I can attest firsthand that it’s possible to wear this amount and weight of gear and still fight. I can also run, ride and do push ups in my replica 15th century plate armour.

Bear in mind that a modern soldier often carries more that 100lbs of equipment and still considered combat – effective.

A 15th century full harness contains more buckles and leather straps than what we see Valeros wearing. In comparison, Valeros’s equipment...

Woo, I got a reply! I hope I didn't come off as too negative, I meant it more as a "look at how silly all that equipment would look." I like how you show the "realism" of the characters, but they do seem a little overdressed to me. >_>

Love your work on Magic the Gathering, by the way!

Silver Crusade 1/5 Contributor

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Speaking of the work of Mr. Reynolds: when I first read the original post, my mind immediately went to this image.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Kalindlara wrote:
Speaking of the work of Mr. Reynolds: when I first read the original post, my mind immediately went to this image.

I am pretty sure that is the technical definition of weapon pinup.. all those hefty blades .... and the guy who just happens to be there holding them ^^ :P

Scarab Sages 5/5

BigNorseWolf wrote:
Lau Bannenberg wrote:

From what I hear from people who shoot bows in their free time, carrying them around strung all the time isn't good either. So the "wear and tear" is something I'll just ignore.

It's the "won't the arrow/slingstone fall out" bit that gets people bothered.

An arrow is a free action to knock, doesn't need to be in the bow.

Actually an arrow is a non-action to knock (as part of the action of firing the bow). Its a free action to draw.

5/5 5/55/55/5

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Vanykrye wrote:


Or maybe it was just a bluff with the intent to get brutally stabbed to collect the insurance money and sue the pants off you...

Wait...are you now going to suggest that isn't part of a fantasy RPG?

;)

Because we all know how much adventurers hold themselves to the will of civil authorities, don't mind losing cash, and AREN"T just going to swing harder next time?

"Whats the CR of that judge?"

4/5

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Tallow wrote:
BigNorseWolf wrote:
Lau Bannenberg wrote:

From what I hear from people who shoot bows in their free time, carrying them around strung all the time isn't good either. So the "wear and tear" is something I'll just ignore.

It's the "won't the arrow/slingstone fall out" bit that gets people bothered.

An arrow is a free action to knock, doesn't need to be in the bow.

Actually an arrow is a non-action to knock (as part of the action of firing the bow). Its a free action to draw.

Well, according to Webster, knocking an arrow isn't particularly useful ...


  • nock (verb): to fit an arrow against the bowstring

  • knock (verb): to strike sharply

I suppose the second meaning of 'knock' (to set forcibly in motion by a blow) might work, but that wouldn't be a non-action (and the range increment would be pretty small).

Liberty's Edge 5/5

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What if the arrow has a secret compartment inside it? With a vital clue? And it's locked?

Knock could be just what you need.

Dark Archive

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Kalindlara wrote:
Speaking of the work of Mr. Reynolds: when I first read the original post, my mind immediately went to this image.

GROND NOT SEE PROBLEM. WELL, COULD BE IMPROVED IF IT WAS ORC.

-grond!


BigNorseWolf wrote:
be prepared...

I'd suggest this one is more appropriate.

... and also less so, but it had to be done.

5/5 5/55/55/5

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huh. random thought re spells in public.

Maybe the much lambasted manifestations could help a lot with that. Healing magic looks all white and glowy and peaceful, fire magic wreathes you in flames, cantrips are tiny sparks while higher level spells are full on magical girl transformation sequences. You can't tell what they're casting exactly but you get a general sense.

Lantern Lodge Customer Service Manager

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We have a very diverse set of gamers that play Pathfinder; not everyone here places the same value on spelling, nor does everyone on paizo.com have the same typing, writing or English language skill sets. If you need clarification on spelling or grammar, ask politely for it, but there's no need to get snarky or sarcastic over messageboard posts.

4/5

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Sebastian Hirsch wrote:
BigNorseWolf wrote:
Stephen Ross wrote:
I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...
and give iron golems a circumstance bonus to grapple you?
Forget about the iron golems, lightning elementals might get totally bananas ^^

true - because they would miss the wearer more often than expected due to induced electro-magnetic forces... but alas, we also know people in full plate armor are rather well protected from electric jolts...

4/5

do what my character did -- dispel the Polymorph on your pet rust monsters when you meet iron golems or knights in shining armor...

1/5 5/5

Pathfinder Lost Omens Subscriber
Stephen Ross wrote:
do what my character did -- dispel the Polymorph on your pet rust monsters when you meet iron golems or knights in shining armor...

Are we allowed to keep those in PFS?

...because if we are...

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Wei Ji the Learner wrote:
Stephen Ross wrote:
do what my character did -- dispel the Polymorph on your pet rust monsters when you meet iron golems or knights in shining armor...

Are we allowed to keep those in PFS?

...because if we are...

Within the scenario, and frankly, I can recall only one with rust monsters and enemies vulnerable to rust monsters. But frankly it is not "my pet rust monster", just a bunny that used to be a monster.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Stephen Ross wrote:
Sebastian Hirsch wrote:
BigNorseWolf wrote:
Stephen Ross wrote:
I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...
and give iron golems a circumstance bonus to grapple you?
Forget about the iron golems, lightning elementals might get totally bananas ^^
true - because they would miss the wearer more often than expected due to induced electro-magnetic forces... but alas, we also know people in full plate armor are rather well protected from electric jolts...

That sounds suspiciously like sciency stuff. Having played with students, I tend to avoid that stuff to avoid the arguments :P

Scarab Sages 5/5 5/55/55/5

Wei Ji the Learner wrote:


Are we allowed to keep those in PFS?

...because if we are...

Cuddling the monsters of the dungeon onto your side can be absolutely hillarious.

Liberty's Edge 1/5 5/5

Flutter wrote:
Wei Ji the Learner wrote:


Are we allowed to keep those in PFS?

...because if we are...

Cuddling the monsters of the dungeon onto your side can be absolutely hillarious.

Yes, especially when the humanoid ones go back to try and stage a coup and fail miserably.

*whups*

Silver Crusade 3/5

Stephen Ross wrote:
I'm really surprised there isn't a belt of magnets or bandolier with magnets to hold your many many steel daggers...

Versatile Vest (from Seekers of Secrets) comes kinda close, but only for like, six daggers. So not really, if you're truly serious about daggers.

(My Cardcaster used it for decks of cards).


Sometimes (in many ways really) the game doesn't make any sense towards RL limitations.

Take the OP's question of how do you carry it? As I was pointing out in another thread (and as is the case for our group in the Giants AP I'm playing in) a 19 inch tall grippli (which the race description says is still size small) can wield that aforementioned sarissa, making attacks out to 20' away. Being that tiny, the grippli actually has arms about 6" long and to 'actually' hit targets that far away, the sarissa would have to itself be 20' long, which would be the equivalent of a average human wielding a polearm 70' effectively in combat. (Even though it says its 15' and adds that much to normal reach, which the grippli has, by their size.)

Its essentially nonsensical, yet its legal by the rules. Personally I just chalk it up to a mixture of magic and cinematic flair, that larger than life essence that permeates many fantasy novels and films. That is IMO what the rules generally are trying to simulate, not realism.


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Wayne Reynolds wrote:

...

The equipment shown on the Iconic characters has always been a visual pun on the amount of gear that gets recorded on an RPG character sheet. (Where does your character store 50ft of rope, 10 potions, Iron rations and that 10” pole?)
So I worked it all out. I know where every strap and every pouch I depicted on an iconic goes and what it’s attached to.
...

That. Is. Awesome!

Silver Crusade 4/5

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Gisher wrote:
Wayne Reynolds wrote:

...

The equipment shown on the Iconic characters has always been a visual pun on the amount of gear that gets recorded on an RPG character sheet. (Where does your character store 50ft of rope, 10 potions, Iron rations and that 10” pole?)
So I worked it all out. I know where every strap and every pouch I depicted on an iconic goes and what it’s attached to.
...
That. Is. Awesome!

I just picture a huge backpack on my high strength characters. I've worn such packs myself enough times that it isn't tough to imagine.

On the other hand, my low strength characters all buy a mule and pack saddle with their starting gold. And the mule is always named Rusty. I have 28 PFS characters, and at least 10 of them have mules named Rusty. At least, until they reach the level where they can afford a Handy Haversack, and put Rusty out to pasture.


Fromper wrote:
Gisher wrote:
Wayne Reynolds wrote:

...

The equipment shown on the Iconic characters has always been a visual pun on the amount of gear that gets recorded on an RPG character sheet. (Where does your character store 50ft of rope, 10 potions, Iron rations and that 10” pole?)
So I worked it all out. I know where every strap and every pouch I depicted on an iconic goes and what it’s attached to.
...
That. Is. Awesome!

I just picture a huge backpack on my high strength characters. I've worn such packs myself enough times that it isn't tough to imagine.

On the other hand, my low strength characters all buy a mule and pack saddle with their starting gold. And the mule is always named Rusty. I have 28 PFS characters, and at least 10 of them have mules named Rusty. At least, until they reach the level where they can afford a Handy Haversack, and put Rusty out to pasture.

I'm not as consistant with what's on the donkey and what's on my person... but I've had at least three donkey's named 'Frank'. :)


Pat Lowinger wrote:
I said that's great but just from a game mechanics point of view don't you think this is RIDICULOUS?

A game mechanical perspective is the only perspective (that I can think of right now, at least) from which it is not ridiculous. From a game mechanical perspective, it's totally rational. The weight restriction isn't a problem so the player has selected a variety of weapons to deal with a variety of combat situations.

From a practical "how is the character supposed to do that?" perspective, yes, it's ludicrous. From a "how am I going to model my character miniature" it's impossible (unless you just glue the weapons on like they're held up by magic). And from a "how am I going to draw the portrait" perspective it's a hair-tearing nightmare. But none of those things are game mechanics.

5/5

Personally I don't find having one of my characters carry half a dozen large weapons any more ridiculous than one of my characters being a paladin, bloodrager, samurai, fighter, brawler, hellknight, knight of ozem, ulfen guard, golden legionnaire, steel falcon, and horizon walker (yes it can be done).

5/5 5/55/55/5

In africa, i used to tromp out to the field to work with a pick, a shovel, a bucket, a jala (hoe) a 5 gallon can can of drinking water,a portable shower bag for a water sprinkler, and as much donkey poo as i could find in a 15 minute sweep of the streets.

Grand Lodge 4/5 5/55/5 ***

Mike Lindner wrote:
Personally I don't find having one of my characters carry half a dozen large weapons any more ridiculous than one of my characters...

Course not. Both are equally ridiculous :-)

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Arutema wrote:
It bothers me more there's no official hyperspace storage for melee weapons like the efficient quiver for bows or the endless bandolier for guns.

An efficient quiver actually works quite well for melee weapons.

Scarab Sages 3/5 5/5 *

Scabbard of Many Blades, it even lets you hold things in it that can't go in scabbards. And you can switch whatever weapon is in your hand for another weapon in the scabbard as a move action, instead of 2 move actions (or dropping one to draw another). It's further reduced to a swift action if you have quick draw.

Really nice version of the Endless Quiver for melee.

Grand Lodge 2/5

Sir Godfrey wrote:
Scabbard of Many Blades, it even lets you hold things in it that can't go in scabbards. And you can switch whatever weapon is in your hand for another weapon in the scabbard as a move action, instead of 2 move actions (or dropping one to draw another). It's further reduced to a swift action if you have quick draw.

Unfortunately, it requise belt slot, which usually is occupied by some kind of physical enhancement belt.

5/5 **** Venture-Agent, Netherlands—Utrecht

Streamwalker wrote:
Sir Godfrey wrote:
Scabbard of Many Blades, it even lets you hold things in it that can't go in scabbards. And you can switch whatever weapon is in your hand for another weapon in the scabbard as a move action, instead of 2 move actions (or dropping one to draw another). It's further reduced to a swift action if you have quick draw.
Unfortunately, it requise belt slot, which usually is occupied by some kind of physical enhancement belt.

I don't see a belt requirement anywhere.

1/5

Page 235 Advanced Class Guide
Scabbard of Many Blades
Slot: None


How did I miss this thread before now?

Best laugh I've had all day!

:D

Liberty's Edge 1/5

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I was actually amused by the thought of how some super archers grab arrows so casually as a part of shooting three in a single round.

Be ready for a whole list when you ask what arrows the character is shooting.

40 normal arrows
20 blunt arrows
20 durable silver arrows
3 tanglefoot arrows
2 lodestone arrows
2 dye arrows
50 +1 flaming arrows

Completely free action to shoot two tanglefoot arrows at the invisible monster and if they miss use your last attack to try hitting it with a dye arrow. No chance at all to grab the wrong one out of the 137 you have.

2/5

I think it was introduced in Deathwatch, but I always liked the "hands" rules for making sense of that.

I believe the game gave you 7 "hands" for items that are easily available somewhere on your body. 3 grenades = 1 hand, a 2 handed weapon = 2 hands, a pistol = 1 hand etcet.

That being said, we could go all day on how many rules are ridicilous, and yeah, my monk is sort of like this too, carrying 3 2-handed weapons, 2 of which involve chains of some sort, one of which ends in a big metal ball, 20 shurikens, 2 wands in quickdraw wristsheaths, and yet almost instantly always grabbing the right thing without ever being uncomfortable or disadvantaged. And my high end Archer carries 220 arrows or so. G*%$+@n porcupine.

Grand Lodge 4/5 5/5 *

Ah yes, Dye arrows.. or as I call them 'Ranged Infuriate'

I could infuse them with things but typically I just hit someone with one to make sure they come looking for me.

After all when a winged elf hits you from forever away with a fluorescent pink, orange or green paint arrow to the face.. you are going to want to kill him.

At least till you come running up and realize he's put away the bow, grown to 15 feet tall and has a chainsaw. : D


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BigNorseWolf wrote:
be prepared...

Just saw the thread for the first time and chuckled since i was actually preforming as Mufasa in the Lion King about the time you posted that.

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