Alain

Sir Godfrey's page

415 posts. Organized Play character for Suede.


Full Name

Sir Godfrey

Race

Active Spells:
Haste

Classes/Levels

LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Gender

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)

Deity

Sarenrae

About Sir Godfrey

Sir Godfrey - 104845-14
XP: 30
Fame: 50
Prestige: 38
Male Human Paladin 5/Shadowdancer 6
LG Medium Humanoid (Human)
Init +2; Senses Darkvision; Perception +11
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Defense
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AC 30, touch 16, flat-footed 27 (+12 armor, +2 dex, +1 dodge, +2 natural, +2 deflection, +1 Insight)
HP 97 (5d10 + 6d8)
Fort +14, Ref +12, Will +13 (+2 vs death effects, +1 vs Poison/Disease)
Defensive Abilities Divine Health (Immune to disease); Scarab Sages Goals (+4 con to negatives for death); Aura of Courage (Immune to Fear, +4 saves vs fear for allies in 10ft); Divine Grace (+Cha to saves); Evasion; Improved Uncanny Dodge; Defensive Roll; Aura of Good; Guardian Ward (+3 AC/Saves to allies within 10ft vs constructs and undead)
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Offense
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Speed 30 ft. (20 ft base, +10 ft Boots of springing and striding)
Melee +3 Adamanite Greatsword +20/+15(2d6+22/17-20)
Ranged Composite Longbow +11/+6 (1d8+7/20)
Special Attacks
Smite Evil - 2/day (+3 attack, +3 AC, +5 damage, Bypass DR)
Divine Bond - 1/day (+1 enhancement to bond weapon)
Paladin Abilities
At will - Detect Evil
4/day - Lay on Hands (2d6)(Mercy - Fatigue)
2/day - Channel Positive (3d6)
Shadowdancer Abilities (CL 6, Concentration Check + 9)
Shadow Jump - 80ft
Hide in Plain Sight
Summon Shadow
1/day - Defensive Roll
1/day - Shadow Illusion (Silent Image DC 16)
1/day - Shadow Call (Shadow Evocation DC 16)
Paladin Spells Prepared (CL 5; Concentration Check +8)
1st level - Bless Weapon, Bless Weapon
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Statistics
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Str 24, Dex 14, Con 14, Int 13, Wis 10, Cha 16
Base Atk +9; CMB +17; CMD 29
Feats Combat Reflexes, Power Attack, Dodge, Mobility, Spring Attack, Improved Critical (Greatsword), Blindfight, Combat Expertise, Whirlwind Attack
Traits Indomitable Faith (+1 Will Saves), Armor Expert - (-1 Armor Check Penalty)
Skills Acrobatics +14 (+5 jump), Climb +20, Escape Artist +10, Perception +11, Performance (Dance) +16, Stealth +14, Swim +19; Use Magic Device +10 Armor Check Penalty -2 (Mithril Full plate)
Languages Common, Varisian, Celestial
SQ Aura of Good, Divine Grace, Divine Health, Bonus Feat, Defensive Roll, Hide in Plain Sight, Mercy, Uncanny dodge, Improved Uncanny Dodge, Rogue Talent (Combat Trick), Rogue Talent (Combat Trick), Skilled
Combat Gear Wand of Cure Light Wounds (49 charges), Wand of Inflict Light Wounds (42 charges), Wand of Shield (42 charges), Scrolls of Lesser Restoration x10, Scroll of Remove Blindness/Deafness, Scroll of Remove Curse, Scroll of Restoration, Potion of Fly, Oil of Bless Weapon x2
Other Gear Adamantine Greatsword +3, Full Plate, Mithril +3, Headband of Cha/Int +2, Amulet of Natural Armor +2, Ring of Protection +2, Cloak of Res +3, Belt of Giant Strength +4, Boots of Springing and Striding, Wayfinder(Continual Flame), Dusty Rose Prism, Alchemical Silver Heavy Flail, Composite Longbow +6, Cold Iron Halberd, Backpack, Chalk, Bedroll, Blanket, Canteen, Mirror, Crowbar, Flint and Steel, Grappling Hook, Silk Rope - 100', Hammer, Pick Axe, Ink and Pen, Parchemnt, Scroll case, Magnet, Brush, Rations (x10), Explorer outfit, Holy Symbol of Sarenrae, Alchemist Fire (x4)
Carrying Capacities Light: 173 lbs, Medium: 346 lbs, Heavy: 520 lbs

Chronicle Rewards:
Inside Connection: +2 to Charisma-based checks against faithful of Razmir
Stolen Deeds: -1 Prestige Point cost to property in Absalom
Savior of the Shadowblooded: +2 circumstance bonus to Diplomacy checks with fetchlings
Owes Grandmaster Torch a Favor
Can buy Anti-plague

Exemplar of Falcon's Hollow: +1 circumstance bonus on Charisma based checks with citizens of Andor
Hero of the Fey: Automatically succeed on one Charisma-based check when dealing with fey
Twin Tomes: Proficiency in the Celestial language
Defender of Katheer: +1 circumstance bonus to all diplomacy checks with people of Katheer
Scion of Geb: +1 circumstance bonus to all charisma-based checks with Gebbites
Combat Boon: May reroll 2 attack rolls and take the new result (one used)
Combat Boon: May reroll 2 attack rolls and take the new result
Greenheart's Blessing: +2 on all day job checks
Elemental Conquest - Earth: +1 saves vs spell-like, spells, and effects of creatures with earth subtype. +1 all saves on earth plane. DR 5/adamantine once.
Ranginori's Blessing: Spell-casting based on level once
Gemstone Secrets: One free re-use of a magical gemstone
Uroboros Rebirth: Immediate action - When reduced to 0 or fewer HP may regain 3d8 + 5 HP once, or 1d4+1 additional rounds Breath of Life works.
Sacred Scorpion Tattoo: Scorpion Empathy, +2 Diplo vs girtablilus, -2 fort saves against scorpion venom
Exemplar of the Order: Can check 2 boxes off faction cards per adventure
Savior of Knowledge: +5 Insight to 1 Knowledge per adventure in Absalom or Osirion. 5 times - +2x character level knowledge check.
Torch's Respect: +2 Bluf, Diplomacy, and Intimidate vs Torch and his minions. Can cross of boon if I die fighting his minions to return to 0 hp after the fight.

Faction Rewards:
Scribe: +2 on saving throws against death effects
Soul Warden: Effective constitution score for determining when you would die from HP damage increased by 4. Can donate faction card to another scarab sage character.
Guardian Ward: +3 AC/Saves to allies within 10ft vs constructs and undead

Chronicles
#1: Crypt of the Everflame
#2: Masks of the Living God
#3: The Midnight Mirror
#4: 13 - The Prince of Augustana
#5: 14 - The Many Fortunes of Grandmaster Torch
#6: 43 - The Pallid Plague
#7: Fangwood Keep
#8: 3-06 - Song of the Sea Witch
#9: 16 - To Scale the Dragon
#10: 24 - Decline of Glory
#11: 50 - Fortune's Blight
#12: 56 - The Jester's Fraud
#13: 27 - Our Lady of Silver
#14: 26 - Lost at Bitter End
#15: Special - Year of the Shadow Lodge
#16: 4-06 - The Green Market
#17: Special - Blood Under Absalom
#18: 20 - King Xeroz of Old Azlant
#19: 8-00 - Cosmic Captive
#20: 8-17 - Refugees of the Weary Sky
#21: 7-11 - Ancients Anguish
#22: 9-08 - Salvation of the Sages

[dice=1st +3 Adamantine Great Sword(Power Attack)]1d20 + 20 - 3[/dice
[dice=Damage(Power Attack)]2d6 + 22[/dice