Do Ioun Stones HAVE to Orbit Their Owners?


Rules Questions

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Either I hallucinated it or read it somewhere there's a feat, trait, or spell that allows an ioun stone possessor to affix it to his or her body rather than have it flitting about for all to see. Can anyone shed any light on this?


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You can put one in a Wayfinder.


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Pathfinder Chronicles: Seekers of Secrets has rules for implanting them. They're available online right here.


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Joana wrote:
You can put one in a Wayfinder.

Since I don't play in Golarion, I had to look that up. It's pretty interesting, but not what I was looking for. Thanks for the suggestion, though!


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GM Rednal wrote:
Pathfinder Chronicles: Seekers of Secrets has rules for implanting them. They're available online right here.

That's what I was looking for. Thanks!


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I think there's also a familiar you can get which is basically an Ioun Stone repository.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Familiar Folio has the Ioun Wyrd as an Improved Familiar.

RPG Superstar 2009 Top 16

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YUP. The super cool Ioun Wyrd


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I always had some kind of visual aversion to turning my character into a living galaxy.
It's the Sun? It's Jupiter with its moons? No, it's only Kileanna with all her satellites.

RPG Superstar 2009 Top 16

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It also begs for a use of the Steal skill.

Wizard: "That bastard keeps absorbing spells I throw at him."
Rogue: *squints as he stares at the enemy*
Rogue: "Ah...I got this, gimme a minute then fire away!"


either use a wayfinder or they can do the ritual to bind it to their body(only one ion stone can be bound at a time tho)


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Mark Thomas 66 wrote:
YUP. The super cool Ioun Wyrd

Very interesting. Thanks!

Silver Crusade

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Actually you can implant as many as you want. RotRL and SoS don't mention any limits that I was able to find.


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BretI wrote:

Familiar Folio has the Ioun Wyrd as an Improved Familiar.

Where does it say you need Improved Familiar to have this as a Familiar?

I've looked at both the Monster Manual entry and the Improved Familiar rules and neither say anything about this been an Improved Familiar.

Note: It is in the list for standard familiars


I think there are rules for embedding Ioun Stones in your body, too.


Kileanna wrote:

I always had some kind of visual aversion to turning my character into a living galaxy.

It's the Sun? It's Jupiter with its moons? No, it's only Kileanna with all her satellites.

the effects used to stack in first edition so you could combine all your stones into one massive stone. My old dm told me he had played i a game with a player with 600 or so merged and had a small moon orbiting his head.


That should impose a penalty on Perception and give cover.


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Kileanna wrote:
That should impose a penalty on Perception and give cover.

Two things that didn't exists in 1st edition ;D


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Don't know a lot about 1st ed. aside from some stuff I looked out of curiosity.
Roleplaying games started being introduced here late and I got into roleplaying when WoD started being popular.
A lot of you have roleplayed a long time before I even knew roleplaying was a thing ;-D


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Stephen Ede wrote:
BretI wrote:

Familiar Folio has the Ioun Wyrd as an Improved Familiar.

Where does it say you need Improved Familiar to have this as a Familiar?

I've looked at both the Monster Manual entry and the Improved Familiar rules and neither say anything about this been an Improved Familiar.

Note: It is in the list for standard familiars

You are correct, my mistake. Checked again and although it is listed as an unusual familiar, it doesn't require the Improved Familiar feat to take one.


Stephen Ede wrote:
BretI wrote:

Familiar Folio has the Ioun Wyrd as an Improved Familiar.

Where does it say you need Improved Familiar to have this as a Familiar?

I've looked at both the Monster Manual entry and the Improved Familiar rules and neither say anything about this been an Improved Familiar.

Note: It is in the list for standard familiars

I'm pretty sure it's not on that list considering that the list was created before the critter was, and the only revisement is in the Familiar Folio tome.

The rules for taking this as a familiar are on the the critter entry itself and since it's not on the standard familiar list, you need the feat AND the listed caster level to take it.


Kileanna wrote:

I always had some kind of visual aversion to turning my character into a living galaxy.

It's the Sun? It's Jupiter with its moons? No, it's only Kileanna with all her satellites.

World of Warcraft has a hat which takes the form of three orbiting stones. I think it's rather neat myself.


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World of Warcraft has daggers the size of a greatsword.
I find WoW aesthetics kinda cool myself, but a bit too excessive anyway.

The Exchange

Drahliana Moonrunner wrote:


I'm pretty sure it's not on that list considering that the list was created before the critter was, and the only revisement is in the Familiar Folio tome.

The rules for taking this as a familiar are on the the critter entry itself and since it's not on the standard familiar list, you need the feat AND the listed caster level to take it.

I'm think you confound it with the Creation of an Ioun Wyrd.

You can normaly get a wild one or buy it as a normal but unusual familiar like the Petrifern plant.


Kileanna wrote:

World of Warcraft has daggers the size of a greatsword.

I find WoW aesthetics kinda cool myself, but a bit too excessive anyway.

At least they fixed the female bikini armor thing.


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Drahliana Moonrunner wrote:
Stephen Ede wrote:
BretI wrote:

Familiar Folio has the Ioun Wyrd as an Improved Familiar.

Where does it say you need Improved Familiar to have this as a Familiar?

I've looked at both the Monster Manual entry and the Improved Familiar rules and neither say anything about this been an Improved Familiar.

Note: It is in the list for standard familiars

I'm pretty sure it's not on that list considering that the list was created before the critter was, and the only revisement is in the Familiar Folio tome.

The rules for taking this as a familiar are on the the critter entry itself and since it's not on the standard familiar list, you need the feat AND the listed caster level to take it.

From what I've seen, the Ioun Wyrd is a standard familiar. Beyond the fact it's on the list of standard, not improved, familiars in the Familiar Folio, if it were an Improved Familiar, it would be the lowest CR (1/3, more in line with cats and hawks than the 2-3 associated with imps and elementals. It would also be the only improved familiar to grant a stat bonus. It also has no listed minimum caster level associated with it, was listed alongside the leopard slug (which there is no way that's an improved familiar) and petrifern as an unusual familiar, not alongside the Cat Sith and Caypup as an Improved one.

So, while it's possible the Ioun Wyrd is an improved familiar, it would be highly unusual in multiple ways.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Daedalus the Dungeon Builder wrote:
So, while it's possible the Ioun Wyrd is an improved familiar, it would be highly unusual in multiple ways.

As I stated above, I was mistaken. When I double-checked, I found it is an unusual familiar but does not require the Improved Familiar feat.


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Hasn't been mentioned yet, but the Torc of Innocuous Gems from the Spymaster's Handbook also keeps Ioun Stones out of the way, albeit at the cost of the neck slot.


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Wolin wrote:
Hasn't been mentioned yet, but the Torc of Innocuous Gems from the Spymaster's Handbook also keeps Ioun Stones out of the way, albeit at the cost of the neck slot.

I'd not heard of that. I'll check it out. Thanks!


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DungeonmasterCal wrote:
Wolin wrote:
Hasn't been mentioned yet, but the Torc of Innocuous Gems from the Spymaster's Handbook also keeps Ioun Stones out of the way, albeit at the cost of the neck slot.
I'd not heard of that. I'll check it out. Thanks!

It's not actually that useful. While the gems are in the torc, they're inactive and convey no benefit. It takes a command word (e.g., a standard action) to release the gems, so you lose action economy, and once they're released, they are orbiting your head (and vulnerable to being stolen, etc.) as usual.

It's more useful for smuggling them into a fancy-dress party or something like that than it is either because you think you look stupid wearing Saturn's rings, or because you don't want the local rogue to grab them.


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Yeah, found the rules. You can implant an Ioun Stone, but it takes a higher heal check, and a Knowledge (arcana). The person who it's implanted in has to succeed a DC 20 Charisma check, but can get +5 to it by fasted 8 days.

If it works, the Ioun Stone can't be targed or anything, sits in your flesh.


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Those who are baffled by the orbiting nature of Ioun Stones might want to read the Jack Vance story they were lifted from, "Morreion". Vance's Dying Earth setting also gave D&D its prepared magic mechanic and some specific spells, such as Prismatic Spray and Black Tentacles.


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The 4,000 gp answer is the Western Star Ioun Stone.

Western Star Ioun Stone wrote:
As a standard action, its user can alter his appearance as with a disguise self spell. When so disguised, the user can render the western star and other ioun stones in his possession invisible.

Or if your campaign allows crafting and stacking items, note that the 50% extra cost for stacking effects on an item only applies to slotted items. As items that do not take a slot, you can craft multiple Ioun Stones into a single item, then implant it without looking crazy bumpy.


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Keep Calm and Carrion wrote:
Those who are baffled by the orbiting nature of Ioun Stones might want to read the Jack Vance story they were lifted from, "Morreion". Vance's Dying Earth setting also gave D&D its prepared magic mechanic and some specific spells, such as Prismatic Spray and Black Tentacles.

Say it by it's proper name.. "The Most Excellent Prismatic Spray". :)

Unfortunately Gygax left behind the best thing about Vance's magic... the incredible spell names.


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BretI wrote:
Daedalus the Dungeon Builder wrote:
So, while it's possible the Ioun Wyrd is an improved familiar, it would be highly unusual in multiple ways.
As I stated above, I was mistaken. When I double-checked, I found it is an unusual familiar but does not require the Improved Familiar feat.

To be fair, no 1st level character is going to have a Ioun Wyrd as a familiar unless the GM has been extraordinarily kind with starting cash.

1500 GP + the cost of 1 active Gem to make.


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Mechanical Pear wrote:

Yeah, found the rules. You can implant an Ioun Stone, but it takes a higher heal check, and a Knowledge (arcana). The person who it's implanted in has to succeed a DC 20 Charisma check, but can get +5 to it by fasted 8 days.

If it works, the Ioun Stone can't be targed or anything, sits in your flesh.

Yeah, I found the rules. I like them. Nothing says "Target me" like a whirling swarm of rocks. Having them hidden under clothing just helps the user.

The Exchange

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Stephen Ede wrote:


To be fair, no 1st level character is going to have a Ioun Wyrd as a familiar unless the GM has been extraordinarily kind with starting cash.
1500 GP + the cost of 1 active Gem to make.

Normaly no Wizard/Witch/Shaman etc pays for his first level familiar, but if you want it with his cost you can go with THIS!

Remember, the cost is for creation.


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Don't fear the orbiting stones, embrace the madness


Dot to find later.


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If you take a one-level dip of Tattooed Sorcerer, and buy a Ioun Wyrd familiar (or talk your GM into letting you start with one), do the Ioun Stones orbiting the Ioun Wyrd also merge into your tattoos when the familiar is in tattoo form? If so, do they still grant the normal effects? That would seem to be a really secure way to store your Ioun Stones.


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dragonhunterq wrote:
Don't fear the orbiting stones, embrace the madness

Good Lord!


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You can always use Ioun Spite Bracers. They are my go-to magical device for Ioun Stone use.


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ellindsey wrote:
If you take a one-level dip of Tattooed Sorcerer, and buy a Ioun Wyrd familiar (or talk your GM into letting you start with one), do the Ioun Stones orbiting the Ioun Wyrd also merge into your tattoos when the familiar is in tattoo form? If so, do they still grant the normal effects? That would seem to be a really secure way to store your Ioun Stones.

Iouin Stones don't orbit an Ioun Wyrd. They merge with it and become part of it's body (and deliver the bonus to you if it's within 30').

But I'm fairly certain the answer tou your question is "No".

Quote:
In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities

The special familiar ability for an Ioun Wyrd is +1 NAC.

as per the list of Familiar special abilities.
d20pfsrd.com


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Pathfinder Roleplaying Game Superscriber
Keep Calm and Carrion wrote:
Those who are baffled by the orbiting nature of Ioun Stones might want to read the Jack Vance story they were lifted from, "Morreion". Vance's Dying Earth setting also gave D&D its prepared magic mechanic and some specific spells, such as Prismatic Spray and Black Tentacles.

Light bulb! Vancian magic system! I never knew.


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if you really want to go crazy with ion stones is make all your ion stones sentient and give each of them their own ion stones


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Lady-J wrote:
if you really want to go crazy with ion stones is make all your ion stones sentient and give each of them their own ion stones

That's pretty much exactly what the Ioun Wyrd is.

And it is a regular familiar, and it is able to be gained at 1st level (There's no rule otehrwise). The crafting cost is there because they ARE a constuct, and could be created with Craft Construct if one wan't taking it as a famliar. The reason it's called an 'unusual' familiar, is because it's rules are not exactly the same as the basic familiar rules - mainly due to type. 'normal' familiars are animals. Plant, Vermin, and the singular Construct familiars are all considered 'unusual' familiars, a term made in Familiar Folio to differentiate them.


I would point out that an Ioun Wyrd must have at least 1 fully functional Ioun Stone which it's master gains the benefit of so ling as it's within 30'.

Therefore as a Starting Familiar the PC has to fork out for the functional Ioun stone even if the GM agrees to write off the construction cost and say he acquirred a wild one.

I'm pretty easy going as a player but I'd feel a bit aggrieved if the GM gave the pure Spell Caster an Ioun Stone as bonus starting loot just "because".
I know pure Spell casters are weak and need a helping hand and all that but..... (tongue in cheek)


CraziFuzzy wrote:
Lady-J wrote:
if you really want to go crazy with ion stones is make all your ion stones sentient and give each of them their own ion stones

That's pretty much exactly what the Ioun Wyrd is.

And it is a regular familiar, and it is able to be gained at 1st level (There's no rule otehrwise). The crafting cost is there because they ARE a constuct, and could be created with Craft Construct if one wan't taking it as a famliar. The reason it's called an 'unusual' familiar, is because it's rules are not exactly the same as the basic familiar rules - mainly due to type. 'normal' familiars are animals. Plant, Vermin, and the singular Construct familiars are all considered 'unusual' familiars, a term made in Familiar Folio to differentiate them.

ion stones merge with the familiar so if they are going for orbating madness the familliar is a no go as the goal is to have as many orbating ion stones as possible


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Stephen Ede wrote:

I would point out that an Ioun Wyrd must have at least 1 fully functional Ioun Stone which it's master gains the benefit of so ling as it's within 30'.

Therefore as a Starting Familiar the PC has to fork out for the functional Ioun stone even if the GM agrees to write off the construction cost and say he acquirred a wild one.

I'm pretty easy going as a player but I'd feel a bit aggrieved if the GM gave the pure Spell Caster an Ioun Stone as bonus starting loot just "because".
I know pure Spell casters are weak and need a helping hand and all that but..... (tongue in cheek)

not all starting characters are level 1

Grand Lodge

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Drahliana Moonrunner wrote:
Keep Calm and Carrion wrote:
Those who are baffled by the orbiting nature of Ioun Stones might want to read the Jack Vance story they were lifted from, "Morreion". Vance's Dying Earth setting also gave D&D its prepared magic mechanic and some specific spells, such as Prismatic Spray and Black Tentacles.

Say it by it's proper name.. "The Most Excellent Prismatic Spray". :)

Unfortunately Gygax left behind the best thing about Vance's magic... the incredible spell names.

Phandaal's Gyrator is a perfectly sensible spell name. Phandaal invented it and it makes things spin. Until their body parts fall off, Midnight Sun style.

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