Rare sightings in PFS


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4/5

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I had some interesting comments from PaizoCon, where I debuted my Rahadoumi unchained monk using all of the available save bonuses vs. divine spells. One of the VOs was honestly impressed to see a character committed to the theme so much as to take the "you must always attempt saves" one. Humorously, a lot of divine caster players got really excited when they found things that I couldn't attempt a save against, like Bless.

Grand Lodge

One other thing I almost never see is a character that uses something other than the top 10 most common weapons. No one seems to like building characters around anything but the mechanically 'best' weapons.

There are some really awesome weapons in the books that get no love at all.

Silver Crusade 1/5 Contributor

I build a lot of bladed scarf and glaive characters. I like using underappreciated stuff, but sometimes you just get forced into a specific weapon by the nature of your class or build.

5/5 **** Venture-Agent, Netherlands—Utrecht

Most melee-focused builds go for crit fishing, so that's an obvious thing to do. Grab the weapon that has the best crit range to damage dice ratio and go to town. That's usually a fauchard or a falcata. And for Dex-classes the options are usually pretty limited, so a rapier is the obvious choice. Of all the hate min-maxing gets, weapon choice is one I easily get. It's one of the easiest and cheapest ways to up your damage potential. Why settle for mediocrity, unless you're intentionally trying to hold back?

1/5 5/5

Pathfinder Lost Omens Subscriber

So my bard learned how to use a glaive thanks to the Mendevian Crusaders, because he's a follower of Shelyn.

My barbarian carries around an adamantine horsechopper that looks like it's been taped, glued, and wrapped together along with baling wire. If you've ever seen 'There I Fixed It'... those sorts of 'repair jobs' should give you a sort of clue

My Calistrian inquisitor uses a whip, but is probably going to find some back-up weapons to do actual damage because the feat chain to use it effectively is intensive. Eventually at some point she wants to make it Deadly.

Scarab Sages 4/5

I like occasionally building a character around an uncommon weapon. I already mentioned my Kapenia Dancer. The Ninja I mentioned started as wanting to build a character around the fighting fan (so I ended up with a Two-weapon Feint build).

I've got a Nagaji Bloodrager who ended up using a tetsubo and wearing mountain armor, because I thought Yamatsumi seemed like a fun deity for him to worship (and there's a scenario that features someone wielding a tetsubo, as well as Nagaji, and I had fun playing it). He's also got a tri-point double-edged sword for a reach weapon, which I haven't seen often.

My Vigilante alternates using a seven branched sword and a noose (Hangman archetype, and he also carries a hanbo (which he uses as a cane, mostly).

I really want to find a way to make a sword cane build keep up, but it's got a lot of things working against it mechanically. It will probably end up being another Vigilante at some point, because of Lethal Grace. I wish Equipment Trick wasn't limited to Heavy Scabbard, as fighting with the sword and the cane (scabbard) part would make a cool visual. I also wish Fencing Grace had been written in a way to work with sword canes (or sword cane said it counted as a rapier).

Sadly, there's no clarity on whether or not the Gloves of Improvised Might are legal (though it looks like no), otherwise I'd have a Juggler Bard wielding/throwing all sorts of things.

Grand Lodge

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I really like making off the wall characters. I've been playing RPGs since 1st edition AD&D, so I get bored with all the classics/iconics.

I've got a multiclassed Warpriest of Calistria/Avenger Vigilante who wields a whip.

I've got a Gnome Monk/Sorcerer/Dragon Disciple who is a lot of fun.

I've got a Human Sorceress with the undead bloodline and Racial Heritage: Gnome, who is obsessed with everything dark and morbid, and who specializes in illusion magic. Most of her illusions are meant to fool people into thinking she is a necromancer.

I've got a half-orc alchemist who accidentally gave himself a mutation and is devoted to curing himself...but everything he tries to makes things worse/gives him more mutations.

I've got a Nagaji Bloodrager/Dragon Disciple who is a wannabe paladin and swears he is born of dragons, not those vile Naga.

I've got a dwarven fighter/slayer who wields an oversized Dorn-Dergar.

Ive got a Kitsune Hunter/Unchained Rogue who is probably my most straightforward and over tuned character. She is a little too effective both in and out of combat.

Probably the closest character I have to an iconic is a Half-Elf Paladin who is a pure healer (Working towards the Ultimate Mercy talent to be able to rez people on the fly)

I've got a Half-Orc Geokineticist who got the chronicle sheet which unlocked the earth attunement allowing him to turn his flesh into crystal and become a quasi-oread. He also has a crystalline hedgehog with the sage archetype who likes to tell him what to do.

I've got a few more characters planned out, but the ones above are the ones I've registered and played with.

Grand Lodge

Ferious Thune wrote:
Sadly, there's no clarity on whether or not the Gloves of Improvised Might are legal (though it looks like no), otherwise I'd have a Juggler Bard wielding/throwing all sorts of things.

According to the AR:

Additional Resources wrote:

Pathfinder Player Companion: Adventurer's Armory 2 **

Equipment: The equipment in this book is legal for play except the butchering axe, invisible enemies kit, orc hornbow, spring loaded scroll case, sunsilver dancer's garb, sunsilver, and waveblade.

The gloves are from that book, and are not among the items listed as being not legal...seems pretty straight forward to me.

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

andreww wrote:
I don't generally consider my characters all that unusual compared to others I meet in play and overall this list feels really quite negative.

Yeah its not a particularly good list of unusual characters. Unusual in my playbook means that the GM sits there a bit awkwardly wondering what the hell you are doing.

Quote:
swashbucklers with a bonus in STR or an understanding of precision damage

No one has an understanding of precision damage because its not used in a logical consistent way.

4/5 5/5

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In terms of unusual nagaji, I have an Int 16 nagaji whose lowest Knowledge skill is +17.

Grand Lodge 4/5

Does yours also covet wealth? :)

4/5 5/5

1 person marked this as a favorite.
Steven Schopmeyer wrote:
Does yours also covet wealth? :)

She's a Blakros and has been awarded the title of Dame by the nation of Taldor, so I'd say it helps!

(She's a level 11 oracle of Lore. And boy howdy is she looking forward to The Lion's Justice.)

Grand Lodge 4/5

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Mine is a validated appraiser for the Trade Prince, and looks forward to bedecking himself in gold scales.

Grand Lodge 4/5

I'm keeping curious seeing more strange builds. The players do their part, I'm not the one to judge. I might though ask the player to explain some features not often seen. That's why in a brute understanding point, I'm more comfortable as a GM watching even variants of more established builds as I already know these without having to potentially pause to watch what some abilities do.

The closest odd build I have on my player character build might be a cleric of Naderi. Chose it to be focused on being debuff-heavy. I might memorize the random blessing of fervor or prayer, but otherwise rulership-varied channel, as spells, doom, crushing despair or suffocation. I wished I could have Phantasmal Killer, but can't have everything.

I'm prepared to explain why if the random question springs up, because still many players closet the class to a dedicated support/healing role

Scarab Sages 4/5

Slyme wrote:
Ferious Thune wrote:
Sadly, there's no clarity on whether or not the Gloves of Improvised Might are legal (though it looks like no), otherwise I'd have a Juggler Bard wielding/throwing all sorts of things.

According to the AR:

Additional Resources wrote:

Pathfinder Player Companion: Adventurer's Armory 2 **

Equipment: The equipment in this book is legal for play except the butchering axe, invisible enemies kit, orc hornbow, spring loaded scroll case, sunsilver dancer's garb, sunsilver, and waveblade.
The gloves are from that book, and are not among the items listed as being not legal...seems pretty straight forward to me.

Additional Resources for AA2:
They are magic items, not equipment, and no magic items are mentioned in the Additional Resources entry as legal or not legal. Sometimes magic items are lumped in with equipment, but you can usually tell when that happens, because something is called out as not legal. Here there's just no mention one way or the other, therefore, it's unclear. Archives of Nethys, for example, interprets them as not being legal.

I've asked about it twice in the Additional Resources thread. Once after the AR for AA2 was initially released, and once after it wasn't addressed in the next update. So far, no answer.

If it were one miscellaneous item among many on a character, I might buy it and just not use it if a GM rules it not legal. But I'd be building the entire character around the item, including Bard archetype and a level dip into Monk of the Empty Hand (which has its own clarity issues). It's just not something I'm going to do without it being clearer that it's allowed.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Slyme wrote:

One other thing I almost never see is a character that uses something other than the top 10 most common weapons. No one seems to like building characters around anything but the mechanically 'best' weapons.

There are some really awesome weapons in the books that get no love at all.

What do you consider the top 10?

Let's see, going through my list.

Elven Curved Blade (Elysian Bronze is a rare material at least)
Musket (and Boarding Axe on occasion)
Double-barreled pistols (and hair)
Trident (rarely - mostly negative channels)
Cold iron sickle (very rarely - blaster caster)
Nodachi & Sansetsukon (Well, mostly wild-shaped bites really)
Dragon Pistol
Composite Longbow
Spiked Gauntlet & shield (buffing cleric)
Hook Hand
Katana
Dwarven Longhammer + Armor Spikes
Katana
Kukris (many materials, proudest of the Inubrix)
Pepperbox Pistol + Tailknife
Lance
Mage's Crossbow
CHAINSAW!
Large Greatsword and Gargantuan Butchering Axe (eventually)
Minotaur Double Crossbow
Tail (and longsword if I must)
tailknife or slam
Bombs & longbow
Starknives (probably. Still theory-crafting)

I've always wanted to make something that focuses on the Syringe Spear and the Flask Pike, but it hasn't worked out yet.

Scarab Sages 3/5

If you want to have fun with a syringe spear, infused skinsend extracts are the way to make it fun ;)

Scarab Sages 5/5

Angel Hunter D wrote:
If you want to have fun with a syringe spear, infused skinsend extracts are the way to make it fun ;)

nah... that one is dismissable, it'll only keep them busy a round or two.

Now infused Detonates... those can be a real blast!

;-)

3/5 5/5 *

I like to go the other way. Infused healing and buff spells. Stab your friends to make them feel better!

Scarab Sages

Slyme wrote:
Steven G. wrote:
I've got 4 small PCs and one tiny sized one.
Out of curiosity, what is the tiny sized character? I didn't know it was even possible to get a permanently tiny character in PFS.

As Ferious Thrune said, it's a Fox Shape Kitsune. It's also know as my familiar PC, since I have someone carry me around in a familiar satchel.

4/5

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We've had a few tiny fox grapplers in the area. They're terrifying.

4/5 5/5 ***

Pathfinder Adventure Path Subscriber

so my players often give me their character sheets the first time they play them, make sure they did the math right, didn't forget anything. They always forget their FCB.

One player made a ninja, and I look it over. They're using some alternate fan-made character sheet. It took me a sec to find the skill section, and i ask to make sure "These are all your skills?". Yeah, those are all my skills.

In game play, my players keep making jokes about not knowing where that voice is coming from whenever the ninja speaks. I make a big point of pointing at his mini, "No guys, he's right there, right there. Absolutely 100% right there."

It took him to level 3 to realize he never put a single point in Stealth.

4/5 *

Steven G. wrote:
Slyme wrote:
Steven G. wrote:
I've got 4 small PCs and one tiny sized one.
Out of curiosity, what is the tiny sized character? I didn't know it was even possible to get a permanently tiny character in PFS.
As Ferious Thrune said, it's a Fox Shape Kitsune. It's also know as my familiar PC, since I have someone carry me around in a familiar satchel.

I may need my dwarf wisdom based sorceror to pretend you are his familiar :)

Grand Lodge

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Serisan wrote:
We've had a few tiny fox grapplers in the area. They're terrifying.

Now I've got the idea of a fox shape kitsune tetori monk in my head...thanks for that ;)

Silver Crusade 4/5

Slyme wrote:
Now I've got the idea of a fox shape kitsune tetori monk in my head...thanks for that ;)

Minor derail

Spoiler:
Bruno, a handsome and beautiful normal-sized tetori, think on handsome and beautiful teeny tiny tetori.

It require lot of juggling and not really come online until L4 for monk (BAB +3 required for Fox Shape feat).

You need Agile Maneuvers until you get Fox Shape (which you basically get in fox shape for being tiny), then you retrain it...unless you don't grapple until Fox Shape is available.

Feat progression locked by needs of build: L1 Weapon Finesse, L3 Agile Maneuvers (or Open), L5 Fox Shape, L7 Open, L9 Rapid Grappler, L11 Open

When in fox shape: Stunning Fist doesn't work as you need an unarmed strike. The tetori action economy boosters--Grab and Snapping Turtle Clutch--don't work as you need unarmed strike or a free hand respectively. You can only grapple one creature at time (with mouth) and cannot tie up creature (no hands). Anaconda's Coils are no go because you can only constrict Tiny or smaller creatures and the damage is 1d6 + STR mod (which is prob neg)--also you want belt slot for DEX. You'd want Kraken Style feats if you want to do damage (adding WIS + Feat Bonus on top of your Agile AoMF), otherwise, Dodge/Mobility/Canny Tumble for positioning.

Bruno think it funny to see heatseeking fox grapple huge foe and pin them, fox tetori is even tinier niche of a normally niche build

*

Slyme wrote:

One other thing I almost never see is a character that uses something other than the top 10 most common weapons. No one seems to like building characters around anything but the mechanically 'best' weapons.

There are some really awesome weapons in the books that get no love at all.

-2 sawtooth sabers (paladin), -3 trident (cleric), -4 elven curved blade (wizard, but she doesn't 'wield' a staff of fire), -5 armor spikes (triceratops-shaman (druid not shaman)), -6 starknife (magus), -7 spiked gauntlets (occultist) will be tekko-kagi if I get UC or UE). -1 and his nephew, -8, use traditional dwarven weapons though. I would like to make a bladed scarf or a chakram build someday (maybe the same character?)

Locally we have a couple of shield fighters, several whip-wielders, and one who uses a calligraphy brush.

To the OP: Pathfinder Chronicler and prestige classes in general. Dragon Disciples, Shadowdancer sure,and there are a few aasimar mystic theurge's still around but not many other PrC. This could be a symptom of not running very many higher leveled games though.

Silver Crusade 1/5

Slyme wrote:

One other thing I almost never see is a character that uses something other than the top 10 most common weapons. No one seems to like building characters around anything but the mechanically 'best' weapons.

There are some really awesome weapons in the books that get no love at all.

Gonna have a look at this too:

-2: natural attacks/longbow/rapier
-3: natural attacks/nodachi
-4: falchion & hooves
-5: sawtooth sabres or bardiche
-6: hooked lance/greatsword
-7: natural attacks/lucerne hammer
-8: katana
-9: pistol - has a gandasa for emergencies only
-10: dire flail
-11: unarmed strike

I've never seen anyone else use sawtooth sabres, hooked lance or dire flail. I think I've seen one other gandasa user.

1/5

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My goal is eventually to use as many of the newly created weapons from Adventurer's Armory 2 as possible. ^_^

I'm not very far on that yet... I think all I've got is a gillman medium who'll use a spiral rapier when she channels the champion.

4/5

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Isabelle Lee wrote:

My goal is eventually to use as many of the newly created weapons from Adventurer's Armory 2 as possible. ^_^

I'm not very far on that yet... I think all I've got is a gillman medium who'll use a spiral rapier when she channels the champion.

Spring Mustachio?

Scarab Sages 4/5

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Isabelle Lee wrote:

My goal is eventually to use as many of the newly created weapons from Adventurer's Armory 2 as possible. ^_^

I'm not very far on that yet... I think all I've got is a gillman medium who'll use a spiral rapier when she channels the champion.

I'd like to use a spiral rapier on my Ratfolk Inspired Blade/Tatterdemalion/Evangelist. Thank you for making that one count as a rapier, btw. Ultimately, I don't think I'll be able to spare the feat for Exotic Weapon Proficiency, though, so it will probably be a standard rapier.

Since everyone else is doing it... for weapon wielding characters only:

-2 Longspear/Warhammer
-3 Fighting Fans
-4 Unarmed Strikes/Temple Sword
-5 Longsword
-6 Elven Curved Blade
-7 Bladed Scarf
-8 Natural Attacks/Rapier
-9 [redacted]bow
-10 Bardiche/Scimitar
-11 Unarmed Strikes
-13 Greatsword (Core character)
-14 Whip/Unarmed Strikes
-15 Elven Branched Spear/Unarmed Strikes
-16 Tetsubo/Tri-point Double Edged Sword
-19 Noose (Grappling)/Seven Branched Sword/Unarmed Strikes
-20 Earthbreaker
-21 Natural Attacks
-23 Greataxe (Hoping to eventually be [redacted] axe)

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Ha, gonna do the weapon challenge too:
-1: Fauchard
-2: Whip/Unarmed Strike
-3: Nodachi
-4: Guisarme
-6: Fauchard (summoner) + Naginata (eidolon) (butterfly sting combo)
-7: Longsword (Core character)
-11: Lance + unarmed strike

Huh, two fauchards. I guess I like that high crit reach weapon.

Silver Crusade 1/5 Contributor

That Butterfly Sting combo is admittedly really neat. Sadly, neither of my planned eidolons are going to be melee monsters (one skill/magic user, one archer). Might be worth thinking about for my next summoner, though...

1/5 5/5

Pathfinder Lost Omens Subscriber

Let's see...

-1: Heavy Shield (Main Hand)/Sawtooth Sabre (Off-hand)/Natural Attack
-2: Horsechopper/Cestus
-3: Underwater Light Crossbow/Natural Attack
-4: Dwarven WarAxe
-5: Elven Curve Blade
-6: Quarterstaff As a paladin, definitely not the normal choice
-7: Claws/Light Mace (CORE)
-8: Cestus or Sickle or Morningstar
-10: Longsword or Glaive
-11: Longspear
-13: Wakizashix2
-16: Whip/Natural Weapon

4/5 *

Oh, a weapon challenge! I'll see how many I remember.
Heavy crossbow (Yes, he has crossbow mastery and rapid shot)
Dwarven waraxe
Elven curveblade
musket
sorceror
Summoner, so the eidelon is the weapon with claw/claw/slam/slam/gore
bardiche
Dwarven waraxe and dwarven boulder helmet - dual wielding
Shortbow
rapier
longbow or scimitar - switch hitter
wizard - but rapier is the arcane bond
battleaxe
falchion
heavy flail on foot, or lance while mounted
falcata or occasionally chainsaw, but have to watch those battery charges
sorceror
sorceror again
longbow for now, but going to do shuriken in the future
I think I'm missing one or two, but that's a decent variety of weapons :)

The Exchange 5/5

This is kind of wierd but ok...
Characters primary weapons

1 - ah... Longsword/Comp. Longbow
2. Battleax (but I'm not very good with it)
3. Nothing - no weapons at all... well, a whip. Spiked Gauntlet? But it's sliver...
4. Splash Weapons - Many different kinds.
5. Daggers - just regular plain knives. In large numbers.
6. Ah.... whatever comes to hand.
7. Dwarven War Ax.
8. Dog. Yeah, my dog. Seriously.
9. Words. Yeah, Wierd I know. Soundstriker bard.
11. Splash weapons again
12. A broom. And for ranged, a thrown shoe.
13. More splash weapons
14. Iron brush.
15. Claws
16. Dragon Pistol... and battleax
17. Silver Lt. Mace
18. Smoke ....
19. Claws and Bite
20. Comp. Longbow
21. More smoke
22. Coins, usually gold but sometimes other types.
23. Comp. Longbow
24. Club. Normal wooden club.
25. Great Ax.
26. Large Cat.... or Dart?
27. Mixed... several different. Knives - grenades - Chakrams
28. Claws, bite and gore - or club (Vigilante)
31. Crossbow or Mace
32. Fist (with thorns)
33. Great Ax
34. Cane (Club)
60. Scimitar and shield

Silver Crusade 1/5 Contributor

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Oh, all right. Let's see what I have. fires up Hero Lab

-1: Longsword
-2: Claws (full caster)
-3: Bladed scarf/heavy wrist launcher/sanpkhang
-4: Longsword
-5: Glaive
-6: Hanbo (full caster)
-7: Light crossbow (mostly caster/buffer)
-8: Kama/unarmed strike
-9: Dagger
-10: Nodachi/naginata (the Shield Brace Special!)
-11: Rapier/sap
-12: Dagger (full caster)

Looking at some of my not-yet-registered characters (spoilered for length and babbling):

Too Many Characters:
Drow razor (for combat surgery)
Longsword (working on Slashing Grace like a fool, rather than just getting a rapier)
Elven branched spear
Steel terbutje/natural attacks
Hanbo/spiral rapier
Morningstar/tri-bladed katar (eventually lance)
Nothing (her counsel has advised against it for legal reasons)
Longsword (but not just any longsword! This is the Inheritor's Beacon, with which I will punish evil and moves on while she continues
Nothing (pacifist with a 5 Strength)
Scorpion whip (full functionality)
Stinging whip
Elven thornblade/elven branched spear
Nine-ring broadsword (working towards the Shield Brace Special)
Butterfly swords
Dagger (full caster)
Light crossbow (full caster)
Longbow
Shortbow (plus eidolon's shortbow)
Light mace and tankard
Longsword
Longsword (pretty much all my Gray Maiden characters have longswords)
Kinetic blade
Dragon pistol
Hanbo/wakizashi
Greatsword (but gnome-sized)
Rapier (but strongly considering falcata instead, for societal reasons)
Longsword
Hooked lance

My weapon choices are way more boring than I thought... maybe I should review some of these characters with an eye towards diversification. ^_^

5/5 **** Venture-Agent, Netherlands—Utrecht

-1: Trident. Never used beyond level 3, but hey.
-2: Lance
-3: Rapier
-5: Earth Breaker, before Sap Master was errata'd. I just wanted to throw a crapload of d6.
-6: Wildshapes (Treecaller)
-7: Falchion
-8: Heavy flail
-19: Longsword and shield
-11: Greatsword
-12: Lucerne hammer
-13: Longbow
-14: Elven branched spear
-15: Longbow
-16: Nothing. Had a dagger for backup, but never made a melee attack in his life.
-17: Scrolls. Yep, I made a Scrollmaster Wizard. Have yet to do anything with it, though.
-18: Greatsword (specifically, a Headsman's Blade)
-19: Morningstar plus Channel Smite (greatsword would've been better, but I wanted a shield in my other hand)
-20: Nothing.
-21: Nothing.
-22: Greatclub (Belkzen War Drummer Skald)

Silver Crusade

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I'm a boring Great-er >_>

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

Suede wrote:
I like to go the other way. Infused healing and buff spells. Stab your friends to make them feel better!

Doesn't the syringe do damage? At that point your better off taking chirugeon and manawaste blighter to get touch injection as a swift action. The action economy for that archetype combination is disturbingly good. At level 10 it's 7d8+21 points of healing. More if you can five foot step to full attack.

Edit:
I can't wait until I can hasted, iterative, and swift action heal.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

nosig wrote:

This is kind of wierd but ok...

Characters primary weapons

18. Smoke ....
19. Claws and Bite
20. Comp. Longbow
21. More smoke

Please explain the smoke, twice

The Exchange 5/5

James Anderson wrote:
nosig wrote:

This is kind of wierd but ok...

Characters primary weapons

18. Smoke ....
19. Claws and Bite
20. Comp. Longbow
21. More smoke

Please explain the smoke, twice

Flame Dancer Bards.... both.

4/5 ****

I love weird data bis like this.

Here's my primary weapons for "weapon" wielding characters:

Elven Curved Blade
Fauchard
Scimitar
Heavy Repeating Crossbow/Net
Unarmed Strike
No-Dachi
Heavy Shield
Longspear
Horsechopper
2x Kukris
Flacata
Naginata
Elven Branch Spear
Taiaha
Natural Attacks (claws, hooves, bite, gore)
Dagger
Taiaha/Light Hammer
Composite Longbow
Falcata
Minotaur Double Crossbow
Composite Longbow
Cutlass

Grand Lodge 4/5 * Venture-Agent, Texas—Houston

Sure, I'll bite. Excluding casters:

2 - Heavy bashing shield
3 - Tetsubo
4 - Unarmed Strike
5 - Unarmed Strike
6 - Musket
7 - Longsword
8 - Longbow
10 - Greataxe
11 - Greatsword
12 - Katana
15 - Dagger
17 - Claws
18 - Musket
20 - Dagger
21 - Glaive
22 - Dogslicer
23 - Elven Curve Blade
24 - Large Bastard Sword
26 - Quarterstaff
28 - Longbow
29 - Lance
30 - Longsword
32 - Greataxe

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

So I play a lot of spellcasters, but let's see what weapons I have:
-1: Crossbow (Sorcerer who still has the crossbow he used at level 1)
-2: Shortsword (But more often used produce flame to sneak attack with.)
-3: Lance
-4: None
-5: Unarmed Strike
-6: Longspear (That has a banner of ancient kings on it.)
-7: Unarmed Strike
-8: Bite (Only because kitsune gets it for free, is actually an enchanter.)
-9: Longsword (Not that he uses it that much. After all, the sword is broken, he's not proficient with it, he has a negative Strength modifier, and he has the blackened oracle curse.)
-10: None
-11: Lance
-12: Unarmed Strike
-13: Longspear
-14: Dagger (Just so she's armed. She's also a spellcaster.)
-15: Kinetic Blast (Water)
-16: Doesn't exist
-17: Bastard Sword (As a cleric, he's accidentally proficient with it. Only uses it for flanking/AoOs though.)
-18: Composite Longbow
-19: Rapier
-20: None
-21: Quarterstaff
-22: Morningstar (Just so she has something versus things that are immune to mind-effecting.)
-23: None
-24: Elven Curve Blade
-25: Doesn't Exist
-26: Doesn't Exist
-27: Whip

2/5 5/5

1 person marked this as a favorite.

I think these lists mostly prove the point that a handful of weapons make up about 75% of PC choices :)

The Exchange 5/5 5/5 Venture-Captain, Iceland

I might have too many characters.

-1: Earthbreaker
-2: Bombs
-3: A harsh word ( spellcaster )
-4: Musket
-5: A lance ( when I actually make him )
-6: Her feet
-7: Whatever his current form allows ( Druid )
-8: Longbow
-9: All the daggers.
-10: Naginata
-11: No Dachi
-12: Bolts of electricity ( Kineticist )
-13: Interesting info about enemy weaknesses and spells
-14: Claws and teeth mostly.
-15: Pistols/coat pistols
-16: Rapier
-17: Wouldent dream of ever hurting anyone.. though some disagree on the kindness of Feeblemind
-18: Grapple/aid another/stunning fist
-19: Can use everything from fists to muskets. Lucerne hammer/Bow most often though
-20: Tetsubo
-21: Trident/shield
-22: Fire and trusty sidekick Khan
-23: Scimitar
-24: Fauchard
-25: Giant snake/spells
-26: Katana
-27: Longsword/Shield
-28: Elven Branced spear
-29: Very harsh words and spells ( also a club ).
-30: katana
-31: Longbow
-32: Dwarven Longhammer
-33: ( Doesent exist yet )
-34: Switchscythe
-35: Glaive ( though the horse does most of the damage )
-36: light crossbow ( mostly spells, but a cleric of Abadar should have a crossbow )
-37: Warhammer/shield
-38: Her voice
-39: A dagger if he must ( Arcane trickster )
-40: Greatsword
-41: Longbow
-42: Scimitar
-43: Shortbow
-44: Rapier
-45: Longbow
-46: Bastard Sword
-47: Dwarven waraxe/shield
-48: Scimitar/shield
-49: Heavy crossbow ( when I make him )
-50: Negative energy and spells
-51: ( possibly earth shaped into an axe/whip aka kineticist )
-52: Cutlass
-53: ( Spells, and the glory of Razmir )

I do try and pick new weapons all the time, its harder if the character is ranged.

5/5 *****

Hmm, lets have a look at my list;

-1: Accidentally deleted, hopefully he will be restored one day
-2: Sorcerer, he has a spiked gauntlet I suppose
-3: Lore Oracle, see number 2
-4: Wizard/Bloatmage, hordes of summoned monsters!
-5: Lunar Oracle, large pouncing tiger mount, he owns a morning star
-6: Life Oracle, carries a heavy shield so he threatens
-7: Arcanist, wouldn't be seen dead with a weapon, owns a pretty knife
-8: Sorcerer, see number 2
-9: Core Druid, freaking enormous adamantine scythe
-10: Witch, you expect me to carry a weapon fool!
-11: Core Sorcerer, a weapon suggests I am in melee and therefore something has gone horribly wrong
-12: Heavens Oracle, bought a morning star, never wielded it in anger
-13: Cleric or Erastil, giant death roc, also adamantine elven curved blade
-14: Nature Oracle, charging Axe Beak plus lance
-15: Inquisitor, giant death Roc plus Greatsword, Gorum 4eva!
-16: Bard/Lore Oracle, see number 2
-17: Sorcerer, see number 2
-18: Grenadier Alchemist, Longbow and Bombs
-19: Core Dwarven Wizard, owns a battleaxe out of familial guilt
-20: Summoner, all the summons, permanently invisible and flying, avoids melee like the plague
-21: Core Cleric of Erastil, Longbow
-22: Core Ranger/Rogue, Longbow and Greatsword
-23: Druid, Knight of Taldor, giant trex and summoned dinosaurs
-24: Core Bard, Longspear
-25: Core druid, giant snake, occasional shillelagh club, slam from elemental form
-26: Magus, Agile Rapier, Rime Frostbite, Hexes
-27: Psychic, he kills you with his Brain
-28: Occultist, Lucerne Hammer
-29: Fey sorcerer, giant, prehistoric, flying, mirror imaged, elephant
-30: Feyspeaker Druid, Gigantosaurus, any plants, magical beasts or animals she wild empathies during the adventure (+18 at 7th level and used as a standard action)
-31: Quintus, Vanaran Hunter, his Roc mount and Longbow
-32: GM blob, not yet built
-33: GM blob, not yet built
-34: Shaman, carries a big shield to threaten with
-35: Mind Chemist Alchemist, Bombs
-36: Core Sorcerer, grows claws as needed
-37: Samsaran With, see 10
-38: Battle Oracle, Lucerne Hammer

Why yes, I do play a lot of spellcasters.

The Exchange 5/5

Jhaeman wrote:
I think these lists mostly prove the point that a handful of weapons make up about 75% of PC choices :)

Which ones?

And how many is "a handful"?

And are these handful the weapons from the CRB?

edit: did I just miss the Sarcasm flag on a post? Darn internet and "no-tone-of-voice"...

Grand Lodge

My roster currently includes the following weapons:

-1 2x keen kukri + tiger AC
-2 Large sized Dwarven Dorn-Dergar
-3 Unarmed strike monk
-4 Adamantine Stinging Whip
-5 Fire-Forged Steel Greataxe
-6 Kinetic Blast
-7 Scimitar
-8 Katana (may rebuild, only has 1 chronicle sheet)
-9 Illusion Magic
-10 Bomber Alchemist

Currently have several characters planned out, which I have not registered or played yet.

Heavy Spiked Shield basher Slayer/Brawler
Unarmed strike debuffer UMonk
Sword cane wielding Mesmerist
Mystic bolt focused Warlock Vigilante/Unchained Rogue

Always looking for fun new ideas...building characters has become a bit of a hobby for me :)

Liberty's Edge 5/5

-1 Katana
-2 Composite longbow
-3 Whip
-4 Scimitar (by strength)
-5 Musket
-6 Gamin Bane-Silver (unrepaired, Smine's Best-ed)
-7 Owlbear
-8 Bastard sword
-9 Starknife x2
-10 Naginata
-11 Spellbook
-12 Starknife
-13 Rapier
-14 Tetsubo (Hikori, when I can afford it)
-15 Selection of Core Sor/Wiz spells through level 7 - deadliest weapon of all I've listed here. (Also a crossbow I've never bothered to erase from her sheet.)
-16 Longsword
-17 Magic missile
-18 Greatsword or composite longbow
-19 Light crossbow
-20 Gentlemanly fisticuffs
-21 Halfling sling staff
-22 Flail
-23 No-dachi or bombs
-24 Elven curve-blade
-25 Composite shortbow
-26 Longsword
-27 Claw Claw Bite
-28 ROCKS
-29 Shortsword and heavy shield
-30 Scimitar (Character is an actual Sarenrite whirling dervish. Has Slashing Grace.)
-31 Being a m)%^#$$&#**^g sorcerer
-32 Broomstick

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