Bruno Breakbone's page

342 posts. Organized Play character for Sammy T.

Full Name

Bruno Breakbone




L 14 (Ex-Tetori 9 / Brutal Pugilist 6)









Strength 22
Dexterity 16
Constitution 16
Intelligence 9
Wisdom 16
Charisma 8

About Bruno Breakbone

Hit, CMB, CMD breakdown & Unarmed/Grapple Damage breakdown (both a little outdated)

Init +5; Perception +26


AC 29, touch 21, flat-footed 25
(+4 Mage Armor, +4 Barkskin, +3 Wis, +2 Monk, +2 Dex, +1 deflection, +1 dodge, +1 Insight, +1 Turtle Style)

HIT POINTS 140 (185 Raging) (+30 temp HP if using Sihedron)

FORT +19, REF +14, WILL +14

Defensive Abilities: evasion; Immune disease


Speed 70 ft.

-Unarmed strike +19/+14/+9 1d10+5d6+7
(1d10 base + 2d6 Holy + 2d6 Vicious + 1d6 Merciful +7)


Special Attacks: Grab, ki strike (cold iron/silver, magic), rage (17 rounds/day), rage powers (strength surge +6 [1/rage]), (spell sunder [1/rage])

Special Defenses: Superstition +3

Spell-Like Abilities Barkskin (self only, 1 Ki)


Base Atk +12
CMB +23 (+36 Grappling)
CMD 41 (47 vs. Grapple)

Feats: Dodge, Extra Rage Power, Final Embrace, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Mobility, Pinning Knockout, Raging Vitality, Rapid Grappler, Snapping Turtle Clutch, Snapping Turtle Style, Spring Attack, Stunning Fist (10/day) (DC 18), Stunning Pin

Traits: Reactionary, Unorthodox Strategy

Skills: Acrobatics +20 (+22 to move through an enemy's threatened squares, +16 jump), Climb +10, Perception +26, Profession: Gym Teacher +7, Stealth +21, Survival +8 (+10 to avoid becoming lost), Swim +10, Use Magic Device +12

SQ ac bonus +5, break free +9, counter-grapple, fast movement monk +30', fast movement barbarian +10', graceful grappler, inescapable grasp, ki defense, ki pool, maneuver training, monk vows (vow of silence (abandoned), vow of truth [+1 ki]), purity of body, savage grapple, stunning fist (stun, fatigue, sicken), unarmed strike (2d6)

Combat Gear: Anaconda's Coils, Bane Baldric, Cloak of Resist +3, Eyes of the Eagle, Gauntlet of the skilled maneuver (grapple), Handy Haversack, Headband of inspired wisdom +2, Holy Vicious AoMF, Merciful BWoMS +1, Ioun Stone (deep red sphere), Ioun stone (dusty rose prism), Ioun stone (vibrant purple prism), Ioun Stone (Ocher Rhomboid), Ioun Stone (cracked pale green), Ioun Stone (pink rhomboid), Ring of protection +1, Sihedron Brand (Endurance), Sihedron Brand (Service), Wayfinder , Winged boots (3/day)


GRAPPLING: Can make AOOs while Grappled (Tetori), no penalties from Grappled Condition (Tetori & Pugilist)

VS GRAPPLING: AOO against attempt if opponent does not have Greater Grapple (Tetori & Pugilist). +2 CMD vs Grapple if AOO hits (Pugilist).


Acadamae Tenure: Gym Teacher at the Acadame

Broken Reputation: -4 Bluff, Diplomacy and Intimidate with other Pathfinders

Defender of Katheer: +1 circumstance Diplomacy with humanoids from Katheer

Defender of Nerosyan: 10% discount on any magical item that require spell with Good descriptor

Evenhanded Investigator: +2 bonus Diplomacy with Absalom guards and city officials

Formidable Renoun: +2 Intimidate vs Lissala worshipper. May do as move action.

Hoofbrother: +2 Diplomacy with centaurs

Kayle's Blessing: +1 luck bonus vs dragon breath weapon (3 left)

Keen Eye for Evidence: Can take 12 on Perception

Lissala Iounstone: +1 feat

Magnimarian Debt: 1/2 cost raise dead, resurrection or true resurrection (one use)

Mutani Manual of Martial Mastery: +1 CMD vs Grapple

Owed A Favor: +4 circumstance Diplomacy for one scenario set in Absalom (one scenario)

Quantium Golem Pendant: +2 bonus on saves vs necromany school, death effects and negative energy (one use).

Protector of Whistledown: +1 CHA checks with Gnomes

Scion of Geb: +1 CHA checks with Gebbites

Signature Move: +2 Morale bonus to Grapple

Sihedron Brand (Service): +2 profane bonus to attack, damage and AC vs summoned creatures.

Sihedron Brand (Endurance): +2 profane bonus to Fort saves. 1/day 2xlevel temp HP gained. +4 circumstance bonus to Bluff and Diplomacy vs worshippers of Lissala

Spearmind: +1 dodge AC vs spear weapon group

Snowmask Induction: Endure Elements (cold) to 0 degrees F

Spider's Captor: +5 Diplomacy with any govt official within Andoran.


Alchemist's Fire x2
Alkali Flask x3
Cold Weather Outfit
Ear Plugs
Elixir of Spirit Sight x2
Holy water x2
Oil of Bless Weapon
Oil of Daylight
Oil of Silence
Pearl of Power (1st)
Potion of Air Bubble
Potion of Align Weapon
Potion of CLW x2
Potion of CSW
Potion of Displacement
Potion of Enlarge Person x3
Potion of Feather Step
Potion of Fly
Potion of Gaseous Form
Potion of Life Bubble
Potion of Mage Armor x2
Potion of Prot Evil x3
Potion of Remove Blindness/Deafness
Potion of Strong Jaw
Potion of Touch of the Sea
Scroll of Raise Dead
Scroll of Restoration
Scroll of True Strike x2
Scroll of Water Breathing x2
Smoked goggles
Tanglefoot bag
Wand of CLW
Wand of CSW (few charges left)
Wand of Enlarge Person
Wand of Mage Armor
Wand of Shield