Prestigious Spellcaster Legality Thread


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The Exchange 3/5

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It is pretty difficult to go over the top when you are intentionally designed to be mechanically worse for "flavor".

5/5 *****

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So, I thought I would see what you could do with this feat with the most commonly mentioned option, Dragon Disciple sorcerer. I wanted to see how well it would support a full casting orientated sorcerer.

I started out looking to focus on evocation to take advantage of the bloodline arcana but the loss of three feats was too much for someone trying to invest in blasting. Switching to look at a more control orientated build we get the character below.

Advantages are:

1. You keep full casting, losing no caster levels

2. Over the 6 levels of the class you are likely to see in PFS you get +4 str, +2 con, +3 natural armour, blindsense 30' and a bite attack. The strength boost gives you a little leeway on carrying capacity and means you are unlikely to die to a shadow crit. The con bonus is useful as is the natural armour. Blindsense is probably one of the bigger benefits. It wont let you target invisible creatures but it will help guide glitterdust.

3. You get a lot of extra class skills, diplomacy, perception and all knowledge skills are useful and mean you can use your traits for other things.

4. You have quite a lot of extra HP and your fort save will be a little better.

5. You get a couple of bonus feats but the options are only just OK. Improved initiative is great but you are waiting for it until level 7. After that you are probably looking at toughness or great fortitude. Both are OK but nothing particularly special.

Disadvantages are:

1. You are locked into using the draconic bloodline which is decidedly meh. The bonus spells are decent but the abilities are largely not great. Claws may as well not exist for the caster orientated sorcerer (and you have a bite attack anyway) and the breath weapon is pretty weak. You are giving up on a lot of better options to have to take this.

2. You are losing out on useful FCB's. This is pretty huge for sorcerers as they have one of the best in the game. At level 11 a straight sorcerer is likely to have two extra 2nd, 3rd and 4th level spells known. That's over 50k worth of pages of spell knowledge.

3. You are forced to take 3 extra feats. While some people think casters don't particularly care about feats that is certainly not my experience (and I play a lot of casters). Initiative boosters, save DC increases, metamagic, extra traits, extra spells, spell penetration etc, there are a huge array of extremely helpful feats for casters out there and giving up three of them hurts.

Having said all of that, our example character below absolutely is able to contribute effectively to games, can cover lots of situations and is pretty durable. I have a hard time thinking that he is overpowered compared to a straight sorcerer.

Sorcerer Dragon Disciple:
Our example character here has some basic gear of the kind I might expect at level 11. He has plenty of space available for potions, scrolls and wands, whether from PP purchases or from spare cash as he has about 93k worth of gear.

Male half-orc dragon disciple 6/sorcerer (seeker) 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder Player Companion: Familiar Folio 16)
N Medium humanoid (human, orc)

Init +13; Senses blindsense 30 ft.; Perception +24 (+2 for traps)

--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+4 armor, +2 Dex, +2 natural, +3 shield)
hp 119 (11 HD; 5d6+6d12+55)
Fort +14, Ref +11, Will +14
Defensive Abilities sacred tattoo[APG], shadow blending

--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks breath weapon (11d6 electricity, 60 ft. line, DC 23, 1/day), dragon bite

Sorcerer (Seeker) Spells Known (CL 11th; concentration +27)

. . 5th (5/day)—hungry pit[APG] (DC 25), wall of stone
. . 4th (8/day)—black tentacles, dimension door, dragon's breath[APG] (DC 22), fear (DC 22)
. . 3rd (8/day)—aqueous orb[APG] (DC 23), dispel magic, fly, haste, heroism
. . 2nd (8/day)—glitterdust (DC 22), mirror image, page-bound epiphany, pilfering hand[UC], resist energy, suppress charms and compulsions
. . 1st (8/day)—comprehend languages, feather fall, grease, liberating command[UC], mage armor, magic missile, shield, snowball (DC 21)
. . 0 (at will)—detect magic, detect poison, mage hand, mending, message, open/close (DC 18), prestidigitation, ray of frost, read magic
. . Bloodline Draconic

--------------------
Statistics
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Str 11, Dex 14, Con 18, Int 14, Wis 12, Cha 27

Base Atk +6; CMB +6; CMD 18

Feats Alertness, Favored Prestige Class, Greater Spell Focus (conjuration), Improved Initiative, Persistent Spell[APG], Prestigious Spellcaster, Prestigious Spellcaster, Spell Focus (conjuration), Toughness

Traits fate's favored, reactionary

Skills Bluff +11 (+13 while benefitting from concealment or cover), Diplomacy +25, Disable Device +24, Disguise +11, Escape Artist +22, Fly +6, Intimidate +11, Knowledge (arcana) +10 (+14 spells), Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +24, Sense Motive +3, Spellcraft +6 (+10 spells), Use Magic Device +15

Languages Abyssal, Common, Draconic, Orc

SQ behind the veil, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), dragon's flight, orc blood, seeker lore, trapfinding +2

Gear lesser extend metamagic rod, +2 mithral buckler, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +4, cracked dusty rose prism ioun stone, eyes of the eagle, handy haversack, headband of alluring charisma +6, scarlet and blue sphere ioun stone (escape artist), vest of escape, masterwork thieves' tools

The Exchange 3/5

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Seems like pretty much what I would expect. He loses the benefit of his bloodline power because he can't really take the spell pen to make fireballs work.

Other people might consider going less chr heavy and make a gish with power attack.

Edit: I would probably model the character after a reach cleric. Power Attack, Combat Reflexes, and just being tanky. Combat Reflexes lets you keep buffing while doing damage.

1/5

andreww wrote:
Having said all of that, our example character below absolutely is able to contribute effectively to games, can cover lots of situations and is pretty durable. I have a hard time thinking that he is overpowered compared to a straight sorcerer.

I agree. I wasn't able to do anything with DD which felt crazy good. Since either you become a durable caster at the expense of being good at casting (because feats make you better at it) or you become a natural attack fighter with a lot of spells (which is OK, but natural attacks start to fall off by the time you get super good at them).

I applaud your testing. I think Holy Vindicator, Pathfinder Savant and Rift Warden are potentially good candidates for building them out at this point. I may get to it, but not tonight, since I'll likely be busy until 9-10PM tonight.

Liberty's Edge 4/5 5/55/5 ***

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I have already been using this feat in a home game. As a note, this home game is a Wrath of the Righteous game, and we are at level 18/Mythic Tier 9, so we are far outside of PFS limits (so far outside). But I just figured as, you know, someone who actually has been using it in play, maybe my two cents would be useful?

My character is an arcanist 10/Riftwarden 8. Before the prestigious spellcaster feat existed, I had to decide if I was able to go Riftwarden. Most notably, I was designed around being our party's full arcane caster and the balance of Riftwarden meant that I was never going to be able to hit my 9th-level spells if I took all 10 levels of Riftwarden (as it takes 3 spellcasting levels as balance and arcanists receive 9th level spells at level 18). As result, I opted to take the feat twice (but not a third time). This allowed me to have access to this level of spells and the options within while being able to have access to Riftwarden abilities. Now, while some of this was really good (bonus to demon SR), others parts of the Riftwarden has... weird rules interactions (mostly,

WotR:
being in the Abyss itself actually shuts down most of the abilities that depend on creatures having the extraplanar subtype.

I felt that I needed to have this feat for my Riftwarden to function even in the high-power, over-the-top game of mythic. I am not a power gamer (as most people who have played with me know).

The pain losing the possibility of ever casting certain spells hurt. This is relevant in PFS play, where there is the level cap of 11. That means that if a wizard loses just one spellcasting level, they won't ever be able to cast their 6th level spells - this is a very different psychological cost when compared to simply delaying access. Now, there are arcane options that already give out those spells and that players choose to play (notable arcanists and sorcerers), but the trade off these offer are more obvious that the trade offs with prestige classes.

Seeker Content Derail:
Seeker content is another conversation and a diversion, since there are very few options for it. In addition, most PFS rules do not assume Seeker levels, as I've run into running that content for players. It's also been hard to call for limitations on higher-level rules, as it generally meets with a "beyond the scope of pfs" dimsissal from the community. See: the entire conversation around chains of light, which I honestly believe is harmful to the game, much in the way that Thursty described.

However, This has also been in a specific home game context where the GM has heavily home-ruled for balance. This is not an option in PFS. There's no GM to say yes or no for certain prestige classes. Likewise, as mentioned earlier, there's no way to guess what prestige classes in the future would look like.

So, I feel conflicted about this. On the one hand, I have had the ability to play around with beforehand and I feel like it was worth it. However, I also worry about the health of the game state. I'm not currently aware of any degenerate builds using this but I know that this definitely raises power caps. After all, the DD/Sorcerer combination is nasty, as is the Holy Vindicator/Cleric combination.

Personally, I hope that we see it show up on chronicle sheets in a sort of "one character per player" option. I think that some access to this feat will diversify characters in a healthy way, while full unlimited access will lead to unhealthy changes. In addition, I honestly feel that this feat should allowed sooner rather than later, and not held off for years.

Perhaps this would be a good option to allow out via player boons or as a non-race option for GM boons (much like how Expanded Narrative used to paired).

1/5

Ragoz wrote:

Other people might consider going less chr heavy and make a gish with power attack.

Edit: I would probably model the character after a reach cleric. Power Attack, Combat Reflexes, and just being tanky. Combat Reflexes lets you keep buffing while doing damage.

I do have a DD in the opening post as the original example build who is a natural weapon attacking tanky type. I suppose you could try doing this without using a polymorph spell somehow so that you would not be reliant on buffing the first round of combat.

Liberty's Edge 4/5 5/55/5 ***

The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.

5/5 *****

Rigby Bendele wrote:
The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.

I am always surprised that we don't see more wizards go into bloatmage. You give up two feats for a lot of flexibility and no loss of casting. It may be that its from a slightly obscure source.

The Exchange 3/5

andreww wrote:
Rigby Bendele wrote:
The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.
I am always surprised that we don't see more wizards go into bloatmage. You give up two feats for a lot of flexibility and no loss of casting. It may be that its from a slightly obscure source.

Wizards in general are on the decline. People don't like playing prepared spellcasters who normally don't do any martial combat and have limited class features.

Liberty's Edge 4/5 5/55/5 ***

andreww wrote:
Rigby Bendele wrote:
The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.
I am always surprised that we don't see more wizards go into bloatmage. You give up two feats for a lot of flexibility and no loss of casting. It may be that its from a slightly obscure source.

I'm not sure why we don't seem more of them, either. Or Envoys of Balance, or many of the other options. I'm just trying to establish that there are already prestige classes that don't give up spellcasting levels, and I personally still don't see much of them. This makes me wonder if there's going to be issues more with the power level between prestige classes. With the exception of the holy vindicator and the dragon disciple, however, it seems like many of the ones that give up spellcasting levels are seen as the "weaker" options and perhaps deserving of being lifted up.

1/5

andreww wrote:
Rigby Bendele wrote:
The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.
I am always surprised that we don't see more wizards go into bloatmage. You give up two feats for a lot of flexibility and no loss of casting. It may be that its from a slightly obscure source.

I know, right? At minimum, you cast 1 spell of your highest level, then get back points and do it again, and then you can have an arcane bond. Like, literally 3 of the best spell of any level you have seems super fun. *shrug* it's got fluff downsides.

@Rigby - It's rough. While I think all levels of play matter, but the problem is that you can be doing incredibly wrong things at level 18, so the question really is what you're doing that's more wrong than the Wizard who is sitting there boosting his CL to 20 and Gating in Balors. I think the question is whether you're doing something in the game that is unhealthy for it. Rift Warden would fall on my watch list since you're super good in specific scenarios.

Silver Crusade 5/5 5/5 **

You want an example? The Winter Witch Prestige Class becomes a pretty clear power up for a Winter Witch.

I'm not claiming that is necessarily a game breaking character but
1) A winter witch (without the prestige class) is definitely on the high end of the power curve. Reasonable people can disagree exactly where it is on that power curve but I don't think anybody would claim it isn't near the top.
2) Adding to that makes a powerful character more powerful. And a highly optimized Winter Witch is ALREADY too powerful :-(

I'm sure that there are other examples out there.

Edit:
I'd claim the following are all examples of classes that MAY become too powerful. They certainly get a very significant power up and, at first blush, gain more than the entry cost + 2 feats required to enter. Are they more powerful than hyper optimized alternatives? Maybe, maybe not. But does the PFS leadership really want to spend the effort to find out?

Storm Kindler. Storm Sight is quite powerful.
Rage Prophets just got a significant power up.
Tattooed Mystic
Pathfinder Savant

1/5

Lau Bannenberg wrote:

There are always players who like a challenge so even if a PrC is really bad once in a blue moon you'll hear about someone playing it. Same with people who deliberately build a chained rogue. Some people want hard mode.

But if prestige classes are "fine as is", where are the characters? I can name only two examples in my local meta. One of them is mine (Evangelist, wouldn't benefit from this feat; the other is a Riftwarden and he doesn't have room in his build for these feats).

I can say the same thing about my local meta with the bard, fighter, cavalier, druid, monk, wizard, gunslinger, witch, arcanist, skald, occultist, kineticist, medium, mesmerist, shaman, warpriest, etc. You get the picture.

There's just a lot of rogues(chained and unchained), rangers, oracles, sorcerers, barbs, and a few paladins. And then like maybe 1 or 2 of any other class.

But I've also seen shadow dancer, Dragon disciple, arcane archer, early entry MT, and holy vindicator all be played or having characters actively work towards them. PrC are very niche focused and they aren't always the direction you want to take your character.

1/5

You can't "break" the game more by adding spell levels back to a wizard, wizards already got that as is. But you can make wizards that are now even better characters. And that is the real question, do we want to allow wizards that have more class features now?

I don't doubt that you hardly see PrC, but I hardly see much casting classes, or "advanced character designed characters". In my experience most people won't multi-class at all and some even feel it's cheesy to think about it. Then a lot of people make a character off of theme and as such things like being an obese fatty isn't what they want, even if mechanically superior. So with these things combined it leads to people not playing PrC.

Scarab Sages

hmm....list of affected PFS legal Prestige classes (as per archives of nethys)

Arcane Archer
Daivrat
Dragon Disiple
Eldrich Knight
Holy Vindicator
Master Chymist
Mystery Cultist
Nature Warden
Pathfinder Savant
Rage Prophet
Riftwarden
Skyseeker
Storm Kindler
Tattooed Mystic
Winter Witch

And that's it. Kinda a short list. As written, doesn't look like it applies to classes that have only the option to gain spellcasting levels through another ability, like the Living Monolith with Ib Stone or Pathfinder Field Agent with Greater Casting.


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andreww wrote:
Rigby Bendele wrote:
The other thing to keep in mind is that we already have prestige classes that advance casting every level, but I still don't see those in play much.
I am always surprised that we don't see more wizards go into bloatmage. You give up two feats for a lot of flexibility and no loss of casting. It may be that its from a slightly obscure source.

I'm not. Self-image of a character matters to a lot of players. As noted before, a fair number of folks don't want to be Baron Harkonnen.

I have a Wizard/Loremaster in LSJ play. Loremaster doesn't give up any casting levels. In fact with a certain LSJ feat, I still get free spells per level as well.

3/5 **

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People insisting that casters do not have need of their feats are being a bit disingenuous I think


plaidwandering wrote:
People insisting that casters do not have need of their feats are being a bit disingenuous I think

It's called making a choice. People have been harping on PrC's that short caster levels. Paizo has simply established what they consider a fair price to recover them.

Scarab Sages

Drahliana Moonrunner wrote:
Self-image of a character matters to a lot of players.

Too true. Players that actually role play, greatly care about self image.

Another consideration is modeling. Although not really a required part of PFS, some players (like myself) are really keen on accurate models of their characters. Certain classes, races, weapons, and prestige classes can be very difficult to find accurate models for. The Pathfinder/Reaper models are very lacking in certain areas (like heavy armor small characters just don't exist).

1/5

plaidwandering wrote:
People insisting that casters do not have need of their feats are being a bit disingenuous I think

Can you provide an example of casters that need of all of their feats? I've been asking, and none have been given.

Spell focus, greater, spell pen and greater. this is a SoS wizard.
Spell focus, spell specialization, spell pen and greater. this is a blaster wizard.
both use rods for metamagic. or go *human to pick up a meta if needed/wanted. *humans are the best for a reason.

Spell focus, augment summons, superior summons. this is a summoning wizard.
open, open, open, open, buffing utility wizard.

so care to share some common or frequent builds that need a ton of feats for a caster?

The Exchange 3/5

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Thomas Hutchins wrote:
plaidwandering wrote:
People insisting that casters do not have need of their feats are being a bit disingenuous I think

Can you provide an example of casters that need of all of their feats? I've been asking, and none have been given.

Spell focus, greater, spell pen and greater. this is a SoS wizard.
Spell focus, spell specialization, spell pen and greater. this is a blaster wizard.
both use rods for metamagic. or go *human to pick up a meta if needed/wanted. *humans are the best for a reason.

Spell focus, augment summons, superior summons. this is a summoning wizard.
open, open, open, open, buffing utility wizard.

so care to share some common or frequent builds that need a ton of feats for a caster?

Hex Feats, Channeling Feats, Arcane Discovery, Combat Feats, General feats, feat taxes for qualification for other feats or the prestige classes themselves. It is really easy to be a cookie cutter in your one niche. It is much more difficult to be interesting when doing so.

Edit: Oh right druidic stuff.

Natural Spell, Planar Wildshape, Powerful Shape, Boon Companion.

Edit 2: What a luxury it be to somehow get Greater Elemental Focus on a build.

Oh and add improved familiar to the list.

5/5 *****

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Thomas Hutchins wrote:

Spell focus, greater, spell pen and greater. this is a SoS wizard.

Spell focus, spell specialization, spell pen and greater. this is a blaster wizard.
both use rods for metamagic. or go *human to pick up a meta if needed/wanted. *humans are the best for a reason.

Spell focus, augment summons, superior summons. this is a summoning wizard.
open, open, open, open, buffing utility wizard.

so care to share some common or frequent builds that need a ton of feats for a caster?

You are missing a variety.

Control often wants spell focus for two schools. Blasting wants spell focus, greater focus, varisian tattoo, empower, maybe additional traits if you want something other than metamagic reducers. Summoning wants acadamae graduate, maybe versatile summoning or expanded summon monster or both.

All of them want improved initiative. Many will want actual metamagic feats, especially spontaneous casters. Rods will only take you so far and rods which affect level 4+ spells get very expensive very quickly.

1/5

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plaidwandering wrote:
People insisting that casters do not have need of their feats are being a bit disingenuous I think

I actually disagree here - I think their perspective is a valid one. They're disagreeing with what the definition of 'need' is.

Also, I think we've done a *very* good job this thread of putting forth ideas, builds and perspectives this thread without using words which have a negative connotation to describe other arguments.

Thomas Hutchins wrote:
plaidwandering wrote:
People insisting that casters do not have need of their feats are being a bit disingenuous I think

Can you provide an example of casters that need of all of their feats? I've been asking, and none have been given.

Spell focus, greater, spell pen and greater. this is a SoS wizard.
Spell focus, spell specialization, spell pen and greater. this is a blaster wizard.
both use rods for metamagic. or go *human to pick up a meta if needed/wanted. *humans are the best for a reason.

Spell focus, augment summons, superior summons. this is a summoning wizard.
open, open, open, open, buffing utility wizard.

so care to share some common or frequent builds that need a ton of feats for a caster?

Here are some feats which make your life better as a caster who makes people take Saving Throws:

Spell Focus (free for wizards, but not so for anyone else)
Greater Spell Focus (you get regular for free)
Persistent Spell (because you may want to use rods AND persistent spell)
Dazing Spell
Another Spell Focus in a different school (Pick your second favorite save or lose school)
Peacemaker

All casters:
Improved Initiative
Additional Traits

CHR casters
Noble Scion of War

Any caster who casts spells which use SR, which is most of them:
Spell Penetration
Greater Spell Penetration
Allied Caster, if you have a way to give teamwork feats to a friend who has a spell of yours memorized.

Blasters:
Elemental Substitution: ____ (again, you can only apply one rod on a spell, so sometimes you do not want the rod to be an elemental damage change)

Want a better Familiar?
Improved Familiar
Familiar Feat - to give your improved familiar something silly

For the summoning Wizard, or someone who just has extra feats
Academae Graduate (standard action critters)
Augment Summoning
Superior Summoning

For the stealthing wizard:
Skill Focus: Stealth
Hellcat Stealth (Stealth in your friend's Daylight spell)
Dampen Presence

These are the feats I would mention at first blush as ones most wizards would like to have. It's even good to take the summoning feats if you're not a summoner. Summon 1d3+1 small earth elementals.. at level 5, this is not a bad option. You can eventually summon 1d3+1 Ankylosauruses as a standard. Or multiple succubi. It's pretty sweet. We have to weigh the things you get from the prestige class over these types of options. The ability to make 3 creatures which do melee attacks at +7 / 1d6+10 (inc power attack and augment summoning) at level 5 as a standard (whereas as a full round option you may be disrupted significantly easier) is a relevant alternative to spending feats elsewhere, and standard action summoning doesn't get much worse as you level up.

But it's not like it's the only possible strong option to be created from the above and it's not like my feats are somehow the only ones in the game which are good - I haven't done an exhaustive search.

1/5

so first, yes I know there are feats for wizardy types to take. It's not like they are deciding between skill focus basketweaving and skill focus balloon animals. But there aren't a lot of feats they NEED.

All of my character thinking about these PrC are assuming a full caster going a full caster build. Thus a druid wouldn't be interested in Planar Wildshape, Powerful Shape, Boon Companion.

And it seems like all the feats you're suggesting are nice to have feats. Not feats that are required for the build to operate.

TWF and ARCHERY needs the TWF feat and precise shot to function.

for blasting greater focus is nice to have, empower is good from a rod, traits are a nice to have choice.

Plus if you're in a PrC that only has 1 level loss of spellcasting then you free up another feat to make things work.

You're getting an interesting character by your PrC instead of by extra traits.

Scarab Sages

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Thomas Hutchins wrote:

so first, yes I know there are feats for wizardy types to take. It's not like they are deciding between skill focus basketweaving and skill focus balloon animals. But there aren't a lot of feats they NEED.

Keep going on about wizards, but this feat greatly affects divine casters too.

For PFS play, Selective Channel (or Channel Ray) is a NEED feat for clerics, and other channeling classes.

And you keep going on about a full caster needing to focused exclusively in spellcasting, but the issue here isn't just about spell potency, it's one of spell access. Raise Dead, for example, is a 5th level cleric spell and a 6th level witch spell. That is definitely a spell that I want the cleric or witch in my party to have access to. I don't want that player having to choose between taking a Prestige Class and having useful support spells at high level.

And regarding the Dragon Disiple, the Sorcerer class is already nerfed in spell access over the wizard, getting their spells 1 level later than an equal wizard would. An 11th level Sorcerer can only cast 5th level spells. An 11th level Wizard can cast 6th level spells. The Dragon Disiple, with 5 levels sorcerer and 6 as dragon disiple, is normally casting spells as a 9th level sorcerer, so this 11th level character only has access to 4th level spells... Spending 3 feats to make them still worse than a wizard in spell access doesn't seem broken.

1/5

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@Murdock

Yeah, Clerics have it hard for feats, and delaying PRC until 9 in order to get level 8 domains seems hard... So you're locked out of giving everyone freedom of movements :O

Thomas Hutchins wrote:

it seems like all the feats you're suggesting are nice to have feats. Not feats that are required for the build to operate.

TWF and ARCHERY needs the TWF feat and precise shot to function

...

You're getting an interesting character by your PrC instead of by extra traits.

I agree that these feats are not required to have the character function at all. However, the question is what you want your character to do. For a save or suck caster at level 11, my goal is generally to push the mechanics of the roll to easier affect the enemy and to be harder to pass.

By the time I do that, I usually have a couple of feats left. Most of the feats above are pretty good, the question (to me, at least) is whether the PRCs which you would go into are better than what you get out of feats and if so, whether they power creep the game or disrupt other people's fun. On the flip side, it makes other options viable which were not before, so it's not all bad so long as those options are not -everywhere-.

Personally, I like seeing other people have cool abilities from a prestige class. Seems neat. I'd rather they have that, then +2 save DC on their super cool spell and +4 init.

More versatile is not always better, when your one trick is really, really, good. In this case, going first, casting spells first, and making those spells work is the boring and effective tactic, imo.

Or, honestly, summoning creatures is really powerful too. The utility of being able to pick creatures that I want to go fight for me it pretty awesome too. Making those creatures better is good utility also which competes for those slots that I would use for this feat.

1/5

Most PFS clerics and other channelers I've seen and seen advice for don't ever take selective channel. Unless your a channeling focus build, in which case your not a spell focus cleric and thus don't need spellcasting feats, and are limited a lot to which PrC you can go into.

I'm saying that the builds you need to compare with for this feat are full casting focused builds, as those reap the most benefits from this. But sure, spell access, a "cleric" multi-classing into a PrC that doesn't progress casting doesn't care about casting raise dead. Just like if he multi-classed into any other class. Heck, this is PFS, I don't count on or figure that someone else in the party can bring me back to life since most tables, even high level ones, don't.

And the DD, a casting sorcerer DOESN'T go into it, because it does nothing but reduce casting. But when you compare a DD to a bard or magus you realize that you are a 9th level sorcerer, you have 4 4th level wizard spells (generally regarded as the best list) you can cast to their 2 4th level spells from their list. DD currently is for Gish's builds that want to swing a big stick, and use spells to make them better at that and maybe for some utility.

And remember, it's not "broken" as in the game is now ruined all hail our new god. It's that this option provides clearly superior build for minimal trade. And having a sorcerer get tons of 'free' survivability is superior. And 2 feats for that?, pretty minimal investment for it.

1/5

Beckman wrote:

However, the question is what you want your character to do. For a save or suck caster at level 11, my goal is generally to push the mechanics of the roll to easier affect the enemy and to be harder to pass.

By the time I do that, I usually have a couple of feats left. Most of the feats above are pretty good, the question (to me, at least) is whether the PRCs which you would go into are better than what you get out of feats and if so, whether they power creep the game or disrupt other people's fun. On the flip side, it makes other options viable which were not before, so it's not all bad so long as those options are not -everywhere-.

So for a SoS caster you have a couple of feats left over? That is all that's needed, 2 feats gives you a prestige class for at least 4 levels.

And I agree that it's probably a better choice to take every SoS feat for a SoS build to make your 1 trick work. But if you're okay with having a DC32 instead of DC33 and having an init of +8(2 trait, 2 dex 4 scorpion) instead of +12 (or +13 instead of +17 for diviners) then you don't need those feats.

*****
The funniest thing about this to me is that we're debating this, but we don't have official word that the feat is really banned instead of them thinking it'd be nice to save for a boon.

Scarab Sages

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Thomas Hutchins wrote:
I'm saying that the builds you need to compare with for this feat are full casting focused builds, as those reap the most benefits from this. But sure, spell access, a "cleric" multi-classing into a PrC that doesn't progress casting doesn't care about casting raise dead. Just like if he multi-classed into any other class. Heck, this is PFS, I don't count on or figure that someone else in the party can bring me back to life since most tables, even high level ones, don't.

So basically, your point is that since we don't presently have access to this feat, that a player making a character with one of these prestige classes, clearly indicates a character that doesn't value full casting over the abilities of the prestige class.

My arguement is that because of this feat, those Prestige classes are now (optionally) full casting prestige classes that PFS, for no clear balance reasons, has decided to nerf. Denying access to this feat is nerfing the prestige classes, despite this feat being newer than the prestige classes.

So for existing characters that would consider retraining for this feat if it was made legal, yes, I agree. For future characters, you have this all wrong, as it's about PFS nerfing certain prestige classes without a real reason.

And if the feat is made legal, future characters that don't value full casting, are still not required to take the feat. So allowing it won't affect the characters that care more about the abilities than they do full casting.

1/5

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If you value full casting there's very little reason not to go into a PrC since they have better class features because you were supposed to lose spellcasting for them.

The balance reason is you now have more powerful wizards.

1/5

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Murdock Mudeater wrote:
My arguement is that because of this feat, those Prestige classes are now (optionally) full casting prestige classes that PFS, for no clear balance reasons, has decided to nerf. Denying access to this feat is nerfing the prestige classes, despite this feat being newer than the prestige classes.

It's not a nerf to pre-existing prestige classes. The classes work exactly as well as they did previously (for good and bad.)

The nerf is to the PRCs that were designed with the feat in mind - like, presumably, the ones from the same book.

Thomas Hutchins wrote:
If you value full casting there's very little reason not to go into a PrC since they have better class features because you were supposed to lose spellcasting for them.

Losing a level of spellcasting is one balance point they use, yes. Another is "two-four feats you wouldn't have otherwise taken, plus ranks in specific skills." Viewed that way, a two-feat tax is in line with what the design already thinks is a fair trade.

1/5

A lot of the PrC with casting just need X level spells and some skill points, Something easy for a wizard, a little harder for a cleric. A few require 1 feat, I would imagine that these would get chosen less unless you already wanted that feat.

EDIT:
Also I wouldn't be so sure that all the PrC were made with that feat in mind. From what I understand they send a lot to freelancers who make up a section, so unless someone told everyone to count on this feat they probably made the classes like normal, not assuming the feat existed.

The Exchange 3/5

Thomas Hutchins wrote:

EDIT:

Also I wouldn't be so sure that all the PrC were made with that feat in mind. From what I understand they send a lot to freelancers who make up a section, so unless someone told everyone to count on this feat they probably made the classes like normal, not assuming the feat existed.

Ultimately someone at Paizo makes the final version. I hear the stargazer got bumped from 1/2 bab to 3/4 between submission and release.

1/5

Ragoz wrote:
Ultimately someone at Paizo makes the final version. I hear the stargazer got bumped from 1/2 bab to 3/4 between submission and release.

This is correct. ^_^

1/5

So were the classes designed with the balanced intent that those feats be available and potentially taken?
How do you even balance around those? "oh I'll cut out a level of spell progression, but only give 3/4 the reward for it since they maybe can get it back." ???

1/5

I can't speak for changes made in development or the work of my fellow writers, but - as I hinted earlier in the thread - I was unaware of the feat's existence until the book's release.

1/5

Thomas Hutchins wrote:

So were the classes designed with the balanced intent that those feats be available and potentially taken?

How do you even balance around those? "oh I'll cut out a level of spell progression, but only give 3/4 the reward for it since they maybe can get it back." ???

If I understand it correctly, someone at Paizo added this feat later, then presumably checked the classes in that book to make sure that they were OK with the feat. Also, since I don't see anything in the book which looks broken with the feat, they did a good job.

I think at least part of the answer is that since this feat now exists in Pathfinder in general, Paizo has to at least consider people taking it, so I would expect PRCs to have about 2-4 feats worth of power / utility for full spell casters in the future. Even if it's not a legal option in PFS without some sort of boon in the future it exists.

1/5

I hardly think that they did much if any builds to see if the PrC were balanced with the feat. This is a splat book, they are allowed to be more rules-lose for cool and thematic. It was probably, hey this guy made a feat to increase PrC spellcasting. Sounds cool, push it.

And can you please define what you mean by "broken with the feat"
Because if you mean breaks the game then no, you can't beat wizard spells.

If you mean, the ability to create stronger characters than possible before, aka power creep, then I suggest this is it. Now I wouldn't mind if it was PFS legal, I don't have anything against it. But if we're going on the premise that it is banned and that there was a power level reason for the ban then I think that view is justifiable, as it possibly raises the max power available.

The Exchange 3/5

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Gonna drop this one. There is no reason to believe the feat is banned. Maybe we can reference this another day.

Scarab Sages

Thomas Hutchins wrote:
Now I wouldn't mind if it was PFS legal, I don't have anything against it.

Then we agree. No need to debate.

5/5

I don't think that there are currently any prestige classes that are unbalanced with this feat.

If in the future, a prestige class that is unbalanced with this feat comes out, there's always the option to not legalise the prestige class.

3/5

Jeff Hazuka wrote:
The Prestigious Spellcaster feat would be good, sure. Even if it makes you spend a second feat on pseudo-Toughness/Cunning

From the context, this makes it sound like there is a feat called "Cunning" that gives you an extra skill point per level, but I cannot find any such feat. Is there one? And if not what were you referring to?

John Compton wrote:
Beckman wrote:
And if it's the latter I'm just disappointed - I have played more than 2/3rds of scenarios, and now I have to play 'guess the scenario' as they come out, at which time I'll get the boon on some random character who I don't even want to prestige class with, then I will have to go and GM that scenario. If I'm lucky. If I'm unlucky it will get a Gencon boon.
Barring some slip-up introduced through human error, expect that any scenario boon opening access to a prestige class will make it available to the player (and all of his or her characters), not just to the character. That's the pattern we've used for archetypes over the past four years, and several of those boons have also allowed characters to retrain one or more features in order to take that archetype or prestige class with minimal pain.

I like those kinds of boons! A question though, if I may: What happens if the character who has the "opening" chrinicle dies?

It could be that everybody immediately loses access, but that would be a massive PITA at best. The ideal, from a player's POV is that nothing happens and those characters are just fine (after all, you still have the chronicle, even if the character it is attached to is dead).

Or I suppose you could split the difference and say character who have it already are fine, but new character lose access. But that wound be fine for PrCs - albeit potentially annoying if you lost access a level or 2 from qualifying.* But it could be messy in other cases - there is at least one such boon that gives divine spells (from the Demenhunter's Handbook). Technically all my divine casters have those spells, even though I don't believe any of them have ever prepared or cast any of them...

_
glass.

(* Insert Mythic Theurge grumbles here.)

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Chronicle boons that open up options for a player, once earned, are not dependent upon the survival of that character.

Hmm

The Exchange 4/5 5/5

glass wrote:
Jeff Hazuka wrote:
The Prestigious Spellcaster feat would be good, sure. Even if it makes you spend a second feat on pseudo-Toughness/Cunning
From the context, this makes it sound like there is a feat called "Cunning" that gives you an extra skill point per level, but I cannot find any such feat. Is there one? And if not what were you referring to?

It's in the Villain Codex

Sovereign Court 4/5 5/5 *

Murdock Mudeater wrote:

hmm....list of affected PFS legal Prestige classes (as per archives of nethys)

Arcane Archer
Daivrat
Dragon Disiple
Eldrich Knight
Holy Vindicator
Master Chymist
Mystery Cultist
Nature Warden
Pathfinder Savant
Rage Prophet
Riftwarden
Skyseeker
Storm Kindler
Tattooed Mystic
Winter Witch

And that's it. Kinda a short list. As written, doesn't look like it applies to classes that have only the option to gain spellcasting levels through another ability, like the Living Monolith with Ib Stone or Pathfinder Field Agent with Greater Casting.

Missed Enchanting courtesan

Though I'm more disgruntled about the loss of the Thassolonian Spell Opposition feat

Scarab Sages

Cloren Chenross wrote:
Murdock Mudeater wrote:

hmm....list of affected PFS legal Prestige classes (as per archives of nethys)

Arcane Archer
Daivrat
Dragon Disiple
Eldrich Knight
Holy Vindicator
Master Chymist
Mystery Cultist
Nature Warden
Pathfinder Savant
Rage Prophet
Riftwarden
Skyseeker
Storm Kindler
Tattooed Mystic
Winter Witch

And that's it. Kinda a short list. As written, doesn't look like it applies to classes that have only the option to gain spellcasting levels through another ability, like the Living Monolith with Ib Stone or Pathfinder Field Agent with Greater Casting.

Missed Enchanting courtesan

Not an Archives of Nethys prestige class, so it's not missing per say. But thanks.

Point was to put into perspective, that this feat really only affects a few handfuls of prestige classes.

Grand Lodge 4/5

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

When designers design a Prestige class they try to balance the abilities gained by including requirements, such as feats, or by limiting abilities, such as caster level increases.

This feat changes that design paradigm, since a designer now has to consider this feat in all design considerations of Prestige classes, Do these abilities balance with 1 caster level loss or 2 feats?

The mere existence of this feat, regardless of its inclusion in PFS, has brought this argument into existence. It does come down to a single questions, do 2 feats = one caster level and is this power creep?

Power creep should be avoided, diversity should be increased. Is the feat going to favor one side or the other?

Personally I think it is power creep. However, I am always looking at issues from my professional perspective of risk vs. reward. Does the risk of this amount of power creep worth the reward of more build diversity by the inclusion of more Prestige classes? I think it is worth it. Unfortunately, will this make those classes that take Prestige classes less diverse? I think it will. However, in my experience Prestige classes are uncommon and this may raise their presence in PFS. I think from a diversity perspective, this will increase rather than decrease diversity.

One other point I want to make. Paizo has learned a valuable lesson that it is easier to give something back rather than take something away. Perhaps they want to give this particular feat more time.

1/5

Louis Manko Levite wrote:
The mere existence of this feat, regardless of its inclusion in PFS, has brought this argument into existence. It does come down to a single questions, do 2 feats = one caster level and is this power creep?

It's been discussed over and over in the thread, but the synopsis is:

1 Caster Level does not have to = 2 feats.

It's: What you get from the prestige class for levels in that prestige class without one or more levels of casting.

verses

2+ feats (could be more for multiple levels missed)
Whatever you had to do to get into the PRC, like taking bad feats there also
Whatever you lose from your core class if anything (Like, wizard feats, for instance)

The feats/feat chain does not need to be balanced - the characters enables or create need to be balanced against other possible characters.

There is a valid point to be made - and it has been made several times in this thread - that future development may not coincide with the current power levels. Maybe they will do a better job creating PRCs which get a lot of value because of that spellcasting level loss and thereby it will create OP characters. It's a valid concern. One potential mitigating factor is that this feat now exists, so regardless of PFS play or not to some extent they will need to accommodate the fact that this feat exists and not print insane stuff which loses a couple of levels of spellcasting and the second mitigating factor is that would break with their current paradigm of how much value they give prestige classes.

I think there are valid concerns, but we really couldn't find any current specific builds for prestige classes which beat out core classes +feats outside of specific scenarios.

Since I am unable to find scenarios where this feat obsoletes existing character options, I would object to a term with a negative connotation, "Power Creep" being used to describe it. If more options are power creep, then every new option is power creep, even if it is of average power level. I think, "Limits design space" might be more accurate, since it limits the new things that the game could publish in the future without causing issues.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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@Louis: I'm not entirely comfortable with your designation of power creep. It sounds like any increase - including trying to bring a weak option in line with the middle of the pack - would count as power creep. And that sounds bad, so then you're already well on your way to saying no.

You point out that the original designers of prestige classes didn't have this feat in mind when balancing. However, considering how little prestige classes are used, I think they undershot the power level. Apparently all the awesome flavor is not enough to make up for the price you pay for it. And we're not rushing to that decision; we have nearly a decade of the game to look back on now.

You point out that it's easier to give than to take back. But we've waited for a very long time now and it hasn't made prestige classes more commonly played, so maybe it's time to push the boundaries a little now.

Lantern Lodge 5/5

Bringing up the floor is also power creep.

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