Steve Geddes |
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I don't want player options (yet). The core rules are going to be fresh so everything in there will be new anyway. Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
What I do want are adventures, campaign settings/sourcebooks and adventure sites. Pathfinder doesn't really need that because there's been forty years of fantasy adventure production, plus paizo produce adventures faster than I can run them. Starfinder is going to get bimonthly APs, no modules line and there's not much in the way of a library of science fantasy adventures not heavily tied to a setting.
Lord Mhoram |
Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
Well.. that one isn't exactly a concern for Rogue Genius Games. I think they have someone there who is pretty familiar with the rules. ;)
I would like to see adventures as well. I'm not really looking for things like tech or spells or whatnot myself. Adventures would be nice - but I want to see worlds / systems that can be plugged in and used. I'm not even that interested in other settings, unless they are sorta generic and could just be plugged into the universe that exists with the core Starfinder rules - basically somewhere the characters could find with a FTL trip gone wonky or really long.
The galaxy/universe is a big place. I'd love to see any setting/adventure material published hew close enough to the core that they could all just be in different areas of the same universe; I could create a huge homebrew that is a patchwork of all this other released material.
Steve Geddes |
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Steve Geddes wrote:Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).Well.. that one isn't exactly a concern for Rogue Genius Games. I think they have someone there who is pretty familiar with the rules. ;)
I suspect the designers will be surprised by how the game is received and actually played. Some things they think are cool will fall flat, some things they've tossed in as an aside will have folks clamouring for more. I'm sure the boards will also be only too happy to say what's "overpowered" and what otherwise "needs fixing".
Maybe there'll be demands for more archetypes, maybe more feats, maybe more equipment, mutations, cyberware... What player options the game "needs" is going to be determined by the player - it doesn't matter how good you are as a designer or how much exposure you have to the rules on release - the community is going to surprise you and I hope all 3PPs take the time to let that happen before launching their various product lines.
Steel_Wind |
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What I do want are adventures, campaign settings/sourcebooks and adventure sites. Pathfinder doesn't really need that because there's been forty years of fantasy adventure production, plus paizo produce adventures faster than I can run them. Starfinder is going to get bimonthly APs, no modules line and there's not much in the way of a library of science fantasy adventures not heavily tied to a setting.
This is exactly right and for precisely these reasons. The problem is that this is exactly the sort of 3rd party material that has tended to underperform in the past with 3.xx and PF.
I do believe that the key is, as you say, there has been 40 years of material to draw upon in a FRPG game setting, but precious little for SciFant.That explains a lack of demand for FRPG 3rd Party material that falls into these categories -- and why it's a real need for Starfinder.
Steve Geddes |
I'm looking forward to getting all the legendary planet stuff. That is the kind of thing I mean, though personally I wish they hadn't decided to port the AP over to Starfinder. No doubt it's a sensible decision for them given the unfortunate timing of that project and Starfinder's release, may as well capitalise and produce a complete AP before paizo even complete theirs!
However, I've become somewhat leery of multiple system adventures" that turn out to be single system adventures which are then converted - too often not much changes but the mechanics and the adventures are poorer for it, in my opinion.
Christina Stiles Contributor |
theheadkase RPG Superstar Season 9 Top 32 |
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I'm genuinely excited for the possibilities of the different types of products that can (and likely will) be written for Starfinder. I know I personally want to explore pitching something like bubble theory universes where the adventures (small and large) are set and there are small differences from the normal universe.
CorvusMask |
I don't want player options (yet). The core rules are going to be fresh so everything in there will be new anyway. Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
What I do want are adventures, campaign settings/sourcebooks and adventure sites. Pathfinder doesn't really need that because there's been forty years of fantasy adventure production, plus paizo produce adventures faster than I can run them. Starfinder is going to get bimonthly APs, no modules line and there's not much in the way of a library of science fantasy adventures not heavily tied to a setting.
So agreeing with op, having 3rd party player options right from launch isn't interesting since we customers still haven't get used to first party options. Meanwhile we are going to get setting and adventures in much slower pace than what Pathfinder does so that is really needed.
AJCarrington |
2 people marked this as a favorite. |
While I agree with the above, I really hope that we see support from Lone Wolf, Fantasy Grounds and Roll20 with the launch in August (or even sooner, if they could get done for the Free RPG Day release June). For other 3PP, initially, I'd like to see more focus on setting and fluff (ie less crunch) as it will take time for everyone to get a full handle of the new rule systems.
Bluenose |
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Small things that I can drop into a campaign when I need an 'X' quickly. Something like the 101 X books that BITS do/did for Traveller, that gives a little more detail about what the cargo is, what the place you're meeting someone is like, who the passengers are, so that I don't have to be creative for something that is probably only going to be background flavour in one session.
Dale McCoy Jr Jon Brazer Enterprises |
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Small things that I can drop into a campaign when I need an 'X' quickly. Something like the 101 X books that BITS do/did for Traveller, that gives a little more detail about what the cargo is, what the place you're meeting someone is like, who the passengers are, so that I don't have to be creative for something that is probably only going to be background flavour in one session.
I've done something similar for Traveller for years. My d66 lists provide 36 names of things or ideas that you can incorporate quickly into your games. I can easily do the exact same for Starfinder.
Dale McCoy Jr Jon Brazer Enterprises |
Zahariel |
I agree, I'd have no interest in player options, but I'd jump at the chance to get modules or even APs.
Right off the bat, we (my party and I) will need a place to try out the new system. We usually finish an AP chapter in about three weeks, so we'll have plenty of time to try other mods.
Said modules would be particularly interesting if they were set in a defined setting.
Bluenose |
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"What you do for traveller" is a good summation of what I want you to do for Starfinder - especially if something like the foreven worlds (sp?) could happen. (And if it was available in print).
It's spelt Iakr.
That is one thing I would go for too. A subsector-equivalent or so, with adventure seeds, some of the large and small organisations that operate there, a few larger plots that they're attempting, but preferably self-contained so I can fit it into a larger setting if I want to. A few spaceship designs that are common in the area, that are 'PC-size', would be nice. One 'fleshed out' full adventure with that would be ideal to start a group off.
Alexander Augunas Contributor |
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Steve Geddes wrote:Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
Oh, the sweet, sweet nothings Owen and I plan to whisper into your* ears....
*Your being "Rogue Genius Games Starfinder Customers.
Owen KC Stephens |
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Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
Not quite two years, but by the time Rogue Genius Games releases our first product 9tentatively August 2017), I'll have more than 15 months familiarity with the rules. I feel like I've got a pretty good grasp on how they work, and what will work well as a 3pp player options.
What I do want are adventures, campaign settings/sourcebooks and adventure sites. Pathfinder doesn't really need that because there's been forty years of fantasy adventure production, plus paizo produce adventures faster than I can run them. Starfinder is going to get bimonthly APs, no modules line and there's not much in the way of a library of science fantasy adventures not heavily tied to a setting.
That makes sense.
Steve Geddes |
Steve Geddes wrote:Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).Not quite two years, but by the time Rogue Genius Games releases our first product 9tentatively August 2017), I'll have more than 15 months familiarity with the rules. I feel like I've got a pretty good grasp on how they work, and what will work well as a 3pp player options.
Cheers, Owen. Obviously two years was an off the cuff remark - I wouldn't have a clue on the best timeline. Thinking about it properly, I think two years is too long - you don't want to miss the boat, obviously. I'd still prefer people take some time rather than releasing as soon as they can.
As for the latter, I also didn't mean any slur - I said it badly. My point was not that you guys need to learn the rules so much as WE need to learn what we want (that's what I meant by how it plays vs how it reads).
Garrett Guillotte |
3 people marked this as a favorite. |
Owen KC Stephens wrote:Cheers, Owen. Obviously two years was an off the cuff remark - I wouldn't have a clue on the best timeline. Thinking about it properly, I think two years is too long - you don't want to miss the boat, obviously. I'd still prefer people take some time rather than releasing as soon as they can.Steve Geddes wrote:Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).Not quite two years, but by the time Rogue Genius Games releases our first product 9tentatively August 2017), I'll have more than 15 months familiarity with the rules. I feel like I've got a pretty good grasp on how they work, and what will work well as a 3pp player options.
Owen's also obviously quite an exception. The rest of us are going to be playing catch-up for a while, especially folks not on the playtest.
CorvusMask |
Steve Geddes wrote:Owen's also obviously quite an exception. The rest of us are going to be playing catch-up for a while, especially folks not on the playtest.Owen KC Stephens wrote:Cheers, Owen. Obviously two years was an off the cuff remark - I wouldn't have a clue on the best timeline. Thinking about it properly, I think two years is too long - you don't want to miss the boat, obviously. I'd still prefer people take some time rather than releasing as soon as they can.Steve Geddes wrote:Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).Not quite two years, but by the time Rogue Genius Games releases our first product 9tentatively August 2017), I'll have more than 15 months familiarity with the rules. I feel like I've got a pretty good grasp on how they work, and what will work well as a 3pp player options.
Yeah, I mean I'm sure there are customers who want new player material before seeing the core player material, but I'm in the group who doesn't want new player material before I'm familiar with core material :'D
Bill Webb Frog God Games |
I didn't mention monsters. That's another thing we're going to need, I think. Presumably the Alien Archive will be out in September/October, but the number of monsters-which-are-also-new-and-arent-just-ported-from-pathfinder is going to be very limited early on.
Of course....its what FGG does best!
Malwing |
I had a lot of thoughts on this.
Pathfinder's 3pp landscape is full of a lot of books of varying sizes that add up to a huge market full of things that I wind up not using whether I like them or not. Starfinder is a fresh start with the opportunity to laser focus the subject matter involved in third party projects. I'd like to see larger books or small books that contribute to a singular idea as opposed to ideas that get scattered across books. Particularly, unless it specifically promotes a setting idea or a new class I'd like to not see character options like feats, especially if they are insanely useful. Some books I buy to gain a setting. Some books I buy to improve the options of my games. I don't like those mixing because sometimes I don't want the setting and sometimes I don't want the options and I sometimes get confused about what the book is supposed to be.
For that matter, I hope that modular options either get lumped into sorted compilation books or come in very few numbers. One thing about spells and feats in Pathfinder is that the first party ones are numerous and hard to sort through, and the third party ones only compound that unless they are separated by what they support. In the end I wind up using books that grant a new system that stands on their own, like Spheres of Power and Psionics than new spell books.
Until I know more about Starfinder the things kind of products I'd like to see;
1) Races. Since we're blasting off into space having a collection of races would be useful to make things diverse. And weird ones too, not bumpy forehead dudes or blue elves. Something that can't be done with a random race builder. I'd also like a planet description and history too.
2) Items. Particularly mundane items. These get lost in Pathfinder but I think they would have an increased importance with advanced means of production.
3) Items. Specifically new classes of items. If there are no technofloral technology, make that. If there aren't cosmetic mutagens, make that. I don't really need a vaguely different laser sword, I need some items that will really make a difference.
4) Organizations. I've been using Pathfinder to play a space campaign for over a year now, and the most groundbreaking concept was inserting hypercorporations from Hypercorp 2099. They are setting neutral enough where they are basically just space corporations and having them laid out gives me a lot of fuel for adjusting my setting. Having semi or fully setting neutral space organization like Not-Jedi and Not-Federation of Planets would be useful. Entertainment giants, sports and things like that are handy.
5) Pre-made everything. This includes NPCs, monsters, planets, generic encounters, and hazards. If you have a new race, class, planet, or organization I need about 10 NPC stat blocks. I don't like statting things out and building NPCs/monsters that are going to die in one encounter. Additionally, for creatures it would be nice to have 'CR boosters' based on what they have on them. What happens a lot in my games is that I'll use the same NPC or monster for an entire location and if I need them to be tougher, I just increase the number or their ATK/DMG/HP. I'd like that or tiers of them (see #6)Sometimes I also need 'hat' planets. Just generic planets that have one weird thing about them or one basic concept that will inform the adventure. I'm tired of making them myself.
6) Enemy factions. One of the more useful monster products for me are ones where the same enemy comes in different classes starting from grunt to a Boss Monster. Things like Formians from Pathfinder are incredibly useful like that. The Monster Codex is useful for this. Especially since entire campaigns can revolve around the increasing threat of a singular type of monster. If a monster or enemy faction only comes in one stat block then I can only really use it for so many levels and I don't want to go through the trouble of making stat blocks for them.
Lord Fyre RPG Superstar 2009 Top 32 |
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Does anyone know if Neil Spicer is going to be creating a set of Pregenerated characters for Dead Suns?
Pagan priest |
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Where possible, miniature scale maps:
Deck plans for starships, everything from the tramp freighters and fast courier ships on up to the naval warships and space stations, and for the local, small stuff like the port tenders, shuttles, customs boats...
Maps: port facilities, bars (both low class dives and high class establishments), office buildings, reactor facilities, chemical processing plants, casinos, and all the other places that make adventuring live interesting.
Planets and star systems. A little bit of information on everything from the primary star out to the farthest planet, with plenty of detail on the main world.
Every world with an ecosystem needs at least a few unique lifeforms.
Louis Agresta Contributor |
Oh, I didn't mention but if it isn't available in hard copy ("regular" or POD) then it's unlikely I'd look at it.
Yah know, I've been toying around with fulfilling this need. I finished writing the old Sinister Adventures Far Reaches setting (formerly the Known Universe), it's Bestiary, it's items. I've got a solid draft of the opening adventure Cold Black and even some art.
As is it fits what a lot of folks seem to be looking for. Hmmmmm....
I'd have to update it for Starfinder -- it was written for d20 Future -- and without playing the rules a bit I'd have to see how it fits. I hate hasty conversions. But the setting is very top level, so that part -- the finished part -- shouldn't be too difficult.
Gonna noodle this. Anyone interested?
Distant Scholar |
I intend to have more non-combat encounters in Starfinder than I have had in Pathfinder. It seems natural to me that, in a more "civilized" society, nonviolent social interaction would be more common.
I'd like a robust system that can handle such things in a way where the players feel as involved in a non-combat encounter as they do in a combat encounter. I want them to feel as though the decisions they make impact the outcome, and it's not just a few die rolls and/or GM's whim.
Skill Challenge Handbook might be exactly what I want, depending how well it carries over to Starfinder (I haven't read it). It may also already be present in the core rulebook; having not seen it either, I don't know.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
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Does anyone know if Neil Spicer is going to be creating a set of Pregenerated characters for Dead Suns?
It's on the list!
Dale McCoy Jr Jon Brazer Enterprises |
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Anyone interested in these?
Link
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Wallsingham |
Where possible, miniature scale maps:
Deck plans for starships, everything from the tramp freighters and fast courier ships on up to the naval warships and space stations, and for the local, small stuff like the port tenders, shuttles, customs boats...
Maps: port facilities, bars (both low class dives and high class establishments), office buildings, reactor facilities, chemical processing plants, casinos, and all the other places that make adventuring live interesting.
Planets and star systems. A little bit of information on everything from the primary star out to the farthest planet, with plenty of detail on the main world.
Every world with an ecosystem needs at least a few unique lifeforms.
And what Coridan said.... Lots of em!
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Lord Fyre RPG Superstar 2009 Top 32 |
Rite Publishing may help with some of what you folks are looking for. I am writing a couple of products for Rite Publishing's Starfinder setting, "Nebula Imperious", with Owen KC Stephens as developer. Watch for more information to come later.
Rite Publishing? "Nebula Imperious" should be good. :)
Pillbug... In... SPACE!!! |
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Rite Publishing may help with some of what you folks are looking for. I am writing a couple of products for Rite Publishing's Starfinder setting, "Nebula Imperious"...
Yay! More Starfinder products, and I love Rite's stuff.
...with Owen KC Stephens as developer. Watch for more information to come later.
Wait.
Paizo, Rogue Genius, Green Ronin, Rite... does every RPG company eventually get their own Owen KC Stephens?
Are these Owens like the Clone Club from Orphan Black?
Individual units of an Owen Borg?
A single Owen in quantum superposition?
Or we're all Flatlanders and Owen is a Spacelander?
spacetimc |
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Not sure if others have addressed this request, but -
I'd like one-shot single-session modules. My group and I don't have the time to invest in frequent sessions to explore long-running campaigns. I don't have the time to sit and develop my own standalones. I'd like something that runs in a long afternoon. Doesn't necessarily have to be tied directly in to the Starfinder Universe either.