My gunslinger isn't having fun and suggested this deed


Homebrew and House Rules


My gunslinger in the party says he isn't having fun and suggested a deed that allowed him to fire special ammunition instead of what's loaded like firing a scatter shot from a pistol or using a flare shot for a grit or two per shot, what do y'all think?


Dox of the ParaDox twins wrote:
My gunslinger in the party says he isn't having fun and suggested a deed that allowed him to fire special ammunition instead of what's loaded like firing a scatter shot from a pistol or using a flare shot for a grit or two per shot, what do y'all think?

I don't think that will make him have fun for more than a session. And then maybe the cleric isn't having fun either... and would like to cast cure light wounds that showers the player with glitterdust instead. I'd say no...


Fair enough, do you know anything I could do to let him have some fun, he says that he's bored of just shooting things, he came up with this, he's the one who came up with the idea, he had other ideas but they would definitely unbalance the game, stuff like x-ray vision sights and stuff

Dark Archive

sounds like maybe he would like to try a new class..

Shadow Lodge

He does realize that's what a gunslinger does right? That's like the wizard deciding he tired of casting spells. There are plenty of specialized cartridges for the gunslinger to use and lot's of deeds to do some pretty cool tricks. What level did they start at and what level are they at now?


I'd honestly just let him reroll the class. Gunslinger, in my opinion anyway, is probably the most singularly unfun class in PF. Point gun at target, shoot, repeat ad infinatum. Burn all your gold on ammo, enjoy the wonders of misfire, and be sure to thank the level up chart for another useless deed.

The projected things he wants aren't really going to help and further things can just result in the class breaking.

If he wants to keep being a ranged striker, I'd heartily recommend he go paladin, ranger, bard, inquisitor, or virtually anything else that has more options than apply gun.


Well, it's not the first time I hear someone saying that the gunslinger is boring. I cannot aggree or refuse as I haven't personally tried it. But you cannot give him new mechanics or powers as your other characters could start asking for it too. If he isn't enjoying his class he might rather try something new. Fixing a thing or two won't change what he's playing and might cause trouble with other players.


the Queen's Raven wrote:
He does realize that's what a gunslinger does right? That's like the wizard deciding he tired of casting spells. There are plenty of specialized cartridges for the gunslinger to use and lot's of deeds to do some pretty cool tricks. What level did they start at and what level are they at now?

We started at level one he's half way through level two now


Is he not having fun, or does he feel the gun slinger is not strong enough? As his ideas to make it fun (x-ray scope) sounds like they would just increase his power. Gun slingers can to a lot of things other than just shoot enemies. Check out all the grit abilities, or level dip into something that blends in with his concept.


Dox of the ParaDox twins wrote:
We started at level one he's half way through level two now

That's still pretty early. It should be doable for him to change some part of his character, even class, without hurting the story.

If he can put up with the class until level 2, he can also multiclass with something that would give him more things to do.
For example, he could go Paladin[Divine Hunter], or Wizard[Spellslinger].


Delenot wrote:
Is he not having fun, or does he feel the gun slinger is not strong enough? As his ideas to make it fun (x-ray scope) sounds like they would just increase his power. Gun slingers can to a lot of things other than just shoot enemies. Check out all the grit abilities, or level dip into something that blends in with his concept.

He explicitly told me he's not having fun.

He has told me he plans to dip into ninja, I don't know how well that'll work for him but that's what he said he wanted to do.

Shadow Lodge

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Dox of the ParaDox twins wrote:
the Queen's Raven wrote:
He does realize that's what a gunslinger does right? That's like the wizard deciding he tired of casting spells. There are plenty of specialized cartridges for the gunslinger to use and lot's of deeds to do some pretty cool tricks. What level did they start at and what level are they at now?
We started at level one he's half way through level two now

Ahh. I have this problem with my players quite often. They start off with these grand expectations of a class or build and within a level or two are just fed up with it. I have cut back on the just re-roll a new guy. They have to die now. This leads to the group doing everything they can to save their now suicidal friend (fun times). Low level can be boring for any class though. Tell him to look ahead at some of the class abilities to come. If he thinks those are still boring let him go out in a blaze of glory and roll up another. This is what my players do. It has lead to so great scenes as someone decides that it is time to roll a new character and will just go all Leroy Jenkins. Then the next thing you know they've cleared an entire dungeon in one night.


I've given him the option to re build but he said that there isn't a gun class that seems any more fun, he's looked at the class features and doesn't like them either, do call know of any gun archetypes he would find fun?

Shadow Lodge

The wizard has a spellslinger archtype that allows them to fire spells from guns. The investigator has the steel hound archtype. Swashbuckler has the musketeer and picaroon. Also gunslinger has a gun tank archtype that uses heavy armor to deflect ranged attacks even back to the attacker I believe.


If he wants to stick with using a gun, he can take 3 levels of trench fighter (for dex to damage on firearms) and then multiclass in virtually anything else. A less painful pill to swallow than 5 levels of slinger.


I'll talk to my player about it, I just want him to have fun

Tarik that's a good idea

Shadow Lodge

Dox of the ParaDox twins wrote:
I'll talk to my player about it, I just want him to have fun

That is key Dox. Keep that in mind always and you will find an answer.


Is this player likely to fall into the rut with other types of characters? Nothing to do but shoot, nothing to do but swing a sword, nothing to do but cast magic missile, etc?


the Queen's Raven wrote:
Dox of the ParaDox twins wrote:
I'll talk to my player about it, I just want him to have fun
That is key Dox. Keep that in mind always and you will find an answer.

Thanks, hopefully we can work this out, my other players are enjoying it so if we can sort him out we'll be golden


Bill Dunn wrote:
Is this player likely to fall into the rut with other types of characters? Nothing to do but shoot, nothing to do but swing a sword, nothing to do but cast magic missile, etc?

I don't know, he doesn't usually but he normally plays a bard


Dox of the ParaDox twins wrote:
Bill Dunn wrote:
Is this player likely to fall into the rut with other types of characters? Nothing to do but shoot, nothing to do but swing a sword, nothing to do but cast magic missile, etc?
I don't know, he doesn't usually but he normally plays a bard

And now we've gotten to the point! Bards can do almost everything so if he goes with a much more simple class it's kind of normal that he feels that he cannot do much.


the Queen's Raven wrote:
He does realize that's what a gunslinger does right? That's like the wizard deciding he tired of casting spells.

Every spell does something different. Every bullet does the same thing.

They're not equivalent circumstances in the least.

Consider letting him play a Path of War class with a gun. The Solar Wind and Tempest Galle Disciplines would let him shoot things, but still do fun stuff (bullets that pin people to the ground, shots that curve around corners, etc.) as he levels up.

The Desperado, which is a Warlord archetype is a good option.


Dox of the ParaDox twins wrote:

I'll talk to my player about it, I just want him to have fun

Here's the 64 dollar question. What are the possible things he can have fun out of? What is fun for him? I knew a player whose idea of fun was to rebell against any goal taken up or imposed on the group. Fun for him, but not anyone else in the session. Gunslingers do have martial weapon access, so maybe he can vary his routine with a bit of sword work. Worked for the Last Centurion after all.


I see what you all mean, unfortunately I can't contact him until he gets out of school in a few hours but I'll have a discussion with him. Thanks for all the advice though


Going from a Bard one of the most fun classes in pathfinder to a gunslinger, the single most streamlined pigeon holed class in the game, doesn't surprise me he is a bit bored.
As the others have said multiclasssing or re-rolling into another class is probably the answer. I've heard good things about a gunslinger/Occultist build there is an archetype that gives your a magical fancy weapon at level one that he can cast out of and I think it stops missfires or something, can't remember.
Or let him rebuild as a 3/4 bab 6th level casting class, you'll probably find he immediately has more to do and quickly stops being bored I play those classes almost exclusively now outside of power games (in which the 9th level casters come out) and I've found that they're the sweet spot for pathfinder unless you have a decent level of system mastery then some more obscure builds open up which might be fun.


I will agree with what others have said and say that he should probably just change classes.

Have him try any of the 6th level spell progression 3/4 BAB classes such as Inquisitor, Warpriest, Magus, Bard, Hunter, Alchemist, Summoner, Investigator, Skald, Mesmerist, Occultist, Spiritualist.

They usually have a good combination of skills, utility (via spells), and martial ability depending on how you choose to build the classes.

These are the "sweet spot" classes in my opinion in terms of being able to contribute in all situations and having interesting things to do.


He definitely wants to still use guns that's like what he was really excited about, like what do you think he would enjoy, maybe I could hand wave the gun proficiency if the class doesn't have it already just so I have a suggestion for him when I talk to him

RPG Superstar Season 9 Top 16

Maybe give my firearm houserules a look? It removes touch attacks and misfires, but makes Dex-to-damage an innate feature. This makes firearms accessible enough that you don't need to play a whole class dedicated to having a gun in order to use a gun competently.


Funny you mention those, I do use them actually, still need classes he would enjoy


A Mesmerist wouldn't brake the game by being given some decent gunslinging skills since they're innately not particularly martially inclined would allow a nice low maintenance method of deploying deadly stare damage.

Allows a nice twist on bards, people tend to refer to them as the anti-bard.

Shadow Lodge

Have him take a serious look at the steel hound archtype I mentioned up thread. It's an investigator with firearm proficiency, alchemy, skills, and not to shabby in combat.


In contrast to everyone else, I see nothing wrong with working with him to make the class something more fun for everyone at the table. Provided that you think about any effects that may arise from the changes and are OK with the repercussions, go for it. That's what house rules are for.

I'd suggest you make some effort to balance the changes you make (like archetypes swap abilities in and out), but as you say, the goal here is to have fun.


Chromantic Durgon <3 wrote:

A Mesmerist wouldn't brake the game by being given some decent gunslinging skills since they're innately not particularly martially inclined would allow a nice low maintenance method of deploying deadly stare damage.

Allows a nice twist on bards, people tend to refer to them as the anti-bard.

Ooh I bet he'd be all over that, I'm sure that he could flavor the mesmerist as some sort of desperado like he wants, good idea

RPG Superstar Season 9 Top 16

Ah, cool.

What does the player usually find fun in classes? It might be just a matter of figuring out the preferences and finding a class to match it.


He really likes playing bards, he really enjoys the feeling of buffing or doing over the top stuff


Campaign Overlay: Fantasy Firearms is a cool way to spice up guns in the fantasy setting.


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I still wish muskets/bows/crossbows were all just once kind of weapon mechanically (two-handed ranged weapon)and you were just allowed to describe it as whatever you wanted, provided you had martial weapon proficiency.

Make pistols and handcrossbows the same mechanically. I'm fine with the flavor of firearms, but I don't like the touch AC mechanics and I don't like how crossbows suck.


I see what you mean, but I feel that cyrad's rules solve the problems pretty well

Sczarni

My recommendation along others is to speed up leveling. Perhaps new options gained on levels with pick his interest.


Well I've talked to my friend, he says the he doesn't really want to rebuild his character and doesn't want to be a burden...oh well I tried I just hope he can enjoy just hangin with good friends

RPG Superstar Season 9 Top 16

Bard, inquisitor, mesmerist, occultist, oracle, cleric, paladin are all fine choices. Gunslinger is a decent dip, so it's not like a level or two in gunslinger is a terrible thing. I personally play a gunslinger/inquisitor in PFS.

Actually, an urban skald might be fun if he flavors his raging song as a rambo-style rage.


Ooh, I talk to him about what he can plan towards, thanks for all the advice guys


Consider multiclassing gunslinger and swashbuckler. It gives you a lot of dex-based melee options and increases your grit pool so you can use deeds more often.


Dox of the ParaDox twins wrote:
Delenot wrote:
Is he not having fun, or does he feel the gun slinger is not strong enough? As his ideas to make it fun (x-ray scope) sounds like they would just increase his power. Gun slingers can to a lot of things other than just shoot enemies. Check out all the grit abilities, or level dip into something that blends in with his concept.

He explicitly told me he's not having fun.

He has told me he plans to dip into ninja, I don't know how well that'll work for him but that's what he said he wanted to do.

I would suggest Rogue, rather than Ninja, if he is only going for one level.


but hitting vs touch ac is the main draw for using a gun plus with out it they are really really bad like 20-40 range increments bad

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

This might actually answer the original question.


I'm kinda shocked no one has mentioned it - suggest that he multiclass into alchemist! The Explosive Missile discovery is pretty much exactly what he's looking for, especially with a couple other bomb discoveries. The best part is that the standard action fully covers loading and firing, too, so he can do this while on the move. This could be a really fun character - maybe not "optimized", but definitely fun, and still competitive. If you wanted to let him pick up Explosive Missile at alchemist 2 instead of alchemist 4 (since he'll be character level 4 at that point), I wouldn't see any harm in it. Depending on his 'slinger's Intelligence, you might want to let him adjust a little bit, just so that he can get enough bombs per day.

I think he'd enjoy the other tools that would be added to his kit, like extracts, bombs, discoveries, and mutagen. There are loads of entertaining alchemist archetypes out there, too. And hey - problems reloading? - tentacles, vestigial limbs, tumor familiars, and spectral arms are all here to help!


As many have said, if he's bored with Gunslinger, multiclassing might be the answer.

I'm in an Iron Gods game, and I made a dwarven Gunslinger (with the Gun Tank archetype)/Warpriest (with the Forgepriest archetype). The mix of classes and ability to use Warpriest spells and abilities to buff myself and/or my gun, while also having access to the full Cleric list, keeps things interesting.

My initial plan was to just take Gunslinger to 5 like everybody else (for Dex to damage), but as I get higher in level the next goalpost always looks a little more tempting. Targeting at 7th gives some nice conditions, including an unopposed trip and disarm.

There are also several archetypes that give you a gun. Steel Hound Investigators, Black Powder Inquisition, Spellslinger Wizards, Gunmaster Vigilante, and probably others I'm missing can all give that flavor without necessarily using the same mechanics.

Also, touching back on the original question about a particular deed to get versatile bullets, one of the recent books (Villain Codex maybe?) has several additional types of bullets that may fit that need.


On the "archetypes that give you a gun" list, one that you must stay away from is the Holy Gun (Paladin). If the gunner paladin concept interests you, you'll do better by taking the Divine Hunter (or even the basic paladin) and take a small dip in gunslinger.


My player has shown intrest in a 3rd party class called the gearhead I think it's fine it's like a wizard but tech based. It'll give him versatility and keep his flavor

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