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Campaign information on characters has been edited/updated, and additional commentary/guidance has been added. But to post it here:

Quote:

'No Honor Code' means exactly that; the character does not follow such a code, and thus can be neither held to one nor gain the benefits of one. Having a number without a specific code stated means you follow only the general code. Having a specific code stated means you gain and lose honor from both the general table and your specific code's table; typically, people who also follow that code will pay more attention to you, and less attention (and, sometimes, negative attention) to people with alternate and/or conflicting codes.

You May Propose A Code Of Honor. It should have a minimum of 15 different events, split more-or-less evenly between ways to gain honor and acts/events from which you lose honor; the GM will use line-item vetos to fine-tooth-comb proposals, so it behooves you to tack on a half dozen or so extra items just in case one or three get tossed. It should include a paragraph or two of prose (standard text), a description of what the code of honor is, its internal consistencies (and built-in inconsistencies), and examples from the real world or fiction.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Top-of-the-page updates have been made; if I've messed up on your Honor, PM me a link to where you rolled it, please.


M Half-Elf Fighter 6/Swordlord 1

Anton Honor: 14 + 7 + 1d10 - 1d7 ⇒ 14 + 7 + (4) - (4) = 21
Don't recall whether a code is appropriate or not for Orvin

Meanwhile... would some characters be easier/possible to identify with Knowledge (nobility) over local?


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

Hmm, I'll have Ishana have an honor code, provided its a flexibile one. Unsure what a Calistrian Warpriest follows but I'm sure we can figure something out.

Honor: 10 + 5 + 1d6 - 1d6 ⇒ 10 + 5 + (1) - (6) = 10


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Just to point out, I did correct Darvan's Honor roll. Final result is 18.


This is the link to my previous honour roll: Link

Dice rolled were +2 -4, for a total of 1+7+2-4=6

Actual honour should be 12+7+2-4=17

I've already sent a PM to TWO and will change that on my alias, as well as add the Fame rating.

Laszlo will also roll and change the alias accordingly.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Traveling for the holiday weekend. Posting will be sporadic.


NG Aasimar Warpriest (Chaplain) 18
Stats:
AC 40 (T 20 FF 33) | CMD 47 (Sunder +12) | F +24, R +21, W +24 | (Darkvision) Perc +31, SM +12 | Init: +14
HP 225/225 | Sacred Weapon 18/18 | Fervor 14/14 | Blessings 12/12 | See Invisibility 1/1 | Active conditions: None

Laszlo's honour roll:

14 + 5 + 1d6 - 1d6 ⇒ 14 + 5 + (2) - (2) = 19


Male Half Elf Druid (Treesinger) 7 | HP:84/84 | AC: 17; T: 13; FF: 15 | Fort: +8; Ref: +4; Will: +10 (+4 vs Fey, +2 vs Enchant.) | Low-light Vision; Init: +2; Perception: +13 | Cohort: Tai Reen

Acaciano's Honor: 12 + 7 + 1d10 - 1d6 ⇒ 12 + 7 + (1) - (2) = 18
Tai's Honor: 12 + 5 + 1d6 - 1d6 ⇒ 12 + 5 + (1) - (3) = 15


Initiative +4, Perception +19, Cohort: Nakir

DM:

You have my honor off by 1, it should be 23. Charisma 12 + result 11 = 23.


Initiative +3, Perception +12, Leader: Aolis

Nakir's Honor: 18 + 5 + 1d6 - 1d6 ⇒ 18 + 5 + (5) - (1) = 27

Odds are he will need a custom honor code. ;)

P.S. DM did you roll fame for Nakir?

Edit-Well Nakir is surprisingly honorable. xP


Male Human Fighter (Aldori Swordlord) 7; Perception+7, Init +4, 1/91 HP, AC 24 (33 in crane style), Fort +8, Ref +5, Will +3, +1 Aldori Dueling Sword +14/+9 (1-8+7, 19-20/x2); Marlovaur Fellnight

Both Dargaryen and Marlovaur will take the chivalric honor code.

Darg's Honor: 12 + 7 + 1d10 - 1d6 ⇒ 12 + 7 + (10) - (4) = 25
Marlovaur's Honor: 19 + 5 + 1d6 - 1d6 ⇒ 19 + 5 + (1) - (6) = 19

Edited - thanks Amavin.


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Dargaryen, just a heads up, its 1d6-1d6 for your cohort - unless I'm mistaken.


Legacy PCs' Honor rolls were adjusted for originally using their attribute modifier (+1 in Aolis's case), then properly adding their Charisma. Result of 11 - 1 (Charisma Mod) = 10 + 12 (Actual Charisma) = 22.


HP 98/98; AC 17 (T 12, FF 16); saves fort 11, refl 9, will 12; bab 7 melee 9, ranged 8, CMB 9, CMD 23, init +3, honor 29, fame 24, smite 3/3, loh 8/8 human Paladin/7 | cohort Hareth | familiar Corwin
skills:
craft weapons 4, diplomacy 16, handle animal 6 intim 6, know hist 6, know nobility 8, ling 5, perc 9, perf sing 8, prof soldier 6, ride 6, sense motv 10
The Wyrm Ouroboros wrote:

Theodric's rolling of his Honor here actually reminds me that AFAIK almost everyone except for him - including me!! - has screwed up on the Honor Score roll. As he's so aptly shown (and gotten wrong in the cohort's case), the formulae are these:

Leader: Charisma + 7 (Level) + 1d10 - 1d6
Cohort: Charisma + 5 (again, their level) + 1d6 - 1d6

'Charisma' is NOT your charisma modifier (+1 or more); it is your Charisma Score itself, so I have some modifying to do on prior items.

I've got to change my starting Honor scores then... I went by charisma bonus


hp 49/49 AC 16, t15, ff14, saves F 9 ref 8 will 10, bab 5 melee 7 ranged 7, cmb 7, cmd 22, init +3, loh 6/6, honor 25 aasimar paladin(divine hunter)/2, monk(zen archer)/3 | cohort of Azrael the Avenger
skills:
acro 11, climb 6, craft bows 8, diplo 8, escape 8, fly 4, heal 3, intim 7, k nobility 4, k religion 5, k hist 4, k local 1, perc 10, perf sing 9, prof: soldier 9, ride 7, s mot 7, splcrft 6, stlth 6, surv 5, swim 6

honor: 16 + 5 + 1d6 - 1d6 ⇒ 16 + 5 + (6) - (2) = 25


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure
Azrael the Avenger wrote:
I've got to change my starting Honor scores then... I went by charisma bonus.

Accounted for in the top-of-page. You can reference that to alter whatever you have on your character.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);
Theodric Valtrava wrote:
Just to point out, I did correct Darvan's Honor roll. Final result is 18.

In case it got overlooked in the churn of new posts :).

I also notice fame numbers are now available. Hmmm, time to look over the benefits and see what, if anything, looks appealing.

Edit: Looking at the Vindicator title. Could that be applied to bandits as a whole, or must it be a specific group of bandits? And if restricted to a specific group, what happens to the title's benefits if the group is wiped out or otherwise rendered a non-issue somehow?


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

I don't see Darivan or Sylvia included in the list, so I'll give this link to where I rolled honor. Also, I messed up Sylvia'a the first time, so two posts below is the correct honor roll for her.
As for a code of honor, I can't think of one for Sylvia. Darivan follows a chivalric code, which fits him fine, but Sylvia is far more interested in being well-known (regardless, more or less, of the reason) than having a personal code to follow.


I repeat, following an honor code, even the general one, and thus possessing an Honor score, is not necessary. If Sylvia doesn't give two hoots about honor, being more interested in getting famous, then don't impose one on her.

I am putting people on the list as I complete their reviews. Darivan and Sylvia will come tomorrow evening; sorry, it's 6 AM and I have work at 10:30.

Azrael:
May I assume that both Azrael and Hareth, as paladins, are going to be following the Chivalric code??

Jereru:
I don't know if English is a second language for you; if it is, I apologize if I'm being a little nasty with this pointer, but please use quotation marks ("I say!") when it comes to indicating speech, and not the leading hyphen (-I say!). Hyphens and dashes may be used in the future for other forms of communication, so let's get used to the English standard for conversation from the outset.

Theodric
Vindicator functions against a specific group, so no, you can't have it against 'all bandits'. If you manage to wipe out the entire group of bandits, then the title goes dormant until/unless someone revives the group, takes up their sigils and banners, whatever. Since Fame can grow with relative ease, and since Vindicator is only a 2 PP title, this should not be an issue; you can spend that much PP - more!- on things that lasts only 24 hours ...

Everyone:
If you're going to post as both characters in a post - which, if they're involved in the same conversation, is favored over a double-posting - then please post using the primary character (PC) alias, not the cohort alias. A PC can always post as the cohort; the cohort should never post as the PC. And you should ALWAYS include the name(s) of the character(s) interacting somewhere in your post. Write well, y'all!!


Male Human Teacher (Adults) 1
GM TWO wrote:

I repeat, following an honor code, even the general one, and thus possessing an Honor score, is not necessary. If Sylvia doesn't give two hoots about honor, being more interested in getting famous, then don't impose one on her.

Ok, I thought everyone was by default using the "generic" one. That's why I hadn't picked a specific one (no one appealed to me). I'll note down that (somehow) on the characters' aliases.

GM TWO wrote:

Jereru:

I don't know if English is a second language for you; if it is, I apologize if I'm being a little nasty with this pointer, but please use quotation marks ("I say!") when it comes to indicating speech, and not the leading hyphen (-I say!). Hyphens and dashes may be used in the future for other forms of communication, so let's get used to the English standard for conversation from the outset.

I don't see how a correction can be seen as nasty. I'm sorry about it, I will do as you suggest from now on.

I have to admit I'm a bit proud, if you allow me, of this being the only correction I've had so far (though I know I mess up the prepositions, for example). Please, don't hesitate to throw at my face anything that makes your eyes bleed. That goes for all of you, people!

Edit: Yes, it is a second language. I'm Spanish.

By the way, would you rather we used Present or Past Tense narrative?


HP 98/98; AC 17 (T 12, FF 16); saves fort 11, refl 9, will 12; bab 7 melee 9, ranged 8, CMB 9, CMD 23, init +3, honor 29, fame 24, smite 3/3, loh 8/8 human Paladin/7 | cohort Hareth | familiar Corwin
skills:
craft weapons 4, diplomacy 16, handle animal 6 intim 6, know hist 6, know nobility 8, ling 5, perc 9, perf sing 8, prof soldier 6, ride 6, sense motv 10

Azrael and Hareth will follow the chivalric code, but please note the Paladin of Ragathiel code in his profile, as that will tweak Azrael's code a tiny bit, but not much... not sure if it would affect honor in any way though.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Sounds good. It's completely fine, GM. I understand. December can be nasty. Just wasn't sure if you had missed me when writing it up- happens to the best of us.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

I've looked over the various titles available, and decided on Wanderer and Intense Student (Acrobatics) being the most appropriate for Theodric at the moment. I'll likely add Vindicator to that list, probably multiple times, once the party starts running into recurring groups of opponents.


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

@GM TWO - hopefully you got my pm. Also, the swords of the legion are on both lists you've given of the accepted so are they to be on the "founding fathers" list or the "allowed to help list"


Did I? Bugger. Founding Fathers list; they have a PC involved. ;)


Initiative +4, Perception +19, Cohort: Nakir

Alright so who is meeting when?

Aolis is good whenever. Azrael seems to be going off to evil hunt. While Amavin is good now but not later. Is that right?


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Yep


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Aramil can meet now.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Just had an interesting question occur to me. How does the information reveal work with all these information gathering checks being made in regards to other player groups right now? Is the reveal (and the scope thereof) determined purely by the GM, or do the players get a say in the matter at all?


Male Human Inquisitor 7 | Per: +16 | Init: +8 | Cohort: Milo Orgulas

So, I'm confused about something:

GM TWO wrote:

As an aside/favor request - just use one spoiler tag for the post, drop everything in there. Otherwise it gets cluttered...

Does this mean to put all of the dice rolls / OOC stuff in a single spoiler at the end, instead of interspersed through the IC stuff, or does this mean to put literally everything, both IC and OOC, in a single spoiler? I see people doing both, so I wanted to check for TWO's intention here.


My intention for 'information reveal' is that I expect my players to keep OOC information (the stuff you as a player know because you read the thread) seperate from IC information (the stuff your character knows because it happened to them or were told the information). If someone else discovers something, pretend you don't know it when it comes to posting for your character. That includes making bad decisions based on information your player knows is incomplete; most of the best gaming stories aren't about an easy victory, 'so I had just smote Asmodeus into dust, and then ...' but with pulling something out that 'shouldn't've been possible', 'I was standing there without any armor and only a katana, ten meters away from the ork with the LMG ...'

If you have information that you want to relay to the others, though, this is where the 'X tells the group everything that happened' will come in handy; once you see that, you know everything they tell you. From time to time, however, I will ask you to have your character relate it instead of just doing what my old gaming group called 'Power Word: Blah', because how it gets delivered can be as important as what gets delivered, and sometimes you can be restricted on time.

I am also a big believer in 'the same roll does not necessarily get the same information'. Just because you hit a DC of 30 doesn't mean you get the same information that the other person who hit a DC 30 got; it's a big world, which means Player A is going to get Obscure Knowledge Q, while Player B might get Obscure Knowledge Z - or Obscure Knowledge K. I am also very keen on using things like 'rumor has it' and 'what the person wrote'. You have to keep the facts of your character in firm mind when it comes to describing what you can actually do; you can lie like a rug when it comes to bragging about it, or telling a story. The same applies to me, and because there are virtually no real ways of getting undisputed, hard facts in a fantasy world (even communing with a god means there's a slant to information), I will be very, very particular when it comes to relating information 'what they say' and, written down in my computer, the hard fact of 'what it is'. ;)

In regards to posting/spoilering - I was (and still am) rather surprised that people are setting the IC stuff inside spoiler tags. I'd meant to indicate, and in fact I thought I _had_ indicated, that people posting normally is fine; while it can be useful to have seperate on-thread spoiler tags for each set of events (one set labeled 'Outside In The Courtyard', for example, while another one might be 'In The Great Hall'), the fact that everyone is using 'Block 1' kind of defeats the purpose of doing that.

I meant that all the OOC stuff and dice rolls should go into a single spoiler at the end, instead of interspered through the IC stuff. IC stuff, unless it's a seekrit meeting amongst the A-Team, can go 'in the clear' as it were.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Regarding the spoilers, I read it as you wanting it broken up and contained somewhat for ease of reading, instead of a dozen wall-o'-text posts (or more!) for each block's actions. I will admit for myself that it makes following the posts a good deal easier.


Perhaps, yes, but it'll be 50 posts one way or the other, and I have to read them all anyhow. ;)

What I particularly wanted people to focus on was seperating storytelling and technicals. If you must put the storytelling in a spoiler (and I can understand the desire to make it appear cleaner instead of wall o' text), then have a consideration for the storytelling aspect even then - put something 'Chapter-title-y' there, descriptive of where you're going, what you're doing, or something. Theodric's spoiler names, "Sharp-Dressed Man" and 'Block 1', would IMO have been far more appropriate had they been reversed. And Darg's post would have been significantly more enjoyable to read had there not been a mass o' rolls dumped right on the end, there.

Incidentally, wehrpig, I have no idea what the d6s are supposed to mean. Successful searches for the named groups? I would think a d20 for at least a Diplomacy / information search would be more appropriate, if you absolutely needed to roll for NPCs not your followers. Which, really, you don't - or rather, you shouldn't. If you intend on giving them gold for bribes, state how much gold you're giving them, then allow me to decide what their actions are - because I guarantee that with these four, it isn't what you're going to want. I let you know what was up with the group (which, incidentally, was something of a hint as to your own preparedness), but you ... might want to jump back a page and re-read exactly what is being said about 'The Steel Fist'.

Everyone -
Please do me a favor and put three things into your characters' headers: 1) your PER roll; 2) your INIT bonus; and 3) a link that directs to either the cohort's leader or the leader's cohort, as appropriate for the character. Amavin, Azrael, Tomas - thank you for already having done so.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

Anything on Ishana GM? =]


Eek!! Post modified.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Alright, I got ya. If I'm going to go ahead and spoiler story chunks for ease of reading, give them whatever snappy title I scrape off of the wall, and throw my dice-rolls behind the bland tag. Can do.

Character headers are modified.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

How much time did it take GM / what time is it?


Male Human Fighter (Aldori Swordlord) 7; Perception+7, Init +4, 1/91 HP, AC 24 (33 in crane style), Fort +8, Ref +5, Will +3, +1 Aldori Dueling Sword +14/+9 (1-8+7, 19-20/x2); Marlovaur Fellnight
GM TWO wrote:


Incidentally, wehrpig, I have no idea what the d6s are supposed to mean. Successful searches for the named groups? I would think a d20 for at least a Diplomacy / information search would be more appropriate, if you absolutely needed to roll for NPCs not your followers. Which, really, you don't - or rather, you shouldn't. If you intend on giving them gold for bribes, state how much gold you're giving them, then allow me to decide what their actions are - because I guarantee that with these four, it isn't what you're going to want. I let you know what was up with the group (which, incidentally, was something of a hint as to your own preparedness), but you ... might want to jump back a page and re-read exactly what is being said about 'The Steel Fist'.

Yes, you had given the search and gather info probabilities in terms of d6s - I simply gave you the rolls to facilitate. I'll let you reconcile in the future.

Dargaryen will provide each of the four NPCs 25 gp each for bribes to be used as they see fit - the gp will be deducted from Darg's profile. I understand the results will be unpredictable and will likely be negative. The bribe money is more intended to help establish the relationship/trust with the NPCs.

I re-read all the info provided on the Steel Fists. It is Darg's nature to want to organize a group into a coherent team with established roles, hierarchy, etc. such that they operate together as a military-like unit. The NPCs may be unable or unwilling to do this and may end up being incompatible with Darg's world view - if so, that conflict will have to be resolved one way or the other :)


Male Half Elf Druid (Treesinger) 7 | HP:84/84 | AC: 17; T: 13; FF: 15 | Fort: +8; Ref: +4; Will: +10 (+4 vs Fey, +2 vs Enchant.) | Low-light Vision; Init: +2; Perception: +13 | Cohort: Tai Reen

Whoops, sorry there. I was referring to the Steel Fists.

Also, how did you want to handle Acaciano walking to Lyda's camp? I can put a diplomacy roll up, or we can RP it, or we can just sort of summarize what we're willing to say, or maybe you had something else in mind?


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

Sorry for the hiatus, spent the last few days without WiFi. Working on "Block 1" right now, I had a question. In my first IC post I wrote that I sent out two of my followers to do Diplomacy to gather information and Profession (merchant) to survey the markets. Do you want me to re-roll those, or just use the results from those rolls for what those followers are doing during the first block?

Also, should I play it off as Yuri being ignored by Aramil and Aolis, or should we say he walked up to the wrong elves? I never got any response to my post.

Edit: One other question, do you have any more information about the other members of the Forgedawn?


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Yuri, I am so sorry. I completely missed your post where you and Tarna introduced yourselves to us, otherwise I would have responded to you. Would you mind if we went with you walking up to the wrong Elves? That would give us a chance to actually meet later, when hopefully I won't miss the post. Again, I am so sorry for that.


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

I assumed that was the case, there were a lot of posts flying around. I think that would be the better solution anyway; in the confusion (and with so many tall-folk milling about) Yuri tugged on the wrong elf's robe, and just got a funny look when he mentioned Aramil and Aolis.


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias
Acaciano wrote:

Whoops, sorry there. I was referring to the Steel Fists.

Also, how did you want to handle Acaciano walking to Lyda's camp? I can put a diplomacy roll up, or we can RP it, or we can just sort of summarize what we're willing to say, or maybe you had something else in mind?

Both are going to be there for the first two blocks. Doubt it needs DM intervention. You can do it like the A-team is doing theirs.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

GM if I don't know what time of the day it is for Ishana, its tough for me to direct her actions. If meeting with Jade took like 4 hours then that's fine - I don't need to worry, but if it took much less than that time - ther'es more actions for Ishana that I should probably be thinking about / doing / typing up.


Sorry, was getting around to it. Consider finding and speaking briefly with the Jade Legion to be one of her two 'follow-ons'; she can go on to look for someone else, and if they're busy / elsewhere, go look for a third person before her time is up.

Everyone, PLEASE remember one key thing: It is the 1st of February. The Shrike sometimes freezes over, sometimes is just clogged; the only people travelling are those who absolutely have to get from Town A to City B (such as yourselves); since November at least four feet of snow has fallen, and in places there are snowdrifts and snow ridges up to fifteen feet tall and two hundred feet long; the temperature in the city last night was 5º F (-15º C), and though it's gone up to about 15º F (-9.4º C), that's the peak for the day. It's the worst part of winter, and the worst kind of winter - clear and bitterly cold. People with insufficient shelter die every night. Please keep this in mind, and continue to do so.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

Oops, I didn't mean to push it if you were getting around to it ^_^

Seeing as Amavin didn't give Ishana instructions to talk with anyone else directly (there was a good reason for that), I was planning on having Ishana return to tavern and have Amavin's followers gather information. Can I do that and consider this her time up?


She can certainly direct them in doing so, yes. Remember, though - be specific. 'Go gather information' won't get you much more than you already have been getting, though if you tell them to inquire after the groups you don't know much/anything about, it can get you something.

Regarding the rest of Forgedawn - nothing I haven't told you already. For current ease of activity, the different families will be either keeping to themselves, making sure they'll be ready to pack and move soon, or visiting various of the dwarves in Restov; like other Brevoy cities, it has a fairly noteable dwarven population.


Initiative +4, Perception +19, Cohort: Nakir

DM:

GM Two wrote:

:: A-Team Meeting ::

Not meaning to offend, but I cannot imagine that even in a fantasy medieval era either lead or cork to line a small room, much less a large room like the 'rents have, is cheap or easy to come by, and the more finely-made (i.e. sheets, thick or thin, as compared to lumps) it is the more expensive it'll be. A very wealthy merchant might have a small room so lined, one big enough for two or three people to stand and converse uncomfortably; a duke or king (actual, not 'River Kingdom' self-declared king) a place big enough for those people to sit down, and one or two others to stand.

Real protection against snooping is garden-variety secrecy and other basic spy stuff, such as using proxies - writing the information you want them to convey, what you want them to agree to, and having them do the interacting while the snoopers are watching you and the other primary individuals have a four-hour-long low tea.

Out of curiosity I looked into lead uses during medieval times and found this. A quick look over (short on time) turns out that lead was used rather a lot. Before medieval times even to my personal surprise. Being cheap as well as widely used for nonmagical purposes at that. Unless I missed something in my glance over it means a lead lined room is not strange or expensive to have, just something along the lines of a request. Could be alot of roofs are lead lined as a matter of course depending on things.

Leave that up to you sense their is no such information on Brevoy of that nature. Side note, Aramil said it was his parents place so it may not be a rental dependent on his background. Aolis' House for example does not rent, they buy. ;P


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

GM:

As I plan out exactly how I want Darivan and Sylvia to be (I had done quite a bit of work before, but I didn't want to waste too much time in the event I wasn't selected), I find myself wondering what the state of science is on Golarion. I mean, it naturally wouldn't be widely used to solve problems (i.e. the industrial revolution is unlikely to come any time soon, steam power is mostly ignored, and very few people are interested in rubbing Amber and fur to create a few sparks), but given the existence of Numeria, Alkenstar, alchemical devices, and so on, some people do know quite a bit about engineering, and most certainly, massive amounts about Newtonian physics, perhaps even more than we do (given some alchemical items). And that's even before throwing magical divinations into the mix.

All told, if Sylvia were to show off her genius (something she may be hard-pressed not to do), would a good way of doing that be to go on and on about what gravity is, the vast distance of space, or how stars are powered by giant interdimensional ruptures to the positive plane of energy (an actual fact in Golarion cosmology, can't remember where I read it) and so on, would that work, or is it beyond the scope of what is known? I'm willing to use quite a few skill ranks over the next few levels if her current training would leave her in the dark about such things.

Okay, wow. Did not expect such a long list when I started off. Feel free to read it all, but the general gist is simply asking what the approximate state of knowledge in physics, chemistry, biology, astronomy, and so on.
Do Wizards, alchemists, and other scholars know what an atom is? Or how electricity works? What about light being composed of different parts? That the human brain uses electricity? Do they know what a cell is? Are they aware that blood is composed of different parts? Have they discovered evolution (is there even evolution on Golarion? Micro, sure. But macro? It is a fact that gods exist, though the exact method that the cosmos was created is unknown)? Do they know rigor mortis fades some time after death (an actual misconception in medieval times)? Do they know about steam power? Do they know hot air rises? Do they know how sound works? Do they recognize the three primary states of matter? Are they aware of pH and what it represents? Do they know the tree laws of motion? How about the laws of thermodynamics (do the laws of thermodynamics even exist here? They're violated often enough, though admittedly it's usually with magic...)? Do they know about black holes and supernovae? Do they know about magnetism and it's relationship to electricity? Do they know about weather patterns? Have they recognized Mendelian inheritance patterns? How about the existence of bacteria and other sickness-inducing microorganisms? The importance of sterilization for eliminating disease transfer? I could go on, but I feel like it's already gone on too long.

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