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Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

That looks awesome, Kyras. Well done.


Kyras Medvyed wrote:

So, I got slammed at work, and got behind in this (massive) game. I'm working on catching up, but it is taking a bit of time.

I threw something together that is helping me get a handle on things, and I thought I would share it with the group as a whole. It is a site called Trello, and I created a board for this game, with cards for each major character (and the occasional follower, where it makes sense), with labels attached to each character for their group. The labels colors can be changed, but there are only 10 possible colors, so I left them all uncolored and assigned colors to any currently active groups. Then I added columns for each location that is currently active, and moved the appropriate cards for those present. Anyway, a highly technical approach, but it is helping me get an understanding of it, and I wanted to offer it up to others as well. Here is the link: board

If you would like to be added to the board to make your own updates (anyone is welcome to do so), using this link will supposedly (never tried it before) automatically add you as a member: member link

I will hopefully be posting something later this evening or tomorrow.

Funnily enough, same thing happen to me. A combination of stuff I have to deal with in RL plus having a hard time of following things. I did the same thing and started making a chart for each set of characters, although yours is a lot more detailed! Thanks for setting that up!

I plan on getting a post up before the end of the week for block 2 where Kaellin and Sylvara will go try to visit one of the other groups. Haven't decided who yet.


Male Human Inquisitor 7 | Per: +16 | Init: +8 | Cohort: Milo Orgulas

Thanks for all the positive feedback everyone, glad you like it! Also, thanks TWO for adding to it, that helps a lot.


Seriously, major easiness there - it's what we were doing with the tracking sheet, only easier and more visual, which generally means faster. ;)


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

Forgot to do these earlier. Here are my characters honor score roles if its not to late.

Bartek's Honor: 22 + 7 + 1d10 - 1d6 ⇒ 22 + 7 + (4) - (2) = 31
Kliment's Honor: 14 + 5 + 1d6 - 1d6 ⇒ 14 + 5 + (6) - (4) = 21


Your charisma-boosting items do not count towards the score. If anyone else has included them, please subtract that bonus.


Na, I don't have any of those :P


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

Without Charisma boosting items it becomes:

Bartek Yaroslav - Honour of 29
Kliment Yaroslav - Honour of 21


Restov map has rec'd a major update. And it's all because of you crazy kids. :P :)


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias
GM TWO wrote:
12. Something big and important.

????


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Couple of quick questions for GM:

Questions:
Are alignment tests regularly issued for various events? I mean, they're easy to fool and only vaguely reveal a person's ethics, but it makes sense for a noble knightly order to want all of its members to be of a good (or, at the very least, non-evil) persuasion. After all, when morals are an objective, easily testable part of a person's character, why wouldn't most heroic-type organizations do a preliminary alignment check? It's the same reason we do drug tests or have metal detectors in real life, they provide an additional level of security and aren't very complicated.

Two, if I were interested in changing my scar’s setup to the at-will light, priced as a magic item, could I do that? Or is it too late, now that the campaign has started? The primary factor discouraging it before was how much it would cost, but in a couple of levels, 2,000 gp won’t be as big of an issue.
I could easily RP it into something that would actually make sense in-world. Maybe he’s ingesting potions and applying oils, and delicately shaping the flow of mana in his arm, allowing for him to more precisely control his flare-ups.
However, how much would it cost for an at-will light centered on his hand, without the drawback of flaring up obviously whenever he uses his arcane abilities? It would make sense for Darivan to want more control over his arm, and if the sudden flare of light ever gave him away to an enemy, it would give him a firm and logical reason for him to pursue more control over the scar. My guess is that it would cost somewhere in the realm of 2-3,000, but, then again, my first price for it was in the ballpark of 200 gp, so I’m clearly not the best estimator....


Also, I'll be moving my group to the Steel Fist Inn with my next gameplay post, unless anyone has issues with that?


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

No objections. Apparently it's the happening place.


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M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

:: Lyda ::

Lyda wrote:
GM TWO wrote:
12. Something big and important.
????

Well, it was a big building, so ... :P No actual plans for it yet; if I need to send people somewhere big and important, then there ya go. ;)

:: Darivan ::
First, spellcasters cost. They are the rock star physicians of the world and they know it, whether that's a mage, a sorcerer, priest, or whatever. Even most paladins won't do this sort of thing for the asking, or even at all - not and reveal the information, because there are proprieties to be observed, and some of those proprieties include the courtesy of judging a person on their actions, not their desires.

Second, alignment tests, like drug and alcohol tests, as well as metal detectors and the like, are not only 'easily' fooled, they can easily throw a 'false positive' depending on how a person is feeling. Someone who just got screwed over by the courts may be feeling particularly rebellious or malevolent, and could thus very easily register as chaotic evil. What's more, on 90% of the people you're going to throw a 'null', because those people aren't of a power level strong enough to register, or a 'neutral', because that's what most people are. In addition, it may simply fail because the 'something evil' you might want to catch (such as, say, poisoning an entire roomful of adventurers and nobles) has already been accomplished, and only the spreading of its effects is occurring, and that in complete innocence.

Third, even if you should detect 'evil' (or 'chaos', or whatever), it takes a discrete amount of time to establish the fact; there are limits to range, area, and 'how soon' you can get the data (i.e. the 'actual target' has to be in the area for at least 18 seconds).

As a consequence, doing this 'at an event' very rapidly becomes either impossible or else actively inhibits your desired outcome of 'catching bad guys'. What's worse - and this is something that paladins can spend years arguing about - just because some rebellious CE bastard is out for themselves does not automatically mean they deserve to be on the receiving end of a smite, if what he's doing (starting a popular uprising against the stolid ruthless application of Law, as in a highly restrictive LN society) results in good for many, many people. The current actions of the individual are what must be judged, not the fact that, for example, Rytier Kanimir Khavortorov is a NE sadist and gets off on slicing people up during his duels, and is thus perhaps a lot more asinine and provocative than he needs to be in order to try and provoke people into challenging him. It's bad, yes, but it isn't what even a paladin would call 'a smiting offense' should the two of them meet in the middle of a society party.

On the other hand, induction into a social organization, such as a knighthood, is an entirely different ball of wax.

Re: the 'light' thing: your best bet is to find a similar item and price it off of that. Similar item: Hand of the Mage, mage hand at will, neck slot, 800 gp. Remove both the slot requirement (x2) and the 'item requirement' (x2, loosely following the ideas for runic tattooing), and you get 3200 gp. I stick by my prior pricing of 1500gp with the 'flare' issue; I am willing for you to learn how to control it, but a) you won't be able to do that starting out (i.e. right now), and b) it's likely to be a Spellcraft roll at a fairly difficult DC - probably 30. If you want to spend the 1500gp now, you can, but you'd better do this now; this will not become an option once we hit our stride. Or rather, you WILL be able to do it, but it'll be the full 3200gp amount, and count as filling the 'runic tattoo' slot.

And no, you may not move your group to the Iron Gauntlet Inn. You're at / having your Block II encounter. If everyone who's there decides to stay there for the rest of the night (i.e. the 8:00-12:00 Block III), that's fine, but you don't get to double-dip your blocks, otherwise we'll never get to the party, much less the adventure.

:: Everyone ::
Speaking of Block III, I intend on rolling it out on Sunday morning, to move us along.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Okay. So... would have Darivan undergone a "detect evil" as part of his knighthood testing, or not? I could read it either way (I'm considering making a joke about how Darivan was worried while undergoing his knighthood testing that being "good" would mean he could never pull another prank again, lest he lose his alignment).

I'll likely go with the 3200 later, as there's a lot of headache-ery involved with recalculating all of my wealth, figuring out what I really need to keep, and overall, I'm fine with a 1,700 gp convenience fee.

Too late for an edit now, can I just have going to the Iron Gauntlet Inn be my starting block III action?


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Not probably, as there was no particular 'order' he was entering. And unless a knightly order has a sacred patron, and thus requires the worship of someone specific or following a certain profile, they don't give two hoots as to which way you lean as long as you're following their strictures, contributing to the well-being of the nation, or whatever their knighthood/organization is about. They do, on the other hand, take a lot more time making mundanely certain that you will act in the ways they believe in; that's part of what the typical six- to eight-year training time (page / squire / knight) entails. One does not just walk into Mordor show up on their doorstep with a big sword and shield and say, "Hey, I wanna be part of the Knights Who Say 'Ni'!" and expect to be greeted with open arms; there's brainwashing to be done!!


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

NI!

Alright, good to know. Sorry about all the questions, by the way. I just want to make sure we're on the same page.


Male Half-Elf Ranger 7 | hp 77/77 | AC 19; t 14; ff 16 | Fort +7, Ref +9, Will +6 | Perception +17 | Init +5 | Cohort: Sylvara Amalur | Effects: Haste (+1 attack, +1 dodge AC & Reflex, +30 ft., 1 extra attack)

Oh, I just noticed the Two Inn the Hand inn listed on the map. I think I'll the Reckless currently rooming there; it seems like the appropriate place that Sylvara would insist on staying, though she'll have her hands full keeping the rest of the team on respectable behavior.


Two Inn The Hand is already occupied by the Frozen Flame & their people. Feel free to pick another inn not occupied by one of the PC's groups, or indicate a non-labeled building to make into an inn or rented townhome. This goes for everyone - pick a place, an inn or townhome, and stake it out, or decide where you might have camped. Sorry, Darivan, but the Iron Gauntlet already had someone occupying effectively all of the space. While #23 across the road (Oppin's Common House) is a smallfolk establishment (and thus occupied by a group of smallfolk, in this case the Companions of Armgaard, composed entirely of gnomes), you might choose from The Smokehouse (#19), The Dragon's Toast (#20), or The Nieuw Rostland Chancery (#21), or the unnamed #17. The path you took could easily have pulled you past The Iron Gauntlet, though, and like all inns, its taproom/restaurant is open to all unless those staying there are paying very handsomely indeed.

Typically, the richer / earlier arrivals would have arranged for a townhome rental, if one was available. And everyone should realize/remember that everyone who isn't in a camp outside the gates (which, let's face it, is the only way things can work for some of the larger groups) is sharing roomspace with others - probably multiple others - of your group, whether that's some of the other leaders, your cohort and a 'top follower' or two, or whatever. Honestly, the only difference between an inn and camp at this point is that at a camp it's roomier, but at an inn it's easier to keep warm.

Voice of Trees camp distance from city: 1d2 + 2 ⇒ (1) + 2 = 3


Male Half Elf Druid (Treesinger) 7 | HP:84/84 | AC: 17; T: 13; FF: 15 | Fort: +8; Ref: +4; Will: +10 (+4 vs Fey, +2 vs Enchant.) | Low-light Vision; Init: +2; Perception: +13 | Cohort: Tai Reen

Three...miles? Not a big deal, just curious.


Sorry, yes, miles. Since almost everyone here has a beast of burden, and the roads this close to a city of this size are typically kept decently well out to about there even in winter, making the trip would take 20m, 30 at most. And part of the 'mystery' of the Voice of Trees (and, theoretically, the Voice of Mountains, presuming they decide to camp outside the city as well) would be the fact that they come into the city, do their job, then walk back out and disappear into the wilderness.

Ooooo, mysterious. Right? Right? Eh? ;)


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

I'm going to go ahead and say the Dashing Harvesters chose their present campsite along the western road partly for economic reasons--they're right on the edge of tapped dry after securing expedition supplies--and partly because they want to avoid conflict inside the city with members of other groups, especially those weren't chosen and might be carrying a serious pissoff about it.


Male Half-Elf Ranger 7 | hp 77/77 | AC 19; t 14; ff 16 | Fort +7, Ref +9, Will +6 | Perception +17 | Init +5 | Cohort: Sylvara Amalur | Effects: Haste (+1 attack, +1 dodge AC & Reflex, +30 ft., 1 extra attack)

Cool. Thinking about it, a rented townhouse is probably appropriate a group our size: more than what usual inn could accommodate, but still small enough to fit in a decent size house somewhat comfortably. Probably somewhere between #16 and #17?


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Yeah. The Auram Chain doesn't have quite that problem. As there's only 10 on this expedition, they can easily fit into most any decent-sized inn.


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Oh btw GM, Amavin's largely finished up her end of the conversation. I'd post something but its going to be like a single line and from where she is now - I can seamlessly flow into into the next block.


No problem / figured. Next block's up now.

:: Everyone ::
Question: is anyone going to have anything they need/want to do in the morning/afternoon (blocks 4 and 5) that isn't already planned (such as clothing fittings), or should we jump straight to party time?


No, I can't think of anything really important. Lots of unimportant chatting, in my case, which I'm trying to save everyone from.


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

Since many of the people that Theodric would want to meet are, conveniently so, at the Iron Gauntlet Inn right now, he doesn't need to go wandering the city tomorrow. So I'm good with jumping past Blocks 4 and 5 to party time.


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

I'm good with jumping


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

Also good.


Male Human Inquisitor 7 | Per: +16 | Init: +8 | Cohort: Milo Orgulas

I'm good with jumping also


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

I'm good with jumping. The only thing I had in mind for the morning was party prep. Just by the way, Sylvia will change her hair to gray and blue for The Party, to match the house colors. (Beyond that, she doesn't care much for fashion.)


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

My plan for Block 4 was to send a couple of my followers to take my equipment to the keep for the party, and block 5 is just party prep. Otherwise, I'm good for jumping to the party.


Male Half-Elf Ranger 7 | hp 77/77 | AC 19; t 14; ff 16 | Fort +7, Ref +9, Will +6 | Perception +17 | Init +5 | Cohort: Sylvara Amalur | Effects: Haste (+1 attack, +1 dodge AC & Reflex, +30 ft., 1 extra attack)

I was going to have Kaellin and Sylvara go out and start talking to the other groups, but I'd actually prefer to jump to the party and start discussions there. Feels more appropriate to me to use the party to start getting to know the other members.


Male Human Sorcerer 7 HP 59/59, Init +6, Per +0, AC 18/12/16, Fort +5, Ref +5, Will +6 Cohort: Kliment Yaroslav [L1 8/8, L2 7/8, L3 5/5]

I am good with jumping to the party


Male Dwarf Wizard 7; Perception +7; Init +1; Tarna

Unfortunately I haven't been able to keep up with reading everything in this, but I am trying to catch up presently. I am fine with skipping forward to the party, and will try to jump back in there. My apologies.


Initiative +4, Perception +19, Cohort: Nakir

I'll go with the majority. ;)


M Half-Elf Fighter 6/Swordlord 1

Ugh! Sorry, I've also been falling behind on this. I'll be better once there's action/story!


Female Human Sorcerer 7
Stats:
Init +6 Perception +8

Hey GM whats the best club in the city - enjoyable, fun, etc. I'm in a high class one now I think, but I get more of a vibe that its for business meetings rather than dancing and fun. .


:: Amavin ::
Yes, the one you're in now is much more a restaurant than a dance hall. Let's say ... #12, henceforth to be known as Ludivenko's Assembly Palace. One of the first buildings in Restov to be made of milled boards (as compared to whole or split logs), Ludivenko's has managed to survive sixteen different fires in the three centuries of its existence, never once losing more than thirty percent of its form to the fire. This is considered something of an ongoing miracle, and it is said that the best place in the city to be during a fire is Ludivenko's. (Cynics invariably point out that people crowding into the Palace are just begging to be consumed by the fire en masse.) The Palace has, after each fire, been repaired and often expanded into newly-available property. It currently possesses five assembly/dance halls, including the Upper, which is only open on Toilday and Starday, and only open to those who bear a membership or invitation; and the Commons, by far the largest and most popular (due to being open to everyone who can pay the door fee) but with low (7') ceilings and technically in the basement, open every night and where, for the cost of fifteen coppers, one can drink your fill of weak beer, eat bad sausages-in-a-bun, and dance until you collapse.

:: Darivan ::
Unless I'm sorely mistaken, there are few schools of magic in Golarion, and none within 500 miles of Brevoy; furthermore, AFAIK there are no Guilds formed for them, since studying to become a mage is long and difficult, and possessing the innate capabilities of the sorcerer is rare (and can lead to self-immolation as often as not). If I am incorrect on either of these particulars, please let me know, with a) examples and b) references, so that I can educate myself. :D Your GM is Always Willing To Be Corrected.

The upshot of this is that while becoming a mage takes more training than becoming a knight, this general lack of organization means that recognition for that amount of effort tends to be lacking - at least at first - and generally is disorganized and/or whatever the mage cares to claim - and can back up against those who disagree with him, typically other mages. So there are no 'generally acceptable' titles for different levels of skill for mages / sorcerers / etc. as there are for others. It would not be difficult to come up with such, but in general the result will be that any magician over 5th level or so will tend to be refered to as 'Master / Mistress X' - because you generally show respect to someone who can blow your entire house up using only a little ball of sulfer and batsh!t. Claiming it and/or demanding to be addressed as such may raise the ire of those who don't kowtow to anyone, or at least only to those they recognize as social superiors; it may definitely irritate those who are distinctly mightier in the Craft than the one who brashly demands to be addressed in any particular manner.

In regards to your gear: you may attempt to wear into the party any non-weapon gear you wish; Coalhouse, for example, will be wearing his snakeskin tunic. Coming to the party totally kitted out for an adventure will be seen as utterly gauche, especially since the 'gear request' was made. Whatever gear you send to be set up on the tableau, however, will not be accessible to you during the vast majority of the party; it is not 'checked in for inspection', but rather 'set up on a mannequin'.

And I hadn't noticed this before, so no offense, but a cage is not a place to put a falcon familiar, nor would one capable of decently holding a peregrine fit into a backpack. It may not be able to see very well at night, but where it's light, it can see 'just fine, thank you, make me get into the cage and I swear I'll bite your finger off.' If you don't wish for it to be with you, then perhaps Sylvia can make a detour to your inn.

Sovereign Court

Male Gnome oracle (enlightened philosopher) 1/paladin (Oath of Vengeance) 6

My vote is go to the party scene


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

You are correct, to my findings, there isn't an official magical school near Brevoy (asides from the Technic League, at least). I simply found myself wondering what title(s) to introduce Sylvia with.

Okay, thanks for the gear clarification. I'll likely bring along some non-gear, small magical items (the Pearls of Power and whatnot), and maybe the Quick Runner's Shirt. They wouldn't want more. There's no way anything could go wrong, after all. Not at an official party celebrating an exploration into unclaimed lands. No. Not in a million years.

As for the whole familiar-storing, the objects in questions are a Handy Haversack (so the cage could, in theory, fit. Also, the top was open, so the space was accessible, allowing air (and sound) to make it through) and a familiar satchel, which specifies that it can hold a tiny or smaller creature. I mean, if you want realism to prevail, go for it. But really, that whole bit was to avoid a metagamey "the familiar vanished" scenario, where a bird of prey vanishes into thin air because the master entered a building and hunting birds do not mix well with small, cramped, smoky, hot, noisy buildings filled with meatstuffs. I figured that Gwaihir would rather be cramped and warm than flying around in the bitter cold. So, with that in mind, what's your recommendation?


HP 70/70 | AC 20/13/18 | CMD 23 | Fort +5 Ref +5 Will +3 (+4 w/Bravery) | Per +8 | Init +4 | Darvan
Class & Skills:
Fighter (Two-Weapon Warrior) 7 | Acro +14 (+15 to jump) Bluff +5 Climb +7 (+9 w/kit) Inti +8 (+9 to demoralize) Ride +6 Sense +12
Combat:
30 ft. (30 ft.) | Melee +13/+8 (dueling sword) Melee +10/+5/+10 (dueling sword/dueling sword) Ranged +10 (robe of needles) | CMB +10 (+11 w/Sword Scion);

So, are JAF0, Jereru, and Pendrak still with us? It's been some time since they posted with either their leads or cohorts. Pendrak is of particular interest, since I'm trying to get in contact with the Forgedawn.


Hunter 7 | HP 39/63 | AC 20, Touch 15, FF 16 | CMB +6 | CMD 20 | Fort +7, Ref +10, Will +6 | Init +4 | Senses: Darkvision, Perception +13 Defenses: 5/fire/cold/elec | Hunter Spells: 1st 5/5, 2nd 4/4, 3rd 1/2 | Cohort: Deneb Flynvias

ooc stuff and rolls are supposed to be in spoilers guys. And for now I am waiting on the jump forward.


Yes, OOC and Rolls had better get their tails back into spoilers where they belong. (And Lyda could bump into Amavin on their way through town, if you two wanted to interact.)

Jaf0 has posted to the boards today, but not as his characters here since the 7th January. Jereru posted to the game in general on Monday, but no IC posts in 2 weeks; Pendrak posted on Monday as well, and promised to come in at the party. Derpdidruid (and the Lawsricks) I'm seeing no IC posting from, and nothing to the game at all since the 20th December, so I'll send out a ping to him and Jaf0. I'll also be sending a message to The Lucky Halfling to see if he's still interested, and one to Death's Adorable Apprentice to see if her RL has eased up and would be wanting to play after all.

:: Darivan ::
Ah, thanks for the clarification; didn't catch that. I don't mind entirely, no, but I do tend to fall (somewhat heavily at times) on the side of realism. Remember that he IS a sentient Int 8 creature - so yes, he'll 'get in the box', especially when it's required to accompany his person or for the good of his own health (e.g. gas attack, underwater passage, that sort of thing), the box they're talking about isn't exactly big (set up as it to fit a Tiny creature), and therefore isn't exactly comfortable for a bird whose body height and weight may fit into the 'Tiny' size-class, but whose 3'6" wingspan stretching and flexing would place them in the 'Small' size-class. Which means that your sentient Int 8 creature will also by this point have learned not to crap on the floor, to put up with low ceilings, deal with smoke (at least for an hour or two - but let's face it, in medieval times EVERYWHERE inside is smoky), and enjoy warmth considerably greater than the sub-freezing temperatures outside and meat that his person is going to purchase bits of to feed to him. ("You are, right? Look at that, doesn't that look like just the thing I'd like to try?") Why should he be flying around in the cold, when he has a perfectly fine person to carry him around at night, and take him outside if he needs to do his business? ;)

BTW, while I do see that you're remembering that extradimensional spaces do not have air supplies, this includes the handy haversack; leaving the top open helps, but as soon as things get magically shifted around so that the object you're looking for is on the top, that advantage stops, putting anything now inside in the 'portable hole' problem. I'd probably say 10m air supply, at best, unless the familiar satchel is immediately brought back to the top, taken out, and put (at least partially) back in again.

Please understand that I don't mean to be picking on you; I am far more 'realism-bending/technicals-approved' when it comes to the action scenes, believe me, but when it comes to the casual side social side, I fall (as I said rather heavily) on the more-realism-is-better side. I'd think anything except for a burrowing critter (or something like a rat, which kind of counts) would hate to 'go inside the box' any time it wasn't absolutely necessary; YMMV.


Male Human Paladin of Apsu 1 | HP: 12/12 | AC 18 TC 11 FF 17 | Fort: +4, Ref: +1, Will: +1 | Init +1| Per +3 SM -1 | 20 ft. speed | +5 CMB | CMD 16| Resist Fire 1 Smite Evil 1/1

Okay, fair enough. I'm figuring out you like to air on the side of realism, now I just need to figure out which side of realism you like. The only question I have at this point is how all of those people inside of this crowded building would react to something with that sharp of claws sitting a few feet from their face.

Also, as a side note, I looked into magical tattoo pricing, and by RAW they only have a x2 cost for no slot, not an additional x2 for 'no item requirement' as well. Is that just something you're house-ruling?


Err, not air. To air is to shake out and place outside to freshen up; to err is to make a mistake. ;) And presuming the bird came in on the shoulder of someone, well, let's just say that while most of them might be wary and make sure their daggers were loose in their sheathes, it's 'just a bloody bird'. Only the people at the table would pay any attention after an hour or so.

To be honest, the magical tattoos that I knew about were the tattooed-on runes from Rise of the Runelords - which, notably, are all generally much more expensive than even just the 'x2 for no slot, x2 for no item'. Having looked into the various magical tattoos created via 'inscribe magical tattoo' and their pricing, I would specifically rule that Darivan's arm falls in under the Sin Runes as compared to 'simple' magical-items-as-tattoos that are created via 'Inscribe Magical Tattoo', and here's my reasoning.

The cheaper, standard sort of tattoo can be screwed up with dispel magic, or ruined by the success of a spellcaster (and a failed save by Darivan) chucking either an erase or disjunction spell, or even by someone managing to do (CL x 2) HP worth of damage to Darivan's arm. To me, this utterly fails to represent the deep infusion of magic into his arm and his psyche. The latter - a Sin Rune version - is not only going to sniff derisively at the aforementioned magics (well, a dispel would turn it off, but only until he turned it back on), but if his arm was removed and regenerated, the thing would still be there. To me, it doesn't seem to be just a surface add-on; by your extensive description of it, it seemed to me to be an intrinsic part of his magical self, even a core element of his self-identity. (Heck, for all that, it should be another x2 or more. I may have to reverse-engineer all of the Sin Runes to see if I can deduce their build rules.)

Anyhow. There you have it.


Of course I'm here. I just have nothing interesting to post IC, only chatter between cohort and primary PCS, so I thougt that was adding nothing to the game but slowing it down. Also, I thought it would end up rather artificial if I just showed up at any of the places where you are right now. So, basically, I'm just letting you unleash it :P I'd like to read all the conversation and stuff, but I thought it would be good not to, since Tomas is not there to hear (thus saving me from ooc knowledge).

That is, basically, why I said yes on skipping to the party.


M Half-Elf Fighter 6/Swordlord 1
Tomáš Dušek wrote:
I thought it would end up rather artificial if I just showed up at any of the places where you are right now.

Ah well, I guess I am all about artifice


Honestly, there is methodology in place to show up anywhere - if you have reason to try to visit someone, you go to their camp (at this point it's a gimmie). They tell you that Person X is out, talking to Y at place Q. So long as you aren't redirected from Place Q to Place P and then to Place R (i.e. two forwarding addresses only), you'll arrive in good time to interact.

If, on the other hand, your character doesn't want to get the lay of the land with any of the other people/groups/organizations, then 's fine. :) Probably move onto the party Sunday night.


It is going to look artificial if that's what Tomas wouldn't do, and I did it just to have something to post. What he thinks is that he'll get to know the people on their way to the Stolen Lands. After all, all they can say now could be only lies or posing - he'll check how they act rather than what they say.

That is not to say I share his point of view, though. But, as I said, worry not - I am still active, here, alive and kicking and waiting for the real action ;)

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