
jeremiah dodson 812 |
Simple
1. What's your favorite core race and why?
2. What's your favorite race overall and why?
3. What's a race you can't stand as a player and why?
Me
1. Half Elf. Free skill focus or exotic weapon and bonus to perception.
2. Variant race Aasimars, you can build anything and I think they feel inherently heroic.
3. Orc/Half Orc. They just don't have a lot of build flexibility IMO

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1. Half-Elf. I want to say Half-Orc, as I generally like their character slightly better, but I still like Half-Elves a lot and I'm an Eldritch Heritage junkie.
2. Tiefling. Hugely flexible racials/origins that I wish more classes were like. They can be as human (or whatever their native half is) as you want, and their overall flavour is an excellent basis for many archetypes of character.
3. Dwarves. I mean, I very nearly love the race, but their slow and steady trait and their lack of variety in racials put me off. Further worsened by the fact that when I do see them played, they're invariably that generic dwarf and it's coloured my opinion.

Paradozen |

1) Invariably Gnomes. Strong ability modifiers (for casters, my favorite characters usually), solid racial abilities and alternates, and all the advantages of small size make it a good race mechanically. The flavor is what I really love though. I literally squealed with joy when I got gnomes of golarion as a gift.
2)Gnomes still. If you want a non-core race orang pendak has been looking pretty good recently though.
3) Drow, because I have seen just too many of the "anti-drow" drow characters seeking to throw off evil heritage. Once it is interesting. When every drow you see has the same flavor it gets old.

Cole Deschain |
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1. Human. Because, hilariously, the thing humans are best at is not having to worry as much about which tropes they're too much like. Having never been quite as pigeonholed into specific roles like the "gruff Dwarf," "woodland Elf archer," or "Half-Orc/Half-Elf struggling with his heritage," they let you figure out who you are well before they figure out what you are.
2. Humans again. Same reason. If you want a different answer, I'll give Tieflings honorable mention, but only if they're also relatively rare within a setting to make their weirdness truly weird.
3. Catfolk. Because I find them ridiculous on a conceptual level. For some reason I give Ratfolk a pass despite their being nearly equally ridiculous... I'll chalk it up to Secret of NIMH (which makes the rats far more humanlike than the novel) being better than most catgirl-laden anime.

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1. Half-Orc. I'm a Horror-Fan and like to play monsters... Half-Orcs are the closest thing to this. Like the Half-Elves they stand between two worlds what i like a lot. Thx to PF flexible as humans and most of my fav classes benefit of their racial ablities!
2. Skinwalker. Like i said, i love monsters, especialy Werewolves! Thx to the heritages enough diversity and they can be born of nearly any race and look like them. Mines are most times Dwarves! ^^
3. Humans. I hate elves and don't need halflings but humans are just boring. In nearly any rpg you can play humans and i had played them to much! And i'm not a fan of feats!

Luthorne |
1) Half-orc...mostly because I dislike almost all the Core races save half-orcs and gnomes. Half-orcs are a touch more versatile, so they edge out gnomes by a hair...half-orcs are good for just about everything, really.
2) I'll say...skinwalker. Though androids, kitsune, and vishkanya are also fairly high up there...just because it feels like your race actually lets you do something you normally couldn't. As opposed to human, which you take because the game punishes you for certain combat styles until 3rd or 5th level unless you have a racial bonus feat to not suck.
3) Humans. I am not a fan of defining humans as 'the norm'...it's lazy and uninspiring. "Oh, humans can be anything because they're EXTRA SAPIENT." The fact they're ridiculously overpowered, especially with some of the favored class bonuses they snag, just makes them even worse to me.

Derek Dalton |
Dwarves for the longest time. Slower movement but not hampered by armor and two good stat bumps. Chr loss for me was never really a factor. Darkvision a big plus for me.
Elves of late though +2 Int and Dex. Been experimenting with Arcane classes and elves are a natural fit for them. A trade of racial traits and they get darkvision.

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1. What's your favorite core race and why?
2. What's your favorite race overall and why?
3. What's a race you can't stand as a player and why?
1. I love Elf and Dwarf, for thematic/flavor reasons, but I never seem to play any core race other than Human, because of that floating stat bonus and free feat. It's just too darn tempting! In almost forty years of D&D/etc. I think I've played one or two Halflings and zero Gnomes. I've played *way* more Aquatic Elves than either!
2. PF? Reptoid, this week, or maybe Tengu. It will change, as I am fickle. Overall, something like Eberron Changelings, or Daelkyr Halfbloods, or, for races that aren't typically PCs, Freeport (civilized) Serpentfolk or Gnolls (the 0 HD version, since I'm not looking for free racial HD, or, <shudder>, Level Adjustment). I love me some Gnolls. Between Reptoids, Eberron Changelings and Freeport (civilized) Serpentfolk, my fondness for races that can alter their features and 'pass' as humans is pretty obvious, too. :)
3. I'm not in love with the dozens of Tiefling, Aasimar, Dhampir, etc. hybrids. It makes sense that a Tiefling with a Succubus parent would be different from one with a Takshasa parent, but I feel it went a bit too far into the 'might as well pick the stat array you want' territory. Having missed the Planescape heyday, I never really 'got' Tieflings/Aasimar anyway.

Green Smashomancer |

Simple
1. What's your favorite core race and why?
2. What's your favorite race overall and why?
3. What's a race you can't stand as a player and why?
I wanna play!
1. Half-orc. I like the monster-esque races. Some people hate seeing the Mos-Eisley effect, and thats fine. My eyes happen to reflexively glaze over every time I see "Lord of the rings #387 complete with bearded, thick-accented dwarf." It only looks like an eyeroll, I swear. As for the Half-orc: Free proficiency with two solid weapons, means I don't have to worry about the weapon options for my class, I can worship whichever god I want with the half-orc, and darkvision is nice.
2. Lizardfolk. I like smashy classes, lizardfolk are really good at that. And there's the question I always ask as a long-time video game player: How often do you get the chance to play as a spooky lizardman?
Honorable mention goes to the Tiefling for sheer versatility. They'd be here instead, but they 1. Are pretty much core and common parlance. and 2. I have a hard time not feeling like I'm trying way to hard to be edgy when I play one.
3. Gnomes. I've never seen a race write-up that so thoroughly encourages role-playing an annoying psychopath. Not since kender. The bleaching could be a cool idea, if it didn't seem like the writer forgot to add "so to prevent that, go nuts! No really, everyone will just be kidding when they say they hate that Ljdhfhlghsf Fizzledorf fills their hats with maple syrup every night. Seriously, it wasn't old for everyone else at session 3."
And they suck mechanically without a few niche builds.

MageHunter |

1. Half-Elf. Quite varied and adaptable, and once mechanics slide in trying to figure out the heritage leads to great roleplaying. For example, I'm making a Half-Elf Rogue, and I decided I want to be near Absalom, so I picked Osirion, and since I have the river rat trait the Capital Sothis works quite well. The Mwangi Expanse houses rare and exotic elven tribes and is rather close, so everything just sort've clicks and self-develops. I love the alternate features and the ability to get Human and Elven stuff.
2. Hobgoblins. They're quite powerful mechanically and I love their background. Solemn, LE, devoted, organized, plus the fact I identify as one and for the past 500 posts I've made been one. (I mean, my profile is a Wizard Killing build)
3. A race I can't stand? Human. I hate being ordinary, and that probably means I'm not being creative enough, but I hate the combination of power and blandness. I am proud to say that to this day I have not played a human and I will not. I play RPG's to escape and enter a magical world. Not too fun for me. I of course believe most parties should have humans, as they are dominant in most settings. I just can't play one.
@Green Smashomancer-- While your choice of favorite race is inferior to mine, I do recall you as an individual show promise. My Admiral is in need of a new slave and I've recommended you because I feel you worthy to be an Enslaved Noble. Who knows, maybe you could even earn minimal rights. *
*Reference to another similar thread, not intended to be offensive at all. I'm just playing the whole LE Hobgoblin thing.
Edit-- Wow I was just guessing but this is literally MageHunter's 500th post. I should celebrate.

Air0r |

1) Humans if only for that extra feat and skill point. honourable mention to elf because Arcane Archer is one of my favorite things ever (but now with feats, i don't NEED to be an elf to take that prestige class).
2) Goblins. I love them for their antics and often build them in very fun ways.
3) halfings and gnomes are tied. I hate them both with a passion that I can't seem to place. I have trouble logically placing them in worlds I build and often cut them entirely.
If we are including 3PP then 2 becomes different:
2b) Elan: they snatch people of other races and transform them into their own, and that is equal parts awesome and creepy.
followed up by Dreige and Houri (both from Bloodforge), because they have some amazing flavor to build off of.

Gisher |

1) Humans if only for that extra feat and skill point. honourable mention to elf because Arcane Archer is one of my favorite things ever (but now with feats, i don't NEED to be an elf to take that prestige class).
...
What Elf abilities do you feel are necessary for an Arcane Archer and what feats grant those abilities? While I don't think that they are bad for AA, Elf wouldn't be at the top of my list.

illyume |
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1) None of the core races really stand out to me as being favourites. They all have their places here and there, and occasionally I might make a core-race character to suit needs of the character I'm planning up (either because something like I really really need that +2str/+2int I can't get any way other than as a dual-talented human or because something in the flavour concept requires the core race), but I'm not all so excited about any of the core races that I'd jump up and say "this race is really cool!"
2) I'm a sucker for the weirdo races. I like the angelic/fiendish heritage stuff with aasimar and tieflings (and admittedly, the flexible stat modifiers and other nice bonuses their racial packages get are pretty handy too). I enjoy finding interesting ways to use the animal-like traits of all the animal-like races like tengu, kitsune, catfolk, etc. (and admittedly, I've got somewhat a thing for animal-like races in general). And kobolds are just pretty much the best thing ever in every way possible, right?
3) I really can't stand drow. I hate the common teenagery-edgydark "I'm just a misunderstood antihero because everyone else like me is evil but I'm really good at heart" type of drow. I hate the backstabby "only out for myself" standard drow. I hate that some people (not many, but there's a few!) seem to think Drow Noble is totally an acceptable player race to select. (41 RP! Net +8 ability score modifiers! A scattering of class abilities as racial benefits!) Pretty much in all my time playing, I've seen exactly one drow PC I've sort of liked... a CE self-absorbed sorceress who worked fairly well with the party simply because we helped boost her ego.

Ridiculon |

1) Not exactly favorite, but in a gun-to-my-head situation I'd choose humans
2) Grippli. So much flavor packed in with some really great mechanical bonuses. Being able to glide around in addition to the 10ft sleight of hand(tounge) checks is fun. If you go with the alchemist archetype you can have natural poison on top of that! Just great imo. They don't have a writing system, so my alchemist stored all of his alchemical formulae as knots in a very tightly woven net (a la Quipus) that he wore on his back like a cloak (to go with their racial net proficiency). tons o fun
3) hmm, kind of the same situation as the core races. I don't really have one i can't stand. I guess the drow would get pretty annoying, but i've never played with anyone who wanted to play one.

Lemmy Z |

Hmmm... I don't think I have a favorite. I think Gnomes aretuasntless and Elves are boring mary sues... But other than that, I'm fine with every race. It I had to pick, I'd probably choose Elans.
From a mechanical PoV, though... Aasimars, Half-Elf and Half-Orc feel like the best pick for most classes.

DonLouigi |
Al right, I'm game
1) Probably Humans. I admit, I'm kind of a conservative concerning my races, and I have a little difficulty portraying other races so as to not just be a slapstick stereotype but on the other and to not be just a human in a different skin. So, if I would be playing a human with grey skin or long fangs anyway, why not play a human? I've almost never had a concept, where the Human wa not a very good choice to portray it. maybe I'm just inimaginative? Dwarves are an exception to the rule, because I love Dwarves and I enjoy playing them. Not as much as humans, because some of the dwarves racial features are annoying (slow and steady) or don't make the least bit of sense (Charisma penalty - I mean seriously, dwarves are not as good as being inspiring or intimidating as Gnomes? Give me a break!), but they are the only race I've played in Pathfinder except for humans.
2) Well ... see above. There's also the thing that I am very set in my ways and so the exotic races (Tieflings or such things as Strix) don't appeal to me at all. Maybe I just don't have Special Snowflake Syndrom, or maybe, I have advanced Special Snowflake System ("Look at me! I am the only one who dares play something as boring as a human! Pay attention to me!"), I don't know :D
3) Elves. I hate Elves. With passion. Possibly because in Tolkinian Fantasy, they are just so much superior to humans and dwarves and don't have recognizable flaws. Possibly also a contributing factor to why I love dwarves, as I perceive them as a little bit of the Underdog, especially in the Lord of the Rings films, where the only dwarven character got turned into a stupid comic relief sidekick.

Air0r |

Air0r wrote:What Elf abilities do you feel are necessary for an Arcane Archer and what feats grant those abilities? While I don't think that they are bad for AA, Elf wouldn't be at the top of my list.1) Humans if only for that extra feat and skill point. honourable mention to elf because Arcane Archer is one of my favorite things ever (but now with feats, i don't NEED to be an elf to take that prestige class).
...
Oops, apparently, I haven't looked at it in awhile. Arcane Archer used to be an elf (and half-elf) exclusive. Well, the elf no longer gets honorable mention!

Gisher |

Gisher wrote:Oops, apparently, I haven't looked at it in awhile. Arcane Archer used to be an elf (and half-elf) exclusive. Well, the elf no longer gets honorable mention!Air0r wrote:What Elf abilities do you feel are necessary for an Arcane Archer and what feats grant those abilities? While I don't think that they are bad for AA, Elf wouldn't be at the top of my list.1) Humans if only for that extra feat and skill point. honourable mention to elf because Arcane Archer is one of my favorite things ever (but now with feats, i don't NEED to be an elf to take that prestige class).
...
It does appear that it was originally limited to Elf or Half-elf but that they changed that in 2011. It really has been a long time since you looked at it. ;)

Derklord |
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1. Half-Orc with Fate's Favored and Sacred Tattoo. Down with Human Master Race!
2. "I like goblins. They make funny little popping sounds when they die."
3. Aasimar. Generic Mary Sue race. Also, Mystic Past Life Samsaran (yeah, sure, lets make full casters more overpowered!) and Skinwalker (when neither boars nor wereboars have hoof attacks, why the f*&! do wereboar-human-hybrids have hoof attacks?).

Saldiven |
1. Dwarves: good stat bonuses for martial or wis based casters, save bonus versus spells, bonus weapon proficiency, etc.
2. Strix: 60' fly speed right out of the box combined with a Dex bonus make them a highly underappreciated option for an archer build. Supreme maneuverability, and they can stay out of reach of the vast majority of their opponent's attacks while still maintaining offensive effectiveness.
3. Any of the anthropomorphic animals (Catfolk, Grippli, etc.): Furries.

QuidEst |

1. Humans or half-elves. Lots of flexibility for both, and they help cover boring pre-req feats. The core races aren't very interesting, so if I'm playing one, it's generally to make an intentionally unassuming character. People have to remember specific details to report a human to the watch.
2. Kitsune. You can get a lot of magic on them just through feats- shapeshifting into an animal or specific humans, or an entire enchantment/illusion chain as SLAs. As someone who likes casters, it's caster: the race. Plus, it's all the non-mechanical perks of being human without being boring.
3. Goblins. Fun in an all-goblin campaign, but out of place almost anywhere else.

Grond |
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1. Dwarf. My all time favorite fantasy race. I wish Golarion dwarves were more like Warhammer Fantasy Dwarfs but that's just a lore thing. They have good mechanics and all that jazz. However, what I really love is the fact they make their own things better than anyone else can and have to fight off superior numbers in order to hold onto those things.
2. Duergar/Hobgoblin/Dhampir. Bad dwarves? Yes, please! Goblins that don't behave like goblins but instead are pragmatic warmachines of efficiency? Yes, please! Half dead things that in certain builds are insanely fun to both role and roll play? Yes, please!
3. Humans. I hate that humans mechanically are always a "blue" option in all class guides because of the free feat and floating stat bonuses plus a bazillion or so great racial traits you can swap in and out as needed. It makes for so many games being nothing but humans instead of players picking all these wonderful races that you can't see in the real world.

KaiserBruno |
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1. Humans. Mechanically sound and easy to roleplay. Helps that I'm not a big fan of the other core races either.
2. Kobolds hands down. Though they get the shaft mechanics wise, I just cant help but love the little wanna-be dragon guys. That and they have an absurd amount of customization options for being a low-powered monster race. If I'm not playing a kobold, I'd probably default to humans, androids, tengu, or changelings instead.
3. After seeing four tables worth of Aasimar, Suli, and Tieflings I have a fairly big aversion to them and the planetouched races in general. Doesnt help that my players were mostly min-maxers who played them only for the mechanical benefits.

Bwang |

Favorite core race/why:
3.0 it was Dwarf because it was the best race mechanically locally. Every GM ran a world where Dwarves were CORE, and thus thorough bad asses! Humans were more versatile, etc., but Dwarves had all I wanted for my style of play and then some. The running joke about 'devil takes the hindmost' got stale the first time players started to leave me behind and I noted that I was the sole healer.
3.5 and Pathfinder have seen me shift to Human. Its partially mechanical, but as GMs get better, Humans have become a safer choice. No significant weaknesses and most local games have interesting takes on humans.
Favorite race overall/why:
3,5 Eberron Changelings, as I get to play a wealth of roles in the night's game. My Rogue maxed out disguise and tailoring: versatile clothing for all manner of disguises. My Transmuter has the mutable familiar and has to pull 'face' work in a party where I am the closest to normal. My back-up is a renegade Drow assassin!
Race you can't stand/why:
Drow. I hated them being a treasure cheat in the 70s and have never forgiven TSR. If you're wondering, all their nifty weapons, etc vaporized in sunlight/open air. I still think of them as whiney and underhanded ways to skimp on treasure.

voska66 |

1: Human: Love the feat and skill points. Humans also have the best cultural set up in any campaign setting I've played.
2: Human
3: Dwarf: hate the 20 speed and medium size. As well when anyone plays one that I've seen they play all the same except for exception in Shadow Run where a guy played a Dwarven Detective from Quebec.

Currahee Chris |
I generally gravitate towards humans. Beyond humans, the only other race I find really cool were the Blackscale Lizardfolk from 3.5 Not sure if PF has officially released them but I had a DSLF Barbarian named SSSSLack and he was a lot of fun to play.
I don't approach character creation looking to always play the ideal race for the class. Ironically, what usually inspires me the most is how cool the beastie looks in the Bestiaries. If the text is something I can get into then I generate a character.

jedi8187 |
Favorite core is Half-Orc. Always been a fan of them from 3.5, and the floating stat just makes them very versatile.
Favorite overall is most likely Skinwalker, love me some lycanthropes and all the variants make finding one to use for a class fairly easy. Although my group tends to house rules some of the stat spreads for less overlap.
There isn't a race I can't stand. Now I likely won't use small races, but don't have an issue with others using them.

Scythia |
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Favourite basic: Elves. Not because I like to play them, but because I enjoy thinking about the oddities of their development and continued existence. Really, how can a race in which individuals require a century to reach adulthood possibly survive? Two major wars would completely wipe them out. I also like how there are so many variants of elf.
Favourite expanded: Tiefling. I like the born cursed sort of feel, and the individualized appearance. Having a birthright and deciding if you'll embrace it or reject it is an idea that resonates with me. Furthermore the concept of being an outsider (from society) is one I'm comfortable with.
Least favourite: Gnomes. I haven't liked any iteration of gnomes, from illusionist tricksters, to madcap tinkers, to Technicolor fae rejects. They always seem like a one dimensional gimmick to me, which I find tiresome.

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Favorite base: Dwarf. The racial benefits are a'right, but I like the notion that there's a race to whom being stalwart (or reckless), forthright (or rude), and unswerving (or pig-headed) are cardinal virtues. And while they're not funny in and of themselves, they're great for bringing out what's funny in other characters. Like Batman.
Favorite expanded: Fetchling. The notion of coming from a dimension that isn't 100% real, and coping with a bright and colorful world - it's like being poor Dorothy in black-and-white Kansas and suddenly being dumped into Oz. And ability-wise it's hard to dislike their concealment and superior vision abilities.
Least favorite: Half-elves. Elf and human? Oh, just choose one already!

Quandary |

1. What's your favorite core race and why?
>I would have to say... Halfling, beating out Dwarves mainly because Dwarves feel thematically constrained...
Although that could change if Paizo expounded more on marginal Dwarven cultures, e.g. Zavaten Gura, those living with Erutaki, etc...But Halflings are always just fun, not overly powerful but can do well if you know what you're doing, and can be found everywhere.
I probably have played more Dwarves than Halflings, but Halflings just get more love. /shrug
2. What's your favorite race overall and why?
>I admit I have a thing for Aasimar, although strangely enough always of the Scion of Humanity strain.
So it's more of a character backstory thing that they may keep secret from most, and that comes with conflicts/issues.But the abilities between all the variants work great, without being overpowering.
I *do* really like Ratfolk, but I honestly feel like there isn't enough material on them to actually use...
So that feels like POTENTIALLY it could outstrip Aasimar, but not until actually fleshed out.
SEEMING LIKE it COULD be a favorite race isn't the same as actually having that delivered hot and steaming.
Which I guess is similar to my take on Dwarves, in that in-world cultural context is important for me,
which is why stuff like Catfolk etc that isn't given much more than a few sentences beyond Bestiary entry isn't even in the running for me.
3. What's a race you can't stand as a player and why?
>I guess I would say Elves, because I just feel like the ultra-long lifetime thing just is never dealt with head-on, and it seems like that is such a huge aspect of the race that it NEEDS to be dealt with head on, and in a thorough manner re: individual psychology and culture/society, which just hasn't been done... So they just feel like something better avoided. I *do* somewhat like the more alien aspect Paizo did with them, but again it feels like too little.
Met
3. Orc/Half Orc. They just don't have a lot of build flexibility IMO
Uh... Really? Half Orcs don't have build flexibility?
I mean, you're basically just trading Human Feat + Skilled Rank for Darkvision, Skill Bonus/Endurance, Weapon Proficiencies, and Ferocity/BiteAttack/LuckBonus/KeenSenses/90'Darkvision, with choice of 3 racial FCB and choice of Stat bonus.I mean... that's a good base for just about any Class out there, last I checked....??? /shrug

Rerednaw |
Halfling because of the happy go lucky style.
Gnomes because they are nifty small race with darkvision (with the right trait). And they make great fire evoker sorcs.
Um...don't really have a race I don't like.
Humans get honorable mention because I tend to start with a human fighter in most systems to determine a baseline.

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Thri Kreen! I am The Insect That Steps on People!
Bug-people are cool, whether it's Thri-Kreen, Formians, Xixchil (from Spelljammer), Aspis (from the Slave Lords modules), Phraints (Arduin Grimoire), Vrusk (Star Frontiers), or whatever. Love 'em all.
You get to name your character something like 'Tklrti Chktla' and savor in other people trying to pronounce it.

Gisher |
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Scott Wilhelm wrote:Thri Kreen! I am The Insect That Steps on People!Bug-people are cool, whether it's Thri-Kreen, Formians, Xixchil (from Spelljammer), Aspis (from the Slave Lords modules), Phraints (Arduin Grimoire), Vrusk (Star Frontiers), or whatever. Love 'em all.
You get to name your character something like 'Tklrti Chktla' and savor in other people trying to pronounce it.
Hah! I haven't thought about the Aspis in years. Good times.

wraithstrike |

Simple
1. What's your favorite core race and why?
2. What's your favorite race overall and why?
3. What's a race you can't stand as a player and why?Me
1. Half Elf. Free skill focus or exotic weapon and bonus to perception.
2. Variant race Aasimars, you can build anything and I think they feel inherently heroic.
3. Orc/Half Orc. They just don't have a lot of build flexibility IMO
1. Dwarf. They have two good stats, and they dump the most dumpable stat. Their bonuses to saves even before you get Steel Soul make classes with poor will saves more attractive.
2. It might still be dwarves, but if I had to go outside of core I might say the hobgoblin or half-drow. I like them for flavor reasons. Mechanically I like goblins, but I would never play one like they are supposed to behave in Golarion.
3. I don't really dislike any race, but I would likely never pick a halfing first. I just don't care for the mechanics, nor the flavor.

Larkos |
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Best Core race, Flavor wise, is the Halfling. It's nice to be happy-go-lucky and personable to counter all the loners with a tragic backstory
Best non-core is too close to call. I do the love the Aasimar/Tiefling but I think I'll have have a special place in my heart for the Changeling. Yeah they are a bit pigeonholed storywise but it's also a great story that can be subverted nicely.
Least favorite is the goddamned Gnome. First off, they shouldn't even be a core race. Core races are supposed to be flexible and iconic. Even Dwarves, which are far more iconic in fantasy fiction, have more options. The racial traits compel you to be a jackass illusionist prankster. Secondly, when people praise 4th ed. for removing something, you know it's bad.
To counter the hate of Catfolk, I offer the fact that you don't have to play an Anime character; you can be ears-and-a-tail, Thundercats, or Khajit. Also I don't care if someone does want to play an Anime catgirl so long as they know what game they're actually playing. Don't expect the world of Pathfinder to cater to Anime tropes.
As for Drow, don't let them be the brooding race-traitor anti-hero. Let them be so much more interesting.

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1. Half-Elf, the adaptability of a Human with the outsider status I like in my adventure stories.
2. Tie between Ifrit, Sylphs, and Tieflings, because I like my characters to not fit in with civilized society apparently. Also Wayangs don't get enough love.
3. Any race played to far out of character of their race with no reason.