Character Name
| [Alignment]
Age:
Gender:
Size:
Looks: skin/fur, eyes
Height/Weight: x'y" tall, lbs. ()
Homeland: Absalom
Deity:
Campaign:
Representing: Larkos
Race Traits:
Initiative: Total + = [Dex] + [Improved Initiative]
Defenses
hp: ()
Fortitude + = ( [base] + [Con] + [Familiar])
Reflex + = ( [base] + [Dex])
Will Save + = ( [base] + [Wis])
Base Speed [30 (6 sq.)]
AC [] = 10 + [Dex] + Armor
Touch AC []
Flat-Footed []
Ability Scores
Strength ()
Dexterity ()
Constitution ()
Intelligence ()
Wisdom ()
Charisma ()
Attack Bonuses
Base Attack Bonus +,
- Basic Melee Attack +
- Basic Ranged Attack +
CMB +0 = ( [BAB] [Str] [size])
CMD + = (10 + [BAB] [Str] [Dex] [size])
Feats
1) , (b) , (b)
Traits
Skills: Skills Total = (Ability Mod. + Ranks + Misc.)
* Armor Check Penalty 0
† Trained Only
Carrying Capacity
Languages: Taldan (Common)
Racial:
Int:
Linguistics:
Equipment
Carrying Capacity
Light Load: lbs.
Medium Load: lbs.
Heavy Load: lbs.
Lift Over Head: lbs.
Lift Off Ground: lbs.
Push or Drag: lbs.
Spellcasting:
X Spells
X Spells Per Day and Prepared (Concentration + = [CL] + [INT] + [Misc.])
- Level 0 (Cantrips): [class]
-
--------
- Level 1: [class] + [INT] + [Misc.]
-
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X Spells Known
Class Features:
X Class Features
Familiar (Su)
You have a familiar. He is described below.
Familiar:
<>, ; CR 1/4
XP 100
Tiny magical beast
Init +; Senses t; Perception +
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DEFENSE
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AC , touch , flat-footed (+ Dex, + natural, + size)
hp 1/2 of master's [ at present]
Fort +, Ref +, Will +
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OFFENSE
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Speed 1. , climb ., swim .
Melee Bite +4 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Defenses Improved Evasion
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STATISTICS
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Str , Dex 1, Con 1, Int , Wis , Cha
Base Atk +; CMB +; CMD
Feats Weapon Finesse
Skills Climb x Racial Modifiers x
Languages -
Special Abilities Alertness, Deliver Touch Spells, Empathic Link, Share Spells
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SPECIAL ABILITIES
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Alertness (Ex)
While a familiar is within arm's reach, the master gains the Alertness feat.
Deliver Touch Spells (Su)
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time, the master casts a touch spell, he can designate his familiar as the "toucher". The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Emapthic Link (Su)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex)
When subject to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw, and half damage even if the saving throw fails.
Share Spells
The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of himself. A Wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).