Paladin of Nethys?


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Well champion of the faith warpriest is basically a paladin, it even get's to smite people.


Murdock Mudeater wrote:

Admonishing ray deals nonlethal damage, but is a Force Effect. It does not deal Force Damage. DR should apply, unless it was DR/nonlethal (Rare, but I think I've seen DR/nonlethal before).

Anyway, that admonishing ray is still a pretty impressive spell

Yeah, even with the slight potential problems, it still works on almost everything, and it is nice to have another ranged option. Just a trait and a metamagic feat, and it does even more for no additional cost.

Also nonlethal against the regular targets, but that is a minor issue since lethal and nonlethal stack for determining when the enemy is going to get knocked out. For enemies, that might as well be a dying state. They are not a threat, and you can just coup de grace them later.


Would a Zealot Vigilante work? They can get an actual smiling feature, for one thing.


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burkoJames wrote:
Be careful. Some people think calling yourself a paladin even if you aren't getting the benefits is 'Reskinning', which is outlawed. Others think you just can't call yourself a paladin unless that's your class or some unspecified doom will befall us all.

I don't play PFS so I didn't know this was a rule but seriously - a guy can't in-character call himself a paladin? Really? That's... ridiculous.


MeanMutton wrote:
burkoJames wrote:
Be careful. Some people think calling yourself a paladin even if you aren't getting the benefits is 'Reskinning', which is outlawed. Others think you just can't call yourself a paladin unless that's your class or some unspecified doom will befall us all.
I don't play PFS so I didn't know this was a rule but seriously - a guy can't in-character call himself a paladin? Really? That's... ridiculous.

A character who is in-character calling themselves something different is NOT reskinning - as long as you, the player, are making the distinction known at the table before your character mentions it (and they might not even do so.)

Saying that your plate armor is "actually" made from the bandages of a martyr sanctified by your deity and granted the strength of steel is reskinning. Saying your raven familiar is "actually" a giant moth is reskinning. Saying that your kasatha is "actually" a thri-keen is reskinning.

A *player* insisting that his character is "actually" a paladin of Nethys is reskinning. A player saying, "My character is a staff magus, but he's a devout follower of Nethys and considers himself a paladin of Nethys," is not the same thing.


Whatever you choose, make sure he has some spell casting ability. Otherwise he will not be taken seriously by the Nethyte priesthood.


The NPC wrote:
Whatever you choose, make sure he has some spell casting ability. Otherwise he will not be taken seriously by the Nethyte priesthood.

A PFS follower of Nethys with magic...

Mystic Theurge I choose you! XD

I like Magus for this. Warpriest and Inquisitor are also great.


The NPC wrote:
Whatever you choose, make sure he has some spell casting ability. Otherwise he will not be taken seriously by the Nethyte priesthood.

Actually in the Nethyte hierarchy, even the clerics aren't taken as seriously as priests, compared to wizards.

Scarab Sages

Rysky wrote:
Murdock Mudeater wrote:
Garbage-Tier Waifu wrote:
Nethys seems a bit slightly the antithesis of the druids. Nethys has little to no regard for the preservation of nature, just that they do not fall too much into chaos or law, good or evil.

People always forget how nature works. I see a forest, it is nature. The forest is clear cut down by humans and a city is built. It is still nature. The city falls to ruin and it is still nature. Doesn't matter how much pollution I pump into a forest, it is still nature and still an environment.

In politics, they often refer to preserving the environment. That's a misgnomer. The environment is the current state of things. What they refer to is actually forcing them into a state that they are not longer in. Making the forest green again means forcing change over the environment. Nothing wrong with this outlook, but it's hardly a True neutral perspective.

The NG druid sees undead as abominations that don't belong and works to remove them. The NE druid sees undead portable potting soil and considers them a positive presence in the forest. The True Neutral Druid doesn't care, for the forest does what it wants, and if it allows undead to roam, then they are supposed to be there.

No, that's from the real world scientific view on the environment, not nature.

In fanstasy nature =/= civilization.

Cities are environments.

Cities are not nature (they can nature in them though).

Pollution is not nature.

Urban Druid for cities. Pollution would be a Blight Druid.

Pollution is not nature, correct, but nature exists within a heavily polluted area. Just like water. Water is not nature, but in a heavily watered area, nature exists. You'd still have druids in a forest descimated by a newly active volcano, on the plane of shadow, or anywhere else that an environment exists to bond with. They bond with the nature of the land itself.

Pollution is just adding elements foreign to an environment that forces change to the previous state of being. A flood could be polution if the local environment wasn't able to accept that much water. You wouldn't call it that, but that's more because the word for flood is older than the word for pollution.

Scarab Sages

MeanMutton wrote:
burkoJames wrote:
Be careful. Some people think calling yourself a paladin even if you aren't getting the benefits is 'Reskinning', which is outlawed. Others think you just can't call yourself a paladin unless that's your class or some unspecified doom will befall us all.
I don't play PFS so I didn't know this was a rule but seriously - a guy can't in-character call himself a paladin? Really? That's... ridiculous.

The issue is more when I claim my character is a Paladin of Nethys, so the GM and other players assume I have certain abilities, like lay on hands, and an aura of good. Since PFS is random players in each session, rather than a consistent party, eliminating issues based on assumption is a very practical rule. Better than having to role play every single explanation of character abilities at the start of every session.

Scarab Sages

Rysky wrote:
Murdock Mudeater wrote:
Rysky wrote:

Correct, "Nonlethal" and "Lethal" are modifiers to damage, not damage to types themselves.

There's not really anything vague or FaQ worthy about it. When you hit someone with a sap you're not dealing "nonlethal" damage, you're dealing nonlethal bludgeoning damage. Admonishing Ray deals nonlethal force damage.

Source?

*blink*

*blink*

Are you serious?

Never seen it used like this, so yeah, serious. Anyway, this one seems to be very derailed off the main topic, so if you want to continue the nonlethal debate with me, we should start a new thread.

Scarab Sages

Okay, suggestions for a "paladin" of nethys if my character is for Core PFS?


Bard maybe? Can cast in armor, cast healing spells, and can flavor inspire courage as inspiring religious oratory, and acrane strike cold be your smite. If you take the armor expert trait you can even go up to a mitral breastplate with no ACP or spell failure chance.


Murdock Mudeater wrote:
Okay, suggestions for a "paladin" of nethys if my character is for Core PFS?

Eldritch Knight? Its certainly not the best class out there but it could work. If that's a no, I'd suggest a bard too.


Universalist Wizard who uses a arcane bond sword to 'smite' people from a distance.

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