a matter of trust... some reflections.


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The Exchange 5/5

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A lot of the posts/treads on the boards lately have involved what I think of as Player Trust. and I've been giving it some thought. Here are a few reflections...sorry for the long post.

Do we trust our fellow players? (on both sides of the DM screen). I mean, basically, on a root level, what's our default?

When a game is setting up, and we are sitting down with 4 to 6 relative strangers, do we trust them? Remember, the only thing we know about this person is that they play PFS (even if this is their first game...). Do we give them the benefit of the doubt, or make them earn our trust? What do we trust them on? How much do we trust them?

For Myself: I tend to be pretty trusting.

I have to say, yeah, I tend to trust people. If they say something works like XX, and I don't know, then I'll tend to go along with them. Heck, even if I think it works differently, I'll review what I think and ask if they are using some type of exception. If it's really cool, I may ask something like "Wow, that's cool! How'd you do that?"

If they roll a die, and say "I have a 26", normally it works for me. I'm not going to strain myself checking. If it "feels" like a real weird result, I might say - "26? How's you get that? Mind if I steal your gimmick?"

But mostly I don't even think about it. It's not something I would even consider (them not being trustworthy). Sometimes it burns me and someone "cheats" and gets away with it. I realize this, and you know what? I guess it's a part of my personality. I'm a trusting kind of person, seeing the good side of people.

Yellow Tengu example:

So, someone sits at your table and says:
"I have a Yellow Tengu!"

do you

A) spend game time to explain why he can't do this and make him correct it on his permanent PC sheet? Explain that you will be checking later to make sure he doesn't change it back?
B) spend game time coming up with a way that he can have his Yellow Tengu? Have him note it, so that he has an "in character story" for his next table?

Which is more fun?

On second thought, do you:
A) spend time trying to figure out what he's up to? what advantage does a yellow tengu have? what's he trying to pull?
B) ask the player why he want's a yellow tengu? and how he thinks he may have got that way?

yeah, it's a matter of trust. Some judges may have been burned by players in the past, and want to make sure it doesn't happen again** - so they make the players earn their trust before they assume the player isn't "gaming the system". They default to believing the player IS "gaming the system", or even cheating. Which side do you start new (to you) players on?

**I wonder about this view though, as I have been burned lots of times in the past, and I still default to trusting the new guy. And I have seen new judges/players that seem to start out with the "skeptic" viewpoint

(IMHO) As a Player, the default position should be to trust the Judge. He knows more than you do (he's read the scenario).

Trust the judge until they give you a GOOD reason not to. Even then, maybe it was a one time slip... (If it's a repeat problem, maybe you shouldn't play at the judges' table any more? But by then we are out of the realm of "playing with strangers").

Trust the player to know their PC and his gimmicks. If it feels "off", or if it's "not fun" politely ask for him to run thru the item in question for you. "Wow, that's cool! How'd you do that?"

But a lot of people on the boards (and maybe at the gaming table?) seem to feel the exact reverse. Their default position is "he's got to EARN my trust". I personally cannot understand how someone can play this game of ours with strangers if they feel this way. To me, it would be no fun at all...

Thanks for you time. I'm going back to lurking again I think...

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I recently posted to my new group her in Anchorage about Full Pre-Character Audits and described what I do in a game, here is what I said.

I like looking over characters once in awhile to make sure everything is kosher. In general I do my audit a little at a time, during a game I will ask “How do you do that?” for things that seem off and I will accept the players explanation if it adds all up, if not I will make a quick ruling and talk about it after the game with the player.

The Exchange 5/5

but do you TRUST them?

Do you check to "keep people honest" or "to catch mistakes"?

Liberty's Edge 4/5 5/55/5 **

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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
nosig wrote:

but do you TRUST them?

Do you check to "keep people honest" or "to catch mistakes"?

I go in assuming they made mistakes, I have only ever seen one purposely "Cheating".

Actually most mistakes I find if fixed would be to the player's benefit .

3/5

I check to catch mistakes. I default to trusting others until given a reason not to. That 26 I'll mostly let slide, the 4th or 5th in a row and I might start craning my neck a little.

The problem with the yellow tengu is not so much trust and the mechanical edge, but that it just rubs the wrong way for many. Tengu are not yellow!

Silver Crusade 5/5 5/5 **

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I trust my local player base to be honest and to not consciously be cheating. I trust them to tell me the truth as they know it.

I do NOT trust most of them to be right. I do NOT trust most of them to have carefully read the book, FAQs, additional resources, posts, etc. I do NOT trust most of their math skills.

I'll only audit if something "feels off". Even then its almost always a quick : Could you please break down how you have an AC of 31?. Things feeling too low get checked as well as things feeling too high and are almost as common.

The Exchange 4/5 5/5 *

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

So, generally, I do trust my players. When someone rolls a 5 and tells me their result is really high, I often ask how they got it so high (unless I'm at a really high tier, when it makes sense). Not only do I like to make sure they are doing things right, but I might learn some nifty tricks by doing that.

I also tend to ask people things like "what book is that from," when I'm told they are using something I've never of. I just can't keep track of every book, feat, spell, and trait out there. Sometimes I find they have not looked at additional resources and are using things prohibited. More often, I'm like "I have to remember that one!"

Dark Archive 5/5 * Regional Venture-Coordinator, Gulf

I trust players, but when it becomes a problem where people are having a bad time because someone is bending, abusing, breaking, or cheating, I find a way to make the table the fun. SOmetimes its just a word or two.

A 4th on a low table for example. Many people react ok to me saying, "they got this" to the higher level player.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

nosig wrote:

but do you TRUST them?

Do you check to "keep people honest" or "to catch mistakes"?

I mostly check to catch mistakes with the exception of a few people with questionable track records.

Liberty's Edge 5/5

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I like to trust players. I rarely look at character sheets. I only really question things when I'm not sure or I'm pretty sure they are wrong.

Grand Lodge 4/5

Andrew Christian wrote:
I like to trust players. I rarely look at character sheets. I only really question things when I'm not sure or I'm pretty sure they are wrong.

Something like this. I usually only ask when it is something new, or a number just feels strange.

Heck, last time that happened as with our local VC. And on his checking, he found he was, indeed, wrong, and had missed a point, so it was higher, not lower. Since I know I wind up with weird numbers, sometimes I just like to know how someone got there.

Dark Archive 1/5

When face to face, I'm fairly trusting. If something strikes me as off, I'll typically wait a session or two and observe first. Maybe take notes on the build and later recreate it to see just how exactly the player was achieving what they claimed. When GMing a home game, I like to have a copy of everyone's character sheet in advance so I can balance the campaign around what the players actually are capable of. A skills heavy low damage group isn't going to handle certain fights as easily as a party with even a couple high damage (or mid damage) characters.

However when GMing online via play by post, I've been burned too many times. Too many "I rolled with my own dice, those three 18's are totally legit" claims. Yeah, it's possible to roll 3d6 down the line and get three 18's, a 15, a 17, and an 8. It's more likely in my experience though that the person might be lying about rolling the dice. I'll also go over character sheets (even with point buy stats) to see if everything looks okay. If there's a startling high skill bonus at level 1 I'll see if I can figure out how they achieved it. Or I might be rather curious how your level 1 zero BAB character got a +8 to strike.

Then again, I can be just as critical of my own character builds. Yesterday during a PFS session I started eyeing my build in confusion at one point, and started wondering "am I using the right to-hit modifier with kinetic blade?" Up till now I'd only used kinetic blade to aid intimidate checks (visual effect for a skill assist). At which point I grabbed my PDF of occult adventurers, handed the printout of the requisite page to the GM, and had him audit me. Turned out that the last 3 attacks made I'd been screwing up by using my Dex mod instead of Str mod for kinetic blade to-hit.

He then during the audit asked where I was getting an extra +1 to-hit and how I was getting +8 damage with my ranged blasts. I couldn't answer at first, so again delved into the rules my character was using till I figured out where that extra +1 to-hit came from and exactly why my damage was +8.

Scarab Sages 5/5 5/5 ****

Off-topic musing:

Actually, I can think of one way to (legally) make a yellow tengu.

Spoiler:
The Emerald Spire Kickstarter boon has an option that will change your PC to one of the primary colours.

Just be aware that it *is* rolled randomly...

Liberty's Edge 5/5 5/55/55/5

Akigawa Kobayashi wrote:

Off-topic musing:

Actually, I can think of one way to (legally) make a yellow tengu.

** spoiler omitted **

HACHOOS adorably

The holy dog of gorum sprouts fully usable armored spikes from their fur

5/5 5/55/55/5

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Akigawa Kobayashi wrote:

Off-topic musing:

Actually, I can think of one way to (legally) make a yellow tengu.

** spoiler omitted **

There's also mention that tengu dye their feathers so the mammals can tell them apart, so thats another possibility. Corvus dyes himself blue for the fancy andoran meetings

Shadow Lodge 4/5

The dungeon itself also has a...cosmetic effect. My nagaji became red, all shiny and chrom(atic).

Dark Archive 1/5

I wonder, are there any scenarios or modules with a whimsical cursed object? In a homebrew serpent's skull game my sorcerer ended up looting a cursed dancing quarterstaff... the curse was that it permanently turned my sorcerer's skin (later scales) oompa loompa orange.

I also justified Kahel going from male to female (after noticing HL for some reason had switched genders on me after printing it out and playing a session) with an off camera thing in the dark archive where his superiors ordered him to put on a belt since they were having trouble identifying it's function. (or so they claimed) It was a girdle of sex change. Granted, Hero Lab changed my character's gender on me during the rebuild before playing my first session at level 2. But I ran with it, and worked that into my backstory.

Maybe someone could write a "oops, picked up a cursed weapon by accident while working in the main lodge" justification of their tengu being yellow

The Exchange 3/5

I trust everyone I've played with and don't really bat an eye at their characters. I'm normally the one with the high powered characters and anytime I'm doing something ridiculous people generally go along with it assuming I can do it.

It isn't just myself though. My region's average character is pretty well optimized (to the point where I would say our region is abnormally so).

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Akigawa Kobayashi wrote:

Off-topic musing:

Actually, I can think of one way to (legally) make a yellow tengu.

** spoiler omitted **

I'm still looking to find someone else with one of those so we can team up and pick our choice.

3/5

Pathfinder is a massive system where it is obscenely easy to overlook some fine print, or not realize that your interpretation is not the widely accepted one. So the first, second, and third assumption is that anything fishy is just a misunderstanding. So ya, I trust my fellow players and GMs.

Really the worst I've seen is playing fast and loose with a few of the PFS specific rules; like yes you need to track your purchases, you can't just say you have about this much gold, or no the lvl 1 mount spell is not a combat spell and does not work like summon monster.

As a cooperative game, I don't think players have an incentive to cheat.

Dark Archive 1/5

DM Livgin wrote:

Pathfinder is a massive system where it is obscenely easy to overlook some fine print, or not realize that your interpretation is not the widely accepted one. So the first, second, and third assumption is that anything fishy is just a misunderstanding. So ya, I trust my fellow players and GMs.

Really the worst I've seen is playing fast and loose with a few of the PFS specific rules; like yes you need to track your purchases, you can't just say you have about this much gold, or no the lvl 1 mount spell is not a combat spell and does not work like summon monster.

As a cooperative game, I don't think players have an incentive to cheat.

Have only encountered cheating from one source in PFS so far. But from 16 years of roleplaying (most of which was as gamemaster) I've encountered many who cheat. It's sad and annoying that some people feel the need to cheat in a cooperative storytelling session. But there's the occasional person who just can't follow the rules. They have to 'win', regardless of the fact that a roleplaying game isn't about winning but telling a story.

I don't really understand that mindset.

I'll be GMing at a convention next month. And I'll probably ask to look over people's character sheets before we start. But that's mostly so I'll have an idea of what they're actually capable of. Having what I think is a fighter or barbarian, for example, suddenly say "I have my scorpion familiar mix together a growth and bull's strength extract then inject it into me while I drink my mutagen" would not only be a huge surprise... But I'm still not sure if that's even a legitimate tactic.

I'd like to trust my players. And overall I try to unless they prove themselves untrustworthy. But I'd still like an idea of what I might be dealing with.

EDIT: Come to think of it, I'm not sure how an alchemist (single class) even has a familiar. Unless it's a discovery or archtype I'm unaware of.

The Exchange 3/5

Kahel Stormbender wrote:
EDIT: Come to think of it, I'm not sure how an alchemist (single class) even has a familiar. Unless it's a discovery or archtype I'm unaware of.

I don't really know alchemists so well but when you mentioned fighter and described it I thought of it being an Eldritch Guardian Mutagen Warrior Fighter. Familiars and Mutagens for everyone!

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

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Tumor familiar discovery.

5/5 5/55/55/5

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ITS NOT A TUMA...oh. wait. Yes it is. Carry on

Sczarni 5/5 5/55/5 ***

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I'm generally trusting of people, but certain behaviors raise red flags quick with me:

  • bringing hard-to-read dice
  • using a dice tray that hides your results
  • picking up your dice so that you can read them
  • the low level character that can do everything
  • succeeding only when it matters, failing only when it doesn't
  • new players with obscure options (like admonishing ray)
  • using altered versions of copyrighted names (from d20pfsrd)
  • using a GM screen

    And sometimes you just encounter "that person". I've traveled a lot, and I can think of several people I've met that all exuded the same aura of "trying it". Usually it's one older gamer with a strong personality telling newer gamers "how to do things". When I travel, I don't generally stick my neck out as a rules guy. I'll sit back and observe how other areas handle things. But some games I've been to were way off base, and it was usually because one person had been incorrectly running the show for a while.

    Oh, and "RAW" people: Players who know the intent behind a game mechanic but abuse it anyways because of an overly literal parsing of the text. This category I've encountered less in person and more online, but I know of one repeat offender in my local area, too.

  • 3/5

    Nefreet wrote:
    Oh, and "RAW" people: Players who know the intent behind a game mechanic but abuse it anyways because of an overly literal parsing of the text. This category I've encountered less in person and more online, but I know of one repeat offender in my local area, too.

    Is it me? It's me isn't it? It's probably me...

    Or is it? Maybe it's [redacted] or [redacted]... Hmmm...

    5/5 *****

    My normal position is to trust but verify. I normally run online and will often ask for character sheets in advance, mostly to check anything I might be unfamiliar with, sometimes to undertake a brief mini audit.

    In game I will occasionally ask someone to explain how they obtained a certain modifier, effect or ability. It keeps everyone honest and doesn't take up much time.

    I have yet to encounter anyone I thought was deliberately cheating but it has picked up a variety of mistakes, errors or omissions. Sometimes these are in favour of the players (missing various bonuses, effects of feats etc), sometimes not (someone didn't realise Divine Protection wasn't legal etc).

    Sczarni 5/5 5/55/5 ***

    Ryzoken wrote:
    Maybe it's [redacted] or [redacted]...

    Maybe ;-)

    2/5

    Paul Jackson wrote:

    I trust my local player base to be honest and to not consciously be cheating. I trust them to tell me the truth as they know it.

    I do NOT trust most of them to be right. I do NOT trust most of them to have carefully read the book, FAQs, additional resources, posts, etc. I do NOT trust most of their math skills.

    +1

    I´ve found many players who read the rules the more favorable way to them. 99% of them are doing this unconscously and is no a problem when you tell them.

    Also I found several GMs who have been playing the last decades and are applying the rules as they remember, sometimes to detriment of the players, sometimes to the detriment of their own characters.

    Those are innocent mistakes, but the rules lawyer in me asks to search and correct them.

    About the audits I try to audit always new player characters. It helps to locate mistakes and help them a little; "you know a sling is free and has no weight? You should always carry one ranged weapon, just in case".

    The usual players are checked when I find something extrange to me. It can me a mistake or it can be an opportunity to learn a little about other classes, feats, etc.

    Dark Archive 1/5

    Michael Eshleman wrote:
    Tumor familiar discovery.

    Pretty sure that's not what he was using. At level 2 (I think) he claimed he got an arcane style familiar, and picked scorpion cause he said it can mix his extracts for him then use it's stinger to inject said extracts into him. Then again I'm also fairly sure he had been lying to the GM about his capabilities. I mean, reading through the class a bit ago I saw nothing about mixing two extracts together on the fly. Combining them (at a higher level extract slot) when you prepare extracts, yes. But not combining two already prepared extracts to use at once.

    Also pretty sure his discoveries at the time were tangle bomb, precise bomb, and feral mutagen.

    Dark Archive 1/5

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    Oykiv wrote:


    Also I found several GMs who have been playing the last decades and are applying the rules as they remember, sometimes to detriment of the players, sometimes to the detriment of their own characters.

    Those are innocent mistakes, but the rules lawyer in me asks to search and correct them.

    I've ran into this multiple times. And it's always some little things that are subtly different between 3.5 and Pathfinder. Such as how paladins in Pathfinder now use charisma for their casting stat instead of wisdom. Or slight changes such as Mage Armor now having range of Touch instead of Self. You know, little things which can trip you up.

    Sovereign Court 5/5 5/5 ****

    Kahel Stormbender wrote:
    Or slight changes such as Mage Armor now having range of Touch instead of Self. You know, little things which can trip you up.

    Ummm... Even in 3.5, Mage Armor had a range of Touch ;-)

    4/5

    Muser wrote:
    The dungeon itself also has a...cosmetic effect. My nagaji became red, all shiny and chrom(atic).

    There's definitely a purple human fighter and electric blue Riddywhipple in the group I run through ES.

    4/5 5/5 Venture-Lieutenant, Finland—Tampere

    Serisan wrote:
    Muser wrote:
    The dungeon itself also has a...cosmetic effect. My nagaji became red, all shiny and chrom(atic).
    There's definitely a purple human fighter and electric blue Riddywhipple in the group I run through ES.

    I never found a use for my Emerald Elixir, but if I ever get a ratfolk boon, I'm going to use it to try and make a yellow ratfolk, possibly a stormborn sorcerer. (Or an investigator, looking at recent video game announcements...)

    4/5 *

    I have a poor memory, and so I like to look over sheets at the beginning if there's time - mostly so I can remind myself how some of the more esoteric stuff works. When something "feels" off in the game, I'll ask. In general, I trust the PCs to know their character, and try to use it as a way to learn rules that I probably don't know well. I learned most of the ACG classes this way, frankly...

    Unfortunately, I have encountered many examples of overt cheating in our area (still a very small percentage of players, but it got to the point where we uninvited a player from all venues based on repetitive behavior). Mostly it has been dice-related; most character errors are honest mistakes, but we have also seen lots of examples of people stretching grey areas to the breaking point. It even got to a point where certain players would attempt to bully new GMs into accepting their interpretation of the rules. These experiences, plus once being in charge of recruiting GMs, means I tend to side with the GM in these discussions when they come up.

    I do find that I am much more lenient in person than I am on the forums, but this is intentional. I've said many times, you don't make rules for the reasonable people, you make them to prevent unreasonable people from destroying the game. I can tell at a table if someone is being reasonable, and I can handle things appropriately.

    Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

    Michael Eshleman wrote:
    Tumor familiar discovery.

    Add poisoners gloves, and an improved tumor familiar with hands and a bab of 6+ and you could do what he described.

    Silver Crusade 5/5 5/5 **

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    Akigawa Kobayashi wrote:

    Off-topic musing:

    Actually, I can think of one way to (legally) make a yellow tengu.

    Prestidigitation is the best spell in the game.


    Most players are honest that I have played with. As a result I trust them as they trust me when someone else is GM. Now mistakes happen bad adding or misreading something. Most times we own up to it and correct the problem. Sometimes a mistake is made in combat that could end the fight differently. Depending on how bad a screw up we attempt to fix this or let it go. Even as a GM I don't cheat with the rules or numbers unless it's for plot. Even then most players will let that slide understanding I'm not cheating to cheat but for the campaign.
    Now have had players who do cheat. Sometimes they don't realize they are cheating, other times they know and don't care. These players are a problem generating a trust issue that wasn't there before. Suddenly we are asking to see those die rolls and having to check their character over to make sure they are not cheating. It sours the game because honestly no one likes a cheater.
    As a group we try to fix this problem by discussing what is happening hoping the cheater in question will change. Sometimes they do which makes everyone happy. When they don't on of two things happen. The group gets upset and friendships get lost. In some cases the group breaks up over this. Or in most cases we ban the cheater. Our logic is no one wants to play with him since he's cheating and causing problems while no one else is. The whole point is to get together and have fun. If no one is having fun why get together.

    Dark Archive 1/5

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    I'll agree with Derek that most players are honest. It's just the cheaters are the ones who stick out in your mind the most. Then again there's some people who are legitimately horrible at basic math. I use to game with someone who absolutely couldn't do basic addition and subtraction. Whoever was GM would always have to go over his character build to double check the math. Sometimes he'd get too low of a number. Sometimes he'd get too high of a number. Only rarely would he get the right total.

    I personally was never sure how he'd come up with 2+3+1=4, but it wouldn't have surprised me if he came up with the square root of pi being an aardvark.

    1/5 5/5

    Pathfinder Starfinder Roleplaying Game Subscriber

    I tend to err on the side of caution when doing my calculations. Generally this results in either the table or the GM asking 'did you include *bonus* or *bonus* or *bonus*' and when my response is "Yes, but I'm also fighting defensively with two weapons and a natural secondary attack on a full-attack action" that tends to quiet the discussion.

    Sometimes people DON'T have optimal power-builds, and their numbers will seem low.

    Other times, they'll have found the 'magic BB' solution and their numbers are insane.

    Once again, a matter of trust...

    5/5 5/5 *

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    You can't trust anybody, they're out to get you.

    Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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    TheFlyingPhoton wrote:
    You can't trust anybody, they're out to get you.

    How can I trust you on that?

    Liberty's Edge 4/5

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    As a player I TRUST players to build legal characters. I HOPE they will play them competently. I KNOW they will make mistakes from time to time, usually with on the fly buff changes.

    I TRUST the GM to run the scenario I signed up for. I HOPE she will change the tactics appropriately for intelligent encounters to be challenging. I KNOW the GM will make the same kinds of mistakes as players when things change.

    As a GM, I no longer have any choice but to trust the players. I haven't opened any of the Occult products and never will. I trust you will play your Kineticist by the rules, but I will rely on other players to point out mistakes. There is just too much Paizo product out there to keep up with.

    For the Yellow Tengu example, I would be curious as to why. It might be a physical representation that she has Exotic Weapon Training instead of Swordtraining or she just prefers to be based on a canary. If it comes out that it is a Herolabs(for example) variant that gives 60' perfect flight and all Exotic weapon proficiencies, then I would correct it for the current game and hope it stays corrected subsequently.

    The Exchange 5/5 RPG Superstar 2010 Top 16

    I can speak to the infamous yellow tengu. A player down in Iowa wanted to play one, and was adamant that it had to be naturally colored. No paint, dyes, prestidigitation or disguise self effects. He needed a naturally yellow bird-humanoid.

    5/5 5/55/55/5

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    Chris Mortika wrote:
    I can speak to the infamous yellow tengu. A player down in Iowa wanted to play one, and was adamant that it had to be naturally colored. No paint, dyes, prestidigitation or disguise self effects. He needed a naturally yellow bird-humanoid.

    Just crack some jokes about whether or not he's a natural blonde and get on with killing some orcs.

    The Exchange 5/5

    EricMcG wrote:

    ...snipping to save space...

    For the Yellow Tengu example, I would be curious as to why. It might be a physical representation that she has Exotic Weapon Training instead of Swordtraining or she just prefers to be based on a canary. If it comes out that it is a Herolabs(for example) variant that gives 60' perfect flight and all Exotic weapon proficiencies, then I would correct it for the current game and hope it stays corrected subsequently.

    Link to the original Yellow Tengu thread....

    Silver Crusade 4/5

    Why is everyone so anxious to play big bird? I'd much rather make a parrot based tengu, if we're going to change bird types from the normal black crow.

    The Exchange 5/5

    (pushing this back on the topic of trust...)

    "Do we trust our fellow players? (on both sides of the DM screen). I mean, basically, on a root level, what's our default?

    When a game is setting up, and we are sitting down with 4 to 6 relative strangers, do we trust them? Remember, the only thing we know about this person is that they play PFS (even if this is their first game...). Do we give them the benefit of the doubt, or make them earn our trust?"

    Found a great point posted on another thread by trollbill, that I think just frames this more clearly than I could. So I'm quoting it here...

    trollbill said wrote:


    1) Let us also not assume that the player is trying to 'get one over' on the GM by playing a gray area character. I haven't met a lot of players like that either. Most issues I have encountered with questionable/illegal builds involves players simply misunderstanding the rules.

    2) I have not met any GMs in PFS that are just trying to screw the players over and won't listen to reason. What I have met on several occasions are adversarial GMs whose knee jerk response to any rules question is to rule against the players. You eventually can get them to listen to reason, but this frequently require 5-10 minutes of arguments and rules presentations that most players won't want to deal with. Essentially, the GM is starting with an attitude of Hostile or Unfriendly and you have to make a Diplomacy check to change it to at least Indifferent. Ideally I think a GMs starting attitude should be Friendly.

    so, is our "... knee jerk response to any rules question is to rule against the players." To start by saying "No!"? is our "starting attitude Hostile/Unfriendly" until the player makes a Diplomacy check to change it?

    4/5

    I definitely trust my players. I usually will only question if something seems "off," and then I usually phrase it like "Nice! How'd you get that attack bonus?"

    I would be a liar if I said there wasn't some nepotism involved in the process. I am more likely to ask someone if I think there may be more of a problem. For example:

    • Players known to be not as proficient with the rules (not a bad thing! I just want it to be correct!)
    • Newbies who may not know the rules fully yet (in which case I'll explain all the rules with it so they understand where I'm coming from - my intent here is teach, not punish)
    • Problem players known to cause issues
    • I'm in a new area and am not familiar with any of the characters (for the most part, it's not as much cheating as it is whether they have built a correct character)

    But 90% of the players I GM for - I trust.

    That being said, I do look at dice and spot check results. It's very rare, though, that I have an issue, which is why I trust them so much.

    My knee jerk reaction is to rule for the player if I feel it is reasonable, although I do like to audit the process to make sure the player is going through the right logic and thinking (so they don't have problems at other tables in the future).


    James Anderson wrote:
    Akigawa Kobayashi wrote:

    Off-topic musing:

    Actually, I can think of one way to (legally) make a yellow tengu.

    ** spoiler omitted **

    I'm still looking to find someone else with one of those so we can team up and pick our choice.

    I still have mine. Just haven't fully settled on a character to use it on... should I let you know? Perhaps we could conspire to then play in an online scenario together? :D

    I'm not using it to make a Yellow Tengu, though. Maybe, just to annoy everyone in the current rules debate threads, I'll use it to give a tail to a character with Racial Heritage (Kitsune) :D

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