a matter of trust... some reflections.


Pathfinder Society

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Silver Crusade 4/5

Completely agree with Ryzoken on this.

Yes, we're telling a story, not just trying to kill PCs, but sometimes characters die in stories. The fact that we're playing a game, not just having a storytelling session, means that the dice get to decide if this is one of those times.

And for the record, I'm considered "soft" as a GM, because I will usually rule in the players' favor and let them get away with borderline stuff, especially when it's life or death. When I roll out in the open, and somebody dies, everyone knows I was completely fair about it. But I've also only killed 2 PCs in 70ish sessions of GMing PFS.

3/5

Fromper wrote:
And for the record, I'm considered "soft" as a GM, because I will usually rule in the players' favor and let them get away with borderline stuff, especially when it's life or death. When I roll out in the open, and somebody dies, everyone knows I was completely fair about it. But I've also only killed 2 PCs in 70ish sessions of GMing PFS.

Fascinating... I have the opposite reputation. Characters die in my games fairly regularly, despite my running things as fair as I can figure. I don't unilaterally rule on the side of the players, but I do try to make rulings fairly and consistently. I've nearly TPKed a table or two, and have permadeaded a low level character or five (Thornkeep and Emerald Spire are harsh mistresses) in addition to a swath of 'temporary' kills. It's significant enough a trend that I've taken to warning players that my tables can be bloody as part of my opening spiel, which doesn't always help...


I'd have no problem playing at your table Ryzoken because you have told me how you are as a GM. I'd rather know what my GM is going to be like and know what to expect rather then have some GM who doesn't like me start springing surprises all designed to screw me. Had a few GMs do this one of the reasons I don't play with him nor ever want to again. He could show up at my doo bearing gifts. Knowing he'd pull his crap again slam it in his face. I play to enjoy myself and socialize not to be the biggest best badass around. Not too fond of those players. If the game becomes unenjoyable I walk away I have computers and video games and will be much happier then sitting with people who just want to make me miserable.

The Exchange 5/5

Kahel Stormbender wrote:
nosig wrote:

we seem to have wondered away from what I was originally wondering about (not that that doesn't happen often on threads).

Do we trust our fellow players? (on both sides of the DM screen). I mean, basically, on a root level, what's our default?

how I mean this question is...

When a game is setting up, and we are sitting down with 4 to 6 relative strangers, do we trust them?

Picture a PFS game at a CON starting up - you look around and the gamer to your right says to the judge (maybe even you) "How do you handle XXXX?". What pops into your mind...

a) What do they mean by that? How can that be twisted into a game breaker in this scenario/group/setting? What're they up to?

b) What do they mean by that? How are they confused by that? How is that not clear? Do they see something I don't?

c) something else? (He/She is cute!)

We kinda have digressed. But then most of us have already answered the question. And moved on to WHY do you distrust, and arguing over if it's acceptable for a GM to fudge dice rolls and such in the name of furthering the story and/or not scaring off newbies.

I actually didn't see anyone on this thread who stated that they distrusted "strangers", persons they have not gamed with before. I could have missed some posts though... But for the most part everyone here has said something like: "I trust everyone unless they have shown themselves to be untrustworthy by their past actions", basically that they trust strangers, but not some people they have gamed with before. Which doesn't seem to match with statements on other threads. A lot of other threads seem to go...

Poster: "Can I do XXX?"

Extreme Responder: "No. That is not allowed. And anyone who tried it is a Cheese Weasel. In fact, I would require an audit if you showed up at the table and tried to pull that sort of thing."

Less-Extreme Responder: "That's not allowed in PFS. If we were in a home game, and we talked it over, you might be able to convenes me to allow it on a trial basis."

both of these Responders don't trust the "Stranger", the Poster - which is perfectly understandable, but not what people on here have been saying is their default. People have been saying things like "Yeah, I trust my players - the guys I have been gaming with for months" when the question I had was - "Do we, by default, trust someone who we don't know."

The Exchange 5/5

DM Livgin wrote:

I sit down at a table with the stranger nosig, and they ask:

nosig wrote:
"How do you handle XXXX?"

Depending on the exact question;

a) I get frustrated with this player who is knowingly using grey area mechanics. Using grey area mechanics the requires the GM to arbitrate slows down the game and distracts them from their role in running the scenario for the other players at the table.
b) I get excited to speak to another rules lawyer who can teach me something new.
c) I'm glad they've brought up and discussed a routine item that different groups run different ways. (Eg. "Hey, animal companions are normally on their own initiative, but we have six players at this table. Do you want me to roll it into my own initiative to save time?")
d) I get excited to wax on and on about an obscure rule mechanic that is not common knowledge.

So ya, my default assumption is that the other players I sit down with are honest people and skilled players.

thank you!

Clear answer to my question. (I think you understood my poorly phrased question.)

Silver Crusade 4/5

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Ryzoken wrote:
Fromper wrote:
And for the record, I'm considered "soft" as a GM, because I will usually rule in the players' favor and let them get away with borderline stuff, especially when it's life or death. When I roll out in the open, and somebody dies, everyone knows I was completely fair about it. But I've also only killed 2 PCs in 70ish sessions of GMing PFS.
Fascinating... I have the opposite reputation. Characters die in my games fairly regularly, despite my running things as fair as I can figure. I don't unilaterally rule on the side of the players, but I do try to make rulings fairly and consistently. I've nearly TPKed a table or two, and have permadeaded a low level character or five (Thornkeep and Emerald Spire are harsh mistresses) in addition to a swath of 'temporary' kills. It's significant enough a trend that I've taken to warning players that my tables can be bloody as part of my opening spiel, which doesn't always help...

I think part of my being an easy GM is just that I'm lazy about what I'll GM. I tend to prep an adventure and then run it 3 or 4 times, so I can be lazy about prepping more adventures. And the adventures I happen to have run the most are easier, early season stuff.

Adventures I've run the most times include First Steps 1 (one of my kills was a crit from Ledford), First Steps 3 (before it was retired), Assault on the Kingdom of the Impossible, The Disappeared, Frozen Fingers of Midnight, Black Waters, and The Icebound Outpost. Not exactly the most killer scenarios ever published.

The Exchange 5/5

Fromper wrote:
Ryzoken wrote:
Fromper wrote:
And for the record, I'm considered "soft" as a GM, because I will usually rule in the players' favor and let them get away with borderline stuff, especially when it's life or death. When I roll out in the open, and somebody dies, everyone knows I was completely fair about it. But I've also only killed 2 PCs in 70ish sessions of GMing PFS.
Fascinating... I have the opposite reputation. Characters die in my games fairly regularly, despite my running things as fair as I can figure. I don't unilaterally rule on the side of the players, but I do try to make rulings fairly and consistently. I've nearly TPKed a table or two, and have permadeaded a low level character or five (Thornkeep and Emerald Spire are harsh mistresses) in addition to a swath of 'temporary' kills. It's significant enough a trend that I've taken to warning players that my tables can be bloody as part of my opening spiel, which doesn't always help...

I think part of my being an easy GM is just that I'm lazy about what I'll GM. I tend to prep an adventure and then run it 3 or 4 times, so I can be lazy about prepping more adventures. And the adventures I happen to have run the most are easier, early season stuff.

Adventures I've run the most times include First Steps 1 (one of my kills was a crit from Ledford), First Steps 3 (before it was retired), Assault on the Kingdom of the Impossible, The Disappeared, Frozen Fingers of Midnight, Black Waters, and The Icebound Outpost. Not exactly the most killer scenarios ever published.

hay! every scenario you mentioned was one of my favorites! Have you run Prince of Augistina (spelling?)?


With meeting strangers for the first time I'm going to cautious. I'm assuming we are meeting to get together play Pathfinder and have fun. I don't know if that's his goal or something worse. Lot of crazy people out in the world. I'm going to trust them a bit that they are not by nature cheating rat bastards. If I suspect they are I will call them on it especially if I have a group filled with them.

Silver Crusade 4/5

No, I've never GMed Prince of Augustina. Isn't that season 0? I try to avoid GMing season 0, so I don't have to worry about conversions from 3.5, though I've ended up GMing 2 or 3 of them anyway.

IIRC, that one was NOT an easy early seasons scenario. I believe my party almost got TPKed when I played it with a bunch of under-prepared level 1s.


Question been reading about Session Zero what exactly is that?

3/5

Fromper wrote:
Adventures I've run the most times include First Steps 1 (one of my kills was a crit from Ledford), First Steps 3 (before it was retired), Assault on the Kingdom of the Impossible, The Disappeared, Frozen Fingers of Midnight, Black Waters, and The Icebound Outpost. Not exactly the most killer scenarios ever published.

lol, First PFS game I ever played was:

Kingdom of the Impossible:
I was playing a pregen (Valeros 4) and the Barbarian was very much role-playing the stupid barbarian. So they ran past the large animated object, got hit in the surprise round, lost initiative and got full attacked in the first round, and then went unconscious. Then Valeros, the next hardest hitter in the group had to figure out how to beat hardness 8 before the rest of the group died. (no one figured out the just move away option.)

And then of as some icing on the cake, the GM did not follow tactics (as I learnt later when I GMed it) and used the stone to mud spell to bottleneck the entrance of his room so only one of us could fight the tiger at a time.

To say the least, it was a great introduction scenario to PFS where I learnt quickly that the scenario does not care if you are prepared for certain encounter types or not.

Silver Crusade 4/5

Derek Dalton wrote:
Question been reading about Session Zero what exactly is that?

Each year is considered a season in Pathfinder Society. The original PFS adventures were written for 3.5 D&D, before Pathfinder was spawned as its own game. Those adventures are now known as season 0, with the first year of PFS scenarios written for Pathfinder rules being season 1. We're currently in the middle of season 7. The divide between seasons is GenCon every year, which is a huge convention in late July or early August.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Fromper wrote:

I think part of my being an easy GM is just that I'm lazy about what I'll GM. I tend to prep an adventure and then run it 3 or 4 times, so I can be lazy about prepping more adventures. And the adventures I happen to have run the most are easier, early season stuff.

Adventures I've run the most times include First Steps 1 (one of my kills was a crit from Ledford), First Steps 3 (before it was retired), Assault on the Kingdom of the Impossible, The Disappeared, Frozen Fingers of Midnight, Black Waters, and The Icebound Outpost. Not exactly the most killer scenarios ever published.

Ouch! I've killed 4 PCs running 3 of those adventures

Spoiler:

First Steps 1: 2 deaths due to Crits from Ledford

Assault on the Kingdom of the Impossible: The Tiger pounced the Paladin and hit with all 5 attacks, one was a crit.

The Disappeared: The party did not have enough silver or heavy damage dealers to efficiently deal with the Bearded Devils. The fact they were fighting them in an enclosed space while the devils had reach didn't help any. They killed one and brought the other one down to 5 HP, but just couldn't finish it off. If Amara Li had not been just down the hallway and in communication with the party via a Message spell, this would have been a TPK. However, I ruled she showed up and rescued the unconscious PCs but one of them had already bled out by that point.

On a side note, I haven't run The Icebound Outpost yet, but I have seen it kill at least 4 PCs.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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nosig wrote:
hay! every scenario you mentioned was one of my favorites! Have you run Prince of Augistina (spelling?)?

If you can kill someone GMing The Prince of Augustana you are truly accomplished.

Silver Crusade 4/5

trollbill wrote:
Fromper wrote:

I think part of my being an easy GM is just that I'm lazy about what I'll GM. I tend to prep an adventure and then run it 3 or 4 times, so I can be lazy about prepping more adventures. And the adventures I happen to have run the most are easier, early season stuff.

Adventures I've run the most times include First Steps 1 (one of my kills was a crit from Ledford), First Steps 3 (before it was retired), Assault on the Kingdom of the Impossible, The Disappeared, Frozen Fingers of Midnight, Black Waters, and The Icebound Outpost. Not exactly the most killer scenarios ever published.

Ouch! I've killed 4 PCs running 3 of those adventures

I supposed death can happen anywhere, but those aren't exactly killer scenarios.

I could see that higher tier fight you mentioned in The Disappeared being tough at that level. It is a season 4, after all. I think in playing it once and GMing that one 4 or 5 times, I've always done the lower tier, which is easier. It's just a great adventure for low level play.

trollbill wrote:
If you can kill someone GMing The Prince of Augustana you are truly accomplished.

As I said, it was very nearly a TPK when I played it. Actually, it's not that we almost all died. We probably could have run away and most of us survived, with just a failed mission.

Spoiler:
The swarms are WAY too tough for level 1. We had maybe 4 or 5 acid flasks and alchemist fires between 7 of us at level 1, including a couple of newbies playing their first PFS session, and that wasn't quite enough. Luckily, I was playing my negative channeling cleric of Besmara, so I managed to finish off the last swarm with my one and only channel for the day (7 charisma).

Dark Archive 1/5

Bad luck and not being prepared can make a swarm a near TPK. Even worse if a 2nd swarm joins in.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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How a flask of alchemist's fire indirectly saved a party in Voice in the Void.

Spoiler:

I was running a session of Voice in the Void in CORE mode. The party was playing in the 3-4 Tier. They had no AOE damage dealers and only 3 splash weapons between all of them. They used one earlier in the adventure against the Brown Mold which, much to their chagrin, only made it larger. When they encountered the swarm in the chest in the next to last area, they failed to kill it with their 2 remaining splash weapons. They moved on to the final encounter with the swarm in pursuit and fought the battle with the swarm plaguing them the whole time (though it did help take down 2 zombies). They rescued the NPC spellcaster girl only to find out she didn't have AOEs either. So the PCs with the most hit points left took turns distracting the swarm while the rest climbed back up the rope to the previous level then hauled the remaining PCs up, only to find out the swarm had a climb speed. With everyone near death from the swarm they tried to run away. Without the PCs realizing it, the path they took went right past the now enlarged Brown Mold. Part of the swarm entered the now expanded cold zone of the Brown Mold while in pursuit of the party and the cold damage was enough to disperse it. So the flask of alchemist's fire the party had thought they wasted much earlier in the adventure saved them in the end.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Fromper wrote:


As I said, it was very nearly a TPK when I played it. Actually, it's not that we almost all died. We probably could have run away and most of us survived, with just a failed mission.

Spoiler:

Every time I have run this encounter someone uses fire against the swarm, setting off the gas pocket that then damages the party and kills the swarm. To me, this encounter is more of a trap than a swarm combat.

Grand Lodge 4/5 5/5

2 people marked this as a favorite.

Session zero (as opposed to season zero which Nosig explained above) is usually for a campaign where players get to discuss character ideas with one another and the dm before the campaign starts.This doesnt happen except in the abbreviated five minutes of
Player A "I can bring a healer or a control wizard"
Player B "I can bring a grapple monk or a Diplomancer Bard"
Player C "I have a core Rogue"
Player D "I'd better play Amri the pregen Barbarian and why not unchained rogue?"

Also there is Slot zero where GMs play a new scenario to test out the mechanics and get a good grip of how it plays before a con or game store event

Silver Crusade 4/5

trollbill wrote:
Fromper wrote:


As I said, it was very nearly a TPK when I played it. Actually, it's not that we almost all died. We probably could have run away and most of us survived, with just a failed mission.
** spoiler omitted **

I don't remember that aspect of that encounter. But I also only played it once, probably 2-3 years ago. We may have only had acid flasks, or maybe the GM messed up when we used an alchemist's fire and didn't have that trigger. Or maybe it did happen, and I just don't remember.

Dark Archive 1/5

Jeff Cook wrote:


Player C "I have a core Rogue"
Player D "I'd better play Amri the pregen Barbarian and why not unchained rogue?"

Also there is Slot zero where GMs play a new scenario to test out the mechanics and get a good grip of how it plays before a con or game store event

I can think of two reasons for player C's core rogue. One, they may not own Unchained. Thus they can't make an unchained rogue for PFS.

Two, you're sitting down to a Core table. In which case they'd better have a core rogue.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Kahel Stormbender wrote:
Jeff Cook wrote:


Player C "I have a core Rogue"
Player D "I'd better play Amri the pregen Barbarian and why not unchained rogue?"

Also there is Slot zero where GMs play a new scenario to test out the mechanics and get a good grip of how it plays before a con or game store event

I can think of two reasons for player C's core rogue. One, they may not own Unchained. Thus they can't make an unchained rogue for PFS.

Two, you're sitting down to a Core table. In which case they'd better have a core rogue.

Eh, core rogue is fine if you, say, have a Str-based rogue rather than a Dex-based one.

Dark Archive 1/5

Point still remains, if someone doesn't own a copy of Unchained, they can't make an unchained class. And if you're joining a Core game, then nobody can make an unchained class... Or anything not in the CRB.

5/5 5/55/55/5

We will put together a collection for the rogue to get the unchained book.. its that much better

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
We will put together a collection for the rogue to get the unchained book.. its that much better

Where do you play/run again, BNW?

Sees an amazing profit potential, here. *humor indicated*

3/5

Kahel Stormbender wrote:

Not so much "badwrongfun" as I don't understand why some people consider an RPG something to "win" instead of a more structured way to tell a story. If "winning" is the most important thing to you (the general 'you'), then I may question your motivations for role playing. Winning fairly or dishonestly, if the "winning" part is what's important I personally think someone should reexamine their role playing priorities.

The GM's there to tell a story, not kill the players. Character death can, and at times often does occur. But as I said earlier, sometimes for the GM telling a story should trump the rules. Yes, I realize it's a double standard to say it's okay for the GM to fudge dice rolls while it's cheating for the player to do so. But consider the differing motivations.

When a player fudges dice rolls they're often doing so in order to 'win'. They don't like the low roll they made, so claim they rolled better then they did.

When most GMs fudge a dice roll on the other hand winning isn't even a consideration. Instead it's the GM deciding to tone things down for a story reason. Or maybe to not alienate that brand new roleplayer who's character should be dying in their first game session according to the dice roll.

There's this great foreword I've seen on the first page of a rpg book. "These rules are written on paper, not carved in stone." When you sit down at the table, the GM is well within their rights if they decide not to accept that critical hit they just rolled on a player. If the story being told for some reason needs a specific NPC alive, why are you complaining if the GM decides that instead of being insta-killed they are almost dead, and stabilized?

Now, if the GM is getting confirmed crits on every attack then there may be an issue. But the GM occasionally fudging things to not be too cruel to the players or something that improves the story's narrative, how is this a problem?

For PFS play I'm unlikely to fudge as a GM. But if the players do something incredibly clever, or outrageously weird I may have to. Especially if what the players are doing is so far out of the box that I'm literally having to make it up as I go.

When you play PFS. you do individualized missions. Your chronicles are a compendium of your missions. Missions can be succeeded or failed. In a home game it can be completely different. Where a DM plans you to the fail the whole time or where success matters little. PFS not so much. Why do you think people complaim about people bringing characters that do not add to the success of the mission?

DMs fudging dice for the stpy in a home game is cool. PFS not so much. PFS is again missioned based. I want to earn what I get. If I lose that prestige because I was not good enough to earn it, cool! If you give it to me because you are a softball GM. I no longer want it.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

My first public game; I had two players request I roll out dice in public - I wasn't happy - I don't fudge and I thought it was rude. I still think it was rude many years later (but I have since found the two players in question to be very cautious dice-rollers and I have had no problems asking them to re-roll in front of the whole table if I don't see the roll or they don't tell me beforehand what the roll is for).

So it's very much a matter of trust - I always had the trust of my players at home games - but sometimes the random players at an event don't have the most positive communications skills (don't worry they get better with time as they learn how to communicate).

I roll in the open, when presented with a choice of two options I talk about the creatures/monsters motivations and then allocate the closest targets a number on a dice and roll the attack randomly in front of the table. I don't play favorites - Luck is what makes our game so exciting.

Sczarni 5/5 5/55/5 ***

Ryzoken wrote:
But there's only one person I trust implicitly and absolutely and she doesn't play PFS.

I was going to guess your wife, but she's sat down with a couple Pregens before... so... your kitten?

Community & Digital Content Director

1 person marked this as a favorite.

Removed a post and reply to it. It's really not OK to advocate piracy of our products on our own website.

Liberty's Edge 5/5

Chris Lambertz wrote:
Removed a post and reply to it. It's really not OK to advocate piracy of our products on our own website.

AARRRRR! Ya scallywag! If not fer me pdfs, I'd have no booty at all!

/joking

Scarab Sages 5/5

Capt. Rizzo Mouser wrote:
Chris Lambertz wrote:
Removed a post and reply to it. It's really not OK to advocate piracy of our products on our own website.

AARRRRR! Ya scallywag! If not fer me pdfs, I'd have no booty at all!

/joking

wait, I've been trailin' along 'hind ya Cap'n, and I can say you got some no'ceable booty there! LOL!

Liberty's Edge 5/5

The Yellow Tengu debate never gets old!

Liberty's Edge 5/5

2 people marked this as a favorite.
Katisha wrote:
Capt. Rizzo Mouser wrote:
Chris Lambertz wrote:
Removed a post and reply to it. It's really not OK to advocate piracy of our products on our own website.

AARRRRR! Ya scallywag! If not fer me pdfs, I'd have no booty at all!

/joking

wait, I've been trailin' along 'hind ya Cap'n, and I can say you got some no'ceable booty there! LOL!

Tis true, Katisha, Yasco and I have been amassing quite a horde lately at Ratcard (previously Dralcard) Manor. And our crew be growing nicely. But I were tryin to prove a point!

(Kristen and I have a pair of rats. This is mine. Hers is a Rogue. We're piRATes. We've been applying as many of the 'follower' boons to them as possible, and giving each GM we play under one of the boons to create us a person for our crew. Sometimes it's someone from the scenario, sometimes they make something up. But it makes them more interesting then just a "Personal Fixer' or whatever.
At some point Im gonna have to type up a list of all these people for easy reference lol)

3/5

Nefreet wrote:
Ryzoken wrote:
But there's only one person I trust implicitly and absolutely and she doesn't play PFS.
I was going to guess your wife, but she's sat down with a couple Pregens before... so... your kitten?

Have you seen that beast?! She's as like to scar me as to cuddle me! Don't get me wrong, I love her, but trust? Not if I want to escape with my skin intact!

And don't get me started about the kitten! *rimshot*

I don't consider her sitting in on two games held in our own home with a pregen to make table/not be bored contribution to PFS in general. I mean, she's got a number, and she's earned three chronicles, but the interest just isn't there, which is totally fine.


Thank you for that.

The Exchange 5/5

After a year, I felt the need to float this to the top of the board again....

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
nosig wrote:
After a year, I felt the need to float this to the top of the board again....

Your sense of the necromantic is... interestingly timed.

The Exchange 5/5

Wei Ji the Learner wrote:
nosig wrote:
After a year, I felt the need to float this to the top of the board again....
Your sense of the necromantic is... interestingly timed.

?? why?

I just got back from a CON where this issue popped up twice.

Once with one of the player being concerned with trusting the Judge, another with the judge (my) trusting the players (and maybe being taken advantage of...). So I was re-reading the thread and ... felt that it needed more input from current PFS gamers.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Oh, because there's a different thread that's tangential to this by the most tenuous of connections that could arguably also come down to a matter of trust that I started.

To go back to the original post, I think 'at a first glance' I'll trust my fellow players, even if one of their character sheets is more 'Post-It Note' construction than an actual PFS character sheet (seen that twice).

If things start 'going south' there's a visceral reaction to wonder about the other characters at the table as well as my own build.

Yes, I actually doubt myself more than my fellow players when I see them all cracking out 'amazing' numbers and my stuff is... 'mediocre at best'.

5/5 *****

My approach as GM is generally one of "trust but verify". When running online I ask for character information well in advance and generally do a quick audit of the chosen character options. I will sometimes check gear if it looks very high or low.

When running in person I will give peoples character sheets a quick once over before we start and occasionally ask them to explain how they achieve certain numbers mid game if they seem off.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Ive just re-read the whole thing, but the thing that keeps popping into my mind is that everyone must be really tiny if they cant see over their GM screen.... Or all the chairs are really low.

Dark Archive 5/5 5/5

At the start of games, I usually ask the players what their PC is and what do they do that is cool. This allows me to ask questions about feats, traits, class features and what have you before the game starts. This will likely catch any mistake made by the player before the game starts. Occasionally, I will ask a question with a purposefully wrong leading answer. This lets me know if the player understands how their PC works or not. This opening round allows me to ask what source "that" is from and if I could please see it.

Thus, don't give me a reason to think you are cheating. If you do, expect me to start asking you to justify numbers rolled.

There is a much longer version of this post somewhere in my posting history.

5/5 *****

Tineke Bolleman wrote:
Ive just re-read the whole thing, but the thing that keeps popping into my mind is that everyone must be really tiny if they cant see over their GM screen.... Or all the chairs are really low.

I have never used a screen and never will. I make the vast majority of my rolls in public where everyone can see and expect my players to do the same.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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andreww wrote:
Tineke Bolleman wrote:
Ive just re-read the whole thing, but the thing that keeps popping into my mind is that everyone must be really tiny if they cant see over their GM screen.... Or all the chairs are really low.
I have never used a screen and never will. I make the vast majority of my rolls in public where everyone can see and expect my players to do the same.

On a more serious note:

I love using my screen. Its usually plastered with statblocks or cheat sheets for me. Having things printed in a large, easy to read font makes it so much easier on my dyslexia.

I make most of my rolls behind the screen. But if players bring out the save of die/suck spell, or its a really tense moment, I'll roll it out (In a nice long arc) for that 'edge of you seat' moment.

Dark Archive 1/5

Tineke Bolleman wrote:
I make most of my rolls behind the screen. But if players bring out the save of die/suck spell, or its a really tense moment, I'll roll it out (In a nice long arc) for that 'edge of you seat' moment.

Some of the best moments I have had in PFS are on these big important rolls with everyone caught up in the moment. Then the shared victory celebrating or crushed hopes from the outcome. Like when someone needs the Nat 20 to stabilize or bleed out and die, and they make it.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

RSX Raver wrote:
Tineke Bolleman wrote:
I make most of my rolls behind the screen. But if players bring out the save of die/suck spell, or its a really tense moment, I'll roll it out (In a nice long arc) for that 'edge of you seat' moment.
Some of the best moments I have had in PFS are on these big important rolls with everyone caught up in the moment. Then the shared victory celebrating or crushed hopes from the outcome. Like when someone needs the Nat 20 to stabilize or bleed out and die, and they make it.

I think those moments are really important. If they are on their last legs and their hope is on a ghoul touch that the BBEG can only fail on a 3, then hell yeah I'll roll that in the open and I'll cheer just as hard with them if a 2 comes up on the dice.

Even if they are doing fine, the tense moment of that one roll is one to cherish.

Sovereign Court 4/5 5/55/55/5 *

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nosig wrote:
Wei Ji the Learner wrote:
nosig wrote:
After a year, I felt the need to float this to the top of the board again....
Your sense of the necromantic is... interestingly timed.

?? why?

I just got back from a CON where this issue popped up twice.

Once with one of the player being concerned with trusting the Judge, another with the judge (my) trusting the players (and maybe being taken advantage of...). So I was re-reading the thread and ... felt that it needed more input from current PFS gamers.

Yeah I had a issue at the same CON were someone was doing fuzzy math. Hiding his die rolls.

I usually try and roll my dice in the open because of all the 20's I Roll even at the Special Saturday Night the Bard put herself in harms way first attack 2 natural 20's then I confirmed both by rolling 19 and 17 thankfully one of the other players looked at her character sheet and said your HP's are lower then they should be she lived to fight on.

Also I feel when players cheat they cheat the other players at the table. Everyone should get a chance to shine and if one person is making sure they go first in every encounter by fudging die rolls then critical hits all the time I feel it lessens experience of all the players around.

To further my statement if you are going to cheat so your PC can just roll over a scenario with out the other PCS help it's extremely disrespectful to the GM who spent time and money to prepare a story for everyone to enjoy.

Grand Lodge 5/5

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Leg o' Lamb wrote:

At the start of games, I usually ask the players what their PC is and what do they do that is cool. This allows me to ask questions about feats, traits, class features and what have you before the game starts. This will likely catch any mistake made by the player before the game starts. Occasionally, I will ask a question with a purposefully wrong leading answer. This lets me know if the player understands how their PC works or not. This opening round allows me to ask what source "that" is from and if I could please see it.

Thus, don't give me a reason to think you are cheating. If you do, expect me to start asking you to justify numbers rolled.

There is a much longer version of this post somewhere in my posting history.

While that works well for a GM, players often have no such recourse. There is nothing in the guide that gives me the right to demand an audit of the scenario during the game, even if I do suspect the GM is not being completely on the up and up.

Now after the scenario, I can and often do, read it with particular interest in those encounters that seemed fishy. Sometimes, it was just bad luck and the GM was a really good player. Sometimes it was just an incomplete or inaccurate reading of the scenario.

There are those rare occasions though where it becomes clear the GM was just outright cheating in order to make it harder than it was supposed to be.

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