CBDunkerson |
2 people marked this as a favorite. |
Folks at Paizo; given the current problems with downloads AND the fact that this is a free product... maybe it would make sense to relax some of the usual restrictions and allow the most relevant sections of this player's guide to be posted here? Maybe just temporarily and then deleted once the traffic surge is over?
Not only would this allow people to get the content of the guide more easily... it would also reduce the number of people hitting the download server.
Not trying to 'encourage piracy'. Just suggesting that this is a special case which might validate re-examining the usual rules. All of the products with a price tag attached should of course remain protected, but this one might benefit from different treatment for the next few days.
Shaun Hocking Contributor |
Fallyrion Dunegrién |
1 person marked this as a favorite. |
For those of you who have managed to download it, what are the available races?
All basic races plus tiefling. One of the iconics is a dhampir, other is a duergar.
My first impression is that this PG is not as good as the Hell's Rebels one.
I really liked the way they separed traits from "Reasons to be at the right place at the time the adventure begins" on Hell's Rebels. Campaign traits should give you a role to play on the campaign, not just a reason to gather with the other characters. The Curse of the Crimson Thrones tratis are just it, reasons to be at the right place but without a deep connection to the campaign.
The traits from Hell's Rebels give you a role to play, a secret to revel, a person to find. A more deep conection with the campaign. But how to gather the players? Well, The Hell's Rebels Player's Guide have the "Reasons to Protest" section and that work really well.
The Hell's Vengeance trait are a mix of campaing role and character themes, but they don't explain why the character are together.
The Adventure assumes that characters where hired by a local trouble-maker from Longacre.
This local trouble-maker is barely cited on the Guide, and the traits don't give a hint on why the player's were hired.
Spoodles |
Spoodles wrote:For those of you who have managed to download it, what are the available races?All basic races plus tiefling. One of the iconics is a dhampir, other is a duergar.
My first impression is that this PG is not as good as the Hell's Rebels one.
I really liked the way they separed traits from "Reasons to be at the right place at the time the adventure begins" on Hell's Rebels. Campaign traits should give you a role to play on the campaign, not just a reason to gather with the other characters. The Curse of the Crimson Thrones tratis are just it, reasons to be at the right place but without a deep connection to the campaign.
The traits from Hell's Rebels give you a role to play, a secret to revel, a person to find. A more deep conection with the campaign. But how to gather the players? Well, The Hell's Rebels Player's Guide have the "Reasons to Protest" section and that work really well.
The Hell's Vengeance trait are a mix of campaing role and character themes, but they don't explain why the character are together.
** spoiler omitted **
Thanks a Bunch!
SheepishEidolon |
1 person marked this as a favorite. |
Alright, got it downloaded now. Quick summary for those still waiting:
As a group, agree on how explicit evil gets, depending on individual comfort zones.
Don't backstab your fellow players, just mess a bit with them.
Queen sends you to protect Longacre against the Glorious Reclamation - prove yourself.
Recommended classes, archetypes, prestige classes and class choices (bloodlines etc.) - the lists are long and seem well-thought.
Worship any evil or neutral deity you like - good ones are technically allowed but don't really fit.
Some hints how to fight celestials amd to heal.
Campaign traits:
* Amoral Mercenary: must be NE, bonus on Sense Motive, be effectively neutral for one alignment effect (e.g. smite good) per day
* Apprentice Devilbinder: summoned fiends stay longer, bonuses when negotiating with them
* Asmodean Acolyte: bonuses on Diplomacy, Knowledge (planes) and Knowledge (religion), learn Infernal (good for not so smart summoning casters...)
* Chelish Noble: bonus on Knowledge (nobility), better dealing with nobles, more start equipment
* Erratic Malefactor: must be CE, bonus on initiative, reroll once per day if ally is nearby
* Ex-Iomedaean: +1 AB & damage / +1 DC against some goody-goodies
* Good Slip: must be halfling, bonus on Bluff, reroll Will save 1/day when human ally is nearby
* Hellknight Aspirant: bonus on Knowledge (planes), +1 CMD to keep chosen weapon (weapon is associated with Hellknight order)
* Local Tough: bonuses on Intimidate and flanking
* Scion of the Nine Circles: bonus on Knowledge (planes), know Infernal, resistance against goody-goodies messing with your brain
* Thrune Informant: bonuses on Diplomacy, Disguise and Knowledge (local)
Quick introduction into Cheliax, Thrune and Abrogail II.
Six iconic evil characters, each half a page:
* Emil, male tiefling rogue
* Lazzero, male human cleric of Asmodeus
* Linxia, female human fighter
* Nyctessa, female dhampir necromancer (wohow)
* Urgraz, male duergar antipaladin
* Zelhara, female human inquisitor of Zon-Kuthon (could be mistaken for half-kyton)
The layout is impressive, the images are amazing and there is some evil content for everyone who is interested. It's not my taste (I prefer demons over other fiends any day), but it's a good player guide.
Fallyrion Dunegrién |
Fallyrion Dunegrién wrote:So you're saying it could have benefited from some extra development time?
My first impression is that this PG is not as good as the Hell's Rebels one.
Maybe. Not much time. Just take the first two pages from The Hellfire Campact and put it on the PG.
Hell's Rebles player's guide is 34 page-long, and it presents the rebelion rules. Hell's Vengeance PG is only 20 pages and it doesn't present any new rule.
Joana |
The download just times out and says it can't connect.
Sounds like it might be this separate issue from the personalization bottleneck. If so, Paizo IT is on it and expects it to be fixed soon.
jedi8187 |
It took my 3 hours of trying to get, and got it around 2 am est if that helps anyone.
The tips for evil and such were really nice. The traits were kind of disappointing to be honest. They're good, but half of them don't feel connected to the campaign. And gives little reason for a noble to be taking part in Cimri's raid at the start of the campaign despite providing a trait for being a noble. Also little mention of Cimri or the raid. Not the end of the world, many of them do slot in easily to the set up. Otherwise I think it's very good and helpful.
Cole Deschain |
And gives little reason for a noble to be taking part in Cimri's raid at the start of the campaign despite providing a trait for being a noble.
I've already been kicking around a fix for getting less fiscally-motivated characters involved in Cimri's plan....over in the spoiler-filled GM thread.
Samy |
Yes but the Hellfire Compact is not for the players.
By comparison, Mummy's Mask Player Guide had info on Wati, even though Half-Dead City had the gazetteer. Players do need some info to build their backgrounds, and giving them the gazetteer can involve spoilers. If they read the Longacre gazetteer in Hellfire Compact, they'll get to know things that they necessarily shouldn't.
Nutcase Entertainment |
Yes but the Hellfire Compact is not for the players.
By comparison, Mummy's Mask Player Guide had info on Wati, even though Half-Dead City had the gazetteer. Players do need some info to build their backgrounds, and giving them the gazetteer can involve spoilers. If they read the Longacre gazetteer in Hellfire Compact, they'll get to know things that they necessarily shouldn't.
That's what I meant, Mummy's Mask Player Guide had info on Wati, Iron Gods's had info on Torch, Giantslayer's had info on Truneau, Hell's Rebels' had info on Kintargo...
Kamicosmos |
I finally got it by lunchtime Friday, after trying it several times that whole morning.
I was also a bit disappointed that Cimri has very little info for the players. I am not sure how much we are to tell the players about her. I guess for my group, I'll just have to wing it based on their backgrounds.
And yeah, not a lot of info about the town and area for the players, so I'll fill them in on that as well.
Anyway, for positives: I think I have a crush on that Dhampir Necro! I'm hoping we get a full write up on her in the Blog as well as in one of the later volumes of the AP.
Robert G. McCreary Senior Developer |