Occult Hybrid Classes


Pathfinder First Edition General Discussion

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Since there are no Occult hybrid classes, what sort of classes do you think would result from hybridizing Occult classes? What about updated hybrids with Unchained classes? What about hybrids with other classes, such as the Paladin/Antipaladin, Ninja, Cavalier/Samurai, Magus, Summoner, and Inquisitor?

What sort of hybrid do you most want to see?

The Exchange

Monk/kineticist
Samurai/monk

Occultist/rogue
Occultists/ vigilante

Paladin/spiritualist
Paladin/medium

Medium/occultist
Medium/slayer
Medium/fighter


GeneticDrift wrote:
Monk/kineticist

Like Monk of the Four Winds or Elemental Ascetic, but 100x better?

Probably named Aang.

Is a Paladin/Magus too similar to a Warpriest?

The Exchange

My Self wrote:
GeneticDrift wrote:
Monk/kineticist

Like Monk of the Four Winds or Elemental Ascetic, but 100x better?

Probably named Aang.

Is a Paladin/Magus too similar to a Warpriest?

A warpriest of Torag using the blessed hammer feat sounds good. blessed hammer


Occultist/Magus
Occultist/Shaman
Occultist/Witch
Occultist/Warpriest


AnonMD wrote:


Occultist/Shaman
Occultist/Warpriest

Hybrids of hybrids?


I think that the ACG was not very well received and Paizo will probably shy away from doing more hybrid classes in the future. I mean yes, people bought it, but there wasn't the same level of enthusiasm as for Occult Adventures.

Scarab Sages

In the end, I was unimpressed with the whole "hybrid classes" concept - there's really nothing "hybrid" about them, except as a way to circumvent actual creative class design.


Honestly? The "class" i want the most is a pet class with bardic performance.

So in this case here: spiritualist + bard would ideal for me , should keep the the phantom and go buffer with the performances.


Evangelist Cleric with Nature domain can do that after 4th level.


Nox Aeterna wrote:

Honestly? The "class" i want the most is a pet class with bardic performance.

So in this case here: spiritualist + bard would ideal for me , should keep the the phantom and go buffer with the performances.

You can already do this as a evangilist cleric with the animal domain.


Animal domain is what I meant, sorry.


True , but a pet class usually have class features to support said pet instead of just having it there.

And a it is a important thing to me to have said pet from the point i start playing , so while in games that after level 4 i agree this covers it , in games the start before it doesnt help me.

I thank you guys for sharing the info anyway :D.


personally the hybrid classes are a stretch for some of them, very good classes, but a stretch sometimes as to call it a hybrid. Plus there are good archetypes that work like "hybrids"

There's a divine archetype for the occultist that gives it a domain, and there's a relic archetype for inquisitor. there's the Monkish archetype for kineticist that gives it full Monk Flurry. There's a bloodrager that gets a spiritualist emotion.

part of it is, that non of the occult classes are full-bab classes, so they have lots of features and casting to give them full effect. A lot of the hybrids are being based on full-casters and full-bab characters.


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Medium/Ranger, a warrior who changes between various fighting styles with ease and has a few spirit themed tricks.

Psychic/Monk. Dream monks and psychedelic monks would be rather interesting.


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Nox Aeterna wrote:

True , but a pet class usually have class features to support said pet instead of just having it there.

And a it is a important thing to me to have said pet from the point i start playing , so while in games that after level 4 i agree this covers it , in games the start before it doesnt help me.

I thank you guys for sharing the info anyway :D.

Why? Just buy the animal you want as your companion at lv1 if you can, and keep it alive to level 4(where it will become weaker most likely if it had more than 1 hit dice,) and you're set.


Azten wrote:
Nox Aeterna wrote:

True , but a pet class usually have class features to support said pet instead of just having it there.

And a it is a important thing to me to have said pet from the point i start playing , so while in games that after level 4 i agree this covers it , in games the start before it doesnt help me.

I thank you guys for sharing the info anyway :D.

Why? Just buy the animal you want as your companion at lv1 if you can, and keep it alive to level 4(where it will become weaker most likely if it had more than 1 hit dice,) and you're set.

Fair enough that is a good idea actually , only issue i see with are that the "if you can" part greatly depend on the GM :P.

And even if he allow you to buy said animal , many of them are above a level 1 PC gold , while true your idea would lower the level this would work fine from level 4 to 2 with GM approval.


Kineticist/Magus.
Psychic/Wizard.
Shaman/Medium.


Nox Aeterna wrote:
Honestly? The "class" i want the most is a pet class with bardic performance.

I think that the Familiar's Handbook has an archetype for that ;)


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-Kineticist/Spiritualist (Psychic caster with a telekinetic Phantom)

-Psychic/Oracle (Psychic casting+ mysteries, focus on Divination)

-Mesmerist/Druid (Fey/nature themed shapeshifting psychic caster focused on illusion and enchantements rather than summoning)

-Medium/Barbarian (Possessed by spirits during Rages)


Cruel Illusion wrote:

-Medium/Barbarian (Possessed by spirits during Rages)

This seems pretty similar to an Id Rager Barbarian, although Id Ragers get Phantom powers instead of Spirits.

Cruel Illusion wrote:
-Psychic/Oracle (Psychic casting+ mysteries, focus on Divination)

The regular Oracle never quite got the Oracle-y feel for me. It seemed just like a spontaneous Cleric with a gimp leg or blindness. Revelations and Mysteries were a welcome step up from Domains, but otherwise, the Oracle had much less divining ability that I hoped for.


Sorcerer + Kineticist = kineticist with sorcerer bloodline and bloodline spell powers.


My Self wrote:
Cruel Illusion wrote:

-Medium/Barbarian (Possessed by spirits during Rages)

This seems pretty similar to an Id Rager Barbarian, although Id Ragers get Phantom powers instead of Spirits.

Yes, I wonder if the Spirits would be too powerful by comparison?

My Self wrote:
Cruel Illusion wrote:
-Psychic/Oracle (Psychic casting+ mysteries, focus on Divination)
The regular Oracle never quite got the Oracle-y feel for me. It seemed just like a spontaneous Cleric with a gimp leg or blindness. Revelations and Mysteries were a welcome step up from Domains, but otherwise, the Oracle had much less divining ability that I hoped for.

I feel the same, alhough the Seer and Cyclopean Seer Archetypes fall more in line with the classical oracle, and the Cyclopean Seer even allow to take Psychic's divination spells.


Love the idea of a Mesmerist Druid. Kinda like a Sylph or one of those charm-y faerie types..


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Coffee Demon wrote:
Love the idea of a Mesmerist Druid. Kinda like a Sylph or one of those charm-y faerie types..

More like dryads, nymphs and other glaistigs, but that's the idea. :)

I also have that image of a bunch of monsters getting lost, confused, attacking each other, being put to sleep, blinded etc, before being finished off by an invisible or disguised wildshaped character.


Psychogeographer: A kind of Medium/Shaman hybrid who channels the spirits of locations rather than people.

Also, I think a bloodrager with a psychic/rebirth bloodline would be cool; channeling the spirits of his own ancestors. Or else some kind of hybrid like that.


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I'm somewhat partial to the idea of a Druid/Barbarian. A wildshaping, 1/2 casting, full BAB class. Being able to wildshape from level 1 would be key. In many ways, it would probably look a lot like a Bloodrager, although with wildshape instead of rage. Maybe with rage powers to augment wildshaping?


Fighter/Spiritualist - draws on the spirits of revered ancestors to help him in combat.

Paladin/Occultist - a holy warrior who uses holy relics to bridge his soul to the divine.

Witch/Occultist - specialises in curses through items.


I don't particularly care what class it's based on (as long as it's not pally or anti-pally), but I'd love a big full BAB melee brute class + a phantom.


Kineticist/Psychic = a Full Bab class which uses burn mechanics to cast mind control esq spells

Dark Archive

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Cruel Illusion wrote:
-Mesmerist/Druid (Fey/nature themed shapeshifting psychic caster focused on illusion and enchantements rather than summoning)

Very much like this idea... though was summoning really a big part of being a Druid?

Contributor

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When we were brainstorming classes for Occult Adventures, we kind of took the historical abilities of real-world mediums and pried the spiritual (channeling) and the physical (ectoplasmic) aspects apart in what would eventually settle into the Medium and Spiritualist classes. And that worked out pretty well with the split between the Astral and Ethereal concentrations and how they influenced classes in the book. But if I were going to hybrid-ize something, I'd probably try to put them back together somewhat as a Medium/Spiritualist hybrid class, with the class being able to get the benefits of their legendary spirit when channeling it like a Medium, but being able to manifest the legend in ectoplasmic form like a Spiritualist's phantom. And that's *kind of* how the Spiritualist works already, with the benefits of the incorporeal spirit, but I think they could be re-synthesized in a pretty interesting way.


I'd find it interesting to see a medium/bard shamanistic-type character class. The Seance boon is really unfortunately limited and scales poorly- it would be interesting to expand upon that. Additionally, it would be interesting to be able to have a whole party channeling a spirit.


JonathonWilder wrote:
Cruel Illusion wrote:
-Mesmerist/Druid (Fey/nature themed shapeshifting psychic caster focused on illusion and enchantements rather than summoning)
Very much like this idea... though was summoning really a big part of being a Druid?

Perhaps not central, but still rather important I feel, what with the spontaneous casting of Summon Nature's Ally spells.


A symbiotic Jekyll/Hyde sort of medium/spiritualist hybrid would be awesome.

A possession focused character would be interesting. Combining the spirit abilities of the medium with the spiritualist's spirit to make a symbiotic Jekyll/Hyde character with an influence counter would be interesting. It be great if they started off mid influence, like the reanimated medium archetype, and if they gained/lost abilities as one exerted more influence over the other.


Psychic/Druid: They would wildshape into creatures from their opponent's imaginations or nightmares.

(Or perhaps psychic/summoner, but instead of summoning a creature, they apply evolution points directly to themselves.)


I'd love it if paizo just used the Fleshbinder(summoner archetype) here on the boards. It's amazing, simple, and not overpowered.

Now, a Paladin/Kineticist would be cool to see.

Silver Crusade

Azten wrote:

I'd love it if paizo just used the Fleshbinder(summoner archetype) here on the boards. It's amazing, simple, and not overpowered.

Now, a Paladin/Kineticist would be cool to see.

God help me, I was just thinking of how to do a paladin kineticist mix when I was out walking today. You've just made me decide that it should go to the top of my list of 'things that are cool and I should work on.'

P.S. The list is also cool.


Smite evil as normal, but instead of extra damage against undead, evil dragons, and evil outsiders, it's extra against elemental subtypes? Adding weapon abilities to yours Kinetic blast(at a reduced rate)? Channel to heal elements and harm their opposite?

Aura of the Elements, giving yours allies the benefit of your elemental overflow?!

Silver Crusade

Azten wrote:

Smite evil as normal, but instead of extra damage against undead, evil dragons, and evil outsiders, it's extra against elemental subtypes? Adding weapon abilities to yours Kinetic blast(at a reduced rate)? Channel to heal elements and harm their opposite?

Aura of the Elements, giving yours allies the benefit of your elemental overflow?!

I plan on doing a write up of it later, let me know if you'd like me to PM you a link to the doc once I do. It seems my kineticist supplement is doing well enough, so I might be able to do another with this in it.


This isn't an actual hybrid class, but I'd like to see a reload of Sorcerer Bloodlines that have a useless bolt/ray 1st level Bloodline Power (that is less effective than using a Crossbow unless you're up against something with really high AC, and even then has less staying power) to make this work more like a Kineticist's Kinetic Blast.


N. Jolly wrote:
Azten wrote:

Smite evil as normal, but instead of extra damage against undead, evil dragons, and evil outsiders, it's extra against elemental subtypes? Adding weapon abilities to yours Kinetic blast(at a reduced rate)? Channel to heal elements and harm their opposite?

Aura of the Elements, giving yours allies the benefit of your elemental overflow?!

I plan on doing a write up of it later, let me know if you'd like me to PM you a link to the doc once I do. It seems my kineticist supplement is doing well enough, so I might be able to do another with this in it.

I'd enjoy that quite a bit. Might be a decent cleric/Kineticist too.

Silver Crusade

Azten wrote:
I'd enjoy that quite a bit. Might be a decent cleric/Kineticist too.

It'll be an archetype rather than a hybrid, but I think with what I'm doing, the intent is still there. Clerneticist does sound a bit above what I could pull off, at least as far as what I had planned.


My Self wrote:
I'm somewhat partial to the idea of a Druid/Barbarian. A wildshaping, 1/2 casting, full BAB class. Being able to wildshape from level 1 would be key. In many ways, it would probably look a lot like a Bloodrager, although with wildshape instead of rage. Maybe with rage powers to augment wildshaping?

This isn't an Occult class hybrid, but while we're at it, let's get a proper Rage Prophet hybrid class (instead of prestige class), which could have a Psychic archetype similar to Id Rager, and another archetype that can be stacked with it that does the wildshaping thing.


Cthulhudrew wrote:
(Or perhaps psychic/summoner, but instead of summoning a creature, they apply evolution points directly to themselves.)

I'd play that.

Kineticist/Gunslinger could be an interesting concept.
Also, Wizard/Occultist for the ultimate adventuring scholar.


It would be cool to have a Kineticist/Druid. Wood Kineticists just don't quite cut it, and it would be awesome to see a Dryad-like Druid, who could literally become one with the trees.


N. Jolly wrote:
Azten wrote:
I'd enjoy that quite a bit. Might be a decent cleric/Kineticist too.
It'll be an archetype rather than a hybrid, but I think with what I'm doing, the intent is still there. Clerneticist does sound a bit above what I could pull off, at least as far as what I had planned.

Well, considering your Light element that you released recently, it could work though. Replacing the spells with the blast and talents for the Cleric, Paladin and Warpriest would be doable.

Then again, the difference between archetypes and hybrids is... pretty thin :P

UnArcaneElection wrote:
My Self wrote:
I'm somewhat partial to the idea of a Druid/Barbarian. A wildshaping, 1/2 casting, full BAB class. Being able to wildshape from level 1 would be key. In many ways, it would probably look a lot like a Bloodrager, although with wildshape instead of rage. Maybe with rage powers to augment wildshaping?

This isn't an Occult class hybrid, but while we're at it, let's get a proper Rage Prophet hybrid class (instead of prestige class), which could have a Psychic archetype similar to Id Rager, and another archetype that can be stacked with it that does the wildshaping thing.

Unearthed Arcana had the Druidic Avenger.

Things I'd like to get:
- Ninja tricks that grant a Kinetic Blast and talents, using Ki Points instead of Burn points. No need for a hybrid class really.
- Witch/Psychic; seems fitting enough.
- Oracle/Spiritualist; again, seems fitting
- Magus/Occultist; let's face, these look alike a lot.
- Bard/Mesmerist; well, there are entertainers that hypnotize people.
- Barbarian or Druid or Shaman/Medium; nature spirit callers
- Bloodrager/Psychic; could work
- Brawler or Monk/Kineticist; yes, I'm stepping on the Elemental Ascetic, but come on, a brawler/monk who throws fireballs would be awesome.
- Druid or Ranger or Hunter/Spiritualist; again going with the spirit theme, but here, it replaces the companion by a Phantom... fi Kindred from League of Legends didn't prove it enough already :P
- Samurai/Occultist; Samurais have a special "attachment" to their gear, being ancestral or passed down from generations to generations. Seeing that the Occultist is gear-dependant (sort of), it could work.
- Alchemist or Gunslinger/Kineticist; replace bombs/firearms with blasts and BOOM! Basically a supernatural arsonist.

That's all I can think of right now.


N. Jolly wrote:
Azten wrote:
I'd enjoy that quite a bit. Might be a decent cleric/Kineticist too.
It'll be an archetype rather than a hybrid, but I think with what I'm doing, the intent is still there. Clerneticist does sound a bit above what I could pull off, at least as far as what I had planned.

I actually have an idea for that. Rough around the edges, yeah, but there. ^^


JiCi wrote:


- Brawler or Monk/Kineticist; yes, I'm stepping on the Elemental Ascetic, but come on, a brawler/monk who throws fireballs would be awesome.

That was what I hoped the Ascetic would be. I was so very bitterly disappointed by what we acually got.


Cruel Illusion wrote:
JiCi wrote:


- Brawler or Monk/Kineticist; yes, I'm stepping on the Elemental Ascetic, but come on, a brawler/monk who throws fireballs would be awesome.

That was what I hoped the Ascetic would be. I was so very bitterly disappointed by what we acually got.

Don't just step on it, crush it underfoot. Monk/Kineticist deserves better than the genie styles, the Monk of the Four Winds, and Elemental Ascetic.

Also, while we're talking about monks, a non super-MAD Monk/Paladin would be nice.

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