|Kurald Galain RPG Superstar 2009 Top 32|
|The Wyrm Ouroboros|
For the ZAM, her preferred bow with Endless Ammunition. A ZAM in a major conflict zone can go through ammo like nobody's business, considering the amount used during just one or two rounds of flurries; even with an efficient quiver, she'll go through it pretty quickly. Yes, you can reload with stuff kept in a Bag of Holding or variant, but if you're in a serious combat, not needing to go through that can be a great boon.
These are/were all very good suggestions, i wanted to add one myself that ijust recently discovered. muleback cords. Great if your mount isnt quite strong enough to carry the rider, or your smallcharacter has trouble carrying any heavy gear.
Out of curiosity, what are you trying to ride that can't carry you?
|The Wyrm Ouroboros|
A number of critters - such as the riding dog - haven't the ability to really carry a fully-equipped adventurer. For the amount of gear that an adventurer SHOULD be carrying, a pack animal is generally required.
Seriously, critters in d20 3.5 haven't the load capacity you (okay, I)think they should.
Jingasa of the Fortunate Soldier: Because Rice-paddy Hat Club is best club. Pairs well with Fates Favored
Lucky Horseshoe: A slotless save boosting item. Also pairs well with Fates Favored.
First Aid Gloves: Breath of Life anyone can use...TWICE.
Perfecionist Shavtoosh + Brawling armor enchantment: +2 Unarmed Strike for anyone that can spare the space on their light armor. Perfect backup weapon for a higher level character.
*Smokesticks are invaluable for shutting down ranged enemies
*A potion of feather fall (or boots of the cat)
*A tanglefoot bag can change the tides, even at higher level play (but especially at lower levels)
*Earplugs because sometimes you need a boost on saves vs sound type attacks.
*Robe of twine: unlimited rope/string
*Chalk: great for leaving a trail, marking important objects, leaving messages
*Alchemist's Fire: Usually used for killing swarms but also for lighting fires efficiently or rigging traps.
I made a list a while ago for PFS 'must have' items. It depends a lot on your build, but here is the general concensus:
Oils of bless weapon (if weapon-based build/monk/brawler)
Holy water, acid flasks, alchemist's fire (alkali flasks recommended)
Wand of cure light wounds (even if you can't cast it, hand it off to a friend so they can top you off out of battle)
Cloak of resistance:
Level 5+ melee build: potion of fly
Just wondering whats everyones ideas on must have items for pathfinder society on the following:
Wild shaping druid
For a Wild Shaping Druid, I recommend a suit of Barding fitted to your favorite forms you like to 'Shape into. And it might be worth taking a level in Arcanist so you can use a Wand of Swift Girding and don your Warcat or Quetzacouatlus armor as a Swift Action.
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Links for the lazy:
Specialty smoke pellet (Smog)
Wrist sheath (spring loaded)
Bag of HoldingType I-IV
Boots of the Cat
Cloak of Resistance 1-5
First Aid Gloves
Jingasa of the Fortunate Soldier
Robe of Infinite Twine
Cure Light Wounds
Serren's Swift Girding
All very good suggestions, and sorry for delay in my response, i had to have an emergency surgery, and have been laid up for quite a while.... But any mount that generally carries a small rider, with armor and a shield, usually cannot actually carry their weight until level 7+ etc. Fun note too, the mule back cords also allow the rider to carry the mount usually, in case theory need to climb a sheer wall, or sneak onto a boat from the water...
And air crystal linko can be found here (i dont know how to make it pretty)http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-o ils-other-substances#TOC-Air-Crystals