
Cole Deschain |

Cole Deschain wrote:I think that's a part you deal with before you turn them off?...
I just turned the holograms off...
Not... really.
There are easily-popped emitters for the security and a console or two to let you move them around...
Honestly, that was one of the few parts of that DLC I waltzed through without much thought...

Redbeard the Scruffy |

Entering the Divide at level 6 may seem like suicide, but walking out before the elevator with 20,000 caps, fully modded SMMG for Lily and max condition blade of the west for her, a max condition tri-beam laser rifle and max condition flare gun for myself, three chips for Ed-E, and level 12 was worth the massive amount of chemical intervention it took to survive.
I am badass incarnate.

DeathQuaker RPG Superstar 2015 Top 8 |

Huh. In spite of some difficult radio/transmitter placement, I actually thought the Casino was largely fun, as it wasn't just a samey maze like the villa. Difficult, absolutely, but compelling. But I really like stealth and puzzle solving. Again, the problem with Dead Money is it really rewards only one playstyle.

DeathQuaker RPG Superstar 2015 Top 8 |

Entering the Divide at level 6 may seem like suicide, but walking out before the elevator with 20,000 caps, fully modded SMMG for Lily and max condition blade of the west for her, a max condition tri-beam laser rifle and max condition flare gun for myself, three chips for Ed-E, and level 12 was worth the massive amount of chemical intervention it took to survive.
I am badass incarnate.
Did you do the Courier's mile?

Redbeard the Scruffy |

Not yet. I'm still only level 12; I'll be going back when I have some better rad resistance and the ability to take that nonsense on properly. I was just amazed I got as far as I was at level 6. It wasn't easy. I was planning on getting Ed-E's first chip, an arc welder and turning around, but I kept getting further and further without dying...so when I hit the elevator I knew it was time to head out and come back later - probably after I get Joshua's armor and Elijah's LAER.

Cole Deschain |

Oh, I see what you're saying. I thought you meant via terminal. Iirc, the spot he's talking about, you can't see/access/shoot the transmitters until you get to the closet.
Then you find his idiot twin shuffling around in the security/personnel warren and tell him to watch the door from the bar by using one of the terminal back there,forget which one- and then you just saunter behind him, find his emitter, and blow it away. That leaves I think maybe one jackanape shuffling back and forth in front of the cashier's cage, where it takes a pretty bad slip-up for him to even notice you...

Lady Ladile |

^Working on Dead Money too, still in the 'collect everyone' phase with just Dean left to fetch and (I think) all of the Villa explored. Could do without the poison gas but otherwise I've not had too much trouble so far. I think I got blown up once trying to find one of the speakers in the Medical District and once when I missed a tripwire while running through (you guessed it) poison clouds.
Then again I played sneaky in FO3 and have played moderately sneaky in NV so having to be sneaky and slow here hasn't been too difficult to adjust to. I definitely feel the pain for folks who don't like that sort of approach though.

Blackvial |

Make that 4 times I've used Wikipedia, gonna have to put Dog down, I just don't have the speech skillz to help him out. Oh, well come here old yeller, Captain Yesterday has a treat for you! begins reloading Assault Rifle
poor dog/god he was my favorite companion, i had a high enough speech skill to merge both his personalities

Dead Money Rage Cap'n Yesterday |

When Old Yeller's gotta be put down, he's gotta be put down.
If it helps, I had to use 6 Stimpaks because he kept critical hitting me and crippling my head.
It was long and glorious.
I personally, like Christine, with Deen a close second, I never really got God/Dog, but next time, I'll try to do right by him.
If I ever go back, that is.

![]() |
1 person marked this as a favorite. |
^Working on Dead Money too, still in the 'collect everyone' phase with just Dean left to fetch and (I think) all of the Villa explored. Could do without the poison gas but otherwise I've not had too much trouble so far. I think I got blown up once trying to find one of the speakers in the Medical District and once when I missed a tripwire while running through (you guessed it) poison clouds.
Then again I played sneaky in FO3 and have played moderately sneaky in NV so having to be sneaky and slow here hasn't been too difficult to adjust to. I definitely feel the pain for folks who don't like that sort of approach though.
I'm with the good Captain on this. I played a super sneaky character the entire time. It wasn't that moving slowly and thoughtfully was a problem, I was playing the whole game that way. It was that the labyrinth of gas and the stupid hidden speakers made the entire exercise grossly tedious and exhausting.

Lady Ladile |
2 people marked this as a favorite. |

Don't get me wrong, I can already tell that while I'll probably enjoy this DLC enough to be willing to finish it, I'm not sure that I see myself playing it again should I ever do another playthrough of NV. It's definitely tedious.
*edit* I don't always word gud sometimes, also. Absolutely was not meaning to come across in a 'yer doin' it rong' manner. All apologies if that's what it seemed like!

Dead Money Rage Cap'n Yesterday |
1 person marked this as a favorite. |

Let's be clear about one thing.
It's the f~!&ing speakers!!
I can handle gas clouds, holograms, even give me prismatic aliens from Mothership Zeta, I don't care.
Just get rid of the f*#&ing speakers, so my head stops popping the f$@! off!!
smooths back comically frazzled hair
It's okay! I'm cool now.

![]() |
2 people marked this as a favorite. |
Don't get me wrong, I can already tell that while I'll probably enjoy this DLC enough to be willing to finish it, I'm not sure that I see myself playing it again should I ever do another playthrough of NV. It's definitely tedious.
*edit* I don't always word gud sometimes, also. Absolutely was not meaning to come across in a 'yer doin' it rong' manner. All apologies if that's what it seemed like!
No apologies necessary!

DeathQuaker RPG Superstar 2015 Top 8 |

I recall when I finished Dead Money there's a part where you have to run for your life right at the end. You CAN technically stop once you get to a certain point and actually go back and finish looting anything you missed, etc. (without your head exploding).
Once I started running, I didn't stop till I got back to the Mojave, and shot every radio I ever saw since. Just. In. Case.

Fallout Rampage Cap'n Yesterday |

I'm in the vault, after having my head pop off, it occurs to me "should I have brought Christine?" Oh, well, I didn't get this far by playing smart, why start now.
This experience has also reinforced my dislike of Casinos that don't have a strung out Sharon Stone in it.
Maybe, that's my problem, I hate gambling, so all I want to do, is leave.
Also Deen and I are BFFs, which is a little too bad, cause, he's got some f!%@ed up issues, wonder if I can nuke him at the end of Lonesome Road...

Cole Deschain |

I'm in the vault, after having my head pop off, it occurs to me "should I have brought Christine?" Oh, well, I didn't get this far by playing smart, why start now.
Don't think you can bring her anyway.
Also Deen and I are BFFs, which is a little too bad, cause, he's got some f#!*ed up issues, wonder if I can nuke him at the end of Lonesome Road...
Dean is... a hard guy to like. Christine is a zealot, but mostly a reasonable one, and Dog/God is just a big crazy guy tormented by twisted brain chemistry. Dean is a greedy, self-pitying, self-serving scumbag.
My high-karma NCR-friendly ranger wannabe ended up treating him to Cosmic Knife lobotomy in the name of playing her consistently.

DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |

Unfortunately, as written you can't take Christine with you. Mainly because they would have had to write more dialogue both for her (whether she talks or gestures) and also had people react to her and couldn't necessarily bring back voice actors to do that. (Although I have a feeling if Felicia Day had been available, she would have happily recorded extra lines for Veronica's reaction to Christine's return.)
There is, of course, a mod for that, however.
I also totally don't have most of a fanfiction written that addresses that, because of course that would be pathetic. (*checks to be sure the version of "Ghosts of the Sierra Madre" on her hard drive is the latest*)
Interestingly, Dean is supposed to eventually make his way to New Vegas. I think it would have been cool to add him to the acts at the Tops Casino. Probably wouldn't have been too hard to work in the animation and THAT wouldn't have required a lot of new reactions, etc.
I wish you COULD nuke the Sierra Madre (as long as Christine weren't in it, as she stays there if she lives), that would be awesome.

Fallout Rampage Cap'n Furiosa |

Things not to do when you get to the main vault in Dead Money
1. Read the holotape telling Vera not to read the trap for Deen, then reading the trap for Deen.
2. Drop any alcohol whatsoever, turns out they stack with each other, diversify yo!
3. Accidentally take a super Stimpak right before giving Elijah his head shot.
4. Make a wrong turn/get hung up on a girder.
5. Almost make it your first try, with increasingly diminishing returns with every try afterwards.
F+%! you Dead Money!
F&$!. You.