Rampaging through Fallout New Vegas with Captain Yesterday


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That's good to hear, Matt! :)


Stupid Deathclaws, God, I hate them so, honestly, without their enormous claws and impossibly strong hides they aren't s$$*.


Gotta love that no matter how much you level and what gear you have, a surprise visit from a Deathclaw can still end your run pretty friggin' fast.


I think for Rawr I'm going to hit him with a flare then see what Esther has to say.


Oh fun, I'm in tunneler hotel, God I hate those dicks, I don't deal the most damage with flare guns.

I guess this is where All-American earns his keep.


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Flareguns aren't really about damage anyway.

I like a full-auto weapon for those scaly pains in the rear- or a stacked melee build and a lot of Snakebite Tourniquets


Yeah so I kinda just went tribeam laser crazy on then with my energy crit monkey and his fully modded tribeam laser rifle from the GRA expansion. I don't think I have used the flare gun once on tunnelers, since a good ok fashioned tribeam crit to the face kills em dead.

Deathclaws, however, require some flares when there's more than one.

Rawr went down to said modded tribeam laser rifle, some psycho, slasher, ultrajet, rushing water, turbo, and steady. He was dead before he could take two steps.

I showed up to Ulysses with good NCR faction to get the NCR duster (3lbs and the only item that increases carrying capacity, by 25 no less, so I keep in my backpack for loot stuffing be for selling out) and then proceeded to murderate him with my scoped laser rifle before he could open his mouth, and keep his jacket for the crit bonus.

Combined with my 1st Recon beret, finesse, 10 luck, laser commander, and Built to Destroy, and I can't even remember all the other stuff I used to max critting, I get crits over 50% of the time. I also have Better Criticals, and my plan is to get the Neutral level 50 perk that boosts crit damage. (Gotta do a lot more evil - got Very Good karma from donating tons to the Followers for easy exp and faction status)

I then nuked both NCR and Legion, which made the Powder Gangers and Boomers love me, met Mr. House, and NCR forgave me...saving meeting Benny and having Legion forgive me until I've done every NCR sidequest. Then I'll have Legion forgive me, do every Legion sidequest, and then finish the game. Lily and Ed-E are my companions, more for their perks than anything, and I made sure to not free Ed-E2 so I got the Lonesome Road perk when I'm forced to be alone.

Such as now, while I'm now running through the big MT, popping lobotomite heads from far away with my scoped laser rifle, up close with my tribeam, and I'm planning on trying Elijah's LAER out when I find all the mods, since it counts as a laser for the laser crit perk.


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I'm going to nuke him with a big boy as soon as I get to the landing, then it's just Annabelle and That Gun to clean up the zombie apocalypse faction.

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I try to leave mines on top of tunneler holes, hide on top of an object and when they come out snipe them. If they start coming toward me, flare gun to dazzle then switch to another weapon to kill them off. I think my unarmed/explosives person was best at dealing with them--blow up as many as possible with grenade launcher, but if she was surprised by one she could take them down up close regardless of how nasty they were.

Tunnelers are probably my least favorite monster in all of Fallout. They go beyond challenging to frustrating, they are used as speedbumps (i.e., they aren't very interesting, they just show up to slow your progress in certain areas that are already really boring to travel through (for me). They're too powerful in a way.... the whole "oh one day they'll take over the Mojave" just seems like a lazy way to make them sound badass (and wrong since they can only thrive underground, and the people live on the surface with the big bright sun). Why I couldn't aim a nuke AT the section of the Divide they live in to destroy the colony also makes no f~@@ing sense--if the final decision at the end had offered true player freedom and agency, that's what I would have done.

Through it occurs to me Obsidian does monster-as-speedbump a lot--not an area of design they excel at. Yes, I realize 75% of monster encounters in any roleplaying game are challenges just to slow down the adventurer's movement through an area, but there's ways to make it interesting and various.


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I resented the blatant jobbing of glimpsed Deathclaws to the Tunnelers.

"Yeah, yeah, new Biggest Threat Ever." Whatever.

Surprise Tunnelers, I go, "ah man," and then I kill them all.
Surprise Deathclaw and I'm DEAD.

I like them in the tunnels-the claustrophobic setting plays to their strengths.

When they show upon the surface(which they do in a couple of places)it's snore-worthy.

Of course... I don't play Lonesome Road for the creature variety, since it's negligible.


I figured it was like 8 funneled took out the deathclaw. Sheer numbers help them, like cazadores, where you never f***ing find just one. It would helped if they showed like three dead tunnelers with the deathclaw.

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The setting is good, I agree--but it's the tunnel design itself that's really well done. And they're there just so you don't go through the cool tunnels too fast.

And I'll note, I complain about the dungeon crawlyness of Lonesome Road--because it is just walking through scenery while looting and fighting s$@&, and occasionally listening to a crazy dude ramble at you. Buuuut but but but... props to the actual scenery design. The Divide looks truly like a devastated post-apocalyptic world. The tunnels, the sideways buildings, everything crashed into each other, the crazy ways to path from one place to the next. Easily the best part of the DLC from my personal experience. I just wish there was something I could find interesting to do in it besides find the occasional neat story seed on a terminal.


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I've found my perks maximizing crits and gore help immeasurably, also holy s*&!, Christine's Rifle is literally the best weapon in the world, so many Deathclaws single shot from afar, so very afar.


The only problem with crits is that all explosives and many melee (not unarmed) weapons do NOT do extra damage at ALL on a crit.

Still, the meltdown perk gives me what I need from explosives on my energy sniper.

Christine's rifle is pretty boss. I like the one locked in the nest by Cottonwood Cove too.

Silver Crusade

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As much as I loved Lonesome Road I for some reason have absolutely no recollection of the Tunnelers.


Rysky wrote:
As much as I loved Lonesome Road I for some reason have absolutely no recollection of the Tunnelers.

it's best to just forget them

Silver Crusade

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Blackvial wrote:
Rysky wrote:
As much as I loved Lonesome Road I for some reason have absolutely no recollection of the Tunnelers.
it's best to just forget them

S'what probably happened.


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Redbeard the Scruffy wrote:
Christine's rifle is pretty boss. I like the one locked in the nest by Cottonwood Cove too.

The only problem with the Gobi Scout Rifle is that you can't silence it-meaning it's outclassed by Christine's rifle for one-shotting people in groups, and Christine's rifle is easier to get.

My energy slingers sometimes do Dead Money purely to get the Holorifle for similar reasons.... but a laser rifle with upgrades is generally an acceptable alternative.


*bangs head against side of broken dreams, and a building, at one time, before I came (evidently)*

So g$#@@~n f~##ing long! And now I lost ED-E, so I gotta stash some s@#$ in a crate, while I get jacked on Buffout and whiskey to head back to the wastelands to stash my storm trooper duster armor.

I think it's time Esther came on to the scene.


I can never find all 5 chips. I think I got 4 on my main character.

Hey, cap DO NOT let Ed out of the tube in the end.

He's not terribly useful in the end battle, and even if you don't, all his upgrades go to the original Ed-E.

If you DONT let him out, when you challenge Ulysses you get a perk where you get increased accuracy and damage in VATS when you have no companions (Super useful in the DLCs where you're forced to be alone)


im nuking Ulysses at the end, ED-E won't be an issue.


Fallout Rampage Cap'n Furiosa wrote:
im nuking Ulysses at the end, ED-E won't be an issue.

nuke him until he glows

RPG Superstar 2015 Top 8

Redbeard the Scruffy wrote:

I can never find all 5 chips. I think I got 4 on my main character.

Hey, cap DO NOT let Ed out of the tube in the end.

He's not terribly useful in the end battle, and even if you don't, all his upgrades go to the original Ed-E.

If you DONT let him out, when you challenge Ulysses you get a perk where you get increased accuracy and damage in VATS when you have no companions (Super useful in the DLCs where you're forced to be alone)

But if you're wanting to stop the nukes, you need Ed-E to help you reprogram the nukes.

If course if you're planning to nuke everything, I guess it doesn't matter.


Really? I never actually totally stop the nukes. I usually point them at one or the other or both.

Phat lewt in both extra zones.

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You can completely stop the nukes with Ed-E's help (and also talk down Ulysses so there's no fight, but why would you ever NOT punch Ulysses in the face until he's dead?*). This earns you buckets of positive reputation with the Followers and the Brotherhood. I think there's a few more items that show up in the footlocker at the end since you don't free up the locations you can explore and loot.

But there's so much STUFF in New Vegas the lure of loot isn't ever a motivator for me, personally (though it certainly is a valid motivation!) -- I nuke or don't nuke based on what I'm roleplaying and/or who I want reputation with.

Also I like the satisfaction of stopping the nukes totally because it is the ultimate defiance of Ulysses... he spends the whole game trying to force you to do these horrible acts of destruction and make them your fault, halting the destruction is the ultimate victory against him. You prove to him once and for all you're not the monster he's trying to make you out to be.

(Of course if you decide you are... )

---
* Says the Quaker.


Well, I'm playing for House with the character that nuked both, so I seemed in character to severely weaken the two factions vying to take over Vegas.

The followers already love me for donating enough chems to heal even Joshua Graham, and the brotherhood is just happy I put Hardin in charge.

Now, though, I have mixed faction with the powder gangers even though i wrecked their jail and them at Goodsprings, and the boomers idolize me even more.


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Man, Hardin is NEVER the correct choice... guy opens no new story avenues, limits your missions... he really IS a total bellend.

Part of why dual-nuking almost never appeals to me? Making the Boomers love you is easy, and the Powder Gangers are utterly worthless.

I generally just pick one or neither.


Cole Deschain wrote:
Man, Hardin is NEVER the correct choice... guy opens no new story avenues, limits your missions... he really IS a total bellend.

I don't like waiting until the end of the game to wear power armor. Too many hoops to jump through otherwise.

Also, as house will have me wreck the s*** out of their base, it doesn't really matter who I choose. I'm using them.

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There is never a correct or incorrect choice in Fallout. I'm not saying you're wrong for using the nukes. You're not. I'm just noting if you DON'T want to, there is a way (and that you need Ed-E to do it). I noted some of my personal reasons for doing so. They are just mine.

I apologize if I came off as pissing on anyone's parade, but likewise, please don't piss on mine.

Just FOR THE RECORD, and again this is NOT A JUDGEMENT on anyone's choices: for the reputation boost with Followers and Brotherhood: If you do Lonesome Road before you meet the Brotherhood, it helps you with getting on their good side for their missions. (Same for the Followers.) And the reputation boost helps you keep Veronica if you decide to blow the Brotherhood up later (there are other ways to keep it high enough, but it's one of the best ways to be sure--she'll leave you if your reputation with the Brotherhood is Vilified but will stay if you're anything higher). Of course if you don't want to keep Veronica, or otherwise are sure your rep is high enough, or don't want to blow up the Brotherhood, that's also a non-issue. Those are just the options.

As a side note, I've never helped Hardin yet and have always kept MacNamara (I like to keep my minions docile)--but I'll probably do that in a subsequent playthrough if I ever shake my Fallout 4 addiction.

By all means if you want to nuke away, please do so. I nuked the Legion in my last playthrough and the sheer sense of joy in incinerating some of those raping, slaving bastards was worth it.


I hate Hardin, that guy is such an a%@&%+!, and really, I found the hoops McNamara made me jump through didn't take very long my second time.

I still haven't decided if I'll nuke anyone, but if I do it'll either be both, or just Caesar.

Hypothetically speaking, say I left the platinum chip with Caesar while I went to clear out the Divide, will it still be there if I nuke him.


Yeah, you nuke Caesars territory out east, or NCR mainland west, not their bases in the Mojave.

Good power armor available if you nuke NCR.


I like Hardin. He doesn't want to cower in a bunker like a b****. Hardin/Santangelo 2016 2281!!


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But other dude doesn't cower, he just wants to get his ducks in a row, after your help, he totally starts mobilizing above ground.

If anyone is the b$++$ it's Hardin, for foolishly sending everyone to their deaths because they weren't ready, and he had to be The Man.

At least it's just a video game. :-)


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Redbeard the Scruffy wrote:
I like Hardin. He doesn't want to cower in a bunker like a b****.

McNamara almost literally says, when you bring him the intel, "oh wow, I've been too cautious, let's do this."

Hardin, by contrast, is an inflexible imbecile who is vastly more likely to get the Brotherhood killed.

I've supported him twice for various playthrough goals. Probably never will again- because killing the Brotherhood is always an option-saving them/unleashing them on the Legion is solely in McNamara's lap.

And if you've never watched Brotherhood Paladins mowing down Legionnaires alongside Enclave-armored beatsticks, you have no idea what evil chortling feels like.


Hypothetical question time: if I left the platinum chip with Caesar, will it still be there if I nuke him.


Dunno. Probably but you'll have to (okay, get to) kill him to get it back. I think.


D'oh! That's right, I don't nuke his actual camp.

Eh, f~*& it, I'll nuke them all.

Maybe.


There is always an excuse to blow stuff up!


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Fallout Rampage Cap'n Yesterday wrote:
Hypothetical question time: if I left the platinum chip with Caesar, will it still be there if I nuke him.

Didnt I answer that on this very page?


Fallout Rampage Cap'n Yesterday wrote:

D'oh! That's right, I don't nuke his actual camp.

Eh, f%&* it, I'll nuke them all.

Maybe.

Homey, I answered my question with your answer already right here.

Maybe Caesar needs 10 minutes alone with a sheet cake.


Well after the crappy day I've had, a good rampage will do me good. :-)


Fallout Rampage Cap'n Yesterday wrote:
Well after the crappy day I've had, a good rampage will do me good. :-)

Kill the Legion, kill the Legion, kill the LEEEEEEEEGION, kill 'em all noooooooooow!


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I killed Caesar, but not until I had my most memorable rampage in a while.

A good long run off the Boxwood Hotel, that amazingly enough, saw me go toe to toe with Rawr... and live!

Basically, I'm sneaking in, explode the warhead above, equip my flare gun, and let loose. So far, so good... wait a minute, my foot got stuck after equipping Annabelle... wait how did his flare go out so quickly, no prob, I'll just equip again... holy f@~%ing s@*$, he's right on top of me, how did he move so fast!... argh! This isn't my flare gun, this is That Gun! Why do they look so similar!... gotta keep popping Psycho, keep popping Psycho... why won't he run away now, I let him on fire, with my flare gun... oh, now his foot is stuck... there's Annabelle, too close now.. F$@# it, it's a good day to die!....


I walked out of there with 60 hit points, and minus god knows how auto inject Stimpaks, and using a confirmed 17 during my fight with Rawr.

Badger would be so proud of the fight he gave me. :-)


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After that, hitting Ulysses with a Fatman and unleashing hell onto the marked men with Thump-Thump seemed almost... hollow.

But that didn't stop me from nuking the Legion, the rest will sort themselves out after me and Dave Foley Bot take s++$ over.


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What's the Courier Mile.


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captain yesterday wrote:
What's the Courier Mile.

An irradiated hellscape full of Deathclaws you can visit if you want the warhead detonation achievement, since a couple of them are hidden there.Decent loot, but I always end up with way more gear than I need, so loot is kinda shurg-worthy from my perspective.


I'm around 35th level, loot isn't as much a factor anymore.

Think I'll make taking Caesar out my next objective.

Funny thing is, the NCR hated me so much beforehand, even after nuking Caesar, I'm pretty sure they're still sending hit squads after me (sneering punk is my status). And now Caesar most likely will as well.

I wonder if I can catch them in a crossfire...


I love walking in to Caesar's tent, cracks me up every time. :-)

Also took me a bit to remember we beat Benny to death in New Vegas. :-)


Christine's Rifle is hands down my favorite gun, I was sneaking thru Caesar's camp and there's this guy standing guard, with another guy right next to him doing pushups.

So I shoot guy standing guard in the head, he explodes in a shower of gore all over dude doing pushups... who keeps doing pushups.. until I was able to reload, after that I wasn't sure which pieces of gore were whom.

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