Rampaging through Fallout New Vegas with Captain Yesterday


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I always do Honest Hearts, then Dead Money, then Old World Blues, then Lonesome Road.


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Man, I do Dead Money first.

Just to get it over with.

Old World Blues, similarly, gets a species of "now that I'm done with this I can go back to having fun."

Lonesome Road and Honest Hearts are DLCs I savor, so I do them last.

Of course... sometimes I skip Dead Money and Old World Blues entirely...


Maybe I'll go try out that which everyone dislikes after work (an hour left! Oh, come on!)

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Man, my stealth pistoleer did fine in OWB and I was not a combat monkey. It was hard, don't get me wrong, but I don't remember feeling punished. Maybe because I got the stealth suit early and that suited my build. I adored all the 50s sci-fi stuff so much I think the rest I just shrugged off. Loved the scientists so much.

I don't hate Dead Money. I really like Christine (Veronica's girlfriend!), Dean, and God/Dog; the world's backstory is tragically interesting, and I even like some of the survival/horror elements. It's just too easy to get lost, the ghost people suck, and the vending machines make things too stupidly broken at the end, and the endgame is a little buggy.

I'll also note as I think of it.... I played a stealth heavy character for my most major playthrough and that may have dramatically affected how I experienced some of the DLC, and what was and was not fun for me. Dead Money was way easier playing stealthy, and a bull in a China shop approach is bound to get you killed again and again and again.... so be careful rampaging, Capn'. Likewise it's also why LR was frustrating for me because the enemies seem to ignore stealth no matter how good you are at it, so my build was pointless.

As for play order, there's no one right way to do it, but I'd consider any of the following:

a) The actual intended order, which is as they were released: Dead Money, Honest Hearts, Old World Blues, Lonesome Road. This also gives you the backstories of the characters you meet in the "right" order (e.g., you meet Christine first, THEN learn how she got where she was, etc.; you get hints about Ulysses and his story before finally meeting him face to face). This also halts some storyline awkwardness because, for example, you can't say to Christine, "Hey, I found your recordings in the Big MT!" in Dead Money even though you should be able to if you did.

b) As above, but Honest Hearts first, because the other three are something of a trilogy, whereas Honest Hearts is backstory for the main game. Honest Hearts is also by far the easiest.

c) The Ulysses to Christine/Elijah path: Honest Hearts again because it's easiest and there's some brief connection to Ulysses and getting Legion History, then track down Ulysses himself in Lonesome Road. He'll mention visiting the Big Empty and "the woman" he got the recorder from, and then that'll lead you to the messes Ulysses and Elijah made in Big Mountain, as well as picking up on Christine's history. Then follow Christine and Elijah to Dead Money and end the trail. Which actually sounds close to what Cap'n is doing.

d) The DeathQuaker's personal save the best for last method: Lonesome Road (because, sorry guys, glad you had fun with it, but I still find it boring as f~+# and I'd rather swallow bleach than listen to that loser douchebag Ulysses ramble), Honest Hearts (bland but beautiful looking), Dead Money (mixed bag but Christine!), Old World Blues (brains in jars! Dr. Venture! Christine's voice! Doctor Who references! General hilarity and death!). Obviously your mileages will and have varied greatly.

e) The one that's right for you!

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Also: even though her melee isn't as good as her unarmed, Veronica is scarily good with a super sledge and Elijah's Last Words just makes her f@~%ing deadly. I also feel like her unarmed got better after she got it even though the text specifies melee, but maybe that was just her natural badassery.


Really, I usually ditch Veronica for Lily to get more crit damage from my sneak attacks, personally, so it's never been an issue for me. Veronica is pretty awesome, and way earlier in the game can you get her, but I climb Black Mountain with her, snag Raul since his repair perk is nice, head to Vegas, get Rex, go west for Rex's brain quest and Lily, and then I'm set.

Mind you, this is for my favorite crit monkey build. For an explosives guy it's Ronnie all the way!


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Who the hell is Lily?

I heard you mention the dog before, where is he, roughly.

Might hook up with Raul for awhile, my weapons are in some rough shape.


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The dog's name is Rex, he's a cyberdog that belongs to the King in Freeside before you get to the strip. You have to do at least one quest for him to get Rex. Rex then has a quest to get a new brain that takes you far northwest where you can meet Lily, a super mutant who you can get.


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So last month I mentioned that I'd purchased FNV Ultimate Edition, F3 Game of the Year edition. I've very much enjoyed FNV.
However, I just *cannot* get Fallout 3 to work (yes, I've tried various techniques to try to get it to work).
On Sunday, I purchased Fallout 4, and *that* didn't work, either. :( It seems that my 18 month-old computer can't reach even the minimum specs.

Anyway, a question. How can you use the various weapon mods?


Redbeard the Scruffy wrote:
The dog's name is Rex, he's a cyberdog that belongs to the King in Freeside before you get to the strip. You have to do at least one quest for him to get Rex. Rex then has a quest to get a new brain that takes you far northwest where you can meet Lily, a super mutant who you can get.

hypothetically speaking, suppose I was shunned by the Kings for a Grenade rifle.. incident, would they still let me do their doggy missions.

It was just once, and I stopped firing once I realized they weren't shooting at me (there were thugs coming up behind me, they saw them, I did not).


I suppose it depends on your reputation with them...but you can wear a kings outfit and disguise yourself as them.


It says shunned, I'm guessing they won't shoot me on sight, but I guess we'll see. :-)


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ericthecleric wrote:

So last month I mentioned that I'd purchased FNV Ultimate Edition, F3 Game of the Year edition. I've very much enjoyed FNV.

However, I just *cannot* get Fallout 3 to work (yes, I've tried various techniques to try to get it to work).
On Sunday, I purchased Fallout 4, and *that* didn't work, either. :( It seems that my 18 month-old computer can't reach even the minimum specs.

Anyway, a question. How can you use the various weapon mods?

I'm not sure how on a computer, but I know on Xbox it gives you the option when you cycle thru your weapons in equipment, in addition to equipping it also has a mod option (LB button on Xbox 360).


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Aha! I see now. On the right-hand side of the page it says to press "x". Weird that I never saw before! Cheers Cap'n.

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Lily is a sweet old grandma who gives spankings to naughty people. She will help you give spankings to naughty people too. It's worth at least looking for her and introducing yourself. After all, grandmas get lonely.

If you find some dead Kings (either from your "incident" or otherwise because they skirmish with other folks in Freeside sometimes), loot their clothing and put it on. That will make them at least non-hostile. If you can get in to see the King, he might exonerate you if you help him out. If you have a good reputation around Freeside (which you can get by helping the Followers at the Mormon Fort and helping the twins who run the Silver Rush (or just paying the twins off), that SHOULD help the King be willing to talk to you.

If you can't get Rex, you can still get Lily. It's just that Rex's quest happens to take you to the place where Lily lives, but you can go to that place regardless of being on Rex's quest or not. You're looking for a ski lodge in the northwest mountains.


Off to find Rex a brain!

Pretty sure Pacer is the one going behind The King's back, but if he doesn't give a s$*$, neither do I.

Never been to Jacobstown before.


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The road to Jacobstown was long and boring. Had to strip down to my underwear, just to make it go quicker.

By the way, Fallout New Vegas sure knows how to render an ass in denim shorts, bravo!


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I'm enough of a story-first, crunch-later soul that I like Cassidy best of the companions.

She is mechanically inferior to just about any other option, sad to say, but I usually don't need the help, so I take her along for her commentary and carrying capacity.


Nah, her perk is awesome for a tank build.


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Redbeard the Scruffy wrote:
Nah, her perk is awesome for a tank build.

I don't speak this species of jargon...


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Tank= big gun, lots of armor, slow as molasses.


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It's nice to see all this stuff, and people missed first time.

Fallout games, if anything, are better on following play throughs. :-)

I know I'm having way more fun this time around.


Yeah, I'm not giving 2,500 caps to some dumb ass mercenary to not attack Jacobstown.

I gave them a piece of Annabelle's mind instead, which was explosive.


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Fallout Rampage Cap'n Furiosa wrote:

Yeah, I'm not giving 2,500 caps to some dumb ass mercenary to not attack Jacobstown.

I gave them a piece of Annabelle's mind instead, which was explosive.

*sigh*

Speech skill like yours, Jacobstown is pretty toast...


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Pretty sure the NCR won't have control over New Vegas when I'm done with them.


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~laughter~ Did you ever work for Mythbusters, Captain Yesterday?


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captain yesterday wrote:
Pretty sure the NCR won't have control over New Vegas when I'm done with them.

They aren't the problem. You'll see when you get to the relevant point.


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Sharoth wrote:
~laughter~ Did you ever work for Mythbusters, Captain Yesterday?

No, but they told me to call them back next season.


Cole Deschain wrote:
captain yesterday wrote:
Pretty sure the NCR won't have control over New Vegas when I'm done with them.
They aren't the problem. You'll see when you get to the relevant point.

Will I have a Fatman by then? Cause, if so, then, you know, problem solved.


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Fallout Rampage Cap'n Yesterday wrote:
Cole Deschain wrote:
They aren't the problem. You'll see when you get to the relevant point.
Will I have a Fatman by then? Cause, if so, then, you know, problem solved.

You could have every weapon in the game with infinite ammo and it wouldn't save Jacobstown.


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Oh, well f*@+ em then, the wastelands are for the living.

Guess they shouldn't have had the two chicks in power armor and the robot dog do their negotiations for them.

Oopsy doodle!


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Once again, that's not the problem. You'll see. Or not, depending on the quests you take.


Well I'm not really into the whole Super Mutants are people too angle i guess, so i went off to Sierra Madre, which is a place. where i blow up. whenever around Dog/God. which, to be honest, is unfortunate, because he's supposed to tag along.

Hmm, i can see why it's not well received.


What the f@@&, I let dog/god out and I blow up every g&!!$%n f&*!ing time, what the f$!$ does that a$@&$!$ want!


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You need to shoot the radios.

All of them.


What. The. F#!~.

Nope, I'm out, I gotta better places to wreck up, I wonder what the lobomites are up to.


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Fallout Rampage Cap'n Yesterday wrote:

What. The. F%$+.

Nope, I'm out, I gotta better places to wreck up, I wonder what the lobomites are up to.

The Dead Money experience in a nutshell, folks.

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Listen to Elijah, he explains clearly the radio frequencies mess with your collar--but you should get a beeping warning that should tell you when that is about to happen. When you start to beep, look for the radio to shoot, or back out until you can find another way through.

IIRC the holo-rifle Elijah gives you is scoped, and the scope can help you find and target the radios (even if you're not much of a guns person).

If you rescue Christine first, she has a perk that gives you more time before the collar blows. Besides, you owe Veronica for all the head smashing she's done for you, so at least get her ex-girlfriend out of the auto-doc she's trapped in.

DM is a survival horror scenario so expectations have to be adjusted a bit. Slow and careful (I know, I know, boring) will get you more out of it than charging through.


I did listen to Elijah, but I guess I missed that. Personally, I don't mind the radio s#&@, now that I know what to look for, the one hundred and one blind alley b#*%*@*% is the camel that will break me, I suspect.

Not to mention, the sameness of everything, and the g$!!&&n hologram people that don't stay down. Overall, first impression isn't a a good one.


I'm giving it another go, not too bad, got God first, loving the creepiness of it all thematically so far, don't care for the ghost a~#&!$#s mechanically but whatevs.

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The ghost people suck. Blowing up limbs is effective though.


Well I guess it's a good thing I thoroughly ransacked the police station then.

By the way, I'm getting really good at guessing passwords, hilarious enough, the easy and super easy ones are the one's that trip me up.

Oh, four letter words, how you vex me so.


DeathQuaker wrote:
The ghost people suck. Blowing up limbs is effective though.

the ghost people are why i made to pump a lot of skill points into unarmed, take the piercing strike and picked up their bear trap fist weapon

also if you talk to dog/god enough he will teach you a perk that will allow you to kill the ghost people easier


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Or just hit their body with an melee weapon after they drop so they don't get back up again.

I usually VAT head shots that cause heads to explode, so no worries.


Yeah, I really haven't done too much exploring, beyond retrieving God(Dog), I went with his more civilized persona.


Yes, I also go for dismemberment, it's the only way to be sure.


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Redbeard the Scruffy wrote:
Or just hit their body with an melee weapon after they drop so they don't get back up again.

My Melee 10/Unarmed 10 Good-Natured locksmith/energy weapon/guns in a pinch chica always packed a Cosmic Knife. She actually did better than my melee monster because even if you're good at what you're doing, the Ghost People can really mess you up at close range- whereas shooting them down like dogs and then collecting their heads after the fact is generally pretty safe.


Cole Deschain wrote:
Redbeard the Scruffy wrote:
Or just hit their body with an melee weapon after they drop so they don't get back up again.
My Melee 10/Unarmed 10 Good-Natured locksmith/energy weapon/guns in a pinch chica always packed a Cosmic Knife. She actually did better than my melee monster because even if you're good at what you're doing, the Ghost People can really mess you up at close range- whereas shooting them down like dogs and then collecting their heads after the fact is generally pretty safe.

i did fairly well with melee, it might have also been because I had the augment that regenerated my health

Silver Crusade

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Blackvial wrote:
Cole Deschain wrote:
Redbeard the Scruffy wrote:
Or just hit their body with an melee weapon after they drop so they don't get back up again.
My Melee 10/Unarmed 10 Good-Natured locksmith/energy weapon/guns in a pinch chica always packed a Cosmic Knife. She actually did better than my melee monster because even if you're good at what you're doing, the Ghost People can really mess you up at close range- whereas shooting them down like dogs and then collecting their heads after the fact is generally pretty safe.
i did fairly well with melee, it might have also been because I had the augment that regenerated my health

And Cosmic Knives are just that f#+@ing good.


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Oh, come on! Now there's speakers, I can't destroy, poison gas in random rooms and I gotta collect every single g~$#+#n f*!~ing s#$@ covered poker chip to have any hope whatsoever of getting ammo.

No. Thank. You.

I know the horror genre, and this is a far cry for horror.

If anything, it's a g&@%$+n Kevin Costner movie, entirely too long, boring as s++!, with no pay off, unless you're into the occasional peek of middle aged bare ass (I for one, am not).

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