Rampaging through Fallout New Vegas with Captain Yesterday


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I think that's the only one I have found, I don't get it.


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Star Wars reference.


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D'oh! Wasn't even thinking of Star Wars! Of course! :-)

"Luke! Tell uncle Owen not to tell you Darth Vader is really your father!" "Aunt Beru, stop saying that, when are you going to let me leave and join the rebellion!" "You'll join the rebellion over my burnt carcass!"


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Ha!

F#$~ you Casino! I turned on your f###ing fuse box, went all super spy on your ass to boot, tight rope walked along the top to the closet and closed the door before your piece of s&%* holograms could waste me (again).

Captain Yesterday: 1

Sierra Madre: doesn't matter, I got one, you f!&#er!

RPG Superstar 2015 Top 8

I remember figuring out I could walk along the ceiling, that was fun. Well done!


Honestly, it's what i would do in real life :-)

Now, to find Christine!

Or die.

Probably die.


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...

I just turned the holograms off...


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Ihatethisplace
Ihatethisplace
Ihatethisplace
Ihatethisplace
Ihatethisplace


I don't think i can take anymore, it's starting to diminish my love of Fallout, and i won't have it.

F@@~ you Dead Money!!

F~#&. you.

RPG Superstar 2015 Top 8

Cole Deschain wrote:

...

I just turned the holograms off...

I think that's a part you deal with before you turn them off?

OTOH, I never figured out how to turn everything back into a functioning casino.


Once you turn the power back on it is a functioning casino. You can even break the bank and walk out with like 10K in pre-war bills.

Anyway, wait until you open the path to the safe. It's awful. Holograms and radios everywhere.

RPG Superstar 2015 Top 8

That's where the immersion gets a bit breaking. It makes sense in the villa where there are just some radios left on by accident. The placement in the Casino looks much more like "intentional trap" and you have to wonder who put that there.


Nope, I'm going back to my save before I went in that s~*!hole and pretend like it never happened.

Veronica will move on.

I almost wish there had been prismatic aliens... almost.


Make that 4 times I've used Wikipedia, gonna have to put Dog down, I just don't have the speech skillz to help him out. Oh, well come here old yeller, Captain Yesterday has a treat for you! begins reloading Assault Rifle


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DeathQuaker wrote:
Cole Deschain wrote:

...

I just turned the holograms off...

I think that's a part you deal with before you turn them off?

Not... really.

There are easily-popped emitters for the security and a console or two to let you move them around...

Honestly, that was one of the few parts of that DLC I waltzed through without much thought...

RPG Superstar 2015 Top 8

Oh, I see what you're saying. I thought you meant via terminal. Iirc, the spot he's talking about, you can't see/access/shoot the transmitters until you get to the closet.


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Nope I'm done, starting to actually piss me off.


Entering the Divide at level 6 may seem like suicide, but walking out before the elevator with 20,000 caps, fully modded SMMG for Lily and max condition blade of the west for her, a max condition tri-beam laser rifle and max condition flare gun for myself, three chips for Ed-E, and level 12 was worth the massive amount of chemical intervention it took to survive.
I am badass incarnate.

RPG Superstar 2015 Top 8

Huh. In spite of some difficult radio/transmitter placement, I actually thought the Casino was largely fun, as it wasn't just a samey maze like the villa. Difficult, absolutely, but compelling. But I really like stealth and puzzle solving. Again, the problem with Dead Money is it really rewards only one playstyle.

RPG Superstar 2015 Top 8

Redbeard the Scruffy wrote:


Entering the Divide at level 6 may seem like suicide, but walking out before the elevator with 20,000 caps, fully modded SMMG for Lily and max condition blade of the west for her, a max condition tri-beam laser rifle and max condition flare gun for myself, three chips for Ed-E, and level 12 was worth the massive amount of chemical intervention it took to survive.
I am badass incarnate.

Did you do the Courier's mile?


Well, I was able to put Old Yeller down, time to go have that talk with Billy.


Not yet. I'm still only level 12; I'll be going back when I have some better rad resistance and the ability to take that nonsense on properly. I was just amazed I got as far as I was at level 6. It wasn't easy. I was planning on getting Ed-E's first chip, an arc welder and turning around, but I kept getting further and further without dying...so when I hit the elevator I knew it was time to head out and come back later - probably after I get Joshua's armor and Elijah's LAER.


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DeathQuaker wrote:
Oh, I see what you're saying. I thought you meant via terminal. Iirc, the spot he's talking about, you can't see/access/shoot the transmitters until you get to the closet.

Spoiler:
No, see, you use the terminal on the right as you enter to get Bozo the Clown to go wander around the casino floor, then, up by the bar, you pop his emitter, 'cause it's right there.

Then you find his idiot twin shuffling around in the security/personnel warren and tell him to watch the door from the bar by using one of the terminal back there,forget which one- and then you just saunter behind him, find his emitter, and blow it away. That leaves I think maybe one jackanape shuffling back and forth in front of the cashier's cage, where it takes a pretty bad slip-up for him to even notice you...


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So how does one do stealth sneaky with those g&*+$+n f*$#ing speakers dicking with my sneaky mojo?


Some can be shot from far away.

Some.

Also, with the implant from Big MT and the tunnel runner perk, you can sneak faster than you run.


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Holograms don't really follow standard sneaking rules...


Eh, f*!! it, I'll just wing it.


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Gots to do some crazy dash to a backstage area, it's dark as f$#%, holograms patrolling and g~*+~@n speakers God knows where, ready to pop my head like a grape.

Oh, joy!


^Working on Dead Money too, still in the 'collect everyone' phase with just Dean left to fetch and (I think) all of the Villa explored. Could do without the poison gas but otherwise I've not had too much trouble so far. I think I got blown up once trying to find one of the speakers in the Medical District and once when I missed a tripwire while running through (you guessed it) poison clouds.

Then again I played sneaky in FO3 and have played moderately sneaky in NV so having to be sneaky and slow here hasn't been too difficult to adjust to. I definitely feel the pain for folks who don't like that sort of approach though.


I do tho! I have been sneaky (relatively) it's the speakers! I can handle anything else, but those g&!*~~n f$$$ing speakers!


Fallout Rampage Cap'n Yesterday wrote:
Make that 4 times I've used Wikipedia, gonna have to put Dog down, I just don't have the speech skillz to help him out. Oh, well come here old yeller, Captain Yesterday has a treat for you! begins reloading Assault Rifle

poor dog/god he was my favorite companion, i had a high enough speech skill to merge both his personalities


When Old Yeller's gotta be put down, he's gotta be put down.

If it helps, I had to use 6 Stimpaks because he kept critical hitting me and crippling my head.

It was long and glorious.

I personally, like Christine, with Deen a close second, I never really got God/Dog, but next time, I'll try to do right by him.

If I ever go back, that is.

Scarab Sages

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Lady Ladile wrote:

^Working on Dead Money too, still in the 'collect everyone' phase with just Dean left to fetch and (I think) all of the Villa explored. Could do without the poison gas but otherwise I've not had too much trouble so far. I think I got blown up once trying to find one of the speakers in the Medical District and once when I missed a tripwire while running through (you guessed it) poison clouds.

Then again I played sneaky in FO3 and have played moderately sneaky in NV so having to be sneaky and slow here hasn't been too difficult to adjust to. I definitely feel the pain for folks who don't like that sort of approach though.

I'm with the good Captain on this. I played a super sneaky character the entire time. It wasn't that moving slowly and thoughtfully was a problem, I was playing the whole game that way. It was that the labyrinth of gas and the stupid hidden speakers made the entire exercise grossly tedious and exhausting.


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Don't get me wrong, I can already tell that while I'll probably enjoy this DLC enough to be willing to finish it, I'm not sure that I see myself playing it again should I ever do another playthrough of NV. It's definitely tedious.

*edit* I don't always word gud sometimes, also. Absolutely was not meaning to come across in a 'yer doin' it rong' manner. All apologies if that's what it seemed like!


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Let's be clear about one thing.

It's the f$~@ing speakers!!

I can handle gas clouds, holograms, even give me prismatic aliens from Mothership Zeta, I don't care.

Just get rid of the f&&%ing speakers, so my head stops popping the f~%~ off!!

smooths back comically frazzled hair

It's okay! I'm cool now.


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Actually, I don't want the prismatic aliens from Mothership Zeta, I'm all out of Mininukes here.


Typical.

I go to the one casino in Vegas without Mininukes laying around.


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let the hate flow through you

Scarab Sages

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Lady Ladile wrote:

Don't get me wrong, I can already tell that while I'll probably enjoy this DLC enough to be willing to finish it, I'm not sure that I see myself playing it again should I ever do another playthrough of NV. It's definitely tedious.

*edit* I don't always word gud sometimes, also. Absolutely was not meaning to come across in a 'yer doin' it rong' manner. All apologies if that's what it seemed like!

No apologies necessary!


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Absolutely! This is a happy place, even my disfavor with Dead Money can't dampen that. :-)

RPG Superstar 2015 Top 8

I recall when I finished Dead Money there's a part where you have to run for your life right at the end. You CAN technically stop once you get to a certain point and actually go back and finish looting anything you missed, etc. (without your head exploding).

Once I started running, I didn't stop till I got back to the Mojave, and shot every radio I ever saw since. Just. In. Case.


Yes!

The wastelands are going to be a lot quieter when I return.

That might be because I'm going to nuke the whole g!+&!&n place with Ulysses.

We'll see.


I'm in the vault, after having my head pop off, it occurs to me "should I have brought Christine?" Oh, well, I didn't get this far by playing smart, why start now.

This experience has also reinforced my dislike of Casinos that don't have a strung out Sharon Stone in it.

Maybe, that's my problem, I hate gambling, so all I want to do, is leave.

Also Deen and I are BFFs, which is a little too bad, cause, he's got some f#!%ed up issues, wonder if I can nuke him at the end of Lonesome Road...


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Fallout Rampage Cap'n Yesterday wrote:
Also Deen and I are BFFs, which is a little too bad, cause, he's got some f@+&ed up issues, wonder if I can nuke him at the end of Lonesome Road...

There's something truly wonderful about that statement.


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Fallout Rampage Cap'n Yesterday wrote:
I'm in the vault, after having my head pop off, it occurs to me "should I have brought Christine?" Oh, well, I didn't get this far by playing smart, why start now.

Don't think you can bring her anyway.

Quote:
Also Deen and I are BFFs, which is a little too bad, cause, he's got some f#!*ed up issues, wonder if I can nuke him at the end of Lonesome Road...

Dean is... a hard guy to like. Christine is a zealot, but mostly a reasonable one, and Dog/God is just a big crazy guy tormented by twisted brain chemistry. Dean is a greedy, self-pitying, self-serving scumbag.

My high-karma NCR-friendly ranger wannabe ended up treating him to Cosmic Knife lobotomy in the name of playing her consistently.

RPG Superstar 2015 Top 8

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Unfortunately, as written you can't take Christine with you. Mainly because they would have had to write more dialogue both for her (whether she talks or gestures) and also had people react to her and couldn't necessarily bring back voice actors to do that. (Although I have a feeling if Felicia Day had been available, she would have happily recorded extra lines for Veronica's reaction to Christine's return.)

There is, of course, a mod for that, however.

I also totally don't have most of a fanfiction written that addresses that, because of course that would be pathetic. (*checks to be sure the version of "Ghosts of the Sierra Madre" on her hard drive is the latest*)

Interestingly, Dean is supposed to eventually make his way to New Vegas. I think it would have been cool to add him to the acts at the Tops Casino. Probably wouldn't have been too hard to work in the animation and THAT wouldn't have required a lot of new reactions, etc.

I wish you COULD nuke the Sierra Madre (as long as Christine weren't in it, as she stays there if she lives), that would be awesome.


I just meant I wished I took her into the vault with me, to keep the head explosions to a minimum.


And yeah, while I totally f$&@ed up with Dog/God, I did right by Christine, mostly.

And I'll be sure I take plenty of Mininukes to the Lobotomite Ranch, for Christine!


Of course, the most impressive part of Dead Money is, even through all my frustration and (mostly dramatic) anger with the whole ordeal, I still find myself with a laundry list of s+&$ to do differently next time.

... that must be the Stockholm Syndrome talking again...


Things not to do when you get to the main vault in Dead Money

1. Read the holotape telling Vera not to read the trap for Deen, then reading the trap for Deen.

2. Drop any alcohol whatsoever, turns out they stack with each other, diversify yo!

3. Accidentally take a super Stimpak right before giving Elijah his head shot.

4. Make a wrong turn/get hung up on a girder.

5. Almost make it your first try, with increasingly diminishing returns with every try afterwards.

F++* you Dead Money!

F&~$. You.

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