Rampaging through Fallout New Vegas with Captain Yesterday


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Cap you keep mentioning buying a fat man: don't waste your money.

Get Estelle, the unique named fat man the gun runners sell. :-) Anabelle needs a friend.


And yes, takes all kinds, the wastelands won't settle themselves whilst we bicker.

And for the record the frustration caused by Dead Money is minuscule compared to the amount caused by Battlefield 2.


Yes I know about Estelle, but man is she expensive! Which is like reason one thru infinity why I'm still in this s#&~hole. :-)


Got Deen in place, hooked him up with some Hologram bodyguards, then had a nice sit down with Christine, got a lot of discussion unlocked with her.


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Dead Money takes the right mindset. If you have that, then you love it. If you don't, then you will not love it. It hit me at the right time and while I was in the right mindset, so I enjoyed it from the start. I can oompletely understand why someone would not like it. Having said that, I do abuse the Fallout Wiki when I run through Dead Money.


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It's starting to grow on me, but I'm not sure if that's the Stockholm Syndrome talking...


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So far I've used Fallout Wiki 3 times, to find companions you guys name drop like you're all on Live, with Moira and Mister House

Otherwise, I've relied purely on the advice given here, so thanks, big help everyone!

Edit: so far I've resisted using it for Dead Money, but it has been tempting.


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When you beat the DLC, you have time limit to escape, and cannot jump if youre encumbered, so don't fall for the trick and try to take all the gold. Take what you can carry. The theme of greed is foreshadowing that throughout the DLC. Trust me, you'll be PISSED when you blow up from greed.


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That's actually pretty sweet!

Indiana Jones would approve.


Yeah, well it took me over 20 times loading again and again at the end and listening to and killing Elijah again and again (or sneaking out to leave him trapped in the vault, another wonderfully fun option) again and again to figure it out.

So not fun for me.


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So, the less weight carried the faster you move, or you talking about not being over your weight limit, thus preventing running, cause if it's the latter, no problem.


Not being over the weight limit. You can't jump if encumbered, and you need to jump to make it (and to run as well).

Each gold bar is like 35lbs, but 10,000 caps, so it is NOT EASY to pass up. Save alcohol and buy some buffout from the vending machines for it.


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From a security terminal by the power station (where I did right by Christine): We have a sweet deal here. I let Mr. Yesterday know that, know that we might need to renegotiate our arrangement and move the % around.

That's all I needed...


Great! Mr. Yesterday was a g+$!+~n dirty contractor, way to eschew stereotypes there buddy!


I have 43 Stimpaks.

Moving into position for the big opening...

Should pretty quick because I already devastated that area previously, when went the wrong way.


And... I'm in!


Used 18 Stimpaks on the way to the front gate, f~~$ing ghosts.


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now prepare for more of the the annoying security holograms, more hard to find speakers, and the occasional group of ghost people sneaking in to the lobby


Yeah, I'm starting to get it all figured out (I hope) I read the graffiti now.

Assuming, of course there's graffiti inside, at least from moment looking around, seems like it got pretty wrecked up.


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I think it's blue radios that can be shot, red that can't. Hard to remember.


Correct.

There is no graffiti to speak of inside the Madre- most folks just got chewed up by the Villa, after all.

Be sneaky, those holograms are no joke.


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Aww, s*~& somebody doesn't work this weekend. :-D

Of course, somebody's also starting Hell's Rebels this weekend.

Surely, I can balance the two.


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captain yesterday wrote:

Aww, s%*& somebody doesn't work this weekend. :-D

Of course, somebody's also starting Hell's Rebels this weekend.

Surely, I can balance the two.

play a few hours of new vegas before you meet with your game group and then play some more after you get home


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That's the best part, my wife and kids are my game group, so no going anywhere. :-)


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captain yesterday wrote:
That's the best part, my wife and kids are my game group, so no going anywhere. :-)

you live an awesome life


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Our party

An Elven Mesmerist/Life Coach/Legitimate Business Woman with no involvement with smuggling/piracy that will slap people to use her touch treatment when she gets it (my wife).

An elven Medium that tries to channel The Brightness but mostly gets dead people, will multi-class with Bard (detective archetype) (me!)

Two sibling Inquisitors (vampire hunter archetype) my daughter made hers to be like Buffy, but I shall call them the Frog siblings.


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Guess who found New Vegas disc 1?!

My laser commando will be reborn thanks to your inspiration!


Huzzah!

Feel free to share the carnage. :-)


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Well, I usually make the B-line to Vegas to kill as little as possible to not gain a level, head to the casinos, gamble out 4000 caps, buy the intelligence upgrade before I get to 2nd level, and then play the game the rest of the way normally.

Why?

Skill points aren't retroactive. Getting the stuff early is a small pain bur in the long run pays off.

So after two hours I'm now ready to party in Goodsprings and play normally (I picked up Veronica on the way to keep me company until I get Lily).


I take the scenic route, pillage everything, I'm in no hurry.

Skill points come with time, rampaging is now!


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I like stealth-killing all the non-essential Powder Gangers at the prison while doing their missions... then selling them out to the NCR.And only then do I go back and curbstomp Joe Cobb and his fellow morons.

There's a poetry in so utterly chumping the chumpiest faction in the game.

Scarab Sages

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Fallout Rampage Cap'n Yesterday wrote:

I take the scenic route, pillage everything, I'm in no hurry.

Skill points come with time, rampaging is now!

Yeah, I always play high int characters in Fallout, so I run out of places to stick the skill points before I run out of game anyway.


I will have to try that.

Although there's something to be said about walking in in full day light, firing grenades everywhere with a grenade rifle.

Scarab Sages

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High int, maxing out explosives and stealth early ... tossing grenades into groups with sneak attack criticals is a terribly satisfying thing.


I do all the Powder Ganger quests, then sell them out to NCR and go back and kill them at Goodsprings, do ALL the NCR quests I can, then blow up both NCR and Caesar, get forgiven by both when I kill Benny, do all the Caesar quests except blow up the Brotherhood, do all the Brotherhood quests, and end up with damn near max faction with all.

And getting the Int bonus early isn't about getting skills fast, it's about grabbing educate ASAP, having 10 Int from first level, and eventually maxing everything that isn't a combat skill out after I master energy weapons like the bad@ss I am. Fifty levels won't give you perfect scores, but with 10 int at level 1 and educated you can get a LOT.

If it didn't have a level cap, sort of like FO4, I would play differently.

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Isn't there also a Skilled trait that further boosts the Skill Points you get per level? I used that on my Int 1 build so she would at least have SOME skill points.


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I always take that one at 2nd level.


That's the Educated perk, and it's prerequisites are Int 4 and 4th level.


Or 4th level, things get hazy when bullets are flying and you start popping Mentats to stay sharp...


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Of course, the kids could decide they absolutely have to play Iron Gods instead, which is cool, I just like our party for Hell's Rebels better.

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Redbeard the Scruffy wrote:
That's the Educated perk, and it's prerequisites are Int 4 and 4th level.

No, I am referring to this trait which is called "Skilled". It is a TRAIT you can take at character creation, like Wild Wasteland, not a PERK, which you gain upon leveling. It came with the Old World Blues DLC. It gives you more skill points at the expense of experience points. You can stack it WITH Educated to for an insane good-at-everything character build. I took it for my Int 1 build just so she could have some skill points, since she would not be able to ever get Educated.


Ah. Yeah I grabbed built to destroy and small frame 'cause I'm a crit junkie.

Right now I'm level five and Veronica already has Brotherhood T51b in March condition with a T45 helmet. I'm still sporting lightweight leather (light touch perk only works with light armor so this is it for quite a while until I get Joshua Graham's armor, the assassin armor, or some Chinese stealth armor). I have a modded laser pistol and a laser rifle itching for a scope I haven't found yet.


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Traits... even when I do take 'em, I usually only take one.


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I've taken Wild Wasteland every time, still no talking lizards, but the named weapons like That Gun and Thump-Thump are a hoot.

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Is That Gun only in Wild Wasteland? I thought it was a standard find you can have. Same with Thump-Thump, actually. ("That Gun" refers to the way Fallout 2 fans recalled fondly a pistol that used rifle-size bullets, and would always say to them, "Man, I loved that gun!" That Gun is indeed supposed to be (similar to) that gun in Fallout 2.)

Wild Wasteland shows up in stuff like the old lady brigade that attacks you, the fedoraed skeleton in the refrigerator, and the holy hand grenades. A crazy looking Vault Boy will always appear in the upper left hand screen with a "oooeeeeooo" sound effect when Wild Wasteland activates.


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Yeah, Wild Wasteland has absolutely nothing to do with weapon names.

It's always "That Gun," "Thump-Thump," and "Annabelle" and the like.


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The alien gun and holy frag grenade are the only unique weapons wild wasteland gives you - and the named gauss rifle it replaces is way Better than the alien gun, since it can actually be reloaded, as the alien gun has no other ammo anywhere in the game.


So much I haven't found...

... And here I am, trapped in this f*+!ing Casino, with Sharon Stone nowhere to be found.

Edit: I actually haven't played since I got inside.

No! You're afraid! I'm cool, yep yep yep.


I'm so glad I can't hit the holograms, really ties the whole place together.

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Cole Deschain wrote:

Yeah, Wild Wasteland has absolutely nothing to do with weapon names.

It's always "That Gun," "Thump-Thump," and "Annabelle" and the like.

I think my favorite Wild Wasteland is when you find Owen and Beru's charred skeletons in that town the legion was doing the crucifixion lottery in.

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