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Pathfinder Starfinder Roleplaying Game Subscriber
After seeing so many good items, I really wish I'd focused on something unique at a lower price point. It is going to be really tough to stand out in this crowd.
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You'll regret this thread if you make the Top 32! ;)
Yikes, the formatting mistakes I made that I missed in proofreading! The last second price double I'm pretty sure was a mistake as well. Still, I noticed a definite anti-snark about it, so that's something.
P.S. thanks for making this thread so I can sit in gloom. I was going to make it myself, but didn't get around to it.
I can't out myself for the mistake I made because holy hell, I haven't seen anyone else make it. But yes, Regrets? I've had, well, yes. :gloom high-five:
I could have phrased my item so much better. Similarly to the above, I can't say anything else for fear of outing.
I regret not finding out about the contest sooner.
I'm happy with my item, but I really would have liked more time to polish it, tweak the language, and fine-tune the mechanics.
I regret my item's high cost. It was originally a lot cheaper, but when I reviewed the Magic Item Creation rules I started second guessing myself.
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God Kaze wrote: I regret my item's high cost. It was originally a lot cheaper, but when I reviewed the Magic Item Creation rules I started second guessing myself. I bet you 2% 5% 10% 20% 40% of everyone who entered did that too. I know I did.
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As always, I regret voting before the first cull...
There's another effect I would have liked to add to my item in retrospect. It ties the flavor together and makes it more useful for a party, without increasing the price.
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If regrets and sorrow were bricks and mortar, you could build a fortress from mine.
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Everyone: No need for regret. Take that regret, make it opportunity.
You have the opportunity to learn. This contest is about learning and growing as a designer as much as it is about winning. You are here to open doors for yourself.
I encourage those with any regrets, to take a the opportunity of self-introspection on your item, and reflect on your lessons. It's nothing but practice, hard work, and study; but you can in fact become superstar.
Last year: I was a fairly novice designer. I made lots of rookie mistakes. This year, I'd like to say I have a competent entry.
To quote or paraphrase Extra Credits: "When you make your first game, your friends might think it's lame because it's nothing like the AAA games or popular board games they are used to. But only YOU know how hard you worked on it. Be proud of your little creation, and next-time, you'll do it a little better, and faster."
☺ Remember this isn't your magnum opus, your masterwork is yet to come. We area all rooting for you! At the very least, I'm rooting for you.
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"My only regret is that I have Bonitus"
I could have added a bit more description to mine. I've only seen maybe 2 items I thought more worthy of winning, but my entry does feel a bit 'bare-bones'.
Definitely far better than my entry last year.
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I regret a silly mistake that landed my item quite clearly in the snark thread, but I don't in the least regret entering and learning not to do that!
I don't know if I regret it or not, but relying on Advice Item #27 was a risk I took.
Still in the running after the first cull, though I suppose that just means I didn't make any egregious mistakes on my formatting or spelling.
I also acknowledge how an unusual choice of word in my item may be interpreted differently, but I don't think I regret that.
I suspect it would just result in many people adding +5 to the construction DC :)
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Regrets? Yeah I think those were the droids we were looking for.
I made a dumb, blatant formatting error that I have no excuse for. I mean, I was doped up a bit on Dayquil when I actually submitted and made the error, so it's possible that my judgment was clouded in a minor fashion, but it's just one of those where I realized it about five minutes after voting and went "...what were you thinking, self?!"
I guess I came up with an item people liked. Or at least the people I knew liked it.
I regret not getting someone here to workshop with and see if my item would actually survive the contest.
I regret I didn't add more mojo to my item for fear of overdoing it.
I regret a small phrasing mistake and a small mechanical change. But while neither is killer I would have liked to have applied them to "Tighten" my item. *Shrug* Perfection is a pursuit not an end.
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I regret that my item is both a bit boring and has a slight formatting error. That said the mechanics are nice and do something that the system lacks so... meh I guess.
I totally have regrets. I was super happy with my item a couple years ago and really happy with my item last year. This time things were just so-so.
I'll actually be disappointed with ya'll if I get in; the juices just weren't there last week.
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I think my item will make it through most of the culls, and while it's mechanically nice, I fear I didn't give enough imagery.
I noticed a mechanical error in mine after the voting started, and I thought of some better phrasing that could have been used (two specific word choices) that would have tightened it up. :(
I'm sad I'm pretty sure I didn't make it through the first cull. Was quite sure after voting before the first cull it would given I was pretty certain it was formatted well and wasn't a joke item, or an IP ripoff.
Such is life.
I regret that single typo that likely isn't a big deal, but my paranoia has effortlessly blown out of proportion.
Careful folks. Some of these descriptions are getting pretty detailed. Please do not find a new regret.
I wish I had given myself MUCH more time than I did to edit and rewrite my item. I had to GM an Iron Gods game before submitting (Sanvil keeps nat 1-ing his bluff checks) but I knew about the deadline as soon as it was announced.
From now on, no procrastinating for me- even though I'm confident in my item this year, the holes that could sink that ship are ones I could have patched up if I had given myself more time.
I'm starting to regret changing one aspect of my item that, even though my pit crew advised changing it to resemble what I have now, I can't help but feel I should have left it alone.
It's cool, though. I'm already feeling much more confident about my item this year that I did my item from last year. Especially since I'm past cull #1.
I see my close friend's item made it, too!
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I might regret not having mine reviewed - as of now, the only way anyone's seen it is in the polls. I've only seen it four times.
I still feel like it could have been more exciting, and the price might be imperfect...
Pathfinder Roleplaying Game Superscriber
What are the rules on having people review an item you're submitting ... doesn't that violate the "don't let anyone know who you are" rule?
Ryan: short version: No.
You can have a small number of people review and workshop your item (there are no actual guidelines as to how many is too many, just a common sense rule), offering suggestions and critique; the restriction is to avoid large-scale, public self-identification of your item.
So: if you and three buddies workshop items together and submit, fine. If you post on the boards saying "Hey, Jack's +1 sword of Doom is doing great!" you have just screwed over Jack and disqualified him.
Pathfinder Roleplaying Game Superscriber
Ah. I mean, my kids and I all submitted and talked, so clearly people do it.
I should have really put a limit per day on usage. And there's an awkward sentence starter I wish I hadn't used.
EDIT: S&!%, just realized I hadn't posted this edit. Sorry about that—I guessed the original post was a bit specific the moment I put it up. Thanks to Curaigh for prompting me.
I regret not entering this season. Time crunch got me, and I never made it past a list of concepts.
I've only just now started voting. At least the worst have been culled already!
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I regret not submitting my Egret of Egress.
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I regret not proposing to the love of my life... Nora Gretzky.
I took a design leap that makes my item <redacted>*. I just hope the voters follow me over the cliff.
*Don't want to say too much.
It appears now that calling the audible at the line and submitting Item B instead of Item A was a mistake. Oh well, I knew that was a risk.
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I am 90% sure I made a couple of minor formatting errors (leaving a comma out of a price, forgetting to italicize a spell, etc.), and now there's this wonderful little argument in my brain as to whether these are so inconsequential they won't matter at all, or whether people will downvote it to hell for the unforgivable sin of not giving it one last properly detailed editorial pass.
:P If it survives 'till later stages, probably. Early rounds there are so many bigger issues that template, formatting, and minor grammar issues don't even factor into my decisions.
Regret I have is that, though my item is immensely better than my first one last year, I focussed on the visuals and proper crunch and formatting but forgot to go for the awe factor. I have seen many items that make me enthusiastic about them, but my own item does not :-/
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Berod Oyeghirn wrote: Regret I have is that, though my item is immensely better than my first one last year, I focussed on the visuals and proper crunch and formatting but forgot to go for the awe factor. I have seen many items that make me enthusiastic about them, but my own item does not :-/ Fret not... You said "though my item is immensely better than my first one last year".
This means that not only have you grown and improved as a designer, you have grown so much that you can recognize it yourself.
It shows one of the chief designer attitudes that are highly valued, a willingness to learn and grow, to come back again and try again.
That tells me that you will get there if you keep working at it.
Well done.
So many ways to make my item better.My item is far more well written on my files, i cut them off because i was unaware of the word count (writing in the notepad) and afraid i passed the maximum. Turns out that i didn't.
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