Jacob W. Michaels wrote:
I'm honestly a little shocked that this didn't make it into the top 32. The execution was a little ponderous, but the idea was solid and the mechanics were excellent. I must have voted for this a dozen times or more.
My name is Robert Guthrie and this is my first time entering the contest, but I've been playing Pathfinder and RPGs in general for well over a decade (not that much when compared to some folks, but still the majority of my life).
I'm actually a freelance writer by trade, but I've never pitched anything for RPGs or tabletop gaming. It's a field I'd love to break in to, and I do a ton of tweaking/homebrewing for the games I DM, so it's a natural next step.
Obviously I'm beyond thrilled to have made it so far on my first entry and, no matter what happens, I'm excited to get involved with the community. I had a great time voting for items and I can't wait to see what maps people come up with!
Lucky Pips wrote:
Hey Pips, thanks so much for the feedback, I thought that might have been about my item!
Everything you said is absolutely correct -- I changed the aura strength last minute and forgot to double check the phrasing (I was agonizing about it all week).
In my defense about the slot though, I was comparing it to a Feather Token, so there is SOME precedent for a dash, though I am noticing now that most slotless items say "None" instead.
This is all high praise though, and legitimate criticism. You can all rest assured that next year's entry will be FLAWLESS.
(Seriously, it will, I can't handle a week of stressing about minor errors. I must have shaved a month off my life).
I really liked this item, and voted for it many times. Congratulations on making alternate!
Thanks so much! I found out about the contest SUPER late and didn't have anywhere near as much time as I would have liked to work on my entry.
If anyone has suggestions on how I could have improved the Scallywag's Tooth, I would love to hear them -- I was never quite satisfied with the mechanics of it.
Well, when you put it that way it does make a lot of sense. I guess I forgot about how many bonus feats warpriests got.
Plus, brawling and weapon spec are pretty tasty.
Thanks for the build help everyone, I think I was just overthinking things a bit.
Are you more interested in playing the concept or the actual archetype?
The actual archetype. I'm aware that I can replicate a sacred fist with judicious multiclassing, but what was appealing about the sacred fist was that it could do its thing from level one onward.
This is a character I'll be starting at level one, and I'd rather not play an incomplete version of my concept for 4-6 levels before it all comes together.
Hey everyone, I know that I'm sort of late to the party on this, but I've been looking into building a sacred fist warpriest, but it appears that some recent errata has changed the way the archetype functions.
I have the ACG, but I'm a little behind on the effect of the errata -- can someone clarify the following things for me:
1) Sacred fists can no longer flurry in armor, right? (Could they ever?)
2) Sacred fists now use 3/4 BAB progression instead of their class level for flurry of blows?
3) I've been reading some stuff about the sacred fist's AC bonus being a deflection bonus, but PFSRD and my book disagree about this.
Finally, if all of the above is true, can someone help me figure out how to salvage this archetype? I love the idea and feel of a unarmed holy warrior-priest, but even my best attempts at optimization leave me with a crap defenses and mediocre damage.
I hope that this doesn't upset anyone, but I'm a lot less mechanistic than some other voters have indicated they are.
I tend to look for "mojo" -- an item that feels awesome, has flair, or drama, or panache, something that makes it stand out.
I also privilege good writing over almost anything else. Formatting is important too, blocks of text are hard on my eyes (and brain).
Issues like costs and balance are usually the last thing I consider, unless they're especially egregious, though that kind of thing often ends up being a tiebreaker. I almost always vote for the cheaper item, and rarely anything over 50k.
Brevity is highly appreciated in any sort of writing, and almost everyone needs a good editor to produce their best work, but as a freelancer, I have to agree with Tothric here -- if someone asks you for a page, or 500 words, or whatever, then it's best to come as close to that as possible.
I'm not entirely sure if that applies to this contest, at least not directly. The best entries I've seen have been in the vicinity of 200 words -- less, and they often feel anemic, more and they tend to be confusing, verbose, or both.
So, I finally got around to checking out Variant Multiclassng (VMC) in a little more detail, and while giving up all of your feats is a pretty hefty trade-off, it occurs to me that the once class that can totally do without the extra feats is a fighter -- and that fighters can benefit the most from borrowing class features from elsewhere.
I'm a huge fan of the fighter (in theory), and I've been tinkering with some builds, but I'm curious what others have come up with. So what do you guys think? What's the best class for a fighter to VMC into? What's the best way to overcome the fighter's weaknesses?
Erick Wilson wrote:
I agree 100%.
Whether you're writing a novel or a Pathfinder module, execution is far more important than concept.
Good ideas are a dime a dozen. Fully-realized, well-edited, concrete realizations of them are very rare.
Has ANY casting option been hit with the nerf bat as hard as Crane Wing? I get their reasoning, but I'm STILL salty about that.
Remove anything that requires combat expertise. It the worst tax in the game. There are new ways around it, but it's still annoying as hell.
Enthusiastically seconded. It's needlessly punishing to martials who want to do something interesting.