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Another one of these folks, this time for all the potential uses for creating undead and using them for something other than trying to bash in an enemy's skull.
1) Impromptu pack mule to carry heavy, situational gear.
2) Clearing out a public space quickly when you're expecting a showdown.
3) Finding traps, simply send them thirty feet ahead.
4) Block enemy charge lanes.
5) Disguise a group of them as the party and send them out to distract the guards/thugs looking for you all while you make your escape.

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9) Infinite Power: Build a crank powered generator and command the zombie/Skeleton to turn the crack forever. Stop by every week or so to cast mending on the generator to fix general wear and tear.
10) Coat Rack: Have a skeleton stand by the door with his arms out to the sides. Bonus points for animating a multi armed critter such as a Marilith for extra coats.
8) Beast of Burden Animate the farm animal when it dies, most tasks these animals do (other than food related ones) can be done. A horse can pull a plow or a dog can (maybe?) herd sheep.
11) Remove rats: Animate a dead rat or twenty as skeletons, send them into a rat plagues areas to kill off fellow rats. The undead ones are immune to the basic rats attacks (1D3-4 is 1 point of non lethal) Turn them into burning skeletons to deal with swarms with the aura or Bloody skeletons to never die (Last i checked Dire rats could not cast cleric spells)

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13) Station skeletons at street intersections throughout the city, each with one arm painted red, the other arm painted green, and their heads painted yellow. Command them to stand there and alternate between extending their red arm or their green arm every three minutes, and to spin their yellow heads in the thirty seconds at the end of each shift.

cnetarian |
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20) skeletons ice cutters, both to cut ice for food preservation and to cut open passageways in harbors for ships. works well since skeletons are immune to cold damage and don't need to breath.
21) burning skeleton fire fighters. not so good with rescuing kittens from trees but they do a bang-up job at the end of the bucket brigade, they drop sand or water right on the flames.

williamoak |
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48) Necromantic Mecha/Heavy armor: Take an (unusually) large skeleton (like a mammoth). Cover it with metal plates. Fill it with soldiers & a controling necromancer, and voila: Necromantic AT-AT!
(Note: I've been working on a "Necrotech" setting idea, and a bunch of these things are going in the catalogue of "Necrotech Industries")

lemeres |

44. Terrorism. Few people would be happy about killing zombie babies. Fewer still would be happy about being killed by them.
53 (lot of people doubling up). Cover a skeleton or zombie in explosive runed papers, and then put a cloak on it. Have it run into the middle of a crowd and remove the cloak. Especially if enemies are trying to take it down.
Even if it is killed before then, you might still catch guards/adventurers afterwards as they investigate and clean up the body.
Certainly a flavorful way of making the antagonists hated, no? I am somewhat adapting this from a previous discussion where the runes were dropped as fliers over the city.
54. Donate some clay based statues around the city. They are actually bloody skeletons baked into the ceramic. Have them break out at a set signal (there are plenty of spells that can cause far ranging noise) and attack anyone nearby.
With dozens running around, they will cause a lot of damage before they can get enough clerics adn holy water spread across the city.

Oceanshieldwolf |

55: Good for starting threads about whether undead use or technology is purely, unremittingly and unrepentantly evil.
56: Any underwater activity is good for skeletons and to a lesser extent zombies if you don't mind a bit of flesh detritus. Hull scrubbing, harbour dredging, treasure hunting etc etc etc...
57: Shadow-puppets without the puppets.
58: Player Characters.
59: THIS

Tiny Coffee Golem |

48) Necromantic Mecha/Heavy armor: Take an (unusually) large skeleton (like a mammoth). Cover it with metal plates. Fill it with soldiers & a controling necromancer, and voila: Necromantic AT-AT!
(Note: I've been working on a "Necrotech" setting idea, and a bunch of these things are going in the catalogue of "Necrotech Industries")
Please tell me you have a link to your work somewhere.

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Norgrim Malgus wrote:64) Bodyguards...in case you get jumped by those blasted pink elephants that keep following you after a long night at the local pub.Darn variant cerus. You cheat one leprechaun alchemist and you never see the end of it.
I'm telling you, man, this is the kind of situation that scars you for life ;)

Mark Hoover |

68. Gardeners. Back in 3.5 I had a ruined abbey of the goddess Wee Jas (Magic, Death) with a cemetery and instead of caretakers they had a shed full of zombies who could wield tools to keep the grass mowed, the graves clean, etc.
69. Animated tables. Take a Small sized skeleton, use its hands to grasp a shield over its head and voila(SP?)!
70. Alchemical Bomb Delivery Service: presumably skeletons have a cavity where their organs should go. Fill these with splash weapons or bombs. To detonate either hit them from a distance with a bludgeoning weapon/attack, target a wick in one of the bombs with a Spark spell or simply enjoy your enemy smashing the skeleton themselves.

Diminuendo |

80: cast Skeleton Crew and order them all to pick up a weapon, lead them into a small town and demand to see the mayor, to discuss the terms of their surrender.