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![]() Nay, my good sir, I would not wish such a thing upon you for fear of another reading of the 'hunter's dance of death' to happen upon mine eyes and woe to anyone should that happen for I fear such a thing would cause yet another string of words starting with the same letter to cascade across the forums. :) ![]()
![]() In all seriousness, I may have missed any semblance of spell casting Drizzt did in Salvatore's books due to all the times the 'hunter' aspect of this Ranger showed up. His dazzling display of daring do demonstrated in his destructive dance of death was decidedly deadly. Edit: Ok, the use of so many words that start with 'd' is probably going too far ;) ![]()
![]() Like I mentioned up thread a little ways, The Raven pre-dates D&D and it probably inspired several spell concepts such as Levitate, Magic Missile, some variation of Mirror Image/Dodge possibly, Fireball, Call Lightning, Create Pit, Prestidigitation, Dominate Person, Polymorph Other. There may be others I forgot, but hey, if some folks never saw the movie and you have some free time, I recommend a viewing as it's pretty cool to see something from the early 60's regarding the Mage duel thing. ![]()
![]() DM Jeff wrote:
I appreciate it brother; SmiloDan mentioned it as well up thread and I'm glad they took some initiative to make that happen. ![]()
![]() Arbane the Terrible wrote:
The Raven, 1963. Great movie and in my collection ;) ![]()
![]() Very nice and detailed brother; that was a fun read. I'm glad that he's sticking with his Investigator, and hopefully as time goes on, he might change his tune regarding character death. As far as your understanding of the Druid's shape shifting ability, you're pretty much spot on, except that it applies to all druids regardless of the path they chose. Circle of the Moon Druids are allowed to shift into more powerful (higher CR) forms. At level 6, they are allowed their level/3 CR form options. ![]()
![]() Well, at the end of the day, nobody wants to play a character that they really don't feel is a good fit. As much as I would like to see him stick it out because I love the character concept, it might be better to let him choose another concept that he feels will fit the theme of the campaign. Just shoot him a text or something and ask him what other concept has he given thoughts to that would work. ![]()
![]() SmiloDan wrote: Oy, that seems a bit annoying. Rolling every time you cast a spell? What if you're a wild magic sorcerer? Do you roll twice every spell? You could rule it that way, and I probably would rule it that way. Faerzress, like I said, is a mixed bag for the PC's and the potential of having a Wild Magic Sorcerer in the group adds some potentially interesting times ;) ![]()
![]() SmiloDan wrote:
Spoiler:
Faerzress is a magical energy that affects Divinations such that any creature with an area of this magical energy has advantage on saving throws or gives a DC 15 Con save for a Divination that does not allow for a save.
It also affects Teleportation by increasing the risks of a bad result, so like above, the energy forces a DC 15 Con save to avoid unpleasantness. It also has a general affect on all spells and casters must roll a d20. If that roll is a 1, the spell has an additional affect determined on the Wild Magic Surge table. Faerzress is a mixed bag for the PC's, so motivations on what to do about it, assuming anything can be done, are up to the PC's and DM. ![]()
![]() SmiloDan is right, ask Brin to be patient. If he is wanting a more Holmsian(is that even a word?) approach to his investigator then: Spoiler: Examining/researching the 'Faerzress Effect' that permeates the Underdark could be a significant RP opportunity for not only Brin, but the rest of the party as well. In fact, Y is the perfect npc to introduce to set up such an opportunity.
As the DM, you'll have to decide if anything comes of the research, such as discovering a method of resisting the effects, negating them altogether on a small scale(PC Party), or maybe on a large scale(Community/city). There could definitely be intrigue opportunities once they arrive at Gracklstugh, but now Brin is already engaged with the Faerzress Effect and anything above and beyond that item is bonus opportunities for the group. ![]()
![]() bookrat wrote:
Glad to help man and thx to Steve for making me get off my butt to check out the Surprise rules myself. It would have been an odd rule for 5th edition had they not let Perception interact with stealth. ![]()
![]() Steve Geddes wrote: Web of informants doesn't "feel" like a class feature to me. Personally, I think it would be a good feat. I don't think it's out-of-balance, just a bit different from most. It also seems to me that it would work fine with a number of other classes (Bards, Clerics, Rogues or even Druids). I could go either way with it, but it fits, in my mind, either a Rogue type character or one based off of Sherlock Holmes. ![]()
![]() I can't speak intelligently on balance versus other archetypes at this point, again, I have only been a few days with the phb. From what I can tell about the system, it leans towards abilities requiring either a short or long rest to use it again. Having said that, Identify Weakness looks like it could use such a limiter whereas Sudden Advantage 'looks' balanced based on crit chance of the other PC and it's basically a capstone ability. ![]()
![]() lol, where's the fun in that man ;) It's the Underdark, where all kinds of nasty critters call home and for which the pc's aren't really familiar with the terrain and they have slaves to watch over as well. Giving them advantage on Perception checks, due to the slaves, gives them an edge without losing out on the reality of their situation. Not trying to sound like a wise guy honestly, but advantage on Perception is more than fair considering their situation. ![]()
![]() Spoiler: Maybe you could establish some sanctuary sites, such as the Dwarven stronghold, that allows for protection from the dreams and then reintroduce them and alter their intensity the closer they get to Menzoberranzen. I love the foreshadowing the mechanic can provide and I believe it should have some negatives for the pc's, but don't want them drooling on themselves too soon ;) ![]()
![]() Spoiler:
Bregan D'aerthe is the name of the mercenary band that Jarlaxle leads in Menzoberranzen, not an npc, just for clarification.
You might be able to use them as a sort of 5th column or even a method of moving slaves out of harms way. They are very closely tied to the political landscape of the various houses within Menzoberranzen. What I like about Jarlaxle is that the Matron Mothers' agendas and his do not always line up. A great number of houses that have been able to move up within that power structure has been due to the efforts of Bregan D'aerthe. You have a great deal of potential with that faction my friend, a great deal :) ![]()
![]() That's the ticket right there and I'm loving the layers that can build from dealing with such an enemy. Spoiler:
After failing to find the method the temple has for defeating a specific demon, instead of being killed, the parents were taken for interrogation at the hands of a council of Matron Mothers at the Temple of Lolth or even Sorcere where Gromph would use his foul powers to rend information from their minds. Sorry, this has me spinning up possibilities, lol, I get very motivated with underdark campaigns ;) Current Campaign
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