Imeckus Stroon

Norgrim Malgus's page

Organized Play Member. 441 posts (525 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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Silver Crusade

*Lets everyone know that none of the last 57 posts have any relevance to the relevant information that was relevant when it was relevant.

*Starts a food fight and Dimension Door's outta here.

Silver Crusade

Nay, my good sir, I would not wish such a thing upon you for fear of another reading of the 'hunter's dance of death' to happen upon mine eyes and woe to anyone should that happen for I fear such a thing would cause yet another string of words starting with the same letter to cascade across the forums.

:)

Silver Crusade

1 person marked this as a favorite.

In all seriousness, I may have missed any semblance of spell casting Drizzt did in Salvatore's books due to all the times the 'hunter' aspect of this Ranger showed up. His dazzling display of daring do demonstrated in his destructive dance of death was decidedly deadly.

Edit: Ok, the use of so many words that start with 'd' is probably going too far ;)

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*Defeats the mighty Pit Fiend in an epic battle that saves the whole of the Material Plane....opens loot chest and discovers a small placard with a Black Lotus painted on it.VICTORY!!!

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*Boldly states that all representatives of the Association of Dead Horses stay out of threads that have been repeatedly brought up time and time again.

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*Hopes some flaming avatar will show itself and incinerate the table that Sissyl flipped over*

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*Flags KC's flagging of others who have flagged for flagging*

Silver Crusade

Like I mentioned up thread a little ways, The Raven pre-dates D&D and it probably inspired several spell concepts such as Levitate, Magic Missile, some variation of Mirror Image/Dodge possibly, Fireball, Call Lightning, Create Pit, Prestidigitation, Dominate Person, Polymorph Other.

There may be others I forgot, but hey, if some folks never saw the movie and you have some free time, I recommend a viewing as it's pretty cool to see something from the early 60's regarding the Mage duel thing.

Silver Crusade

lol, I'm impressed.

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lol, I'm actually not familiar with Hackmaster. Does that GM shield come with crazy numbers of random tables or something?

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DM Jeff wrote:
Norgrim Malgus wrote:

As much as I'm loving the 5th ed system, the fact that they didn't have the spells in their respective lists categorized by school nor note which ones qualify as a ritual is annoying.

I started working on that last night putting pencil to paper, and at some point put it all on a Word document.

WotC put this up on their website, what you are asking for: SPELL LISTS

I appreciate it brother; SmiloDan mentioned it as well up thread and I'm glad they took some initiative to make that happen.

Silver Crusade

I fully support you creating a random table or two, actual number of extra random tables to be determined randomly, so you can randomly choose which random table to roll on for any random effect from said random table....

Gods.. think I've gone cross-eyed <rubs temples>

Silver Crusade

Arbane the Terrible wrote:
The Sword wrote:

I wouldn't count Conan as a superhero, nor most of the basic characters. Magic is magic not superheoism and magic users in many works of fantasy fiction can throw to fireballs.

Aside from the Wicked Witch of the West, what fictional wizards (pre-D&D, preferrably), threw fireballs?

The Raven, 1963. Great movie and in my collection ;)

Silver Crusade

Very nice and detailed brother; that was a fun read. I'm glad that he's sticking with his Investigator, and hopefully as time goes on, he might change his tune regarding character death.

As far as your understanding of the Druid's shape shifting ability, you're pretty much spot on, except that it applies to all druids regardless of the path they chose. Circle of the Moon Druids are allowed to shift into more powerful (higher CR) forms. At level 6, they are allowed their level/3 CR form options.

Silver Crusade

As much as I'm loving the 5th ed system, the fact that they didn't have the spells in their respective lists categorized by school nor note which ones qualify as a ritual is annoying.

I started working on that last night putting pencil to paper, and at some point put it all on a Word document.

Silver Crusade

I dot to keep the thread noticeable so I don't have to click and scroll through all the other stuff.

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Dot

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Wow, yeah, that's a pretty harsh group man. Glad you guys escaped that madness.

Silver Crusade

Well, at the end of the day, nobody wants to play a character that they really don't feel is a good fit. As much as I would like to see him stick it out because I love the character concept, it might be better to let him choose another concept that he feels will fit the theme of the campaign.

Just shoot him a text or something and ask him what other concept has he given thoughts to that would work.

Silver Crusade

https://www.youtube.com/watch?v=i-p9lWIhcLQ

If aren't familiar with Geek and Sundry, these guys are amazing to watch :)

Silver Crusade

Ah, yes, lol.

There would definitely be a comical side to that particular curse. Now if by some chance all caster types all happened to roll a 1 on the d20 during the same round, I would devise a properly suitable calamit..err, event that would be remembered forever :)

Silver Crusade

Well...interesting for the DM most likely ;)

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SmiloDan wrote:
Oy, that seems a bit annoying. Rolling every time you cast a spell? What if you're a wild magic sorcerer? Do you roll twice every spell?

You could rule it that way, and I probably would rule it that way. Faerzress, like I said, is a mixed bag for the PC's and the potential of having a Wild Magic Sorcerer in the group adds some potentially interesting times ;)

Silver Crusade

SmiloDan wrote:

** spoiler omitted **

Spoiler:
Faerzress is a magical energy that affects Divinations such that any creature with an area of this magical energy has advantage on saving throws or gives a DC 15 Con save for a Divination that does not allow for a save.

It also affects Teleportation by increasing the risks of a bad result, so like above, the energy forces a DC 15 Con save to avoid unpleasantness.

It also has a general affect on all spells and casters must roll a d20. If that roll is a 1, the spell has an additional affect determined on the Wild Magic Surge table.

Faerzress is a mixed bag for the PC's, so motivations on what to do about it, assuming anything can be done, are up to the PC's and DM.

Silver Crusade

SmiloDan is right, ask Brin to be patient. If he is wanting a more Holmsian(is that even a word?) approach to his investigator then:

Spoiler:
Examining/researching the 'Faerzress Effect' that permeates the Underdark could be a significant RP opportunity for not only Brin, but the rest of the party as well. In fact, Y is the perfect npc to introduce to set up such an opportunity.

As the DM, you'll have to decide if anything comes of the research, such as discovering a method of resisting the effects, negating them altogether on a small scale(PC Party), or maybe on a large scale(Community/city). There could definitely be intrigue opportunities once they arrive at Gracklstugh, but now Brin is already engaged with the Faerzress Effect and anything above and beyond that item is bonus opportunities for the group.

Silver Crusade

.

Silver Crusade

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Lord Snow wrote:
Krensky wrote:


How else does Kahn remember a man he never met?
Quite the khanundrum.

Couldn't resist could you ;)

Silver Crusade

Nothing says the DM loves his party like introducing them to a Deathclaw ;)

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As long as they meet the pre-reqs for a feat, any feat could do. I like to treat them along the lines of the tomes that increase a stat, rare reward, but they can choose any one feat of their choice.

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The more I read of the book, the better I like the system. Even though a few things I have read raised an eyebrow, lol.

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bookrat wrote:
Norgrim Malgus wrote:

I also looked at Surprise, PHB p.189, to confirm Steve's post and it looks correct.

It's a comparison of Dexterity(Stealth) vs. passive Wisdom(Perception) and advantage on Perception indeed takes the passive check from 10+ modifiers to 15+ modifiers.

Oh cool. Thanks for the correction, guys.

Glad to help man and thx to Steve for making me get off my butt to check out the Surprise rules myself. It would have been an odd rule for 5th edition had they not let Perception interact with stealth.

Silver Crusade

Steve Geddes wrote:
Web of informants doesn't "feel" like a class feature to me. Personally, I think it would be a good feat. I don't think it's out-of-balance, just a bit different from most. It also seems to me that it would work fine with a number of other classes (Bards, Clerics, Rogues or even Druids).

I could go either way with it, but it fits, in my mind, either a Rogue type character or one based off of Sherlock Holmes.

Silver Crusade

I also looked at Surprise, PHB p.189, to confirm Steve's post and it looks correct.

It's a comparison of Dexterity(Stealth) vs. passive Wisdom(Perception) and advantage on Perception indeed takes the passive check from 10+ modifiers to 15+ modifiers.

Silver Crusade

I can't speak intelligently on balance versus other archetypes at this point, again, I have only been a few days with the phb. From what I can tell about the system, it leans towards abilities requiring either a short or long rest to use it again.

Having said that, Identify Weakness looks like it could use such a limiter whereas Sudden Advantage 'looks' balanced based on crit chance of the other PC and it's basically a capstone ability.

Silver Crusade

lol, where's the fun in that man ;)

It's the Underdark, where all kinds of nasty critters call home and for which the pc's aren't really familiar with the terrain and they have slaves to watch over as well. Giving them advantage on Perception checks, due to the slaves, gives them an edge without losing out on the reality of their situation.

Not trying to sound like a wise guy honestly, but advantage on Perception is more than fair considering their situation.

Silver Crusade

Still getting a feel for the new system, but wouldn't having advantage on Perception basically have the same effect in terms of surprise?

Silver Crusade

I tried a google search and came up with 'meh' results. Nothing really stands out for what you're looking for that I can find.

Silver Crusade

Spoiler:
Definitely look forward to seeing how your story and the group progress in this campaign. I like the idea of the temple acting as a sanctuary, can absolutely see that as a possibility.

Silver Crusade

Spoiler:
Maybe you could establish some sanctuary sites, such as the Dwarven stronghold, that allows for protection from the dreams and then reintroduce them and alter their intensity the closer they get to Menzoberranzen. I love the foreshadowing the mechanic can provide and I believe it should have some negatives for the pc's, but don't want them drooling on themselves too soon ;)

Silver Crusade

It all sounds good brother.

Is the dream mechanic in the campaign supposed to get more intense based on how close the demonic incursion is to begin?

I like that the slaves are not just dead weight for the party. Good on you for allowing them to provide some use.

Silver Crusade

Spoiler:
Bregan D'aerthe is the name of the mercenary band that Jarlaxle leads in Menzoberranzen, not an npc, just for clarification.

You might be able to use them as a sort of 5th column or even a method of moving slaves out of harms way. They are very closely tied to the political landscape of the various houses within Menzoberranzen.

What I like about Jarlaxle is that the Matron Mothers' agendas and his do not always line up. A great number of houses that have been able to move up within that power structure has been due to the efforts of Bregan D'aerthe.

You have a great deal of potential with that faction my friend, a great deal :)

Silver Crusade

I don't know what the campaign has as far as npc groups providing intelligence to the pc's, but I would be surprised if there wasn't some effort to assist the heroes coming from:

Spoiler:
Jarlaxle/Bregan D'aerthe

Silver Crusade

That's the ticket right there and I'm loving the layers that can build from dealing with such an enemy.

Spoiler:
After failing to find the method the temple has for defeating a specific demon, instead of being killed, the parents were taken for interrogation at the hands of a council of Matron Mothers at the Temple of Lolth or even Sorcere where Gromph would use his foul powers to rend information from their minds.

Sorry, this has me spinning up possibilities, lol, I get very motivated with underdark campaigns ;)

Silver Crusade

Great background on Aryndren, but I'm curious about the parents. Were you planning on some deeper design for his parents by tying them into the kidnappings?

Silver Crusade

I truly miss my old romps through Forgotten Realms and here's to hoping they release FR as a campaign setting within the next year or so.

I'm glad they at least have the Sword Coast book available, definitely helps get back into that FR vibe.

Silver Crusade

bookrat wrote:
Norgrim Malgus wrote:
Is there an actual FR book out for 5th at this point?
I don't believe so.

Fair enough.

Good to see that Brin was able to meet up with the group.

Silver Crusade

Is there an actual FR book out for 5th at this point?

Silver Crusade

I could live with that ;)
Leave that poor Gate alone, it's just misunderstood.

Silver Crusade

Such a misunderstood gate....

Silver Crusade

There better not be a new thread titled 'Nerf the 1v1 Scenarios'.

Current Campaign


Ed's Rusthenge


Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.

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