Prepared vancian spellcasting is the best there is in Fantasy, dont feel like it add a lot to sci fi.
The hunt for new spells, the negotiation for spells with other wizards, the joy of discovering the unique spells frome the archmage Phandaal...
Phandaal's omnipotent Sphere, The call to the wild cloud, those are the spells you want to be hunting...
So much fluff... so much better the i always cast yonder spell for xx damage...
My last automatic order went wrong
I Did not get Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
but instead I got Osirion Legacy of Pharaah's.
I did get the people of the sand.
Please sent Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG) to me.
I would like to keep the Osirion Legacy of Pharaoh's, so i am willing to pay for that.
Walter v Leeuwen
This money loophole works only for so long.
I do read a lot of topics about characters being out of control, of have too high an AC or doing so much damage that they are killing everything in one round or worse.
I think that the main problem is that characters always have access to the items they want and thus maximizing their potential.
This way characters get more diverse and less about maximizing their AC, Damage etc…
Limiting access to items also always gives way to roleplaying opportunities. Ye Olde Magic shoppe is not always available. And yes the Barbarian wants the Belt of insanely high strength, but he will not be streetwise enough to find the item in a big city, chances are that he will be ripped of his valuable money for something that looks like the thing he want (like he even knows that these things exist). He will have more change of getting a witch to make him something like that, be she wont be interested in money, she might just want him to perform an upspeakable act…
Therefore rethink crafting and selling items. Don’t treat magic items like common goods…
You can also use traps in another way.
This is a black and white door that randomly opens and closes. The door seems to be made of light and darkness is sharp as hell.
The sollution is of course simple. White light, is made of all colors, and therefor if you are multi collored you can just walk tru the white light without any harm..
This kind of traps require thinking and are fun...
Some thoughts here.
* No priest will sell powerfull divine power for money. The people should deserve being raised according to the beliefs of the god of the priest.
Ergo yes rich people can get a lot of stuff but they will pay the price!
Magic food traps, there is a dutch proverb saying that a peasant wont eat what he doesnt know.
I think that economics will be different for weatlthy powerfull people and normal peasants. While a powerfull rich person will donate lots of money to a reaseach hospital cause he or she has a desease and most of the time they wont notice the loss of money..
Ergo gaining high level magic is politics, if you know the right people you might get what you need
200. Great Halfling Inventions
This book was a gift from the blue wizard Angwantibo to a halfling wizard as a way of making him jump thru hoops
How is a 7 Int Fighter going to learn magic. And what wizard would try and teach him that!
It is an arcane art that requires studying an using complex concepts of the surrounding world to force and sculpt.
He is not going to understand these concepts (ergo no spellcasting)
Then there is the part of teaching him. It is like trying to teach a monkey the higher concepts of mathematics. It cant be done.
I would like to see some rules for the following
Volume discount, If I make 5 Long Swords +1 should is be easier cheaper?
Does it help if I use monster parts, special gems, materials in crafting (Cheaper, lower DC)?
Increasing the DC of an Item.
Effects of using and finding special places to craft the Item
I have an extensive Library and/or Laboratory on Magic, Crafting etc. Does it help me in any way?
Someone written a Manual of how to craft an Item...
What does price and DC do for items that also have a disadvantage.
Craft magic ITem Sets
Items that grow with character power.
I think there should be 2 more 'must' prerequsites to item creation.
A Welll equiped Laboratory, dont have one, +5 DC
Then the DC for Item creation should be tweaked a little more,
Then there is a wizard making a wand of Cure light wounds, and he must therefore hack into the divine magical powers of the gods, this semms a bit akward, this should be a wee bit more difficult.
Crafting an item should also be about fluff. Therefor making boot of levitation from the skin of a beholder, and using the beholders MAgnus leviticus as shoe polish, (The organ with what it floats)might result in using less money and easy crafting of you boots...
I think it is best to create different NPC Selling magic Items, Spellbooks etc. The PC might build a bond with some of them, en might ask these NPC to go and search for items they think they need.
My Old Time Favored is the Church of Abbadar, who always sells or makes Magical Weapons and ARms, but you wiull need to pay your taxes, and tithing the church of abbadar 1/10 of all you possesions is maybe a bit steep, but they can get and make almost any weapon or armor you need.
Then there is always a black market for magic, this means pc can sometimes sell evil items there (The Church of Abbadar might just confiscate the items and fine you for having evil items)and also get ther hands on things better not seen in public, human bane items, talismans of pure evil etc.
Then there is the wizards guild, you can order items here, but it might take time, for the wizards are busy, burocratic, and need te be confinced that making items is in the good of the guild, they do have a lot of items for sale that seems unsellable to most other people, such as the Purple worm bane dagger, Azimbar's wand of duegar wooing, or the vorpal ring.