101 Creative Uses for Undead


Pathfinder First Edition General Discussion

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Silver Crusade

85) Deliberately put skeletons into a Paladin's closet..


86. Road construction (or at least path) - Get a bunch of undead and have them march along where your road goes, enough of them will beat the ground into a smooth path.


87. Stage assaults on towns so you and your party can save the day, cementing your status as adventuring heroes.

I'm totally planning on doing this in Way of the Wicked.

Scarab Sages

88. Public transportation system.


89. 1/1 wall: chain a bunch of mindless undead to a wall and have them grapple and Slam/Claw anyone who walks by. For added fun, build a space between the undead to contain a weapon (and potentially ammo for ranged weapons) and have them attack intruders with that


Mark Hoover wrote:
89. 1/1 wall: chain a bunch of mindless undead to a wall and have them grapple and Slam/Claw anyone who walks by. For added fun, build a space between the undead to contain a weapon (and potentially ammo for ranged weapons) and have them attack intruders with that

I dunno what the weapon is for, nor am I sure of the slam/claw, but the grapple make sense if you place the undead near the door to your shop/church and have them maneuver the customers/converts into your shop/church. A good way to drum up business, if they buy something/convert then you can let them leave by the back door.


cnetarian wrote:
Mark Hoover wrote:
89. 1/1 wall: chain a bunch of mindless undead to a wall and have them grapple and Slam/Claw anyone who walks by. For added fun, build a space between the undead to contain a weapon (and potentially ammo for ranged weapons) and have them attack intruders with that
I dunno what the weapon is for, nor am I sure of the slam/claw, but the grapple make sense if you place the undead near the door to your shop/church and have them maneuver the customers/converts into your shop/church. A good way to drum up business, if they buy something/convert then you can let them leave by the back door.

A ranged weapon like a bow may be useful if people try to get cute and throw rocks until they bust some of the skeletons. They hardly stop people from climbing over the walls if they are broken.

You need to go back and take more overlord classes it seems. This is 'Iron Curtain 101' here.


cnetarian wrote:
I dunno what the weapon is for, nor am I sure of the slam/claw, but the grapple make sense if you place the undead near the door to your shop/church and have them maneuver the customers/converts into your shop/church. A good way to drum up business, if they buy something/convert then you can let them leave by the back door.

5' wide hallway, along the length of which are dozens of skeletons hanging from manacles as well as chain belts holding them to the wall. It turns out the manacles at their wrists are a ruse; they can reach a full 5'. Anyone walking down said hall is constantly attacked.

If you want to get really creepy, make them some kind of sentient skeleton, like a Skeletal Champion. The creatures have levels of magus and can add spells to their claws or make grapples followed by spell-enhanced claw attacks. What's really creepy though is that NONE OF THEM WANT TO BE HERE!

The belts killed them/animated them. Each was a prisoner, left to die on these walls. Once horribly tortured by their own slow, agonizing death their skeletons were reanimated and controlled by some evil doer. Now they are forced to attack you but the whole time they're cradlng you, trying to kill you, they're whispering impossibly through their rattling jaws "I'm sorry; I'm so very sorry. One more soul, and then I rest. Sleep now; you sleep so I may sleep too, please!?!"


Mark Hoover wrote:
cnetarian wrote:
I dunno what the weapon is for, nor am I sure of the slam/claw, but the grapple make sense if you place the undead near the door to your shop/church and have them maneuver the customers/converts into your shop/church. A good way to drum up business, if they buy something/convert then you can let them leave by the back door.

5' wide hallway, along the length of which are dozens of skeletons hanging from manacles as well as chain belts holding them to the wall. It turns out the manacles at their wrists are a ruse; they can reach a full 5'. Anyone walking down said hall is constantly attacked.

If you want to get really creepy, make them some kind of sentient skeleton, like a Skeletal Champion. The creatures have levels of magus and can add spells to their claws or make grapples followed by spell-enhanced claw attacks. What's really creepy though is that NONE OF THEM WANT TO BE HERE!

The belts killed them/animated them. Each was a prisoner, left to die on these walls. Once horribly tortured by their own slow, agonizing death their skeletons were reanimated and controlled by some evil doer. Now they are forced to attack you but the whole time they're cradlng you, trying to kill you, they're whispering impossibly through their rattling jaws "I'm sorry; I'm so very sorry. One more soul, and then I rest. Sleep now; you sleep so I may sleep too, please!?!"

I thought you were talking about putting the undead wall outside your shop/church as a way of drumming up business from anyone who walked too near the wall. Dang, the fact you can envision using this marketing device as a trap just goes to show how clever people can weaponize anything.

Shadow Lodge

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Not mine (alas, I am not so splendidly inventive), but from my husband's game...

90.
Step 1. Collect the dead of any small races you find.
Step 2. Reanimate as Skeletons.
Step 3. Sew up inside adorably fluffy teddybear suits (with appropriate levels of padding).
Step 4. Sell to rich, bored parents without access to Detect Evil.
Step 5. Make Bank.

They cuddle back! And go for the jugular nuzzle you adorably!


91) Bloody human skeletons make re-usable rogues, and spare you the necessity of dragging around halflings.


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92 human pyramid - ladder
93 butlers
94 tireless oarsmen for a long ship
95 symbol spell / explosive runes delivery system
96 palanquin bearer
97 street lamp lighters


Pathfinder Rulebook Subscriber

98. Lunch.


99. Makeshift logic gates.
"Okay, if both those skeletons raise their left arms, you raise yours. Got it?"
100. Sentry, so everyone in the party can get a good night's sleep.
101. Skeletal playmate for your pet dog.


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102. Use tiny undead in your refrigerator to turn the light on every time the door is opened and turn it off again every time the door is closed.

* I can't believe this one was missed! lol


All these are burning skeletons

103. Streetlights

104. Space Heaters

105. Portable bonfires (Bring marshmallows)

106. Eternal fuel for ovens and spits for cooking.


107. Fetish brothels.

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