Imbicatus |
Performance: Juggling? Would that work with this trait? If so that would be SUCH an awesome PC! You throw knives sure, but also lit torches, pins, bean-filled balls... anything that can be juggled in the hands (keep it clean for the kids folks).
I think this use is starting to infringe on Throw Anything.
graystone |
Yes, but a trait should not give the full benefit of a feat.
In theory, yes. But not all feats are the same power and same with traits. Several traits give out things that no feat can do as is. So it doesn't surprise me that some traits can get close to feats. I don't think it's a bad thing. Even if the trait and feat are of equal power, the feat still wins out as the trait doesn't fulfill prerequisites that require throw anything.
Tacticslion |
True. However the best tool in any profession is your hands. Would this trait give you improved unarmed?
Profession (masseuse), Profession (hand-mold maker), Profession (dance instructor), Profession (hand model), Profession (handsome model), Profession (hand-me-down)*.
* Not really a lot of money to be made in that profession, but the savings are intense!
zanbato13 |
True. However the best tool in any profession is your hands. Would this trait give you improved unarmed?
I asked this with Profession: Soldier. Rough And Ready only removes the Improvised Weapon Penalty. Wielding a weapon (which unarmed strikes are classified as) gives a non-proficiency penalty but not the Improvised Weapon Penalty, which is limiting the weapon's stats and adding the non-proficiency.
Tacticslion |
zanbato13 |
I should also add uses of the Profession skill, and :DISCLAIMER: this is my personal opinion of how it should work when used to cover other skills.
You are skilled at a specific job. Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks. While a Craft skill represents ability in creating an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge.
...
You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher.
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
I think Profession naturally needs to be more specific, or if it is going to be vague, choosing a few uses of the profession to use in game and passing it with the GM.
Examples of each:
#1: Ocean Fisherman, Dragon Hunter, type of merchant
#2: Fisherman: driving small boats, fishing, replace knowledge checks on aquatic subtype creatures that live in water.
Hunter: disarming standard hunting traps, follow animal tracks, replace knowledge checks on animals
Merchant: replace appraise checks on item type, replace sense motive checks when talking to merchants about their businesses, replace bluff checks to make an item appear more valuable than it is
As for Knowledge checks, since Profession can replace them but focuses on a much smaller area of expertise, I believe the DC should 5 lower than normal, but only if you have the ranks to prevent Breadth of Experience and similar abilities from becoming super powered.
Hazrond |
Profession: cook and being from Minkai lets you use chopsticks.
I wonder if you could choose them as sacred weapon for a warpriest of the goddess of rice, too.
With rough and ready + weapon focus you would be at + 2 to hit and 1d6 damage.
Is it possible to take Weapon Focus (Improvised Weapon)? Because an improvised weapon warpriest would be amazing
zanbato13 |
Only if you could take Weapon Focus (Martial Weapon), but I think you can take Weapon Focus (chopsticks) in that example.
Profession: Sailer gets every object needed to do the job. Creativity is key.
Barrels, ropes, sails, ship parts, ship cleaning materials, chains, anything needed to sail, but not to do the job of the ship, no slave manacles or diving bells or even a passenger list.
Oterisk |
I have a character who has rough and ready with the Fortune Teller profession. He is a Card Caster as well, so he uses the rough and ready to fight with cards in melee.
I also like Rough and Ready for a fisherman for a cheap net proficiency. You can't use it for all the net feats, but it allows some versatility in combat for hardly any investment.
Inlaa |
I want to make a gritty, scene-chewing gravedigger with Rough and Ready and Surprise Weapon for the +2 to attack, then taking feats to actually get Weapon Focus, Specialization, Training etc. in shovels.
But all of this is so I can have a vorpal shovel (they do have blades).
"They call me 'Graves.' I reckon they're either referin' to my shovel or where your family's gonna find your ugly mug about this time tomorrow. In your vernacular, that means I'm gonna murder your sorry ***."
zanbato13 |
I want to make a gritty, scene-chewing gravedigger with Rough and Ready and Surprise Weapon for the +2 to attack, then taking feats to actually get Weapon Focus, Specialization, Training etc. in shovels.
But all of this is so I can have a vorpal shovel (they do have blades).
"They call me 'Graves.' I reckon they're either referin' to my shovel or where your family's gonna find your ugly mug about this time tomorrow. In your vernacular, that means I'm gonna murder your sorry ***."
Monk's Spade
Set |
1 person marked this as a favorite. |
Hmm, random thoughts for non-weapon items someone with Profession (soldier) might use with this trait;
Whetstone (crack!), helmet (bong!), cooking pot (clang!), rations (ow! that hardtack is *hard*), waterskin/canteen (florb/clunk!), scabbard (whap!), baldric/weapon belt (smack!), quiver or backpack (thud!)...
zanbato13 |
1 person marked this as a favorite. |
Hmm, random thoughts for non-weapon items someone with Profession (soldier) might use with this trait;
Whetstone (crack!), helmet (bong!), cooking pot (clang!), rations (ow! that hardtack is *hard*), waterskin/canteen (florb/clunk!), scabbard (whap!), baldric/weapon belt (smack!), quiver or backpack (thud!)...
Don't forget using any type of ammunition like big rocks, bullets, crossbow bolts, and arrows.