Aaron Shanks wrote: Also, if you know a school, library, club, or nonprofit that does not restrict its membership and needs Pathfinder or Starfinder products to get started, please email community@paizo.com with a request! Do we need to be a librarian to put in a request for our local libraries? I'm in Massachusetts and go to a few libraries. I even volunteered to teach teens how to play trpgs, until 2019 for obvious reasons, when public places were dangerous.
This is my first draft for a class I'm working on, called Reliquarian, after the PF1 Occultist archetype, which is not a real word I discovered. The goals of this class:
This is going to be playtested soon, but for now, I think I accomplished my goals. As usual, I'm concerned I might have accidentally created a broken combination. I compared it to all the non-casting martials, and then some, so please give me good honest feedback! I hope to eventually publish and release this. Edit: Also, I will convert this over to a fancy PF2 template at some point, eventually... maybe second draft...
Will this mean a lot of holdover mechanics will be dropped, like Wizards not being trained in all simple weapons, or Rogues not being trained in all Martial weapons, or combining armors into just two categories of Light and Heavy (which the numbers kind of favor anyway)? Alignment has me feeling conflicted, since I think PF does it really well and has built its lore in a way to make the different sides of the alignment spectrum both usable and debatable, something you really want in a moral system. Narakaas and that other psychopomp usher getting into debates over intent vs action is really interesting for the setting. It does what Pathfinder does best; uncertainty and mystery.
In the core rule book, most of the spellcasting classes were able to substitute material components with other components, such as a cleric using a holy symbol or text as a focus instead of needing the materials. APG did not include anything like that for the Witch or Oracle. Did I miss something or was this intentional? I would imagine the Witch could substitute their material component and that action by having the familiar perform a somatic component instead (or wielding their familiar like a sword, obviously) , and the Oracle can do what the Sorcerer does.
YogoZuno wrote:
You missed the part where I said she has the holy symbol of a deity engraved into her forehead, which was a result of a holy symbol tattoo meeting chitin.
If there's nothing explicitly stated, then that's good and I'm free to input whatever I like for them. I'm thinking of having these characters be absolutely evil, even before Lowls, like the Half-Trox originally being an Infernal Cleric of Asmodeus who enjoyed torturing and forcing others to submit their wills to her. The Campaign Traits only give an idea of how your current character feels about a past they don't remember, but nothing about what they did at the time.
Davor Firetusk wrote: The PCs don't get their full memories back until much later, but the content of those memories is actually pretty open. To my recollection the only specified plot points are outlined in the second book of the AP. Well the 3rd book does specifically cover how they lost their memories as well. Yes, but I'm trying to drop hints at who they were. These Good people might have been Evil.
Hello, I'm a GM running Strange Aeons and need some help with a few things. The first book doesn't seem to say what the PCs were before meeting Lowls (which is good) but doesn't say what they did when they worked for Lowls either (which is bad). I'm also putting together the secret backgrounds for each of the PCs who lost their memories. I have a few plot points that I can use as I wish since my players asked/bought/took things but didn't specify them on purpose. I'm hoping to hear what their jobs were with Lowls (or at least the page number in which book) and to brainstorm possibilities for these characters, ignoring the mechanics of how to do or did things since I use plenty of alternate rule sets and all sorts of things, including third party content. Most of what I'm going to list is just to sum up what they are essentially playing. The Party: CG Half-Trox (think just a Medium sized Trox) Kineticist with magma and only magma. She has the holy symbol of a deity engraved into her forehead. The set of lower vestigial arm (think four arms coming out of the lower rib cage and stomach) are missing.
CG Kitsune Kitsune Sorceress illusionist with some telekinesis. Has absolutely no gear except for her haramaki armor. NG artificially-made Android alchemy Wizard with plenty of healing and buffing. Could be self-inflicted, could be on purpose. CG Arshea devout Fighter who is a Psychopomp version of a tiefling or aasimar. Has a big spear, big shield, big armor, white horse, and a signet ring. Also has a strange draw to a mask.
Hi, I'm running Rise Of The Runelords for a few friends, GMing and playing it. It's just myself and two others, but we're doing gestalt and using Spheres Of Power content. I had this crazy idea for my character to try and add to the world and to the plot. My character is meant to be a necromancer who is weak, frail, has no memories, and doesn't have control over his magical powers at first. I'm even having him do a thing in the first fight: So, who is he? He is Zutha, Runelord Of Gluttony, brought back to life by the three books coming together. However, since none of the Runelords expected Earthfall to be so devastating and to delay them for so long, his original magic and plan has gone awry. He's been brought back with no memories, but knowledge that seems to come and go, like languages, information on different creatures, and even some unexplained foresight to traps and how to disable them. At the same time, he isn't the unique type of undead from before and instead a sort of human with some undead traits.
accidentally turn the dog that's killed right before the first encounter at the festival into a burning dog skeleton. These are all done through being an Empiricist Psyforensic Investigator/Lichling Soul Weaver, who souls in his Bound Nexus are actually past servants who willing serve him, though he doesn't understand why. As he levels, he remembers more and more and learns to better wield and unlock his original magics. So, what can I do through the AP to interweave the plot and this character? I have some ideas but I thought I'd ask around and see what comes up. My players are relatively new and learning the world as it comes too. Just please please for the love of the Dawnflower not turn this into a discussion about being a GM and a player...
OldSkoolRPG wrote:
Exactly, a normal seamless solid metal collar. Break it. Masterwork Manacles (the closest example) have Hardness 10, 10 HP, and a Break DC of 28. Difficult but not impossible.
Beastkin:
Select one specific type of animal (such as wolves or apes). You were raised from infancy by an animal or pack of animals of that type. You learned their ways and have more in common with your beastly kin than members of any humanoid race.
Benefit(s) You gain a +1 trait bonus on Survival checks and can use speak with animals as a spell-like ability at will to communicate with the type of animal that raised you. What does it mean by type of animal? If I had to choose, which would be it?
Step 1. Bring creature below 0 and stable (consider Golden Legion's Stayed Blade feat) Step 2. Spam Capture Monster in a Take 20 fashion. A nat 1 is an auto fail on a saving throw, so you are using it until it gets a nat 1, like taking 20. Some types of creatures can't be knocked out, but any situation you can spam it without stopping should have the same effect.
For a build, I'm trying to find all morale bonus boosts, like Courageous and an Imperious Sorcerer's Heroic Echo, but for Extraordinary abilities. The things I'm looking for would be either:
This character isn't a spellcaster but does have good Charisma.
LazarX wrote:
Magus has only recently gotten spontaneous spellcasting archetypes though.
Gisher wrote:
Magical Lineage on Arcane Mark?
When I make magi, I prefer to go for consistent weapon damage over nova spell combat, using arcane strike for more attacks. I want to make a mindblade with as many weapon attacks as I can get and big damage output.
Aerokineticist's air's reach wild talent apply to other utility wild talents like greater windsight?
GM Rednal wrote:
20 ft. Reach... I know exactly what I'm doing now. And then Kinetic Form...
Racial Ability Score:
Skinwalkers are well attuned to the natural order of things and value passion above reason. They gain +2 Wisdom, –2 Intelligence, and +2 to one physical ability score while shapechanged (1 RP). While in their bestial form, they gain a +2 racial bonus to either Strength, Dexterity, or Constitution (see Change Shape). Does this mean that the Skinwalker can get +4 to one physical stat?
Melkiador wrote: TK Haul works as Basic TK which requires an unattended object. But the object only has to be unattended for the initial cast. After that, you can do whatever you want with it as long as you keep concentrating and the item doesn't leave your range. So, unattended sheet of metal, teammate stands on it, improvised floating disk?
The plan was instead of taking overwhelming soul to not burn, I'm just going to not burn and keep the benefits that overwhelming soul gives up. If I end up needing to burn, I can take a day off and reset myself. I wasn't aware that temp bonus to Con boosted hp. I thought it was a special case for barbarians. So, what is the actual difference between temp and permanent?
I'm okay with not reducing burn if it means the size bonus to my Con affects my hp. Every now and again, I can take a day off to reset my burn back to useful minimum (elemental overflow). All I can find is to make a DC 15 Fort or penalties. At the level when I have size bonuses, I am rarely going to fail that.
Weables wrote: yeah. you missed the fact that you cant use a lot of cool abilities cuz your burn for them will keep adding up till you're unconscious. Enjoy. I don't think I reburn myself daily to regain the benefits if the burn is never removed.
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