Breath of Life and 20' Move.....pointless?


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4/5 ****

flyby attack lets you take any standard action...

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Robert Hetherington wrote:
flyby attack lets you take any standard action...

They just need to let us take Bestiary feats and our flying clerics will be set!

Silver Crusade 2/5

Every fighter/barbarian needs his or her own halfling or gnome cleric riding in or on his or her backpack...

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Walter Sheppard wrote:
Robert Hetherington wrote:
flyby attack lets you take any standard action...
They just need to let us take Bestiary feats and our flying clerics will be set!

Silly rabbit, flying's for wizards!

Grand Lodge 4/5

Walter Sheppard wrote:
Tim Statler wrote:
GM Lamplighter wrote:
Yeah, if you can touch while moving, the bumping issue is moot. Specific trumps general, though, so I think the wording of touch spells and movement trumps the general rules on free actions. I think. Perhaps.
Considering that you can touch multiple people while moving after casting Resist Energy, Communal, why can't you touch with BoL in the middle of a move?

Since you brought up Communal Spells, here's the detail on those. Note that they are also take longer than a standard action to cast.

Quote:
Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.

Also note that Communal spells were introduced in UC, so they're not Core. Which is worth noticing.

Typically, when you cast a spell with a range of touch you get the ability to deliver that touch "for free" as part of the standard action used for casting it. So you can cast as a standard, move, then deliver for free.

I imagine you'll run into table variation on whether or not you can effectively "Spring Attack" your breath of life charge. I likely would not allow it at my table, as I feel that that free touch is tied into the standard action, and taking the touch would end your movement for the turn. If only "Spell on the Run" were a feat...

Maybe it doesn't exist, because it isn't needed?

Grand Lodge 4/5

Jiggy wrote:
Walter Sheppard wrote:
Robert Hetherington wrote:
flyby attack lets you take any standard action...
They just need to let us take Bestiary feats and our flying clerics will be set!
Silly rabbit, flying's for wizards!

I believe there is at least one domain that grants the Fly spell as one of its domain spells. Although that could be a remembrance from LG, where we had a cleric with that domain flying, teleporting and dim dooring....

Grand Lodge 4/5

Off topic:

Air domain: Air walk
Travel domain: Longstrider, fly, dimension door, teleport, greater teleport, phase door.

And those are the ones from Core...

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

kinevon wrote:
Maybe it doesn't exist, because it isn't needed?

Or because such an option was deemed "unbalancing" when Core was released.

Give it a year or, and I bet we'll see a "Spell on the Run" feat in a new sourcebook--such is the way of Pathfinder.

You don't think you need specific rules for bizarre situations, then, inevitably, you get them anyway.

I'm looking at you potion sponge!

Grand Lodge 4/5

Walter Sheppard wrote:
kinevon wrote:
Maybe it doesn't exist, because it isn't needed?

Or because such an option was deemed "unbalancing" when Core was released.

Give it a year or, and I bet we'll see a "Spell on the Run" feat in a new sourcebook--such is the way of Pathfinder.

You don't think you need specific rules for bizarre situations, then, inevitably, you get them anyway.

I'm looking at you potion sponge!

Consider the true feat of confusion: Prone Shooter

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Prone Shooter FAQ

See, it does do... something!

Grand Lodge 4/5

Add Monkey Style to Prone Shooter, and profit!

Whoops, serious derail here...

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Steven Schopmeyer wrote:

Add Monkey Style to Prone Shooter, and profit!

Whoops, serious derail here...

Fortunately we won't have to deal with those shenanigans in Core. ;)


Pathfinder Lost Omens, Rulebook Subscriber

I always just used Sacred Bond, and prepared one to cast on every party member before we left to go do something potentially fatal.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Even before Core came around, I've always wished that the spell Gentle Repose would extend BoL time as well, but, ah well :)

EDIT: After checking some of Nefreet's threads and seeing a lot of good insight from him, Jiggy, Chris, Andrew, and others, I've just recalled that THIS little item is in the CRB and may become a staple item for clerics.

EDIT 2: Crud, just noticed that said item only works for level 0-3 spells (the non-CRB greater version of the item still works, though, for non-core)

Dark Archive

Get a familiar, its a cheap alternative.

Silver Crusade 5/5 5/5 **

MeriDoc- wrote:
Get a familiar, its a cheap alternative.

Not sure that I'd call getting a familiar for a Core cleric to be a "cheap" alternative. No Eldritch heritage so the only way I know of is a dip into wizard or sorcerer. Mystic Theurge isn't an option since I see no way for a Core MT to cast BoL until 12th level (early entry only works for Wiz 3/Cleric 1)

Admittedly a cleric N/wizard or sorcerer 1 is viable. But its sure not cheap

Dark Archive

Based on 10k and 15k items, its far cheaper. Pull scroll move, read standard, tap familiar, speedy delivery. Keep your armor and use true strikes w/o checks.

Sczarni 5/5 5/55/5 ***

MeriDoc- wrote:
Keep your armor and use true strikes w/o checks.

Your Wizard spells would still be subject to ASF.

Sovereign Court 4/5 5/55/55/55/5 ****

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Expensive idea - spellstoring blowgun?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

That is an awesome mental image. :D

EDIT: Oh, but I don't think there are blowguns in Core. Better make it like a javelin or something.

Dark Archive

spellstoring is a melee weapon enhancement. I wanted to do it ranged (with shuriken, daggers, etc.), but its not available.

Scarab Sages

MeriDoc- wrote:
spellstoring is a melee weapon enhancement. I wanted to do it ranged (with shuriken, daggers, etc.), but its not available.

Daggers are melee weapons. Starknives are too and have better range.

Sovereign Court 4/5 5/55/55/55/5 ****

Blowgun is core, but ranged, and as Meri said, Spell Storing is a melee weapon enhancement. That said, Daggers, Clubs, Spears (including short), and several other melee weapons all have range increments, so they can also be thrown. The most flavorful would be the Spell Storing Starknife (marshal melee weapon with a 20' range increment). For Simple weapon users, the shortspear is probably the best option.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Wait wait, there's also the spell level cap on Spell Storing. D'oh!

Sovereign Court 4/5 5/55/55/55/5 ****

Darnit. Thought I had come up with a viable alternative for First Aid gloves or SLWS+Scroll

Grand Lodge 2/5

The Fox wrote:

True. But honestly I rarely see PFS scenarios where it is anything but fireball formation 100% of the time.

Also a note for the OP: a lot of people don't realize that you can cast a touch spell as a standard action and use a move action to move the character and touch them (as a free action) in the middle of your movement. This is especially useful when you are in cramped quarters.
.
=======
EXAOY
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For example, if you (Y) are in a hallway and your friend (X) has died while standing between the enemy (E) and another ally (A), you can cast breath of life and move into A's space, touch X and then move back into your space.

That's because the GM always says "line yourselves up on the map" or "place yourselves in this box on the map". The scenarios themselves put you in fireball formation.

Scarab Sages

My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach. This works well as long as I begin my turn no more than 90' away from my party members.

The rod is not cheap (11,000 gp) but it can come in very handy since it can be used on level 1-6 spells.

Shadow Lodge 3/5

Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.

The rod of reach isn't core.

Grand Lodge 4/5

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Avatar-1 wrote:
Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.
The rod of reach isn't core.

Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.

Grand Lodge 5/5 *

Clerics with Travel domain get dimensional hop at 8th level (1 before you get Breath of Life) gets you 10 ft per Cleric of movement once per day. (In core Abadar, Cayden, and Desna). So that could get you one Breath of Life at pretty long range (not to mention of the Core dieties Desna's domain list is pretty amazing)

Also, Carpet of Flying is available in Core.

4/5

I thought about making a cleric with magical lineage (breath of life) and reach spell. (Which is completely core) :p

5/5

Andrew Roberts wrote:
I thought about making a cleric with magical lineage (breath of life) and reach spell. (Which is completely core) :p

Not sure if this is sarcasm, but reach spell is not core.

The real solution is to play a small cleric, and buy a mount. This allows you to double move, retrieve the scroll, and cast the spell (concentration check permitting)

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

BartonOliver wrote:

Clerics with Travel domain get dimensional hop at 8th level (1 before you get Breath of Life) gets you 10 ft per Cleric of movement once per day. (In core Abadar, Cayden, and Desna). So that could get you one Breath of Life at pretty long range (not to mention of the Core dieties Desna's domain list is pretty amazing)

Also, Carpet of Flying is available in Core.

So far, these (and the mounted idea) seem to be the only core-legal ways that someone could get a BoL off without being in "fireball formation" as some of ya'll have put it :P

Silver Crusade 4/5

Steven Schopmeyer wrote:
Avatar-1 wrote:
Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.
The rod of reach isn't core.
Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.

Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.

5/5 *****

Steven Schopmeyer wrote:
Avatar-1 wrote:
Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.
The rod of reach isn't core.
Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.

That is true although using the Rod does let you avoid annoying opportunity attacks to get to your downed ally. If you are in heavy armour it may also give you a greater range. Still 11k is a lot, you are better off just memorising Grace as well.

Edit: Grace isn't core either. I wonder if we will see a higher death rate in Core than non Core. It might be interesting to run a death pool thread and gather some data on it.

Silver Crusade 5/5 5/5 **

andreww wrote:
I wonder if we will see a higher death rate in Core than non Core. .

In the later scenarios, almost certainly.

I think a lot of Core will be using the earlier seasons or carefully selected later season scenarios so this will balance things.

And I think GMs will tend to play less hardball. Or will be sufficiently new that their tactical play won't be optimal. This will also help to balance things.

But Core characters are definitely weaker than non Core for any given player. That has to translate to more challenging which, in turn, has to translate to a higher death rate. At least until players learn better tactics to compensate.

I think this is actually a good thing, mind.

Silver Crusade 2/5

Prethen wrote:
Steven Schopmeyer wrote:
Avatar-1 wrote:
Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.
The rod of reach isn't core.
Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.
Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.

Remember, a full-round casting action (such as sorcerers use for metamagic spells) is different than a 1-round casting action (such as for summon monster spells).

Silver Crusade 4/5

DesolateHarmony wrote:
Prethen wrote:
Steven Schopmeyer wrote:
Avatar-1 wrote:
Brother Harsk the Constant wrote:
My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.
The rod of reach isn't core.
Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.
Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.
Remember, a full-round casting action (such as sorcerers use for metamagic spells) is different than a 1-round casting action (such as for summon monster spells).

<<Grumble>>....I really oughta learn how to read.

<<Head slap>>
I feel better already.


Honestly, I'm all for a more difficult experience. I feel like the last few six person tables I've been at have been like going bowling with those tubes in the gutters.

The question changes from "Can you..." to "How well will you...", and it's less fun.

Personally, Breath of Life isn't a spell I use a lot. I'd much rather have something else in that slot, something that's easier to use.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber

Don't forget breath of life is also just a good healing spell (5d8 + level), so you can use it preventatively to off set the need to use it in an emergency.


That's a good point, Galnorag.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Galnörag wrote:
Don't forget breath of life is also just a good healing spell (5d8 + level), so you can use it preventatively to off set the need to use it in an emergency.

At that point, you're better off using a 4th-level spell as Cure Critical. 1 less d8 of healing, but you still have Breath of Life as an option.


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NO, NO, NO ! ! !

Don't you guys know anything? You have to let him think he is dead first. Otherwise, how will he know how wonderful you are for saving him?!? sheesh

4/5

Mekkis wrote:
Andrew Roberts wrote:
I thought about making a cleric with magical lineage (breath of life) and reach spell. (Which is completely core) :p

Not sure if this is sarcasm, but reach spell is not core.

The real solution is to play a small cleric, and buy a mount. This allows you to double move, retrieve the scroll, and cast the spell (concentration check permitting)

No, I actually didn't know that. Kind of surprising to me...reach spell is such a basic metamagic.

Grand Lodge

redward wrote:

One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.

EDIT:
Ninja'd. But we actually did it!

One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.

Grand Lodge 4/5

LazarX wrote:
redward wrote:

One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.

EDIT:
Ninja'd. But we actually did it!

One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.

Nope, only the caster of a dimension door has to worry about that.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:
redward wrote:

One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.

EDIT:
Ninja'd. But we actually did it!

One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.

You might want to re-read the spell. (The Pathfinder version, in case it matters.)

EDIT: Ninja'd.

Grand Lodge 4/5

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I like to think of dimension door as my "Summon Full Attack" spell.

Scarab Sages 4/5 **

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber

Scroll of Breath of Life in Gloves of Storing?

Gloves of Storing: The rich man's spring-loaded wrist sheath!
(also, it's CORE)
(also also, don't have to argue much about what is legal to put in it)

Liberty's Edge 4/5

Shield Other.

That way you're dead too and it's not a problem. Or more likely, you've avoided the need for BoL in the first place.

Note that CdG is a death effect (failed Fort part anyway) and BoL has no effect.

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