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Tim Statler wrote:GM Lamplighter wrote:Yeah, if you can touch while moving, the bumping issue is moot. Specific trumps general, though, so I think the wording of touch spells and movement trumps the general rules on free actions. I think. Perhaps.Considering that you can touch multiple people while moving after casting Resist Energy, Communal, why can't you touch with BoL in the middle of a move?Since you brought up Communal Spells, here's the detail on those. Note that they are also take longer than a standard action to cast.
Quote:Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.Also note that Communal spells were introduced in UC, so they're not Core. Which is worth noticing.
Typically, when you cast a spell with a range of touch you get the ability to deliver that touch "for free" as part of the standard action used for casting it. So you can cast as a standard, move, then deliver for free.
I imagine you'll run into table variation on whether or not you can effectively "Spring Attack" your breath of life charge. I likely would not allow it at my table, as I feel that that free touch is tied into the standard action, and taking the touch would end your movement for the turn. If only "Spell on the Run" were a feat...
Maybe it doesn't exist, because it isn't needed?
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Walter Sheppard wrote:Silly rabbit, flying's for wizards!Robert Hetherington wrote:flyby attack lets you take any standard action...They just need to let us take Bestiary feats and our flying clerics will be set!
I believe there is at least one domain that grants the Fly spell as one of its domain spells. Although that could be a remembrance from LG, where we had a cleric with that domain flying, teleporting and dim dooring....
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Maybe it doesn't exist, because it isn't needed?
Or because such an option was deemed "unbalancing" when Core was released.
Give it a year or, and I bet we'll see a "Spell on the Run" feat in a new sourcebook--such is the way of Pathfinder.
You don't think you need specific rules for bizarre situations, then, inevitably, you get them anyway.
I'm looking at you potion sponge!
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kinevon wrote:Maybe it doesn't exist, because it isn't needed?Or because such an option was deemed "unbalancing" when Core was released.
Give it a year or, and I bet we'll see a "Spell on the Run" feat in a new sourcebook--such is the way of Pathfinder.
You don't think you need specific rules for bizarre situations, then, inevitably, you get them anyway.
I'm looking at you potion sponge!
Consider the true feat of confusion: Prone Shooter
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Even before Core came around, I've always wished that the spell Gentle Repose would extend BoL time as well, but, ah well :)
EDIT: After checking some of Nefreet's threads and seeing a lot of good insight from him, Jiggy, Chris, Andrew, and others, I've just recalled that THIS little item is in the CRB and may become a staple item for clerics.
EDIT 2: Crud, just noticed that said item only works for level 0-3 spells (the non-CRB greater version of the item still works, though, for non-core)
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Get a familiar, its a cheap alternative.
Not sure that I'd call getting a familiar for a Core cleric to be a "cheap" alternative. No Eldritch heritage so the only way I know of is a dip into wizard or sorcerer. Mystic Theurge isn't an option since I see no way for a Core MT to cast BoL until 12th level (early entry only works for Wiz 3/Cleric 1)
Admittedly a cleric N/wizard or sorcerer 1 is viable. But its sure not cheap
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Blowgun is core, but ranged, and as Meri said, Spell Storing is a melee weapon enhancement. That said, Daggers, Clubs, Spears (including short), and several other melee weapons all have range increments, so they can also be thrown. The most flavorful would be the Spell Storing Starknife (marshal melee weapon with a 20' range increment). For Simple weapon users, the shortspear is probably the best option.
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True. But honestly I rarely see PFS scenarios where it is anything but fireball formation 100% of the time.
Also a note for the OP: a lot of people don't realize that you can cast a touch spell as a standard action and use a move action to move the character and touch them (as a free action) in the middle of your movement. This is especially useful when you are in cramped quarters.
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EXAOY
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For example, if you (Y) are in a hallway and your friend (X) has died while standing between the enemy (E) and another ally (A), you can cast breath of life and move into A's space, touch X and then move back into your space.
That's because the GM always says "line yourselves up on the map" or "place yourselves in this box on the map". The scenarios themselves put you in fireball formation.
Brother Harsk the Constant
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My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach. This works well as long as I begin my turn no more than 90' away from my party members.
The rod is not cheap (11,000 gp) but it can come in very handy since it can be used on level 1-6 spells.
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Brother Harsk the Constant wrote:My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.The rod of reach isn't core.
Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.
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Clerics with Travel domain get dimensional hop at 8th level (1 before you get Breath of Life) gets you 10 ft per Cleric of movement once per day. (In core Abadar, Cayden, and Desna). So that could get you one Breath of Life at pretty long range (not to mention of the Core dieties Desna's domain list is pretty amazing)
Also, Carpet of Flying is available in Core.
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I thought about making a cleric with magical lineage (breath of life) and reach spell. (Which is completely core) :p
Not sure if this is sarcasm, but reach spell is not core.
The real solution is to play a small cleric, and buy a mount. This allows you to double move, retrieve the scroll, and cast the spell (concentration check permitting)
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Clerics with Travel domain get dimensional hop at 8th level (1 before you get Breath of Life) gets you 10 ft per Cleric of movement once per day. (In core Abadar, Cayden, and Desna). So that could get you one Breath of Life at pretty long range (not to mention of the Core dieties Desna's domain list is pretty amazing)
Also, Carpet of Flying is available in Core.
So far, these (and the mounted idea) seem to be the only core-legal ways that someone could get a BoL off without being in "fireball formation" as some of ya'll have put it :P
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Avatar-1 wrote:Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.Brother Harsk the Constant wrote:My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.The rod of reach isn't core.
Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.
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Avatar-1 wrote:Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.Brother Harsk the Constant wrote:My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.The rod of reach isn't core.
That is true although using the Rod does let you avoid annoying opportunity attacks to get to your downed ally. If you are in heavy armour it may also give you a greater range. Still 11k is a lot, you are better off just memorising Grace as well.
Edit: Grace isn't core either. I wonder if we will see a higher death rate in Core than non Core. It might be interesting to run a death pool thread and gather some data on it.
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I wonder if we will see a higher death rate in Core than non Core. .
In the later scenarios, almost certainly.
I think a lot of Core will be using the earlier seasons or carefully selected later season scenarios so this will balance things.
And I think GMs will tend to play less hardball. Or will be sufficiently new that their tactical play won't be optimal. This will also help to balance things.
But Core characters are definitely weaker than non Core for any given player. That has to translate to more challenging which, in turn, has to translate to a higher death rate. At least until players learn better tactics to compensate.
I think this is actually a good thing, mind.
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Steven Schopmeyer wrote:Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.Avatar-1 wrote:Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.Brother Harsk the Constant wrote:My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.The rod of reach isn't core.
Remember, a full-round casting action (such as sorcerers use for metamagic spells) is different than a 1-round casting action (such as for summon monster spells).
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Prethen wrote:Remember, a full-round casting action (such as sorcerers use for metamagic spells) is different than a 1-round casting action (such as for summon monster spells).Steven Schopmeyer wrote:Geez, yet another rule I messed up on. I didn't realize that little tidbit with sorcerers nor did the GM when I used the rod of Piercing (which ended up being useless anyway due to bad rolls). Full round casting actions tend to make them highly undesirable in crunchy combat situation but I suppose I'll need to consider that the next time I want to drop several thousand GP on one.Avatar-1 wrote:Worse, using a rod as a spontaneous caster still takes a full round action, so you don't get any more distance than a move and standard cast.Brother Harsk the Constant wrote:My 14th level life oracle wears boots of striding and springing to get 30' of movement and carries a normal metamagic rod of reach.The rod of reach isn't core.
<<Grumble>>....I really oughta learn how to read.
<<Head slap>>I feel better already.
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Honestly, I'm all for a more difficult experience. I feel like the last few six person tables I've been at have been like going bowling with those tubes in the gutters.
The question changes from "Can you..." to "How well will you...", and it's less fun.
Personally, Breath of Life isn't a spell I use a lot. I'd much rather have something else in that slot, something that's easier to use.
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Don't forget breath of life is also just a good healing spell (5d8 + level), so you can use it preventatively to off set the need to use it in an emergency.
At that point, you're better off using a 4th-level spell as Cure Critical. 1 less d8 of healing, but you still have Breath of Life as an option.
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Andrew Roberts wrote:I thought about making a cleric with magical lineage (breath of life) and reach spell. (Which is completely core) :pNot sure if this is sarcasm, but reach spell is not core.
The real solution is to play a small cleric, and buy a mount. This allows you to double move, retrieve the scroll, and cast the spell (concentration check permitting)
No, I actually didn't know that. Kind of surprising to me...reach spell is such a basic metamagic.
LazarX
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One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.
EDIT:
Ninja'd. But we actually did it!
One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.
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redward wrote:One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.
EDIT:
Ninja'd. But we actually did it!
Nope, only the caster of a dimension door has to worry about that.
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redward wrote:One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.
EDIT:
Ninja'd. But we actually did it!
You might want to re-read the spell. (The Pathfinder version, in case it matters.)
EDIT: Ninja'd.