What Happens When I Spell Sunder a Demiplane?


Rules Questions


Since the create demiplane line of spells aren't instantaneous duration they seem to be free game for Spell Sunder, which means that the barbarian can destroy an entire plane of existence simply by hitting it hard enough. And people wonder why I love barbarians.

With that being said, how does one target a demiplane with Spell Sunder and more importantly, what happens to the wizard currently inside the demiplane?


The same thing that happens to anyone in a demiplane when its duration ends.


It should count as an ejection. Read below.

Quote:
As a standard action, you may eject a creature from your demiplane. The creature may resist with a Will saving throw. An ejected creature goes to the closest plane to your demiplane (usually the Astral Plane or the Ethereal Plane, but if you cast this spell on the Material Plane, the creature is sent to the Material Plane). When the spell ends, the plane dissolves, and all creatures in the plane are ejected in this manner with no saving throw. The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage’s disjunction, miracle, or wish and making a successful dispel check.

When the plane is created the caster decides if it is on the Astral or Ethereal plane.


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A Spell caster starts to cry?


wraithstrike wrote:


When the plane is created the caster decides if it is on the Astral or Ethereal plane.

Unless you cast it on the material plane, and then you end up on the material plane


You become a character from Bleach?

Sovereign Court

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I have to say, this topic title is one of the more awesome ones out there. :)


I'm pretty sure nothing, considering the spell can't be dispelled.


As I am currently playing a barbarian that can spell sunder at +40, I am quite entertained by this notion. MUHAHAHA! But yeah, I do wonder if the spell can actually be dispelled...


Spell Sunder states that '...the effect is dispelled.'

Create Demiplane, Lesser states that 'The plane cannot be dispelled'

that makes the Demiplane an invalid target for your spell sunder.


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Actually, that's a hilarious oversight in Spell Sunder. Specifically:

Spell Sunder wrote:
If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.

We can absolutely debate how the "...the effect is dispelled." interacts with things that dispel magic doesn't work on or that say they can't be dispelled (Demiplanes can be dispelled with miracle/wish/limited wish and a dispel check, presumably "can't be dispelled is referring to dispel magic, lots of fertile ground for discussion there). However, what matters here is the bolded part above which still triggers even if the effect is immune to dispelling. It doesn't normally matter because you either suppress it longer or dispel it and there's no need to suppress it, but it still happens if the dispel failed for some reason. So we do still need to address what happens if a demiplane shuts off for a round. Ejection seems to be the simplest result.


CraziFuzzy wrote:

Spell Sunder states that '...the effect is dispelled.'

Create Demiplane, Lesser states that 'The plane cannot be dispelled'

that makes the Demiplane an invalid target for your spell sunder.

Spellcasters rejoice.


Unfortunately, it does not appear you can.

PRD wrote:
The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check.

Spell Sunder is not a listed method, so it does not seem you can. Of course, your DM could rule otherwise, but RAW you can't.


Vritra wrote:

Unfortunately, it does not appear you can.

PRD wrote:
The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check.
Spell Sunder is not a listed method, so it does not seem you can. Of course, your DM could rule otherwise, but RAW you can't.

Add to that any greater demiplane creator who does not use the subjective magic trait wherein making himself the only one who can cast the three spells that can dispel his demiplane deserves what he gets.


Tiny Coffee Golem wrote:
Vritra wrote:

Unfortunately, it does not appear you can.

PRD wrote:
The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check.
Spell Sunder is not a listed method, so it does not seem you can. Of course, your DM could rule otherwise, but RAW you can't.

Add to that any greater demiplane creator who does not use the subjective magic trait wherein making himself the only one who can cast the three spells that can dispel his demiplane deserves what he gets.

That's actually not a trait on demiplanes. You can't do that. The closest you can get is a complete dead magic zone.


Claxon wrote:
Tiny Coffee Golem wrote:
Vritra wrote:

Unfortunately, it does not appear you can.

PRD wrote:
The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check.
Spell Sunder is not a listed method, so it does not seem you can. Of course, your DM could rule otherwise, but RAW you can't.

Add to that any greater demiplane creator who does not use the subjective magic trait wherein making himself the only one who can cast the three spells that can dispel his demiplane deserves what he gets.

That's actually not a trait on demiplanes. You can't do that. The closest you can get is a complete dead magic zone.

You're right. Oops. My bad. Well, you'll have to get creative with the timeless trait then.


Tiny Coffee Golem wrote:
Claxon wrote:
Tiny Coffee Golem wrote:
Vritra wrote:

Unfortunately, it does not appear you can.

PRD wrote:
The plane cannot be dispelled, but a creature on the plane can destroy it by using limited wish, mage's disjunction, miracle, or wish and making a successful dispel check.
Spell Sunder is not a listed method, so it does not seem you can. Of course, your DM could rule otherwise, but RAW you can't.

Add to that any greater demiplane creator who does not use the subjective magic trait wherein making himself the only one who can cast the three spells that can dispel his demiplane deserves what he gets.

That's actually not a trait on demiplanes. You can't do that. The closest you can get is a complete dead magic zone.
You're right. Oops. My bad. Well, you'll have to get creative with the timeless trait then.

Seems like something that should be possible, but I think it would also be too powerful. Every (player) wizard would decide to become a lich and would just decide to make a timeless demiplane where only they could cast magic to perform their magical research. Until they leave after completing their research to enslave the multiverse.

Trying to defeat a wizard in a place where his magic works and others doesn't is going to go very poorly.


Yeah, but then they just become the target of the next parties adventuring.. :-)


Claxon wrote:

..

Seems like something that should be possible, but I think it would also be too powerful. Every (player) wizard would decide to become a lich and would just decide to make a timeless demiplane where only they could cast magic to perform their magical research. Until they leave after completing their research to enslave the multiverse.

Trying to defeat a wizard in a place where his magic works and others doesn't is going to go very poorly.

If they get too uppity I'm sure a deity would step in with a quick dispel.


On a related note isnt there a spell that creates an area of magic where you're enhanced and others are harmed? I cant think of the name.

Perhaps a carefully worded wish would accomplish the "I can cast and you can't" goal of the demiplane creator.


The closest thing I can think of is Aroden's Spellbane. It allows you to be immune to certain spells, such as antimagic field. Though I don't think this would function against a dead magic zone, which is decidely different from an antimagic zone and is not a spell.

Also, there is the question of how one would obtain access to that spell. As I don't think it should be common knowledge. Mostly because it's too damn powerful.


Tiny Coffee Golem wrote:

On a related note isnt there a spell that creates an area of magic where you're enhanced and others are harmed? I cant think of the name.

Perhaps a carefully worded wish would accomplish the "I can cast and you can't" goal of the demiplane creator.

While not exactly what you are looking for a clever use of Impeded and Enhanced magic and combine that with alignment traits could definitely give a 'home court advantage' to the creator.

Now add in things like Hallow/Unhallow with a linked spell, Forbiddance, Permanency and Greater Spell Immunity to further tilt the playing field.


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Well, I figure here's what happens. Barbarian has to target the plane, that means he has to be inside of it. He swings his Axe (it's usually an axe) SO HARD that the entire mini-reality he's in folds in half like one of those scenes where a guy is hit so hard he falls off the comic page. Everyone gets ejected wherever they're supposed to be ejected to unless they make the requisite will save. For 12 seconds everything is wrong as the plane bounces back into shape, anybody still inside is now prone and stunned for a time as they handle having been compressed into 2 dimensions without bursting.


Slightly off topic, but this reminds me of back in First Edition days, when my chemical-engineer-major friend had the firm belief that the Ethereal Plane was actually filled with ether, you know, diethyl ether, the flammable chemical.

He lived in deadly fear of setting the entire plane on fire.


Cayzle wrote:

Slightly off topic, but this reminds me of back in First Edition days, when my chemical-engineer-major friend had the firm belief that the Ethereal Plane was actually filled with ether, you know, diethyl ether, the flammable chemical.

He lived in deadly fear of setting the entire plane on fire.

Slaps engineer, lack of any Oxygen since the plane is full of Ether makes combustion impossible (unless this non-engineer is overlooking something of course :p)

Now Phligoston on the other hand ...


who ever allow the barbarrian in the created plane???


Destruktokon am Half-orc Barbarian, son of chief and witch. Destruktokon demand entry to fizzy wizard home. Destruktokon make intimidate check, roll 12 plus mod and door open by itself out of fear. Door smarter than fizzy wizard.


First an old man appears on a giant screen...

"You've destroyed so much... but tell me, what have you created?"

Seriously though, RAW, spell sunder can't do that as others have pointed out.


boring7 wrote:
Destruktokon am Half-orc Barbarian, son of chief and witch. Destruktokon demand entry to fizzy wizard home. Destruktokon make intimidate check, roll 12 plus mod and door open by itself out of fear. Door smarter than fizzy wizard.

last time my party faced a magical talking door:
The party's sorcerer, Seamus, had the habit upon meeting someone for the first time of asking them if they like his hat ... his hat being a rather obnoxious tall pointy thing covered in gaudy near worthless baubles. Say anything negative and he had the tendency to go blaster mode on whoever declined to tell him the hat was a work of art, glorious, etc.. So we are in the Return to the Temple of Elemental Evil and facing a magical talking door to continue. Seamus asks, "How do you like my hat?" The Door is tactlessly truthful. Seconds later the Door is dust after Seamus lets loose with a Disintegrate, hits the Door, beats its SR, and the Door fails its Fort save. Seamus had a lot of "barbarian" smash in him :D
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