Reincarnate and feats / favored class bonuses.


Rules Questions

1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Hey guys, got a bit of a fringe question here.

Say I have a human character with the racial heritage: elf feat, who has been selecting the elf favored class bonus each time he levels up.

If he reincarnates to another race, what happens to the feat and the FC bonuses? Does the feat turn off as it's prerequisite: human? Does he lose the FC bonuses as he no longer qualifies to take them?

Cheers in advance!

Grand Lodge

Ah reincarnate. Such a wonderfully flavorful spell and hyper complicated mechanics.

No idea if this is RaW, BUT in my game, I would rule that you can keep the feat and it's effects. Note that the feat does not open up Favored Class Bonuses however. If you went from a human raised by elves into the reincarnate, you may come out of the reincarnate as a dwarf who remembers being raised by elves.

Remember, Reincarnate is a physical change, not a mental one. Meaning, you remember your past life.


You lose both. Racial Heritage even makes sense this way--it isn't about being "raised by elves", it's about having a smattering of elvish blood in your physical ancestry.

Some other feats make much less sense, but a prerequisite is a prerequisite.


I would think the favoured class bonus stays as it is a class feature and thus safe.

Quote:

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

You keep the feat but it does jack all for now. A good DM might be willing to give you something in return if you feeling you are getting cheated in your new body (maybe let you keep taking the favoured class bonus, a new feat, or if he/she is really nice you might find a way to become human again).

Grand Lodge

1 person marked this as a favorite.

The Racial Heritage feat gives you the prerequisites for itself:

Advanced Player's Guide wrote:

Racial Heritage (Human)

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Note the bolded portion.

So, it continues to function.

Scarab Sages

Since the feat requires you to be human, if you stop being human you no longer gain the benefits of the racial heritage feat.

If you no longer meet the prerequisites for your favored class bonus, you can no longer use that bonus until you regain the prerequisites.

So if you come back as anything other than a human, elf, or half elf (I think), you'd lose access to your elf favored class bonuses.

Grand Lodge

1 person marked this as a favorite.

Ah, but the feat makes you count as Human.

It is quite explicit.


1 person marked this as a favorite.
blackbloodtroll wrote:

Ah, but the feat makes you count as Human.

It is quite explicit.

After the retraining fiasco, do we really want to go down the "feat qualifies for itself" route?

Grand Lodge

blahpers wrote:
blackbloodtroll wrote:

Ah, but the feat makes you count as Human.

It is quite explicit.

After the retraining fiasco, do we really want to go down the "feat qualifies for itself" route?

This is a bit of a different situation.


You don't lose the feat or the bonuses. This is actually covered in the spell descriptioon:

Reincarnate:

"A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores."

So, per the spell, you only eliminate racial adjustments to stats (and based on the prior sentence, presumably only the physical stat adjustments). Feats and their effects are maintained per RAW.


Krith wrote:

You don't lose the feat or the bonuses. This is actually covered in the spell descriptioon:

Reincarnate:

"A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores."

So, per the spell, you only eliminate racial adjustments to stats (and based on the prior sentence, presumably only the physical stat adjustments). Feats and their effects are maintained per RAW.

You're missing the point.

Let's take Power Attack with its 13 Strength pre-requisite. You have 14 Strength.

You suffer 2 Strength Drain from a Shadow (or something, for example), meaning your permanent Strength is now 12.

Since you no longer qualify for that feat due to your lack of Strength, you can no longer use the feat, correct? It even says so right here in the Feat section off the PRD for CRB:

Feats: Prerequisites wrote:
A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

Now, take the Racial Heritage feat, which requires you to be Human (or in this case, have the Humanoid [Human] subtype). When you are Reincarnated to something that doesn't have that subtype, you are no longer Human, ergo you no longer receive its benefits. (As an aside, if you were reincarnated to be, say, a Half-Orc, you would still receive Racial Heritage's benefits because you still possess the Human subtype.)

To add on to that, BBT's logic fails upon itself because the feat does not allow them to be Human because in order for them to be Human, they have to actually have the Human subtype to qualify for receiving the "count as Human" benefit from Racial Heritage.


Reincarnate is one of the only rules in the game that REQUIRES reading flavor text to use. This is because you have to parse through every ability/trait/etc to determine what stays, and what goes, and the only determining line is whether if is related to the body, or to the mind/soul. The actual RAW texts of rules do not contain enough information to make this decision in most cases, unless you include the flavor text.

In the case of Racial Heritage, the flavor text states that you have "The blood of a non-human ancestor flow(ing) in your veins." I don't know how that can NOT be considered a physical feature.

While I know RAW states that feats remain, this is one of the few feats that is actually a heritage/from birth effect. In reality, this should never have been a feat, and should have been a trait instead. You can't really even go with a 'RAW says' argument here, as reincarnate is impossible to rule to RAW. This is a major 'GM makes the rules' situation, as it would pretty much be impossible to write out concise rules for this.

Grand Lodge

Darksol the Painbringer wrote:

Now, take the Racial Heritage feat, which requires you to be Human (or in this case, have the Humanoid [Human] subtype). When you are Reincarnated to something that doesn't have that subtype, you are no longer Human, ergo you no longer receive its benefits. (As an aside, if you were reincarnated to be, say, a Half-Orc, you would still receive Racial Heritage's benefits because you still possess the Human subtype.)

To add on to that, BBT's logic fails upon itself because the feat does not allow them to be Human because in order for them to be Human, they have to actually have the Human subtype to qualify for receiving the "count as Human" benefit from Racial Heritage.

Be your standards, the Racial Heritage never functions.

The feat does not give you additional subtypes.


blackbloodtroll wrote:
Darksol the Painbringer wrote:

Now, take the Racial Heritage feat, which requires you to be Human (or in this case, have the Humanoid [Human] subtype). When you are Reincarnated to something that doesn't have that subtype, you are no longer Human, ergo you no longer receive its benefits. (As an aside, if you were reincarnated to be, say, a Half-Orc, you would still receive Racial Heritage's benefits because you still possess the Human subtype.)

To add on to that, BBT's logic fails upon itself because the feat does not allow them to be Human because in order for them to be Human, they have to actually have the Human subtype to qualify for receiving the "count as Human" benefit from Racial Heritage.

Be your standards, the Racial Heritage never functions.

The feat does not give you additional subtypes.

The hell it doesn't. How about you ask yourself one question (better yet, make a FAQ thread about it): What is a subtype, and what does it consist of?

The whole "subtype V.S. functions as subtype" falls under the same fallacy as Spells V.S. SLAs. Why make the distinction when they both otherwise function exactly the same way?

The answer in regards to Spells V.S. SLAs falls under class features which require or cite Spells instead of SLAs. Ultimately, when a feature or subject calls out for the subtype or race specifically is when the distinction needs to be made. Does that same concept fall under this argument? Not really, especially when Racial Heritage, mechanically speaking, basically says you get all the perks of having the subtype (while not outright saying you get the subtype).

Simultaneously, several FAQs from the Devs would disagree with you. Half-Orcs and Half-Elves qualify for taking Racial Heritage going by this FAQ here, as well as their Favored Class Bonuses according to this FAQ here. But wait! How could they qualify if they aren't actually Human?! Because they count as being both Human and Orc/Elf for anything related to those races. Mechanically speaking, that is the entire point of a type/subtype, to denote that they originated from that race.

Now wait a minute...in regards to the Half-Orc and Half-Elf entries, what does it precisely say again?

Half-Orc: Orc Blood wrote:
Half-orcs count as both humans and orcs for any effect related to race.
Half-Elf: Elf Blood wrote:
Half-elves count as both elves and humans for any effect related to race.

Isn't that practically the same exact text used in Racial Heritage?

Racial Heritage wrote:
Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

It is?

MIND BLOWN

I have one final question to pose: Is a type or subtype an effect related to race? I'd certainly say so, especially since you believe it provides some sort of mechanical benefit outside of it being what it is. Consider the Beastiary and how it has listed creature subtypes. I'll cite the ones used in my example above:

Human Subtype wrote:
This subtype is applied to humans and creatures related to humans.
Elf Subtype wrote:
This subtype is applied to elves and creatures related to elves. Creatures with the elf subtype have low-light vision.
Orc Subtype wrote:
This subtype is applied to orcs and creatures related to orcs, such as half-orcs. Creatures with the orc subtype have darkvision 60 feet and light sensitivity (half-orcs do not have light sensitivity).

I invite you to make a FAQ thread about subtypes and what they include and exclude, as well as what can safely be concluded as granting them, but I can assure you that you'll be fighting an uphill battle, assuming such a battle can even be won.

Grand Lodge

So, are saying, by choosing Racial Heritage(Goblin), you also get the benefits of the Goblinoid Subtype, and get Stealth as a class skill?

If I choose Racial Heritage(Ogre), then do I get all the benefits of the Giant subtype, and gain low-light vision, and treat Intimidate and Perception as class skills?


blackbloodtroll wrote:

So, are saying, by choosing Racial Heritage(Goblin), you also get the benefits of the Goblinoid Subtype, and get Stealth as a class skill?

If I choose Racial Heritage(Ogre), then do I get all the benefits of the Giant subtype, and gain low-light vision, and treat Intimidate and Perception as class skills?

As long as you are choosing a race that can be from the Humanoid subtype, it qualifies for Racial Heritage.

Racial Heritage wrote:
For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

As the example states above, taking Racial Heritage (Dwarf) would allow me to qualify for traits, feats, how spells/items affect me, etc. It doesn't mention anything about gaining new features from it, so it falls under one of those GM FIAT situations, which, many would say no, and whether that's right or not will be left in the dark until clarified by the Devs fully.

For side-by-side comparison, a Half-Orc or Half-Elf, who already possesses the Orc/Elf subtype without the feat, receives the benefits of Darkvision and Low-Light Vision, which is also ironically enough the same benefits cited within the subtypes themselves, and they can reap all the benefits of their Human heritage, since they can take Human-specific archetypes/prestige classes, favored class bonuses, and other goodies.

However, they didn't spend a feat to receive those benefits; they had them upon creation for choosing that race specifically, so I highly doubt the intent behind the Racial Heritage feat is to provide all the benefits of the subtype chosen. To explain why choosing the subtype and not receiving all the benefits of that subtype can be the case, I reference this sentence in the Beastiary:

Beastiary wrote:
A creature cannot violate the rules of its subtype without a special ability or quality to explain the difference—templates can often change a creature's type drastically.

I believe Racial Heritage, a feat, which, I believe all of them are normally qualified as an Extraordinary Ability, falls under that category, don't you think?

Grand Lodge

So, you are saying you gain the subtype, but none of the benefits, except, when you do, but that is uncertain, except it isn't?

Seriously, how are you saying this works?


Reincarnate has always been an interesting spell, with sometimes dire results. It changes the character's physical appearance and attributes, make it a house rule, that is the easiest solution. That the fluids inside the reincarnated character remain the same Unless the character was killed by some form of blood drain, realistically it takes a month for all blood in a body to die and be replaced, that should be enough time to allow the character to work to replace the feat. Call it readjusting to a new body, and RP wise it makes sense. If it is a fragment of the creature then it is going to be in shock and will need to have a recovery period anyway. If a creature's physical stats change and bone structure change then the type of blood produced will change. Consider the potential change of Con your immune system is changing, your bones are part of your immune system, your blood is also created in your bones. All that to say that you would still potentially qualify for the feat in the best case scenario for a month, during this time the reincarnated creature should realistically be in a form of rehabilitation.


blackbloodtroll wrote:

The Racial Heritage feat gives you the prerequisites for itself:

Advanced Player's Guide wrote:

Racial Heritage (Human)

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Note the bolded portion.

So, it continues to function.

You have to satisfy a prerequisite before applying the benefit of the feat. That means you have to count as human before considering the feat itself.

You can't bootstrap a prerequisite like that.

Grand Lodge

fretgod99 wrote:
blackbloodtroll wrote:

The Racial Heritage feat gives you the prerequisites for itself:

Advanced Player's Guide wrote:

Racial Heritage (Human)

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Note the bolded portion.

So, it continues to function.

You have to satisfy a prerequisite before applying the benefit of the feat. That means you have to count as human before considering the feat itself.

You can't bootstrap a prerequisite like that.

When they gained the feat, they had the prerequisites, and now, the feat creates the prerequisites he needs.


blackbloodtroll wrote:
When they gained the feat, they had the prerequisites, and now, the feat creates the prerequisites he needs.
Quote:

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

So yes, he can retain the feat.. it just won't work until he becomes human again. Make much more sense to retrain it.

Grand Lodge

CraziFuzzy wrote:
blackbloodtroll wrote:
When they gained the feat, they had the prerequisites, and now, the feat creates the prerequisites he needs.
Quote:

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

So yes, he can retain the feat.. it just won't work until he becomes human again. Make much more sense to retrain it.

Why would they need to become Human, when they already have a feat that specifically says "You count as both human and that race for any effects related to race."?

Counting as Human, is in the feat.


The wording of the text is based on the presumption that you meet the prerequisites for the feat. If the feat had simply said "You count as that race for any effects related to race," you would be on here preaching that once you take this feat, you can non longer count as human for anything else, so they had to include the 'count as human AND' wording. They did not include anything about you gaining a whole new body of a different race because:
1. that doesn't happen often
2. that is covered in the 'loss of prerequisites' clause at the beginning of the feat chapter.

Grand Lodge

What if it was Racial Heritage(Human)?


blackbloodtroll wrote:
What if it was Racial Heritage(Human)?

now you're just being a daft troll.

Grand Lodge

Well, a Half-Orc, or Half-Elf, or even a Scion of Humanity Aasimar might choose it.

Especially, if they are Reincarnated Druid.

This does not violate the "Choose another humanoid race" part of the feat.

When reincarnate, they maintain the ability to count as Human.


blackbloodtroll wrote:

Well, a Half-Orc, or Half-Elf, or even a Scion of Humanity Aasimar might choose it.

Especially, if they are Reincarnated Druid.

This does not violate the "Choose another humanoid race" part of the feat.

When reincarnate, they maintain the ability to count as Human.

So if a Half Orc took Racial Heritage (Human) would he cease to count as Orc as he is now counting as "both human and that race (Human here) for any effects related to race" instead of as both Orc and Human? Is this hypothetical Half Orc now a purer blooded human than any normal human? I mean he is a double human after all.


Christ. The feat miiiight RAW qualify for itself, but that's utterly idiotic.

If you get reincarnated, you keep all feats - ones you no longer qualify for no longer work. There's no instance of a feat meeting the requirement for itself anywhere else, and to say that it does is such a perversion of RAI it makes me slightly ill.

Okay, maybe that's just the burritos. But still.

You still have the feat, just retrain it (or get reincarnated again.)

Grand Lodge

chaoseffect wrote:
blackbloodtroll wrote:

Well, a Half-Orc, or Half-Elf, or even a Scion of Humanity Aasimar might choose it.

Especially, if they are Reincarnated Druid.

This does not violate the "Choose another humanoid race" part of the feat.

When reincarnate, they maintain the ability to count as Human.

So if a Half Orc took Racial Heritage (Human) would he cease to count as Orc as he is now counting as "both human and that race (Human here) for any effects related to race" instead of as both Orc and Human? Is this hypothetical Half Orc now a purer blooded human than any normal human? I mean he is a double human after all.

Basically, they have a meaningless feat, that really only serves a purpose, once they die, and are reincarnated.


chaoseffect wrote:
blackbloodtroll wrote:

Well, a Half-Orc, or Half-Elf, or even a Scion of Humanity Aasimar might choose it.

Especially, if they are Reincarnated Druid.

This does not violate the "Choose another humanoid race" part of the feat.

When reincarnate, they maintain the ability to count as Human.

So if a Half Orc took Racial Heritage (Human) would he cease to count as Orc as he is now counting as "both human and that race (Human here) for any effects related to race" instead of as both Orc and Human? Is this hypothetical Half Orc now a purer blooded human than any normal human? I mean he is a double human after all.

Man-Man, Golarion's most vanilla hero.


blackbloodtroll wrote:

So, you are saying you gain the subtype, but none of the benefits, except, when you do, but that is uncertain, except it isn't?

Seriously, how are you saying this works?

Let me start from the beginning, since I seem to be confusing you. (Maybe myself too, but a fresh start is a good idea here.)

You have Half-Orcs, Half-Elves, and then the Racial Heritage feat. The first 2 have a racial trait which says they count as both Human and Orc/Elf for any effects related to race.

Now, subtypes are granted to creatures that are, or are related to, the given subtype. Since Humanoid subtypes are given based upon the race of the creature, it is an effect bestowed by being from, or related to, that race, ergo it gives the respective subtype, and therefore the PC in question receives all of the benefits of the subtype (for Half-Orcs, Darkvision 60, and for Half-Elves, Low-Light).

The Racial Heritage feat is a different sort of exception to the rules mentioned above for several reasons. Firstly, it is a feat, not a racial trait, consisting of a completely separate set of rules, meaning the rules for this feat and the general rules for Racial Traits aren't the same. Secondly, it cites, as examples for say being both Human and Dwarf, that you only qualify for taking feats and traits for that race, and don't actually possess them. Lastly, consider the effect of Mythic Racial Heritage:

Racial Heritage (Mythic) wrote:
You gain a single racial trait of your choice from the race you picked when you took non-mythic Racial Heritage. That racial trait can't modify your size or ability scores. You also gain the racial language of the race (if any) if you don't already know it. For races with multiple racial languages, you gain all of them.

If the benefits of subtypes are cited as racial traits (given the precedence of Half-Orcs and Half-Elves with their Low-Light and Darkvision 60 benefits cited as racial traits, as well as the Elf and Orc subtype entries), the bolded sentence in the Mythic Racial Heritage feat would be akin to the Prone Shooter feat, since the original feat would otherwise provide it anyway.

So in essence, I am saying that it grants a pseudo-subtype, in that it provides them to be treated as having that subtype for specific spells/abilities, qualifying for feats/prestige classes/favored class bonuses, etc. But it does not grant them the other bonuses (and penalties) of having that subtype.

Of course you would argue that if it really gave you a subtype, it would give you the benefits anyway, and if it didn't, then it didn't actually give you the subtype. As I stated in my previous post, you would normally be correct, but the PRD says this regarding that issue:

Beastiary wrote:
A creature cannot violate the rules of its subtype without a special ability or quality to explain the difference.

I find that is something which the Racial Heritage feat falls under.

Does that clear things up?

Grand Lodge

I believe I understand you view, a bit more now.

I do fail to see, in detail, how that affects a Reincarnated PC, with the Racial Heritage feat.


blackbloodtroll wrote:

I believe I understand you view, a bit more now.

I do fail to see, in detail, how that affects a Reincarnated PC, with the Racial Heritage feat.

Say PC is Human with +2 into Strength and has Racial Heritage feat for Elf because he wanted some special feat from there or whatever. His might fails him for the last time and it costs him his life. Party doesn't have Cleric Buddies, but knows of some crazy Druid guy who can cast Reincarnate, so they take his intact corpse to the Druid and he casts the spell.

Now, in order to qualify for the Racial Heritage feat, you must be Human (or in other words, have the Human subtype). That is a pre-requisite of the feat, and if that pre-requisite is permanently lost, so are the benefits of the feat itself (though it still takes up a feat slot).

For simplicity purposes, let's evaluate 2 roll possibilities, Half-Orc and Gnoll [this one could be basically anything]. If the PC rolls the Half-Orc percentile, he receives the Orc Blood racial trait (or in other words, has both the Human and Orc subtypes), meaning he retains the Human subtype needed to take (in this case, continue using) Racial Heritage, and the feat functions as normal for him.

If the PC rolls the Gnoll [or whatever other] percentile, he receives the Gnoll subtype, and loses the Human subtype he previously possessed. His Strength and Constitution go up, but at the cost of his 2 feats (which actually is a more favorable trade-off if the feats were applied correctly). Since he loses the pre-requisite needed for Racial Heritage to function, he no longer receives the benefit of the feat, which is counting as both Human and the selected race (Elf) for...you get the picture.

So, if he's not Human, and he has to be Human to count as being both Human and whatever, how can he be considered Human from a benefit that no longer applies?

Grand Lodge

He counts as Human, and the race chosen by the Racial Heritage, by the feat itself.

For example, let's make up a feat:

Made up feat wrote:

Incredible Strength

Prerequisites: Strength 13

Benefit: You gain a +2 Inherent bonus to your Strength score.

Now, you have a PC, with 13 Strength, who has this feat, and virtue of this feat, now has a 15 Strength.

They die, and reincarnate into a race a -2 penalty to strength, this would bring their new total strength to 13, as they would not lose the prerequisites of this feat, as the feat itself now makes meeting those prerequisites possible. They would not now have a total of 9 strength.

Liberty's Edge

1 person marked this as a favorite.

Since PFS is the only place that this spell is outright banned RAW takes a backseat to the GM. Like most things of this nature it is the GM's call if they allow it or not.

In games I run if a character is reincarnated we look at the character and make a judgment call about what works and what doesn't. For racial heritage I'd allow it because that is your ancestors, well most likely grandparents and on. Things like a dwarf's hatred ability I see as you were raised to hate orcs and goblinoids, that hatred doesn't go away just because you became a halfling. Likewise I've not given the pc's things that they would have learned as being part of the race, racial weapon familiarity or defensive training for example.

This approach has worked fine for my games and it makes the reincarnated character pretty unique.

But that's just my 2cp.


blackbloodtroll wrote:

He counts as Human, and the race chosen by the Racial Heritage, by the feat itself.

For example, let's make up a feat:

Made up feat wrote:

Incredible Strength

Prerequisites: Strength 13

Benefit: You gain a +2 Inherent bonus to your Strength score.

Now, you have a PC, with 13 Strength, who has this feat, and virtue of this feat, now has a 15 Strength.

They die, and reincarnate into a race a -2 penalty to strength, this would bring their new total strength to 13, as they would not lose the prerequisites of this feat, as the feat itself now makes meeting those prerequisites possible. They would not now have a total of 9 strength.

You can't use a feat's benefits until the pre-requisites are met. If you don't have 13 Strength before you apply the feat's benefits, the feat doesn't give you the increased Strength. It does not function. Period. That's it, them's the brakes.

Heck if we went by the logic you claim, if I was an 8th level fighter and got level drained, I'd still meet the pre-requisites and receive the benefits of Greater Weapon Focus, even though my actual level is 7th (or lower).

Except, PFS and many others rule the exact opposite. You can rule it your way in a home game, but as I said above, that's RAW and RAI.

Grand Lodge

Ah, but the prerequisites were met, when they gained the feat.

You have to create a situation, in which you must meet the prerequisites of feats, before you meet the prerequisites of feats.

This is like, to saying a PC with 11 strength, cannot gain Power Attack, by having a +2 Strength Belt, as he must meet the prerequisites of the feat, before he meets the prerequisites.

What difference is the feat, or the belt?


There's actually a "real life" situation like the one blackbloodtroll is describing.
Say a barbarian with 15 Con takes Raging Vitality. While they are raging (Con 20), they take 5 points of Con damage (ouch!). They now have a Constitution of 16. If they didn't have the benefits of the feat, they would have a Constitution of 14 and wouldn't qualify. But they do have the benefits of this feat, so they do qualify.


Feat prerequisites check twice. You have to meet them before you gain the feat, and you have to still meet them whenever you try to apply the feat to gain the benefit.

With racial heritage you have to be human (or count as human). If you don't meet that when you want to take it, you can't. When you want to apply a benefit of that feat (such as counting as human) you also have to check, and if you don't qualify you don't receive the benefit. You can't say well, if I did qualify for the benefit I would qualify because the 'if' question is a 'no' before we get to the benefit.

The Raging Vitality example is slightly more complex, but the key is I think when you check, which while not exactly spelled out is, I believe when something changes. Which is in this case when you take damage or when you choose to rage in a round. The benefits here have a duration, and they will continue to apply for the purpose of checking prerequisites as long as you are checking within the duration. If our barbarian either drops out of rage or takes two more points of CON though he no longer qualifies for this feat when we check it, and is in sorry shape most likely.


blackbloodtroll wrote:

Ah, but the prerequisites were met, when they gained the feat.

You have to create a situation, in which you must meet the prerequisites of feats, before you meet the prerequisites of feats.

This is like, to saying a PC with 11 strength, cannot gain Power Attack, by having a +2 Strength Belt, as he must meet the prerequisites of the feat, before he meets the prerequisites.

What difference is the feat, or the belt?

No one is saying that a feat can't be gained with the assistance of a magical item. But stop for a second.

Find me a feat that allows you to qualify for itself, besides your interpretation of Racial Heritage. If you can do that, and it makes sense to pass through reincarnation, then I'll consider changing my mind and simply FAQing this.

Grand Lodge

I have not said that one need not meet the prerequisites, before taking the feat.

I am saying, after the feat is gained, and then something changes, it is possible to have the feat meet it's own prerequisites.

You can't argue that they cannot take the feat, as they already have it, and met the prerequisites when they did.

The feat doesn't go away, and then need to be acquired again.

The feat, and benefits, are already in place.


Let me rephrase.

Find me a feat that allows you to qualify for itself once you have it, even if you lose the prerequisite you qualified for it with, besides your interpretation of Racial Heritage. If you can do that, and it makes sense to pass through reincarnation, I'll FAQ this instead of telling you that your arguments are making no sense.

Grand Lodge

Bronnwynn wrote:

Let me rephrase.

Find me a feat that allows you to qualify for itself once you have it, even if you lose the prerequisite you qualified for it with, besides your interpretation of Racial Heritage. If you can do that, and it makes sense to pass through reincarnation, I'll FAQ this instead of telling you that your arguments are making no sense.

Final Embrace.


>Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.

Flavor text says that your coils are particularly deadly. If you reincarnated as a bugbear, you wouldn't have coils.

Yes, that's flavor text, but if you're constricting things with your coils and you suddenly don't have coils because you're a kobold then it doesn't make sense for the same reason that having blood of <x> in you doesn't apply once you are in an entirely different body.

Grand Lodge

Flavor text, is flavor text. Please don't do that. That's a terrible argument.

Players with the Punishing Kick feat will hate you.


You said that "When you want to apply a benefit of that feat (such as counting as human) you also have to check, and if you don't qualify you don't receive the benefit."

The problem with that statement is that the "want to apply the benefit" of a feat like Incredible Strength happens once, when you chose the feat. When you do this, you have to meet the prerequisites. It is a constant effect, so you always have that benefit from that point on. You don't need to "check" to see if you would still qualify unless you actually lose the prerequisites, which requires your strength score to be lowered below 13. As long as your strength score is above 13 with the feat, you have not lost the prerequisites. You don't lose the feat unless you lose the things that the feat requires.

Same principle applies to Racial Heritage.

Raging Vitality also works the same way. The only way you can lose its benefits is if your actual, current, Constitution score falls below 15. If you have a Constitution score of 16 and the rage class feature, you qualify, regardless of how you got them. You don't just "check" the prerequisites when "something changes."


Interesting question.

The short version is that it's heavily going to lean on GM interpretation. I'd either leave them (for ease of play), or drop the feat while leaving the favored bonuses, or allow the player to choose new things if that fits their concept better. Basically, I'd be generous.

Allow me to describe the two thought processes (in brief*) as expressed in this thread, as they appear to me:

1) No it doesn't work, because you have to qualify without <insert thing here> before gaining <insert thing here> so, even if you qualify again after the fact (say, by the thing itself granting the qualifications), if you lose the first qualification, the entire feat ceases to function.

2) Yes it does work, because once you qualify, it locks itself into a positive qualification loop by auto-qualifying for itself.

Ultimately, it seems to be an order of operations question - which do you apply first, the qualification, or the disqualification?

Either way, a GM is going to have to make a decision.

What's interesting about these two arguments is that both rely on RAW to a rather extreme degree, and neither really make much sense within the greater confines of the game's rules and style.

For the record, based off of my own reading, Ultimate Campaign FAQ sets up conflicting expectations as to what can and cannot qualify for based on (reference current character v. former character), however due to ruling against a PrC being able to retrain to qualify for itself after-the-fact (a ruling I will certainly be ignoring in all our home games), it seems the general designer intent is that a thing cannot qualify for itself.

This seems compatible with their vague goals of reducing the maximum "heights" of numbers a creature can attain (see the recent "no double-dipping" FAQ) and probably suggesting that a reincarnated character probably should according to designer way of thinking retrain all their stuff to be more compatible with their current character build (a change from 3.5; an example is the fact that you gain retroactive skill points whenever your INT increases).

Hope that helps!

Grand Lodge

I think one of the major differences in viewpoints, is that some are looking to the rules regarding acquiring feats, and not retaining feats.

I feel there is a fundamental difference between the two.

Liberty's Edge

If you no longer meet the prerequisites of the feat, you can no longer use the feat. If you can't use the feat, the language contained within the feat is irrelevant, because it no longer applies. You don't actually lose the feat, you just can't make use of the benefits contained within.

So, if for some reason you lose your "human" subtype, you would no longer be able to access the benefits of that feat.


But you don't lose the prerequisites for the feat. You just don't. That's the whole point. If you have 13 strength, and get that Incredible Strength feat, you have a strength of 15. If you then take a point of strength damage you have not lost the prerequisites. You still have a strength of 14.

In the same way, if you get reincarnated as a gnoll but possess a feat that lets you be treated as human, you are treated as human. You never, not for a second, cease to be treated as human. So you have not lost the prerequisites for the feat, and you still gain the benefits of the feat.

1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Reincarnate and feats / favored class bonuses. All Messageboards

Want to post a reply? Sign in.