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Higher range for firearms is only an issue with the later guns. Early gun seem fine to me having such a low range. On the other hand a modern firearms need a huge boost to there range. If Wikipedia, and some simple math, are anything to go by a common firearm of that era would need something 160-200 foot range increments.

Some other things that should be looked at are scopes, bayonets, and rifle grenades.

Scopes are barely covered in Pathfinder. Likely this is due to them being seen as only a modern option. I would say that they could be added earlier if the DM was willing to add a bit more of a steampunk vibe (isanely steampunk if you let handguns get scopes!).

The stat for the scope (found on the Modern Firearms page) just gives you the same thing as havin the Far Shot feat. Now since those bonus are not from the same source won't they stack? In other word no range increment penalties at all. Also it seems you can quick scope since there's no cost to use the scope at all. I find this about as silly as the Touch AC stuff.

There are a few options to fix this. First make using a scope should require a standard action to find each traget. Maybe make a feat or something that can speed it up as an option too. Then change the bonus to something else such as a flat bonus to attacks, +50% range like in D20 Modern, or make it shoot pass 10 range increments. I like the range buff myself since it repersents the fact that with good sights you can hit stuff much farther away and it also doesn't clone the far shot feat.

Bayonets are mostly well done, but have a few issues. Socketed bayonets (found on the Modern Firearms page again) are really the only type you would find for guns. Their biggest issue in my mind is that I feel they should be a bit more like spears. Maybe bump up the damge to a d8, give it 3x Critical, and let them use brace. Not really over powered since they would only get used when the gunner is in trouble. Also some of them might have the option to be used as a dagger when not fixed to a gun.

A rifle grenade is a grenade that is mounted (there are a number of ways) to the end of the barrel and then fired like an over sized bullet. The two main ways to fire them was to use a blank round that just made gas to lanch the grenade, and grenade that were in fact hit by a normal bullet and then lanched by the impact. The second type become more common due to how simple it is to use.

I would say it would take move action to load a round, plus at least a standard action to attact a mount if needed. With a mount the weapon wouldn't be able to fire normally if it also needs to use blank rounds.

Rifle grenade today have largely been replaced by underbarrel grenade lanchers (however all NATO nations have guns that can use this system as do most other nations just in case).

Now since you can fire a much larger round you can have fun with some options:

- Smoke round could work and due to size would not be as over-powered as normal size smoke rounds
- A magic net for capturing things
- Simple a frag grenade
- Something like a modern HEAT round which does major damage to one traget
- Grease spell-like effect
- A glue-like round
- A flare round for filling a dark area with mundane light (can't conterspell a chemical fire)


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I think normal scroll means the same rules as any normal scroll you find or make. So the only rules that are not the same as any other scroll are that it isn't used up, you can try to pick the spell, it has a downside to each use, and it's an major artifact. In all other ways think of it as any other scroll.


I would think the favoured class bonus stays as it is a class feature and thus safe.

Quote:

Prerequisites

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

You keep the feat but it does jack all for now. A good DM might be willing to give you something in return if you feeling you are getting cheated in your new body (maybe let you keep taking the favoured class bonus, a new feat, or if he/she is really nice you might find a way to become human again).


Quote:
Fortunately, only the largest part of a troll regrows in this way.

Biggest peice only. Of course it really makes you wonder why all the other bits stops regrowing, and what happens if you hack up the biggest peice? Better yet what happens if you cut it prefectly in half?


BigNorseWolf wrote:
There's always leaf armor or stone plate if you're feeling particularly tree huggy.

Also dragonhide can be used once you get powerful enough to start killing dragons (it takes ethier a very big or a very large number to make the better armours).

The bigger question is why don't Druids get heavy armour? I want to wear dragonhide Full Plate damn it!


Tarantula wrote:
Bob of Mage wrote:

The first goal would be to make a better food making spell. Second any king with a brain would just spend as much gold as he could to get Sustaining Spoons for everyone. Within a few years there would be no need for any farms for food as long as there were enough Spoons and it wouldn't be too hard to stockpile some spares. With in a few years hunger would be a thing of the past.

In the long term this would have crazy effects on the world. There would be very little limit on how many people there could be. Many of the other limiting factors could also be removed with magic.

How would anyone get sick if magic removed all the sources? You'd only have to worry about being injuried, and even then those are easy to treat.

You can also build ever more building space with the help of Cardboard Boxes of Hobo Holding.

The rate of growth would keep going up as more people means more magic users, and more higher level users. This would build until it breaks something in the world. Of course there's a good chance magic can fix that too.

You think the entire populace will be content and happy with gruel for food? Even perfectly nutritious gruel, you will have people who want to cook, and others who want to taste flavors. People will farm, because they can sell flavorful food at a premium.

Yes there will still be farm, but my point was that most of the farms would be unneeded. It would take far less land to grow the needed spices then to grow the normal food. Thus there would be tons of farmers with no job.

These people would end up going to the cities and working at more skilled jobs. Since they no longer needed to feed themselves they could spend time learning skills. Soon most NPCs would be Experts instead of Commoners. Now things would realy start to take off. All these Experts and spare time would result in crazy advances. In other words it would quickly become a steampunk world.

All this would happen in a few hundred years which really messes up any high magic world without tight rules. So in other words an elf would live to see this happen start to end with ease.

This is why I would say a low magic world makes more sense, and a game is more fun to role play in if it makes sense.


Orfamay Quest wrote:
Riuken wrote:
I think he's arguing the "If the first humans were druids..." train of thought. What would happen to human advancement if they had DnD magic from the start. So your "poor meal" is a goodberry, since that is the most primal, simple, and bland food source of this theoretical society. The cost is then relatively low, since its competition is other conjured meals, of which most, if not all, are better tasting and/or more beneficial.

Except that non-conjured meals are still more practical and require little-or-no training; certainly well below that of a spellcaster.

Bear in mind that an untrained commoner with average Wisdom can keep himself supplied by foraging. (DC = 10). Finding food and water for a small group is not that difficult if you're wiling to spend skill points (DC 12 for two people, and so forth), which are a lot more common than druid levels.

The first goal would be to make a better food making spell. Second any king with a brain would just spend as much gold as he could to get Sustaining Spoons for everyone. Within a few years there would be no need for any farms for food as long as there were enough Spoons and it wouldn't be too hard to stockpile some spares. With in a few years hunger would be a thing of the past.

In the long term this would have crazy effects on the world. There would be very little limit on how many people there could be. Many of the other limiting factors could also be removed with magic.

How would anyone get sick if magic removed all the sources? You'd only have to worry about being injuried, and even then those are easy to treat.

You can also build ever more building space with the help of Cardboard Boxes of Hobo Holding.

The rate of growth would keep going up as more people means more magic users, and more higher level users. This would build until it breaks something in the world. Of course there's a good chance magic can fix that too.


One of the thing a Witcher would need is to add a new subtype at level one. Remember a Witcher has been changed so much that they are no longer fully human. This would have little in game effect since they would still count as huamns for most effects. I guess the type would be Mutant, or maybe just Witcher.

In terms of classes, the Ranger and Alchemist share the most with what a Witcher does (FYI Slayer is based of the Ranger and Rogue). Most of what they do seems to be melee fighting so Ranger would be the core.

They have their own fighting style so the old ones would go. It would foucs on using a two-handed sword.

Witcher don't have furry friends following them around so that goes too.

The Spells would become Arcane and would become a whole new list. Also I don't think they would need to be prepared.

Alchemist would really just added in they use of mutagens. These should also store for much longer.

Favored Enemy would have to change. Studied Target from the Slayer might be a good option. It might also be a good idea to limit the bonus to "monsters" and not humanoids.

Finally a free starting magic item that detects when monsters are near.


Ulfen Death Squad wrote:
If you have the left over gold, frost and possibly frost burst since most are not immune (and possibly have weakness) to cold.

Cold isn't as great as one would think. There is in fact more than one cold layer to Hell. Stygia is a mostly frozen sea and Cania is insanely cold. So expect tons of cold type foes.

Also expect acid, lots of acid. Poison too. I don't think lighting is a major theme anywhere. Sonic is the only engry that is going to be really safe to use on most things.


I'm not sure what the best options are, but you should have something ready in case you need to get out of Hell fast. Dismissal might be an option as a panic button. Since this isn't your home plane it would kick you out. Yes there is some risk, but at that point the whole mission is a wash.

Speaking of Dismissal it might be a good idea to have something ready in case it gets used on you.

Also you should have a plan B in case your ride home bites the dust. Also a backup to your spellcaster for a source of flight. If I recall right there is a lot of rough ground to cover and there at least one point where there's a huge out right drop between layers.

Something to make you look evil enough to fit in might also help make the locals less likely to kill you on sight. These are Devils so they won't attack for no gain (killing good heros is almost always a great way to move up the ranks). It would also help if you had stuff to barter there like a unicorn's horn, or the blood of a virgin. Tall order to fill, but as high level heros you should be able to get some of these types of things willingly. Indeed that might up the value for them since it's rather rare for very good beings to give anything to very evil beings.


You could also throw in a bit of a freak show. You could have things like a giant Gnome, a breaded Hobgoblin (normally they are more or less hair less), or a golden Kobold (Golden Scales Trait). They don't just have to sit around doing nothing, but can also be part of the acts.

Also for clowns they can be a number of classes. A Fighter Half-Orc clown could be used for laughs instead of just being strong. Indeed all a class would need is at least some points in perform. You could have it set so that a group of them do acts together and use aid another on the lead, who would likely be the Bard or Rogue.

EDIT: Forgot about having a throwing knives expert.

Also the sneaky skills and tricks Ninjas are known for could be used to wow crowds.

Say he appears in a poof of smoke then performs some trick like a tight rope walk. When he's done, he's gone in another poof of smoke. Later in the show he appears again. Each time he could use smoke bombs Ninja are known for to awe the crowds who can never see where he comes or goes from.


The results of this would be downright FUN. It would be even better if it worked on non-tree plants. Think about a whole field of grass that was as smart as a human, and could talk. Even better what if EVERY type of food was as smart as you were? I mean how painful, and frankly evil, would it be to live off only beings with an INT sorce of at least 10?

I would bet that fairly soon that good and evil would not mean the same thing any more.


So can a level 9 Druid get drunk or be effected by drugs in any way? Also a really crazy idea if yes. Does this mean that said Druid couldn't be healed by non-magical medcine? Not really a major issue with magic healing being so easy to come by, but still it would be a down side to Venom Immunity.