Guide to PACG Organized Play - questions thread


Pathfinder Adventure Card Society

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Since none of the blessings are in the player decks, you shouldn't have any trouble building the blessing deck without blessings of the gods.

Grand Lodge 1/5

Hooloovoo wrote:
Tanis O'Connor wrote:
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Math teacher spidey-sense tingling -- ah, there it is! It sounds like you want us to get rid of cards that are MORE THAN 2 lower than the current adventure -- AT LEAST 2 lower includes cards that are just 2 lower. Having said that, I think the 'at least' wording is better, so perhaps you should say you want us to get rid of any cards that are at least 3 lower than the current adventure.

I agree that this is how it would be strictly interpreted (e.g., take out B/C/1/2 after adding AD 4, which doesn't fit with Tanis' intention (e.g., take out B/C/1 after adding AD 4). Unfortunately, the new version of the Guide seems not to have changed the language to bring it in line with the intention:

PFSACG Guide to Organized Play v1.2 wrote:
To make things more interesting and to help you remove the right cards faster, when you add a new Adventure Deck to your game box after adventure 3, remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added. (Treat the set indicators B, C, and P as zero for this purpose.)

Grand Lodge 1/5

I wanted to point out something that might be confusing in the new version of the Guide, under "Filling Out a Chronicle Sheet":

PFSACG Guide to Organized Play v1.2 wrote:
Check off the appropriate box if you succeeded at the scenario, if this was a replay of this scenario for your character, and if your character is gaining the scenario rewards.

This sentence seems to imply that there are check boxes for each of these things on the chronicle sheets, but there is no check box currently to indicate whether it was a replay or not. In a future version it might be clearer to either add such a check box or move that middle bit to its own sentence (if you didn't want to add anything new to the chronicle sheet, you could say something like "If this was a replay of this scenario for your character, use the Notes: line at the bottom to indicate this.")

Pathfinder ACG Designer

Doug Maynard wrote:

I wanted to point out something that might be confusing in the new version of the Guide, under "Filling Out a Chronicle Sheet":

PFSACG Guide to Organized Play v1.2 wrote:
Check off the appropriate box if you succeeded at the scenario, if this was a replay of this scenario for your character, and if your character is gaining the scenario rewards.
This sentence seems to imply that there are check boxes for each of these things on the chronicle sheets, but there is no check box currently to indicate whether it was a replay or not. In a future version it might be clearer to either add such a check box or move that middle bit to its own sentence (if you didn't want to add anything new to the chronicle sheet, you could say something like "If this was a replay of this scenario for your character, use the Notes: line at the bottom to indicate this.")

Good catch; artifact of version changes. Will fix in next version.


Doug Maynard wrote:
Hooloovoo wrote:
Tanis O'Connor wrote:
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Math teacher spidey-sense tingling -- ah, there it is! It sounds like you want us to get rid of cards that are MORE THAN 2 lower than the current adventure -- AT LEAST 2 lower includes cards that are just 2 lower. Having said that, I think the 'at least' wording is better, so perhaps you should say you want us to get rid of any cards that are at least 3 lower than the current adventure.

I agree that this is how it would be strictly interpreted (e.g., take out B/C/1/2 after adding AD 4, which doesn't fit with Tanis' intention (e.g., take out B/C/1 after adding AD 4). Unfortunately, the new version of the Guide seems not to have changed the language to bring it in line with the intention:

PFSACG Guide to Organized Play v1.2 wrote:
To make things more interesting and to help you remove the right cards faster, when you add a new Adventure Deck to your game box after adventure 3, remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added. (Treat the set indicators B, C, and P as zero for this purpose.)

I'm a bit surprised this hasn't been changed or otherwise addressed, since it's a matter of definitions rather than interpretations. If, as the guide currently reads, you remove all cards with the Basic and Elite traits with adventure deck number at least two lower than the adventure deck you just added, then when you add deck 4, the (whole) numbers at least two lower than 4 are 0, 1, and 2, so that's what the instruction is telling you to remove. If you only want people to remove 0 and 1 when adding deck 4, the instruction should be either to remove deck numbers more than 2 lower or to remove those at least 3 lower -- otherwise the words do not match the intention.

I don't mean to sound so absolutist or high-and-mighty on this wording, but it's something I make a big deal about in my teaching each semester, so I get excited about the concept -- please forgive! (and keep up the great work on the guide and the game!)

Sovereign Court RPG Superstar 2011 Top 32

I haven't checked, but as it is currently written, are we to remove Basic and Elite cards as early as AD4? Even though in a normal AP we wouldn't start removing Elite cards until AD5?


I have a very simple question involving organized play for PACG,

Where are the scenarios and when are they coming out?

These are identified for reporting:

Season 0

Pathfinder Adventure Card Guild Scenario 0-0A: On the Horizon
Pathfinder Adventure Card Guild Scenario 0-1A: Ghosts of the Deep
Pathfinder Adventure Card Guild Scenario 0-1B: The Lone Shark
Pathfinder Adventure Card Guild Scenario 0-1C: Brine Dragon Hunt
Pathfinder Adventure Card Guild Scenario 0-1D: Salvage Operations
Pathfinder Adventure Card Guild Scenario 0-1E: Nature’s Wrath
Pathfinder Adventure Card Guild Scenario 0-1F: The Treasure of Jemma Redclaw

Grand Lodge

The first mini-scenario was released two weeks ago. The next four, A through D were released last week. They're available to the stores that signed up as well as VOs.


And about a month after stores get them, they will be sold as downloads on the Paizo site for anyone to purchase. Vic said they would be inexpensive, though a final price has not been given yet.

The Exchange

I had a player (Wes specifically) who pointed out a problem with the sessions screen.. The characters are defaulting to fighters, even if you go back in and change them to the correct class. I looked at mine as well, and they are back and forth between cleric and fighter.

Anyone else noticing this, and is there a way to get your characters to "stick" on the right class?

Scarab Sages 1/5

Paizo is looking into it. =)


Maybe Paizo is trying to tell us something? Like "try a fighter".


NOG the Demoralizer wrote:

I had a player (Wes specifically) who pointed out a problem with the sessions screen.. The characters are defaulting to fighters, even if you go back in and change them to the correct class. I looked at mine as well, and they are back and forth between cleric and fighter.

Anyone else noticing this, and is there a way to get your characters to "stick" on the right class?

About a week ago I asked them to unleash the database goblins and tell them that bugs are tasty. I have not heard back.


I have now managed to download the intro scenario, which has made things a lot less confusing. Before I would click on the links and just get a blank page, leaving me totally in the dark as to what if anything I was doing wrong.

Perhaps a page saying something like "Scenario not yet available, please check back on xx/xx/xxxx (estimated date of release)" would be helpful.

Having done this kind of thing for LG back in the day, I have managed to muddle my way through, but if I was completely new to this kind of thing I would probably just have given up long ago.

I guess things will be easier and clearer once it is all fully up and running.

Liberty's Edge 2/5

NOG the Demoralizer wrote:

I had a player (Wes specifically) who pointed out a problem with the sessions screen.. The characters are defaulting to fighters, even if you go back in and change them to the correct class. I looked at mine as well, and they are back and forth between cleric and fighter.

Anyone else noticing this, and is there a way to get your characters to "stick" on the right class?

I have my Ranger in...but I did it not long after GenCon so maybe it was functioning then...


Just to add additional examples of the "fighter" bug when registering a character.

Created a Paizo account for my wife who will be playing Siwar the Bard, and her character reverted to Fighter after I registered it, haven't fixed it yet... so right now it still says Fighter: Siwar.

For my character, I registered Kyra, and it is correctly referencing Cleric: Kyra in my list of registered characters.


As this has come up a couple of times already in my group, asking here:

When rebuilding a deck at the end of a scenario, how much of the deck should be made up of Basic cards at this point? Particularly in cases like Siwar and Tontelizi, where there's not enough Basic cards to build initial decks, this seems like the sort of thing that needs some clarification.

Specific situation from my group: Tontelizi, who really likes polearms, begins with five weapons in his deck. Two of these are non-Basic, both polearms.

Tontelizi receives a Weapon 1 upgrade. Can his deck, next game, contain two Basic weapons, the two Deck B polearms, and a Deck 1 polearm? Or do the three Basic weapons need to be included as he hasn't yet earned enough Weapon upgrades to maintain that many non-Basic weapons?


He gets to keep any 5 of the weapons he has to rebuild with after he takes his upgrade and rewards. So you can choose which particular one(s) to drop and keep.

Grand Lodge 4/5 5/55/5

Hawkmoon269 wrote:
He gets to keep any 5 of the weapons he has to rebuild with after he takes his upgrade and rewards. So you can choose which particular one(s) to drop and keep.

It has to be this way as I have the same issue with Merisiel with items. Otherwise you are being punished for having a character that the class deck didn't give enough of a particular card for.


Totenpfuhl wrote:
Hawkmoon269 wrote:
He gets to keep any 5 of the weapons he has to rebuild with after he takes his upgrade and rewards. So you can choose which particular one(s) to drop and keep.
It has to be this way as I have the same issue with Merisiel with items. Otherwise you are being punished for having a character that the class deck didn't give enough of a particular card for.

Oh good, so we played it right, then. I wasn't sure mostly because I was unsure how a deck that's had this happen would appear if a different 'GM' did an audit.

So, tangentially related question, then... We played Salvage Operation last night, and the random reward boon at the end was Weapon... and I'm playing Siwar, so I don't have a slot for those in my deck yet.

When you take a deck upgrade (say, Weapon 1) before you have access to that type of card for your deck, can you hold onto it and use it later on when you get the card feat to make use of it? Or does the upgrade have to be used immediately?

Grand Lodge 5/5 *

Immediately. You have to rebuild your deck following your card list once you've gathered up your possible upgrades.


ThreeEyedSloth wrote:
Immediately. You have to rebuild your deck following your card list once you've gathered up your possible upgrades.

So... In order to use a Weapon 1 Upgrade, I have to have a Weapon card slot available at the moment I gain the upgrade, and can't bank it for later when I have the slot, thus meaning that despite picking up the Upgrade when I would've chosen something else had I had the ability, I'm still stuck with a Basic Weapon B when I buy a Weapon slot with a card feat?

I guess to be 100% sure about things... The upgrades you pick up over the course of OP are meant to be used instantly, not to be used to form a pool that you can draw on later when you retool your deck if you need to? Or more specifically: Am I required to pick a -specific- Spell 1 card at the time that I gain the 'Spell 1' upgrade, rather than being able to use that as a 'Spell 1' slot in place of a 'Basic Spell B' slot when reconstructing my deck later if I wish to adjust things?

Silver Crusade 3/5

Third time typing this to myself while waking up: I think I see what your question is. (Going Organized Play viewpoint for this.)

1. During the game, anything you acquire during gameplay is added to your deck and you can use these cards during the scenario. E.G. if you can only have 3 blessings and you acquire 3 more during gameplay, then you will have 6 blessings in your deck that you can use during this scenario.

2. At the end of the scenario, you sort out any cards you acquire during game play and put them into a pool in the middle of the table. I also like to use this time to make sure I take the time to find all the cards I brought to the table are returned to me.

3. Apply any scenario rewards to your character, such as a random card or a feat.

4. Using one of the two rules in the PFSACG book (Social Order or Obey the Process - pg 7-8), choose what card you want to use to upgrade your deck and do so.

5. Double check your deck to make sure you have the appropriate card count for each card type.

I hope that clears things up and answers your question.

Sovereign Court

When you take the Weapon 1 Upgrade, you immediately go to your deck and pull a level B or 1 weapon. You can then use it to replace one of the weapons in your deck. You don't need a card feat for that. You only need a card feat if you want to hold a higher number of weapons in your deck AFTER rebuilding.

When you get a card feat though, you are correct. You will be stuck with a Basic B until you get far enough into the adventure, unless you get a card reward in the same scenario asthe feat.

Correct, the card upgrades are not pooled. You pick a specific card of that type immediately, and you are done with your upgrade. If you banish that card, you are going to be pulling a Basic B after the scenario to replace it.


It is not a history or pool. You still rebuild by standard rules.

Here is how it goes:
1. You finish the scenario.
2. If you won, you gain the scenario reward. If it is a random card, pull a random card of that type from your class deck.
3. You put the pool of non-class deck cards in the middle of the table. 4. On your turn you choose a card. (Using one of the two methods.)
5. You immediately exchange that card for a card of the same type and deck number from your class deck.
6. You rebuild your character deck.

So, here is Siwar for you.
1. You finish the scenario.
2. You gain the reward of a random weapon. Siwar draws a random weapon from her class deck.
3. You create the pool of non-class deck cards.
4. You choose one. Lets say it was a deck 1 ally.
5. You put the S&S deck 1 ally back in the S&S box, and choose a deck 1 ally from your class deck box.
6. You rebuild your character deck. The weapon you gained from the reward can't be kept in your card list, so you put it back in your class deck box.

Grand Lodge

Hawkmoon269 wrote:

It is not a history or pool. You still rebuild by standard rules.

2. If you won, you gain the scenario reward. If it is a random card, pull a random card of that type from your class deck.

Note: Random card of the appropriate level. Ghosts of the Deep rewards with a random weapon or spell. You can't be pulling a level higher than 1 for those.


Pregenerated Kyra from the Guide to PACGOP for levels 1-3 has a long sword and yet she is not proficient with weapons. Why give her the long sword instead of the quarterstaff?

Grand Lodge 5/5 *

1 person marked this as a favorite.

Because she has that sweet Sword power feat that she can unlock pretty quickly.


But if you're going to use the Sword power feat, you might as well take the weapon proficiency which gives +4 for weapons that require proficiency anyway, which all the swords in the Cleric class deck require.

But Kyra's base power does mitigate the penalty a bit.


OK, clarification time:

When pulling a random card as a scenario reward, is the reward *that card*, or is the reward *an upgrade equal to the deck number of that card*?

Because my group's been treating it as the upgrade ('Oh, I got a W1 Cestus+1. Well... I want the W1 Lucerne Hammer instead.') and I have a horrible feeling that we've been playing it wrong.


If the scenario rewards you with a random card, you randomly choose an appropriate card from you class deck.

Guide p7 wrote:

If you are rewarded with a card from the box, you will instead take a random card of the same type from your Class

Deck box. The card you take cannot have an adventure deck number higher than that of the scenario you completed. For example, if you just completed a scenario in adventure 2, and the scenario reward was a random item from the box, you would instead take an item with an adventure deck number no higher than 2 from your Class Deck.

So, to go further with the example in the guide, get all you B, 1, and 2 items from your class deck, shuffle them up, and choose a random one. That is your reward.


Hi, I am new to everything paizo and am playing this game with my mommom because there is no where else to play it around me. Somehow she always does way better than me, but anyway my question is if two people is a legal game? I see a section on solo play, but I haven't read the whole packet yet because I am preparing for class and school in an hour so I am sorry if this is in there.


Yes, 2 players is a legal game. There are special rules for solo play, but you won't need those with 2 players.

Sovereign Court RPG Superstar 2011 Top 32

Hawkmoon269 wrote:

If the scenario rewards you with a random card, you randomly choose an appropriate card from you class deck.

Guide p7 wrote:

If you are rewarded with a card from the box, you will instead take a random card of the same type from your Class

Deck box. The card you take cannot have an adventure deck number higher than that of the scenario you completed. For example, if you just completed a scenario in adventure 2, and the scenario reward was a random item from the box, you would instead take an item with an adventure deck number no higher than 2 from your Class Deck.
So, to go further with the example in the guide, get all you B, 1, and 2 items from your class deck, shuffle them up, and choose a random one. That is your reward.

Actually now that I've played a few scenarios I have a question about scenario rewards of this type. Do you have to commit to "taking the reward" before you draw and see what card you actually get? I've been playing as if you did. My thought is that the reward is "a random card" and if you then don't like your random card too bad you took the reward. But, I could see an argument that if you don't keep your random card you haven't taken anything.

Basically, which one is taking the scenario reward:
1. drawing a random card, whether you keep it or not?
2. only if you keep the card you drew?

Edit: Found the answer in the Salvage Operations thread. I've been playing it correctly: drawing a card at all = taking the reward.

Grand Lodge

1 person marked this as a favorite.

According to a recent thread with Tanis involved, Taking the Reward is simply the decision whether you attempt to get the reward not whether you want to keep it or not. Easier said than done when it is a feat. But if it is a card, when you decide that you would like a chance at that card, it is a yes.

Ghosts of the Deep is a random weapon or spell. The rogue decides he wants neither so declines taking the reward. The fighter says yes but draws a dagger and doesn't want it. Still a yes when taking the reward. The sorcerer says yes, draws a spell she wants. Also a yes taking the reward.


Vic Wertz wrote:
Yoshua wrote:

Solo Play/Home Play

They say that you can get chronicle boons for the Pathfinder Society RPG play from these rounds. How does this work with home play scenarios? Can you only get these boons at organized events? What if there are no events available in your area? Do you miss out on these boons?

We haven't nailed down all the details for that yet. Work in progress!

Very late to this conversation.

I'm trying to get a handle on OP in a solo/home experience.
There is no gaming community or FLGS near by unfortunately.

So, from what I gather is that there are new scenarios each month to play through, which is cool because it offers more game with the same cards, so I'm kind of looking at this an expansion of what I have.

1. Is it necessary to invest in class decks?

2. Are there cards that would be available at events through OP that I can't access if just purchasing the scenarios online?

3. What does registering a character have to do with this for a solo player?

4. Do the scenarios tell a linked story with a theme, or is just a bunch of one offs?

5. Is this worth getting for solo play, or will it be like trying to fit a square peg into round hole?

Thanks

Grand Lodge

If you are planning on recording your characters in the Organized Play system (Pathfinder Society), then yes to #1. You'll need a class deck.

2) Not at this time. There are promos that come with adventure decks and can be bought online. They come with the ACG subscription. But nothing strictly given out at OP events.

3) Depends if you are always going to be playing solo. If yes, then probably not. I'm not sure why you'd invest in class decks unless you want to try the alternate class characters.

4) The scenarios form an alternate Adventure Path similarly themed as the AP the cards are from.

5) it depends why you're interested in the OP stuff. Some people complete the regular AP and want more content and then buy the consolidated OP scenarios and play them with the set characters.

Grand Lodge

Also, DriveThruCards has a set of cards that can be used with the Season of the Shackles scenarios. The scenarios used some substitute cards for the OP storyline.


Theryon Stormrune wrote:
Also, DriveThruCards has a set of cards that can be used with the Season of the Shackles scenarios. The scenarios used some substitute cards for the OP storyline.

Thanks,

I checked out the cards. How many cards does it come with for $10.

I guess its sold for 6 players. Anyone have a list of the cards? It might be cheaper for me to just purchase them for 3 players.

Thanks

Grand Lodge

There is a thread in here that mentions the cards but I can't search for it right now.

Adventure Card Game Designer

Tracker1 wrote:
Theryon Stormrune wrote:
Also, DriveThruCards has a set of cards that can be used with the Season of the Shackles scenarios. The scenarios used some substitute cards for the OP storyline.

Thanks,

I checked out the cards. How many cards does it come with for $10.

I guess its sold for 6 players. Anyone have a list of the cards? It might be cheaper for me to just purchase them for 3 players.

Thanks

FWIW, the only sale format for the Season of the Shackles-specific cards is the six-player pack. We've had a couple of requests for a downloadable PDF that contains only the cards designed specifically for SotS, and we're considering it.

Grand Lodge

1 person marked this as a favorite.

Tanis, aren't all the cards actually in the Season of the Shackles scenario PDFs? Except for the Councillor's Ring?


1 person marked this as a favorite.
Theryon Stormrune wrote:
Tanis, aren't all the cards actually in the Season of the Shackles scenario PDFs? Except for the Councillor's Ring?

The Councillor's Ring is in the latest version of Adventure 6 for Season of the Shackles.

Grand Lodge

Thank you, I missed it on page 5 of the 0-6F scenario. (I don't get them in combined format, just as individual scenarios.)

Scarab Sages 4/5 **

Pathfinder PF Special Edition Subscriber

I saw there was a benefit for using character mats. Is there a benefit for bringing a Game Mat?

Grand Lodge

Nope. Just character mats and a valid Pathfinder shirt.


Having finished Skull & Shackles a few weeks back, my family and I are getting back to playing Season of the Shackles at home, and was wondering if someone could confirm what is the correct method for rebuilding and a player is short cards. Please note, I am using Version 1.2 of the OP Guide.

I've read a few other threads, and I think, the official answer is this one from Tanis: http://paizo.com/threads/rzs2s42p?Replacing-Banished-Cards-and-Filling-Hole s-at#11

So using the post from Tanis, if I complete a Scenario from Adventure 4, and am short a weapon, I can pull a Weapon 2 or lower and add it to my deck.

Out of curiosity, for Season of the Righteous, when rebuilding after a Scenario from Adventure 3, I believe this is changed and you have to pick from a Basic first and move up right? This is based on my reading of the following:

OP Guide v2.1, Upgrade Your Deck (cont.), pg. 9 wrote:
After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck. Follow the hierarchy in the “New Characters” section, above.

With the hieararchy being:

OP Guide v2.1, New Characters (cont.) pg. 7 wrote:

Your character deck must meet the Cards List requirements on the back of your character card. You must use cards from your Class Deck box according to the following hierarchy.

1. Use cards that have the set indicator B and the Basic trait.
2. Use cards that have the set indicator B without the Basic trait.
3. Use cards that have the set indicator 1 and the Basic trait.
4. Use cards that have the set indicator 1 without the Basic trait,
… and so on, up to the adventure deck number of your current tier.


No. The rule never changed. You still use the AD# - 2 rule when in Adventure 3+, despite what the guide says. (Since 1.2 also had this error)

If you want justification, technically Option 1 says that if you build a new character in AD3 or above, you can use any cards with B indicator or AD# - 2.


Thanks zeroth_hour.

That really needs to be clarified in the next version. I understand these are rules on top of the base game rules, but the way it is worded makes it seem that the process is different and this guide takes precedent. I also understand I may be "holy over-parsing", but since OP has to be by the rules, you can't not help over parse.


Haven't found an answer for this yet, although I'm guessing someone has asked it at some point. If you're playing at home, can you GM and play in an OP scenario? (I'm asking for purposes of character logging)

Actually, I guess this applies to games organized at a retailer as well, although that's something I'm only just starting to think about. Can you play in games that you GM?

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