Nameless Assassin

SetonAlandel's page

Goblin Squad Member. Pathfinder PF Special Edition Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 107 posts (110 including aliases). No reviews. No lists. 1 wishlist. 43 Organized Play characters. 1 alias.


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Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Ruby Prince better clear my Visa ASAP if Norden Balentiir and the Sandswept Hall need aid.

Scarab Sages

Pathfinder PF Special Edition Subscriber

"Obo smiled and switched to full auto."

I can't love this line enough!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Will the Lost Omens World Guide be on the additional resources / character options list by the time this rebuild is closed?

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Awesome to see you have multiple tables a night! Does every table play the same scenario each night?

Scarab Sages 4/5 *

2 people marked this as a favorite.
Pathfinder PF Special Edition Subscriber

Yes - 4 xp for a scenario, 1 xp for a single quest, and 12 xp for a module/adventure path. Same XP ratio and gain rate, just broken down a bit more to accommodate the increased quest availability.

Scarab Sages 4/5 *

1 person marked this as a favorite.
Pathfinder PF Special Edition Subscriber

Congrats to the rest of the 5 star class of July '19!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

My table didn't have that reaction - after identifying the monstrosity, they decided to continue waiting for the armory to open and watch it form. - It wasn't a very good night for them, overall.

Once they realized it was hostile (Tried to clue them in by the broken gas container being destroyed by it's whip), they unfortunitly attempted to run into the Dr.'s labratory, where the breath weapons wrecked their HP. Lv 5 Solarian down to 1 hp, broke the Engineer's combat drone. They managed to lock the door and avoid the combat while the monster was in the initiative order.

Splitting the party was rampant in this scenario as well, and not just because of the monster hunting the party - finding the side passage meant the two Medium sized soldiers in heavy armor weren't willing to brave sub-to-near freezing temperatures to traverse the passageway, resulting in them waiting in the elevator shaft while the light armor characters got into the optional encounter.

Thankfully, they were able to bring the drones to bear in the combat - which made the Mechanic ecstatic.

The nanite projector seems like it needed another editing pass. "Projector's ranged attack bonus equals the computer operator's BAB plus their Intelligence modifer and targets EAC" Had some trouble figuring this out. Is the weapon supposed to only miss on nat ones, or is it supposed to hit EAC? I interpreted it as the latter, as that made the most sense. This unfortunately gave the team hope they could defeat the creature at low tier / 5 people, and waited the five minutes for it to show up.

I was also unclear as to if the monstrosity was willing to leave the facility - thankfully my players didn't think to try to short rest in A1, so it wasn't an issue for me.

They did finally figure out that closing the doors to the room it was in and waiting would make it go away, so they got the door open by running in, trying to open for two rounds, then running out of the door on the 4th round.

An overly tense scenario, particularly with being given tips on fighting the thing and STILL having it vastly out of their league, and the party didn't seem to have much problem in agreeing to keep AbadarCorp's find secret from the planetside workers.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Might be a more consistent 'fix' to put the reward conditional to the top of the "During This Scenario" section, like the final scenario of 5-6.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

For reporting purposes I'm guessing - making sure the campaign is offering rewards players want to take?

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Yewstance's answer seems definitive - I don't see a clause around "if you choose not to take the reward"

Seems I was confused by p.15's example of play:

Quote:
Next, Alex’s party wins Scenario 1B. The scenario reward is a random spell. Alex decides the card she drew won’t improve Lem’s deck, so she records that she took no reward.

The example still executes the reward, the checkbox is for "did the player take the reward". Looks like my player's out of luck on this character.

Thanks again for the replies!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Hi all - I had a player play 5-P1 that did not actually qualify for the reward for the adventure. What's the best way for them to record the adventure?

Choose not to take the reward, then come back and replay and claim the reward later?

Take the reward now, and not apply the reward until the character qualifies?

Thanks for the answers!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Finished my low tier, hard mode run - I ended up putting them in the middle clearing in between the 3 vrocks and Koth' Vaul.

Party fell for the crusader's mis-information, walked into the Consuming Chasm by following Find the Path, with two characters getting their mundane gear eaten (The Evangelical Bard scrambled to figure out what they could still cast)

Area A: Seeing the huge hive and realizing Riftcarver was most likely inside, they spent their round hunkering amongst the rocks and buffing. Ravagers sprung out and got a flesh to stone ray to land as they flanked the party. Hive missed the first bite, but managed to hit and eat on the second. Party realized the fight wasn't worth it and d. door'ed out - the eaten character went invisible, flew down into the belly, grabbed Riftcarver (hello 1 hp!) and d.doored out. Identified Riftcarver with a 32.

Area B: Survivaled the tracks from the area quickly, made their way to the Rifts. Nalefshnee had some crazy rolls during this time - and it's likely several survived only because I forgot how Mythic Power Attack worked on crits. Round 1 sent the party witch into the melee with awesome blow, and stunned two when I finally remembered to use the flashing lights. Party Inquisitor was very confused when I said Riftcarver kept getting drawn when he lunged with his longspear! Was able to heighten the tension with describing the incoming curators on round 3, then having them sacrifice themselves on round 4. They were able to outlast it, Deskari's automatic damage eventually ground out the creature.

The Choice: 3 rebuffed the offer, 2 took it, and 1 made the sacrifice play. Watching the player's reaction as they read the initial handout was awesome.

Area C: Oh boy oh boy. Here it was. Completing in time only because they skipped out on fighting the Hive. Lacking disabling effects, the party mostly was dealing damage or supporting each other in the fight. Throwing a Blade Barrier and using the plane to spray acid on the praying humans on round two had them down on round three. No wards were used before they went down.

The party was expecting the Vrocks to use electrical bursts, and were rather surprised when the vultures attacked them head on.

Our champion went forward and fought Koth'Vaul one on one in round One. Koth got the first full attack and they went down to negative HP. Players were very frustrated with his use of Mirror Dodge - but it made the fight very dangerous. Mythic spells didn't end up being the best choice for the largely neutral party, but a Mythic Power Word Stun brought our Warpriest up short - resulting in frantic page flipping to find a way to cure the Stunned condition (Heal was eventually found and used two rounds later). With the Vrocks harrying the casters, and Koth Dodging around the field, it felt like he could be - and would be anywhere. End total was 7 incaps, two breath of lifes, and the champion's final mythic point to be used on a swift casting of a cure spell to avoid death to finally outlast the vrocks and Koth'Vaul on round 11.

Party very much enjoyed the scenario and loved the unique boon.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Where are the PCs supposed to start from for area C? A/B have explicit start areas, so I'm not sure where to line up characters for the encounter.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

I'm strongly in favor of the current Chronicle Sheet system - I only ever have one size of sheet to worry about, and the GM only ever has to initial/verify one sheet of paper. Chronicles are easily stored in a folder, and don't have to be cut/folded/manipulated after they're printed.

I've seen some very clever setups Starfinders have made for themselves as far as making their own boon cards - not that Society can't make it easier for people to do so, but the less bits of paper that can accidently fly out of a folder the better.

Scarab Sages

Pathfinder PF Special Edition Subscriber

Eyeing the math between using wands of Heal at levels 1-4, the silver per heal is still cheapest at level 1 (especially using the 3 action heal). A party committed to consumable use will still want to use them regardless of level, and invest into the ability to use them across all characters.

Maybe making healing magic scale at a different cost than all magic items would be the answer to that.

Using Resonance as a way to control multiple X per day uses does sound like a simpler idea: Makes each "spell in a can" item draw from a single source. Investing caster classes with more resonance (or resonance only usable on a subset of items) might be a way to balance prepared spell use vs wands/scrolls/items as well.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber
AetherealFlux wrote:
How do you report the extra faction point or is that not tracked beyond their chronicle sheets?

You report the amount of reputation when you submit the session, so just type in the total reputation gained.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Do GM's get the extra Reputation for the "Full Credit" chronicle sheet? The guide makes it seem like they do not in the description of "Full Credit" on page 16.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Congrats to all the 5* GMs! Milan is a fantastic GM and organizer in Austin, and is doing a fantastic job launching Starfinder for us as well!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

The Worldwound Campaign is my favorite season, and the Society getting dragged into a War of the Lions feels ripe for non-combat scenarios. Could see a lot of involvement for each faction to step out and shine again, instead of feeling relegated to checking boxes on faction cards.

Scarab Sages

Pathfinder PF Special Edition Subscriber

WANTWANTWANTWANTWANT!!!

Scarab Sages

Pathfinder PF Special Edition Subscriber

I did not expect I'd have to look up grammar rules. At least I'm learning something. >.>

Scarab Sages

1 person marked this as FAQ candidate.
Pathfinder PF Special Edition Subscriber

Correct, Freedom of Movement does allow you to ignore grapple checks and the like. Liberation does not grant a full Freedom of Movement however...

http://paizo.com/pathfinderRPG/prd/classes/cleric.html wrote:
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

The bolded clause should not exist if you got the entire benefit of Freedom of Movement. Because of the restriction to magical effects that impede movement, you would be immune to: Magically caused difficult terrain and magics that reduce your movement speed (slow).

Conditions are the sticky subject in this case, as they are not inherintly magical. Magical effects typically impose the conditions (Hold Person)

Swimming upstream through a natural current would not be subject to Liberation, but would be for Freedom of Movement. As a creature Immune to Magic can be grappled by Black Tentacles, Ruling As Written, a creature would need Freedom of Movement to escape the grappled condition, not Liberation.

Scarab Sages

Pathfinder PF Special Edition Subscriber
Gleaming Terrier wrote:
Very cool! Also, Pathfinder Society players, don't forget this gives you a nifty boon you can use on every one of your characters!

Really? We get the boons off the audio book? I have so much printing to do...

Scarab Sages

Pathfinder PF Special Edition Subscriber

I'm alright for the delay; AD4 WotR is proving VERY difficult for me to get through. Thankfully I have plenty of other Mummy's Mask stuff to get me through the wait...Should I re-read the AP, or hit refresh on the audiobook page some more...?

Scarab Sages

Pathfinder PF Special Edition Subscriber
Keith Richmond wrote:
Mike Selinker wrote:
I argued for calling it "Season of the Xin-Shalastians" just for that reason.
It does roll off the tongue, doesn't it? I don't think you need 'the' there, though. SOX.

Season of Sandpoint? SoS vs SotS?

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Sweet, thanks coderdude!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber
Zhayne wrote:
SetonAlandel wrote:

Woo! Awesome!

Played Athnul for the first time last night, had fun with blessings.

Her second power, Reveal a blessing to evade your encounter, Does that have to be on your exploration? Running as written, I was having fun dodging other players Arboreal Blights' Fiendish Trees and Guardhouse patrols, but it felt a little ridiculous.

It doesn't say 'on your turn' or anything of the sort, I think, ergo you can use it to evade anything. You can use it to evade barriers or boons as well.

Correct!

"You may reveal a blessing to evade your encounter. (Then you may recharge that blessing to explore your location)"

So if I recharge the blessing to dodge an Arborial Blight, do I get to take an explore even though it's not my turn? And would I take it after the Tree is resolved, or after the Blight is resolved?

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Woo! Awesome!

Played Athnul for the first time last night, had fun with blessings.

Her second power, Reveal a blessing to evade your encounter, Does that have to be on your exploration? Running as written, I was having fun dodging other players Arboreal Blights' Fiendish Trees and Guardhouse patrols, but it felt a little ridiculous.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Awesome quiz!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Congrats Tonya!!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

I'll second Rebel's Ransom, Traitor's Lodge, Weapon in the Rift.

The Slave Master's Mirror would be an awesome 150 table as well!

Scarab Sages

Pathfinder PF Special Edition Subscriber

Ahh.

Might want to think about 10/(18)/10/14/10/14 as well then. Buy potions/wand/pearl of power 2nd level for an emergency hit point bump from Bear's Endurance.

Or 13/(16)/12/14/10/14 for Power Attack availability.

Scarab Sages

Pathfinder PF Special Edition Subscriber

I love swashbucklers :D

Is there a particular reason that you want to use the Inspired Blade Archetype? With a 10 int, you are giving up more panache recharge opportunities for no benefit.

Remember Piranha strike does not work with a Rapier. (It is not a light weapon)

A 7 wisdom is crippling to your already low will save, and you'll burn through Charmed Life brutally quick.

It's more of a boring statblock, but you might want the following:
10/18/12/8/10/16 or 13/18/12/8/10/14 if you want the power attack.

You can use the Human Favored Class Bonus to get that extra panache (or feat for extra panache), and the human skill point will make up for the lost Int.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

Considering Pregen use is typically done by new players, I'd avoid the Adv Class Guide classes:

Valeros (Fighter)- Frontline Damage
Kyra (Cleric)- Divine Magic
Seoni (Sorcerer)- Arcane Magic
Merisiel (Rogue)- Skills

To round out the 6, 2 of the 3:
Seelah (Paladin)- Frontline Damage\Divine Magic
Harsk (Ranger)- Backline\Divine Magic
Lem (Bard)- Generalist
=====

I prefer to introduce people to arcane casters using a sorc, as they have to track how many as opposed to what they cast.

I get a lot of requests for a "basic sword and board", which Val doesn't quite match. People do typically pick him over Seelah when I point them out though. Emphasis on divine magic users, because wand users are always welcome.

Scarab Sages

Pathfinder PF Special Edition Subscriber

Great blog Hawkmoon!

Scarab Sages

Pathfinder PF Special Edition Subscriber

Character Name: Crowe
Role Card: Mauler
Skill Feats: Str +3, Con +1, Int +1, Wis +1, Cha +1
Power Feats: +1 hand size, Arcane: Cha +3, +1 spontaneous casting, may recharge if used card has attack trait
Card Feats: Weapon +1, Spell +1, Item +1, Blessing +1
Weapons: Galive +1, Cold Iron Mace, Radiance, Unholy Aspergillum +3, Quarterstaff of Vaulting, Soulshear
Spells: Brilliance, Frigid Blast, Hellmouth Lash
Armors: Celestial Armor, Gossamer Shrouds
Items: Sacred Prisim, Black Robe, Ring of Forcefangs
Allies: None
Blessings: Blessing of Ascension, Shelyn, Deskari, Baphomet, Shax.
Mythic Path: Mythic Guardian

No deaths, several retreats across scenarios

Scarab Sages

Pathfinder PF Special Edition Subscriber

Looking forward to Monk the most out of the announced, though Paladin is right up there.

Magus and or Bloodrager will be epic.

Also loving the idea of character decks with different classes but similar card-dependencies. Might even go a long way towards multiclassing\custom characters!

Scarab Sages

Pathfinder PF Special Edition Subscriber

Can't wait to hear their take on Mumin XD

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber
Joshua North wrote:


At my weekly store game, even though I'm the organizer of the event and I use warhorn to track the event, I'm one of the players each session. Since I'm getting ready to try to start up a new store with PACG, I'm going to try and not play at those, but let more people play.

This is what we're doing in my area. We use the "GM" slot to determine a volunteer to bring their box, and 5 players per table.

Scarab Sages

Pathfinder PF Special Edition Subscriber

Drat, my solo Crowe can't get access to Holy Radiance :S

Oh well, still worth dodging the really mean stuff that happens "to another character (at this location)"

Scarab Sages

Pathfinder PF Special Edition Subscriber

Hmmm, Might have to see what I can track down for the Runelords set then... This sounds EPIC.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber
lorddax wrote:

Perhaps a skill or power instead? Character is off learning something new instead of mastering their current capabilities?

Allows for multiclassing much earlier for chars who need it with shallow pools, while not allowing rampant swapping and creating big imbalance.

I think Lorddax is on the right path. Trading on a card for card basis would be tough to track, but a feat is the mechanical way of getting a persistent, extra benefit.

Skill feats seem plausible, but i feel they might be too cheap.

Power feats are known to grant skills, which would be a way for a character to pick up a much needed survival/knowldege skill at +1 or +2 for your group

Card feats are (well, hitpoints, but...) the mechanical application of being able to "Do stuff". Would exchanging an earned card feat for the following be worth it?:

Quote:
Instead of checking a card feat box, you may instead circle one feat box. The first time you do this, pick a class deck different than your own. This character is now allowed to have one card in their deck be from the named class deck for each card feat you have circled.

Scarab Sages

Pathfinder PF Special Edition Subscriber

On the plus side: Those Masterwork Thieves tools really come in handy in all sorts of situations! (Like getting that darn goose out of the rigging...)

Scarab Sages

Pathfinder PF Special Edition Subscriber

I'd hope to see increased "Disable" importance, undead-specific combat, and likely "Knowledge" would be important when delving ancient secrets. Here's what I'm hoping for:

Skills:
Rogue
Investigator
Alchemist

Combat:
Monk
Fighter
Kineticist

Divine:
Paladin
Oracle

Arcane:
Wizard
Magus
Occultist

Scarab Sages

Pathfinder PF Special Edition Subscriber

Check the Homebrew section, I think someone's working on a Tier 7 adventure... (will post link later if I can find it)

Why would you want those cards in separate products instead of an AD7?

Scarab Sages

Pathfinder PF Special Edition Subscriber
Theryon Stormrune wrote:

So, yes, it is silly. I can become a fan of a 100 different games on BGG and it doesn't really mean a thing. I don't have to own the game. I don't have to have played the game. I clicked an icon. What I do look at on BGG are reviews and descriptions of gameplay.

It is quite silly. It's a "Like us on ALL the socials!" bumper for board games. A literal count of a number of BGG accounts that had the care to push a button to show the smallest shred of support. If it helps push the game to the "Trending" lists, that's awesome.

But hey, I've been meaning to make a BGG account, so why not push a few buttons for some good games while I make my want list.

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

This one took my -1001 out :(

Lots of average combats that take a serious toll, or can try to charisma your way through (but still take signifigant damage on a fail).

The Villian is a tough one too, with a "then: Craft 12" check. Might have to replay a scenario just to get a Carver in my deck for someone else to use >.>

Scarab Sages

Pathfinder PF Special Edition Subscriber
Joshua Birk 898 wrote:
Keith Richmond wrote:
Little late to this party, but as noted, three is the correct counting.
Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out.

GET ON WITH IT!

Scarab Sages 4/5 *

Pathfinder PF Special Edition Subscriber

If one were interested in running this demo on Free RPG day, could there be a suggested decklist for Ekkie? It could make for a fun, Goblin-filled day!

Scarab Sages

Pathfinder PF Special Edition Subscriber

Have you considered the difficulty of these cards after obtaining the Mythic cards at the end of AD1? These cards have to scale for a considerable amount of time, and we spend more time with the Mythic abilities than without. I'd give it til we've played AD2 before we declare how "balanced" it is.

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