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Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStar Venture-Captain, Texas—Austin 94 posts (97 including aliases). No reviews. No lists. 1 wishlist. 25 Organized Play characters. 1 alias.


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Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

I'm strongly in favor of the current Chronicle Sheet system - I only ever have one size of sheet to worry about, and the GM only ever has to initial/verify one sheet of paper. Chronicles are easily stored in a folder, and don't have to be cut/folded/manipulated after they're printed.

I've seen some very clever setups Starfinders have made for themselves as far as making their own boon cards - not that Society can't make it easier for people to do so, but the less bits of paper that can accidently fly out of a folder the better.

Scarab Sages

Pathfinder Card Game Subscriber

Eyeing the math between using wands of Heal at levels 1-4, the silver per heal is still cheapest at level 1 (especially using the 3 action heal). A party committed to consumable use will still want to use them regardless of level, and invest into the ability to use them across all characters.

Maybe making healing magic scale at a different cost than all magic items would be the answer to that.

Using Resonance as a way to control multiple X per day uses does sound like a simpler idea: Makes each "spell in a can" item draw from a single source. Investing caster classes with more resonance (or resonance only usable on a subset of items) might be a way to balance prepared spell use vs wands/scrolls/items as well.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

AetherealFlux wrote:
How do you report the extra faction point or is that not tracked beyond their chronicle sheets?

You report the amount of reputation when you submit the session, so just type in the total reputation gained.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Do GM's get the extra Reputation for the "Full Credit" chronicle sheet? The guide makes it seem like they do not in the description of "Full Credit" on page 16.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Congrats to all the 5* GMs! Milan is a fantastic GM and organizer in Austin, and is doing a fantastic job launching Starfinder for us as well!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

The Worldwound Campaign is my favorite season, and the Society getting dragged into a War of the Lions feels ripe for non-combat scenarios. Could see a lot of involvement for each faction to step out and shine again, instead of feeling relegated to checking boxes on faction cards.

Scarab Sages

Pathfinder Card Game Subscriber

WANTWANTWANTWANTWANT!!!

Scarab Sages

Pathfinder Card Game Subscriber

I did not expect I'd have to look up grammar rules. At least I'm learning something. >.>

Scarab Sages

1 person marked this as FAQ candidate.
Pathfinder Card Game Subscriber

Correct, Freedom of Movement does allow you to ignore grapple checks and the like. Liberation does not grant a full Freedom of Movement however...

http://paizo.com/pathfinderRPG/prd/classes/cleric.html wrote:
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

The bolded clause should not exist if you got the entire benefit of Freedom of Movement. Because of the restriction to magical effects that impede movement, you would be immune to: Magically caused difficult terrain and magics that reduce your movement speed (slow).

Conditions are the sticky subject in this case, as they are not inherintly magical. Magical effects typically impose the conditions (Hold Person)

Swimming upstream through a natural current would not be subject to Liberation, but would be for Freedom of Movement. As a creature Immune to Magic can be grappled by Black Tentacles, Ruling As Written, a creature would need Freedom of Movement to escape the grappled condition, not Liberation.

Scarab Sages

Pathfinder Card Game Subscriber
Gleaming Terrier wrote:
Very cool! Also, Pathfinder Society players, don't forget this gives you a nifty boon you can use on every one of your characters!

Really? We get the boons off the audio book? I have so much printing to do...

Scarab Sages

Pathfinder Card Game Subscriber

I'm alright for the delay; AD4 WotR is proving VERY difficult for me to get through. Thankfully I have plenty of other Mummy's Mask stuff to get me through the wait...Should I re-read the AP, or hit refresh on the audiobook page some more...?

Scarab Sages

Pathfinder Card Game Subscriber
Keith Richmond wrote:
Mike Selinker wrote:
I argued for calling it "Season of the Xin-Shalastians" just for that reason.
It does roll off the tongue, doesn't it? I don't think you need 'the' there, though. SOX.

Season of Sandpoint? SoS vs SotS?

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Sweet, thanks coderdude!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Zhayne wrote:
SetonAlandel wrote:

Woo! Awesome!

Played Athnul for the first time last night, had fun with blessings.

Her second power, Reveal a blessing to evade your encounter, Does that have to be on your exploration? Running as written, I was having fun dodging other players Arboreal Blights' Fiendish Trees and Guardhouse patrols, but it felt a little ridiculous.

It doesn't say 'on your turn' or anything of the sort, I think, ergo you can use it to evade anything. You can use it to evade barriers or boons as well.

Correct!

"You may reveal a blessing to evade your encounter. (Then you may recharge that blessing to explore your location)"

So if I recharge the blessing to dodge an Arborial Blight, do I get to take an explore even though it's not my turn? And would I take it after the Tree is resolved, or after the Blight is resolved?

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Woo! Awesome!

Played Athnul for the first time last night, had fun with blessings.

Her second power, Reveal a blessing to evade your encounter, Does that have to be on your exploration? Running as written, I was having fun dodging other players Arboreal Blights' Fiendish Trees and Guardhouse patrols, but it felt a little ridiculous.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Awesome quiz!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Congrats Tonya!!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

I'll second Rebel's Ransom, Traitor's Lodge, Weapon in the Rift.

The Slave Master's Mirror would be an awesome 150 table as well!

Scarab Sages

Pathfinder Card Game Subscriber

Ahh.

Might want to think about 10/(18)/10/14/10/14 as well then. Buy potions/wand/pearl of power 2nd level for an emergency hit point bump from Bear's Endurance.

Or 13/(16)/12/14/10/14 for Power Attack availability.

Scarab Sages

Pathfinder Card Game Subscriber

I love swashbucklers :D

Is there a particular reason that you want to use the Inspired Blade Archetype? With a 10 int, you are giving up more panache recharge opportunities for no benefit.

Remember Piranha strike does not work with a Rapier. (It is not a light weapon)

A 7 wisdom is crippling to your already low will save, and you'll burn through Charmed Life brutally quick.

It's more of a boring statblock, but you might want the following:
10/18/12/8/10/16 or 13/18/12/8/10/14 if you want the power attack.

You can use the Human Favored Class Bonus to get that extra panache (or feat for extra panache), and the human skill point will make up for the lost Int.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Considering Pregen use is typically done by new players, I'd avoid the Adv Class Guide classes:

Valeros (Fighter)- Frontline Damage
Kyra (Cleric)- Divine Magic
Seoni (Sorcerer)- Arcane Magic
Merisiel (Rogue)- Skills

To round out the 6, 2 of the 3:
Seelah (Paladin)- Frontline Damage\Divine Magic
Harsk (Ranger)- Backline\Divine Magic
Lem (Bard)- Generalist
=====

I prefer to introduce people to arcane casters using a sorc, as they have to track how many as opposed to what they cast.

I get a lot of requests for a "basic sword and board", which Val doesn't quite match. People do typically pick him over Seelah when I point them out though. Emphasis on divine magic users, because wand users are always welcome.

Scarab Sages

Pathfinder Card Game Subscriber

Great blog Hawkmoon!

Scarab Sages

Pathfinder Card Game Subscriber

Character Name: Crowe
Role Card: Mauler
Skill Feats: Str +3, Con +1, Int +1, Wis +1, Cha +1
Power Feats: +1 hand size, Arcane: Cha +3, +1 spontaneous casting, may recharge if used card has attack trait
Card Feats: Weapon +1, Spell +1, Item +1, Blessing +1
Weapons: Galive +1, Cold Iron Mace, Radiance, Unholy Aspergillum +3, Quarterstaff of Vaulting, Soulshear
Spells: Brilliance, Frigid Blast, Hellmouth Lash
Armors: Celestial Armor, Gossamer Shrouds
Items: Sacred Prisim, Black Robe, Ring of Forcefangs
Allies: None
Blessings: Blessing of Ascension, Shelyn, Deskari, Baphomet, Shax.
Mythic Path: Mythic Guardian

No deaths, several retreats across scenarios

Scarab Sages

Pathfinder Card Game Subscriber

Looking forward to Monk the most out of the announced, though Paladin is right up there.

Magus and or Bloodrager will be epic.

Also loving the idea of character decks with different classes but similar card-dependencies. Might even go a long way towards multiclassing\custom characters!

Scarab Sages

Pathfinder Card Game Subscriber

Can't wait to hear their take on Mumin XD

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Joshua North wrote:


At my weekly store game, even though I'm the organizer of the event and I use warhorn to track the event, I'm one of the players each session. Since I'm getting ready to try to start up a new store with PACG, I'm going to try and not play at those, but let more people play.

This is what we're doing in my area. We use the "GM" slot to determine a volunteer to bring their box, and 5 players per table.

Scarab Sages

Pathfinder Card Game Subscriber

Drat, my solo Crowe can't get access to Holy Radiance :S

Oh well, still worth dodging the really mean stuff that happens "to another character (at this location)"

Scarab Sages

Pathfinder Card Game Subscriber

Hmmm, Might have to see what I can track down for the Runelords set then... This sounds EPIC.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

lorddax wrote:

Perhaps a skill or power instead? Character is off learning something new instead of mastering their current capabilities?

Allows for multiclassing much earlier for chars who need it with shallow pools, while not allowing rampant swapping and creating big imbalance.

I think Lorddax is on the right path. Trading on a card for card basis would be tough to track, but a feat is the mechanical way of getting a persistent, extra benefit.

Skill feats seem plausible, but i feel they might be too cheap.

Power feats are known to grant skills, which would be a way for a character to pick up a much needed survival/knowldege skill at +1 or +2 for your group

Card feats are (well, hitpoints, but...) the mechanical application of being able to "Do stuff". Would exchanging an earned card feat for the following be worth it?:

Quote:
Instead of checking a card feat box, you may instead circle one feat box. The first time you do this, pick a class deck different than your own. This character is now allowed to have one card in their deck be from the named class deck for each card feat you have circled.

Scarab Sages

Pathfinder Card Game Subscriber

On the plus side: Those Masterwork Thieves tools really come in handy in all sorts of situations! (Like getting that darn goose out of the rigging...)

Scarab Sages

Pathfinder Card Game Subscriber

I'd hope to see increased "Disable" importance, undead-specific combat, and likely "Knowledge" would be important when delving ancient secrets. Here's what I'm hoping for:

Skills:
Rogue
Investigator
Alchemist

Combat:
Monk
Fighter
Kineticist

Divine:
Paladin
Oracle

Arcane:
Wizard
Magus
Occultist

Scarab Sages

Pathfinder Card Game Subscriber

Check the Homebrew section, I think someone's working on a Tier 7 adventure... (will post link later if I can find it)

Why would you want those cards in separate products instead of an AD7?

Scarab Sages

Pathfinder Card Game Subscriber
Theryon Stormrune wrote:

So, yes, it is silly. I can become a fan of a 100 different games on BGG and it doesn't really mean a thing. I don't have to own the game. I don't have to have played the game. I clicked an icon. What I do look at on BGG are reviews and descriptions of gameplay.

It is quite silly. It's a "Like us on ALL the socials!" bumper for board games. A literal count of a number of BGG accounts that had the care to push a button to show the smallest shred of support. If it helps push the game to the "Trending" lists, that's awesome.

But hey, I've been meaning to make a BGG account, so why not push a few buttons for some good games while I make my want list.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

This one took my -1001 out :(

Lots of average combats that take a serious toll, or can try to charisma your way through (but still take signifigant damage on a fail).

The Villian is a tough one too, with a "then: Craft 12" check. Might have to replay a scenario just to get a Carver in my deck for someone else to use >.>

Scarab Sages

Pathfinder Card Game Subscriber
Joshua Birk 898 wrote:
Keith Richmond wrote:
Little late to this party, but as noted, three is the correct counting.
Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out.

GET ON WITH IT!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

If one were interested in running this demo on Free RPG day, could there be a suggested decklist for Ekkie? It could make for a fun, Goblin-filled day!

Scarab Sages

Pathfinder Card Game Subscriber

Have you considered the difficulty of these cards after obtaining the Mythic cards at the end of AD1? These cards have to scale for a considerable amount of time, and we spend more time with the Mythic abilities than without. I'd give it til we've played AD2 before we declare how "balanced" it is.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

1 person marked this as a favorite.

Fyre FTW!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

GM Lamplighter wrote:

John's blog post said, "now, technically people could just go out and run a bunch of aasmimars through Master of the Fallen Fortress to stock up, but I hope we don't see that kind of behaviour," (paraphrased, with Canadian spelling added on purpose).

Since I think John has a pretty good sense of the campaign and I respect his opinion, I took that as a directive. So did almost everyone who doesn't push the line as far as they can.
...

Here's that blog post, in case anyone wants to review it: http://paizo.com/paizo/blog/v5748dyo5lgau?New-Options

Scarab Sages

Pathfinder Card Game Subscriber

Crowe has been an awesome solo character so far, bringing me all the way through AD1. Through a mix of very conservative "Nope, lost my hand twice in 4 rounds, i'm out." and "Well, burned almost everything I have. If this next one isn't the villian...", it's been a very d12 based ride through Mendev. Longspears (and their rerolls) are my friend!

Scarab Sages

Pathfinder Card Game Subscriber

Is the Radiance loot weapon supposed to have the Slashing trait like a longsword?

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

4 player session to kick off SotR:
Tier 2.2 Wrathack
Tier 1.2 Lesath
Tier 1.0 Kyra (WotR)
Tier 1.0 Melindra

1-1A:
Wrathack needed to use the Herald early after burning two weapons in fights, but was our only use of the Cohort. The protection of the herald came in handy fighting those minotaurs. This seemed to encourage slower exploration, and we finished with less than 5 blessings in the pile.

1-1B
After much discussion, Lesath picked up the cohort, and he kind of hung out in his hand for much of the round. Was eventually buried to help Kyra heal some damage back. Group had much better cohesion as we burned through piles, and had some lucky early henches to reduce locations quick. Encountering Tancred to fight a monster for a free summon and aquire was very useful for us, though we didn't get many 1 upgrades. Finished with more than 10 blessings, thanks to another lucky shuffle to put the Villan on top of the untouched Marketplace.

Ran into an issue where a player failed a check against the "ally" Demonling and was forced to move locations. Would this stop the check against the original bane, as you are no longer at that location?

Scarab Sages

Pathfinder Card Game Subscriber
Jason S wrote:

This is a good question.

I'm also not sure I like the rule about how you lose cohorts forever. There's no way in any home game that you wouldn't allow your friend to have his cohort back...

Well, Killing\Recreating the character is an option. We've also only seen deck 1 of WotR. Maybe in decks 2+ there will be a "True Resurrection Cohort" loot or spell that returns a Cohort to the box! Yay Mythic power!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

I saw there was a benefit for using character mats. Is there a benefit for bringing a Game Mat?

Scarab Sages

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

WOOOOO!

My favorite AP coming to ACG, I love it! Completely stoked for this!

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Looking through the release card list for Wrath, it looks like there is a very limited number of reused Blessing cards. While it makes sense for the setting, the Class Decks clearly won't be able to take as much advantage of the recharge clause.

Think this is going to change your blessing compositions? Are you more likely to use Blessing of the Gods to take advantage of the new blessings, or just deal with not getting those blessings back as easily?

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Without seeing the WotR set, I'm still favoring CD Kyra over WotR Kyra. The maxxed static +10 to str:melee checks with a sword is very strong (esp. after the FAQ adding "may" to the added traits effect), and allows more supportive spells to be slotted instead of packing heals.

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

1 person marked this as a favorite.

Looks like the companion character from solo play got the axe. Time for Valendron to see if he has what it takes to finish out Shackles without Kyra's help!

Nah, I'm likely gonna wipe on 0-3A. (like my Jirelle did :S)

Scarab Sages **** Venture-Captain, Texas—Austin aka SetonAlandel

Vishkana would be cool, but that poison use would be problematic.
Ghoran have a pretty unique niche as well, but would be a tough sell as to why they are joining the Society.

Scarab Sages

Pathfinder Card Game Subscriber

This post will settle so many discussions. Thanks for the great writeup!

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