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Pathfinder PF Special Edition Subscriber
![]() My table didn't have that reaction - after identifying the monstrosity, they decided to continue waiting for the armory to open and watch it form. - It wasn't a very good night for them, overall. Once they realized it was hostile (Tried to clue them in by the broken gas container being destroyed by it's whip), they unfortunitly attempted to run into the Dr.'s labratory, where the breath weapons wrecked their HP. Lv 5 Solarian down to 1 hp, broke the Engineer's combat drone. They managed to lock the door and avoid the combat while the monster was in the initiative order. Splitting the party was rampant in this scenario as well, and not just because of the monster hunting the party - finding the side passage meant the two Medium sized soldiers in heavy armor weren't willing to brave sub-to-near freezing temperatures to traverse the passageway, resulting in them waiting in the elevator shaft while the light armor characters got into the optional encounter. Thankfully, they were able to bring the drones to bear in the combat - which made the Mechanic ecstatic. The nanite projector seems like it needed another editing pass. "Projector's ranged attack bonus equals the computer operator's BAB plus their Intelligence modifer and targets EAC" Had some trouble figuring this out. Is the weapon supposed to only miss on nat ones, or is it supposed to hit EAC? I interpreted it as the latter, as that made the most sense. This unfortunately gave the team hope they could defeat the creature at low tier / 5 people, and waited the five minutes for it to show up. I was also unclear as to if the monstrosity was willing to leave the facility - thankfully my players didn't think to try to short rest in A1, so it wasn't an issue for me. They did finally figure out that closing the doors to the room it was in and waiting would make it go away, so they got the door open by running in, trying to open for two rounds, then running out of the door on the 4th round. An overly tense scenario, particularly with being given tips on fighting the thing and STILL having it vastly out of their league, and the party didn't seem to have much problem in agreeing to keep AbadarCorp's find secret from the planetside workers. ![]()
Pathfinder PF Special Edition Subscriber
![]() Yewstance's answer seems definitive - I don't see a clause around "if you choose not to take the reward" Seems I was confused by p.15's example of play:
Quote: Next, Alex’s party wins Scenario 1B. The scenario reward is a random spell. Alex decides the card she drew won’t improve Lem’s deck, so she records that she took no reward. The example still executes the reward, the checkbox is for "did the player take the reward". Looks like my player's out of luck on this character. Thanks again for the replies! ![]()
Pathfinder PF Special Edition Subscriber
![]() Hi all - I had a player play 5-P1 that did not actually qualify for the reward for the adventure. What's the best way for them to record the adventure? Choose not to take the reward, then come back and replay and claim the reward later? Take the reward now, and not apply the reward until the character qualifies? Thanks for the answers! ![]()
Pathfinder PF Special Edition Subscriber
![]() Finished my low tier, hard mode run - I ended up putting them in the middle clearing in between the 3 vrocks and Koth' Vaul. Party fell for the crusader's mis-information, walked into the Consuming Chasm by following Find the Path, with two characters getting their mundane gear eaten (The Evangelical Bard scrambled to figure out what they could still cast) Area A: Seeing the huge hive and realizing Riftcarver was most likely inside, they spent their round hunkering amongst the rocks and buffing. Ravagers sprung out and got a flesh to stone ray to land as they flanked the party. Hive missed the first bite, but managed to hit and eat on the second. Party realized the fight wasn't worth it and d. door'ed out - the eaten character went invisible, flew down into the belly, grabbed Riftcarver (hello 1 hp!) and d.doored out. Identified Riftcarver with a 32. Area B: Survivaled the tracks from the area quickly, made their way to the Rifts. Nalefshnee had some crazy rolls during this time - and it's likely several survived only because I forgot how Mythic Power Attack worked on crits. Round 1 sent the party witch into the melee with awesome blow, and stunned two when I finally remembered to use the flashing lights. Party Inquisitor was very confused when I said Riftcarver kept getting drawn when he lunged with his longspear! Was able to heighten the tension with describing the incoming curators on round 3, then having them sacrifice themselves on round 4. They were able to outlast it, Deskari's automatic damage eventually ground out the creature. The Choice: 3 rebuffed the offer, 2 took it, and 1 made the sacrifice play. Watching the player's reaction as they read the initial handout was awesome. Area C: Oh boy oh boy. Here it was. Completing in time only because they skipped out on fighting the Hive. Lacking disabling effects, the party mostly was dealing damage or supporting each other in the fight. Throwing a Blade Barrier and using the plane to spray acid on the praying humans on round two had them down on round three. No wards were used before they went down. The party was expecting the Vrocks to use electrical bursts, and were rather surprised when the vultures attacked them head on. Our champion went forward and fought Koth'Vaul one on one in round One. Koth got the first full attack and they went down to negative HP. Players were very frustrated with his use of Mirror Dodge - but it made the fight very dangerous. Mythic spells didn't end up being the best choice for the largely neutral party, but a Mythic Power Word Stun brought our Warpriest up short - resulting in frantic page flipping to find a way to cure the Stunned condition (Heal was eventually found and used two rounds later). With the Vrocks harrying the casters, and Koth Dodging around the field, it felt like he could be - and would be anywhere. End total was 7 incaps, two breath of lifes, and the champion's final mythic point to be used on a swift casting of a cure spell to avoid death to finally outlast the vrocks and Koth'Vaul on round 11. Party very much enjoyed the scenario and loved the unique boon. ![]()
Pathfinder PF Special Edition Subscriber
![]() I'm strongly in favor of the current Chronicle Sheet system - I only ever have one size of sheet to worry about, and the GM only ever has to initial/verify one sheet of paper. Chronicles are easily stored in a folder, and don't have to be cut/folded/manipulated after they're printed. I've seen some very clever setups Starfinders have made for themselves as far as making their own boon cards - not that Society can't make it easier for people to do so, but the less bits of paper that can accidently fly out of a folder the better. ![]()
Pathfinder PF Special Edition Subscriber
![]() Eyeing the math between using wands of Heal at levels 1-4, the silver per heal is still cheapest at level 1 (especially using the 3 action heal). A party committed to consumable use will still want to use them regardless of level, and invest into the ability to use them across all characters. Maybe making healing magic scale at a different cost than all magic items would be the answer to that. Using Resonance as a way to control multiple X per day uses does sound like a simpler idea: Makes each "spell in a can" item draw from a single source. Investing caster classes with more resonance (or resonance only usable on a subset of items) might be a way to balance prepared spell use vs wands/scrolls/items as well. ![]()
Pathfinder PF Special Edition Subscriber
![]() The Worldwound Campaign is my favorite season, and the Society getting dragged into a War of the Lions feels ripe for non-combat scenarios. Could see a lot of involvement for each faction to step out and shine again, instead of feeling relegated to checking boxes on faction cards. ![]()
Pathfinder PF Special Edition Subscriber
![]() Correct, Freedom of Movement does allow you to ignore grapple checks and the like. Liberation does not grant a full Freedom of Movement however... http://paizo.com/pathfinderRPG/prd/classes/cleric.html wrote: Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive. The bolded clause should not exist if you got the entire benefit of Freedom of Movement. Because of the restriction to magical effects that impede movement, you would be immune to: Magically caused difficult terrain and magics that reduce your movement speed (slow). Conditions are the sticky subject in this case, as they are not inherintly magical. Magical effects typically impose the conditions (Hold Person) Swimming upstream through a natural current would not be subject to Liberation, but would be for Freedom of Movement. As a creature Immune to Magic can be grappled by Black Tentacles, Ruling As Written, a creature would need Freedom of Movement to escape the grappled condition, not Liberation. ![]()
Pathfinder PF Special Edition Subscriber
![]() Zhayne wrote:
Correct! "You may reveal a blessing to evade your encounter. (Then you may recharge that blessing to explore your location)" So if I recharge the blessing to dodge an Arborial Blight, do I get to take an explore even though it's not my turn? And would I take it after the Tree is resolved, or after the Blight is resolved? ![]()
Pathfinder PF Special Edition Subscriber
![]() Woo! Awesome! Played Athnul for the first time last night, had fun with blessings. Her second power, Reveal a blessing to evade your encounter, Does that have to be on your exploration? Running as written, I was having fun dodging other players Arboreal Blights' Fiendish Trees and Guardhouse patrols, but it felt a little ridiculous. ![]()
Pathfinder PF Special Edition Subscriber
![]() I love swashbucklers :D Is there a particular reason that you want to use the Inspired Blade Archetype? With a 10 int, you are giving up more panache recharge opportunities for no benefit. Remember Piranha strike does not work with a Rapier. (It is not a light weapon) A 7 wisdom is crippling to your already low will save, and you'll burn through Charmed Life brutally quick. It's more of a boring statblock, but you might want the following:
You can use the Human Favored Class Bonus to get that extra panache (or feat for extra panache), and the human skill point will make up for the lost Int. ![]()
Pathfinder PF Special Edition Subscriber
![]() Considering Pregen use is typically done by new players, I'd avoid the Adv Class Guide classes: Valeros (Fighter)- Frontline Damage
To round out the 6, 2 of the 3:
I prefer to introduce people to arcane casters using a sorc, as they have to track how many as opposed to what they cast. I get a lot of requests for a "basic sword and board", which Val doesn't quite match. People do typically pick him over Seelah when I point them out though. Emphasis on divine magic users, because wand users are always welcome. ![]()
Pathfinder PF Special Edition Subscriber
![]() Character Name: Crowe
No deaths, several retreats across scenarios ![]()
Pathfinder PF Special Edition Subscriber
![]() Looking forward to Monk the most out of the announced, though Paladin is right up there. Magus and or Bloodrager will be epic. Also loving the idea of character decks with different classes but similar card-dependencies. Might even go a long way towards multiclassing\custom characters! ![]()
Pathfinder PF Special Edition Subscriber
![]() Joshua North wrote:
This is what we're doing in my area. We use the "GM" slot to determine a volunteer to bring their box, and 5 players per table. ![]()
Pathfinder PF Special Edition Subscriber
![]() lorddax wrote:
I think Lorddax is on the right path. Trading on a card for card basis would be tough to track, but a feat is the mechanical way of getting a persistent, extra benefit. Skill feats seem plausible, but i feel they might be too cheap. Power feats are known to grant skills, which would be a way for a character to pick up a much needed survival/knowldege skill at +1 or +2 for your group Card feats are (well, hitpoints, but...) the mechanical application of being able to "Do stuff". Would exchanging an earned card feat for the following be worth it?:
Quote: Instead of checking a card feat box, you may instead circle one feat box. The first time you do this, pick a class deck different than your own. This character is now allowed to have one card in their deck be from the named class deck for each card feat you have circled.
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Pathfinder PF Special Edition Subscriber
![]() I'd hope to see increased "Disable" importance, undead-specific combat, and likely "Knowledge" would be important when delving ancient secrets. Here's what I'm hoping for: Skills:
Combat:
Divine:
Arcane:
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Pathfinder PF Special Edition Subscriber
![]() Theryon Stormrune wrote:
It is quite silly. It's a "Like us on ALL the socials!" bumper for board games. A literal count of a number of BGG accounts that had the care to push a button to show the smallest shred of support. If it helps push the game to the "Trending" lists, that's awesome. But hey, I've been meaning to make a BGG account, so why not push a few buttons for some good games while I make my want list. ![]()
Pathfinder PF Special Edition Subscriber
![]() This one took my -1001 out :( Lots of average combats that take a serious toll, or can try to charisma your way through (but still take signifigant damage on a fail). The Villian is a tough one too, with a "then: Craft 12" check. Might have to replay a scenario just to get a Carver in my deck for someone else to use >.> ![]()
Pathfinder PF Special Edition Subscriber
![]() Joshua Birk 898 wrote:
GET ON WITH IT! ![]()
Pathfinder PF Special Edition Subscriber
![]() Have you considered the difficulty of these cards after obtaining the Mythic cards at the end of AD1? These cards have to scale for a considerable amount of time, and we spend more time with the Mythic abilities than without. I'd give it til we've played AD2 before we declare how "balanced" it is.
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