
graystone |

Yeah, the last thing I want to hear is that someone will always remember that trait I had... If that's the most memorable thing about my character, I failed. Also Rudy2, you suggested Elemental Affinity and Defensive Strategist. How are they more flavorful and memorable than reactionary? +1 to DC's doesn't really stand out...

Rudy2 |
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My characters are made memorable by the way they are played, not by text on a sheet.
*shrug* A valid point, and it's certainly the case that a good roleplayer can make any build memorable. That being said, it's been my experience as a DM and player that the less standard a build is, the more I tend to remember the character. This could simply be a confounding variable, though (that is, more creative players both tend to roleplay better and make more creative builds). Historically, when I play with, say, a rage-pounce barbarian with all the standard stuff, I forget everything about that character soon after, if there was anything besides a stat-block to begin with.
Again, this has been my experience. YMMV.

Rudy2 |
1 person marked this as a favorite. |

Yeah, the last thing I want to hear is that someone will always remember that trait I had... If that's the most memorable thing about my character, I failed. Also Rudy2, you suggested Elemental Affinity and Defensive Strategist. How are they more flavorful and memorable than reactionary? +1 to DC's doesn't really stand out...
Sorry to ruffle feathers so much; it was not my intent to offend. It's not that the trait is or is not inherently memorable, it's that it gives you an opportunity to distinguish your character from others. I can work an Elemental Affinity into the character... "channeling my connection with the Elemental Lord of Earth...", etc. I suppose there are ways you could do so with Reactionary: "Reacting really quickly, I...", but you're not really setting your character apart, I suppose is my view. Perhaps it's purely a personal thing. As I said in my post, I'm aware that not all agree.

Kryptik |

My response sounded more snobbish than I intended. I suppose that's what posting early in the morning after driving 8 hours will get you.
What I'm really trying to say is that since the other players do not really pore over my character sheet, their impression of my character is of how it is played. I would much rather be memorable because I totally rocked that one session (etc) rather than "hey, remember how he took that one trait?"

graystone |
1 person marked this as a favorite. |

Ah... When did I say I was offended? I stated how I felt and asked a question.
On what you said, I'll have to disagree with you on a fundamental level. I find that it's the player that makes a character memorable. In your example, it's YOU that's adding to your character not the trait (IMO).
On Reactionary, you can do more than 'Reacting really quickly'. You can have elf or fairy blood and that's why you have the trait. Your 3rd eye allows you to see things a moment before everyone else. The ghost of your old boyfriend warns you of danger. If you've seen people with the trait that weren't memorable, it had nothing to do with the trait (IMO).

Rudy2 |

Alright; to avoid further misinterpretation, then, perhaps it is best we agree to disagree; textual posts are a poor medium for communicating tone, and I was a fool to try and read it. One would think that wasn't a mistake that you repeat, yet I always do.
Offense aside, I believe that I'm at least partially at fault for derailing this thread from its intended purpose. Thus, I will acknowledge that as everything else I've said in my too brief life, my opinion is an opinion. If others find that more standard traits do not impede their role-playing experience, then the best to them, honestly.

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Zhayne wrote:Because it's one less opportunity to make your character memorable which, in my mind, is the real goal. Not all will agree, I know.Rudy2 wrote:The problem with 'Reactionary' isn't the fluff, it's that you're just another guy taking 'Reactionary'.And that's a problem ... why?
Its not the goal if the character is mainly memorable as that guy who moved to slow to avoid getting eaten by the Ravenous Owlbear of Trall.

Rudy2 |

Not at all!
To get back to the theme of the thread, an oldie but goodie:
Accelerated Drinker lets you drink a potion as a move action, as long as you start your turn with the potion in hand. It takes a bit of trickyness to make this work well. The easiest is probably a Tiefling with a Prehensile Tail. At the end of turn X, you can bring the potion to hand as a swift action. At the beginning of turn X+1, you can drink the potion, then take a standard action (perhaps casting another spell).

graystone |

Accelerated Drinker lets you drink a potion as a move action, as long as you start your turn with the potion in hand. It takes a bit of trickyness to make this work well. The easiest is probably a Tiefling with a Prehensile Tail. At the end of turn X, you can bring the potion to hand as a swift action. At the beginning of turn X+1, you can drink the potion, then take a standard action (perhaps casting another spell).
Add Potion Glutton (feat) and then you can drink as a swift, move and standard action!

Squirrel_Dude |

The Key Standouts have always been, in some order of preference
- Straight bonuses to saves because those are always nice
- Metamagic Reducers
- Bonuses to Initiative.
- Anything that grants your character options they could take advantage of, but wouldn't previously have.
E.G. If you're a class that doesn't have perception as a class skill: Perception as a class skill
E.G. If you're an Ability Score X reliant class that doesn't have Ability Score X reliant skill (Cha for Diplo, Bluff, etc.): That skill as a class skill with a bonus.
A personal favorite for me, combining the last two items in the list, is Veteran of Battle (Gorum): +1 to your initiatve, and you may draw a weapon (not an item) in the surprise round as a free action.

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If you want to flesh out a character's personality, pick a deity for him to worship and give him the associated religion trait. Abadar is one of my favorites, and Eyes and Ears of the City is a pretty good trait if you're not taking Reactionary.
If you just can't see your character as having any love for a Lawful deity, then Fortified Drinker is kind of funny on the other side of the coin, as long as you're willing to constantly carry a flask and convince your GM that yes, it's been less than an hour since your last gulp. I think if I were the GM, I'd want that player to start tracking his liquor budget though.
Dirty Fighter is a pretty nice trait for a rogue, or for any melee who's in a party with a rogue. It also mentions a childhood friend, which means you have to actually decide who it was, therefore opening up roleplay opportunity.

wraithstrike |

My problem with Reactionary is the fluff.
I know people ignore the fluff in many cases, just as well with Reactionary.
Quote:
Reactionary:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Yet it's amazing how so many of these meek and cowardly people grew up to be be Cavaliers and Barbarians and Paladins. At least at the games I've played. It's by far the most popular trait. 3/4 of all adventurers were bullied as a kid. Who knew?
When I GM, I make players justify their traits with a story. That weeds out a few of these Reactionaries.
Why not just let the players make their own fluff/flavor? Maybe their are quick not because they are cowards, but they grew up in a rough area where being slow was a liability.
PS: I do the same thing for classes. If someone wants to say they were an aristocrat before they began to adventure but chose the Barbarian class I would allow it. The rage is them focusing on fighting, but they sort of lose themselves to an extent, which is why they cant do anything requiring concentration.

wraithstrike |

Ah... When did I say I was offended? I stated how I felt and asked a question.
On what you said, I'll have to disagree with you on a fundamental level. I find that it's the player that makes a character memorable. In your example, it's YOU that's adding to your character not the trait (IMO).
On Reactionary, you can do more than 'Reacting really quickly'. You can have elf or fairy blood ...
There is an elf trait that does the same thing, and a dwarf trait. ;)
Tunnel Fighter and Warrior of Old.

wraithstrike |

Rudy2 wrote:Alright; to avoid further misinterpretation, then, perhaps it is best we agree to disagree;Okie dokie. We'll leave it at that. I hope you don't feel like we dogpiled you as that wasn't my intent.
oops I got the memo late. I will try to find some new ones in addition to what I posted on page 1.

Rudy2 |

Rudy2 wrote:Add Potion Glutton (feat) and then you can drink as a swift, move and standard action!
Accelerated Drinker lets you drink a potion as a move action, as long as you start your turn with the potion in hand. It takes a bit of trickyness to make this work well. The easiest is probably a Tiefling with a Prehensile Tail. At the end of turn X, you can bring the potion to hand as a swift action. At the beginning of turn X+1, you can drink the potion, then take a standard action (perhaps casting another spell).
The downside? You have to be a worshipper of Urgathoa... ew. :)

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If you just can't see your character as having any love for a Lawful deity, then Fortified Drinker is kind of funny on the other side of the coin, as long as you're willing to constantly carry a flask and convince your GM that yes, it's been less than an hour since your last gulp. I think if I were the GM, I'd want that player to start tracking his liquor budget though.
I've never had the GM question my Dwarven cleric. Of course, the fact that I find at least 3 or 4 opportunities a session to offer somebody a drink may have something to do with that :-).
As to tracking purchases, drinking jug . 3 gallons of brandy is enough for most purposes

Darkness Rising |

Rudy2 wrote:Add Potion Glutton (feat) and then you can drink as a swift, move and standard action!
Accelerated Drinker lets you drink a potion as a move action, as long as you start your turn with the potion in hand. It takes a bit of trickyness to make this work well. The easiest is probably a Tiefling with a Prehensile Tail. At the end of turn X, you can bring the potion to hand as a swift action. At the beginning of turn X+1, you can drink the potion, then take a standard action (perhaps casting another spell).
Potion Glutton - can't find that; can you let me know which book it's in please?

Anzyr |

Inner Sea Gods. Link.
Very powerful, though you have to worship an icky god. I would hope no DM would be foolish enough to allow that to apply to extracts, but if they did...
Well seeing as they are liquids that you drink, I'd say extracts are potables. So seems like the RAW and RAI of the feat.

Caedwyr |
1 person marked this as a favorite. |
My issue with Reactionary is the following
re·ac·tion·ar·y
rēˈakSHəˌnerē/adjective: reactionary
1. (of a person or a set of views) opposing political or social liberalization or reform.
synonyms: right-wing, conservative, rightist, ultraconservative, traditionalist, conventional, old-fashioned, unprogressive; informal redneck
"a reactionary policy"
antonyms: progressivenoun: reactionary; plural noun: reactionaries
1. a reactionary person.
synonyms: right-winger, conservative, rightist;
None of these meanings have anything to do with a person with fast reflexes.

Rudy2 |

Actually, I have a rules supported reason for why the feat wouldn't work with an extract. The FAQ states:
It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a material component is included in the act of spellcasting.
So using an extract is not simply drinking it, but also includes retrieving and perhaps "igniting" its magical power, all part of the standard action. Thus, while the feat allows you to drink things as a swift action, using an extract is more than just drinking it; it is its own, self-defined, standard action.

Darksol the Painbringer |

My issue with Reactionary is the following
The Dictionary wrote:None of these meanings have anything to do with a person with fast reflexes.
re·ac·tion·ar·y
rēˈakSHəˌnerē/adjective: reactionary
1. (of a person or a set of views) opposing political or social liberalization or reform.
synonyms: right-wing, conservative, rightist, ultraconservative, traditionalist, conventional, old-fashioned, unprogressive; informal redneck
"a reactionary policy"
antonyms: progressivenoun: reactionary; plural noun: reactionaries
1. a reactionary person.
synonyms: right-winger, conservative, rightist;
It would appear that the dictionary is too caught up in politics or political views to understand the apparent meaning behind the word (or anything related to it). As such, it's hardly a reliable resource.
The obvious intent behind the word is "having the ability to respond," something which the trait definitely helps in doing.

Darkness Rising |

Inner Sea Gods. Link.
Very powerful, though you have to worship an icky god. I would hope no DM would be foolish enough to allow that to apply to extracts, but if they did...
Cheers - and I'm with you, the feat changes a move action to a swift action; a standard action would be unaffected (at least that's how I'd rule it).
And there's nothing wrong with Urgathoa, she's just... misunderstood ;)
(I once played a really tubby, jovial priest of Urgathoa, a sort of Friar Tuck broke bad - he just carried out his acts of evil away from the rest of the PC's and everyone was happy)

graystone |

And there's nothing wrong with Urgathoa, she's just... misunderstood ;)(I once played a really tubby, jovial priest of Urgathoa, a sort of Friar Tuck broke bad - he just carried out his acts of evil away from the rest of the PC's and everyone was happy)
You can be a true neutral priest of this god. So you have to be a greedy and insatiable neutral guy. Lots of characters I've met fit that description and they didn't worship Urgathoa. ;)

graystone |

I'm with Caedwyr on this one, Reactionary is a misnomer. The term Reactionary in real life invariably means the dictionary definition in published sources. "Reactive" or perhaps "reflexive" might be a more appropriate choice of name. But then I'm pretty pedantic.
Your going to be pretty bummed out then when you read the Panther Claw feat and find out it has nothing to with either claws or panthers. :P

Anzyr |

Actually, I have a rules supported reason for why the feat wouldn't work with an extract. The FAQ states:
Quote:It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a material component is included in the act of spellcasting.So using an extract is not simply drinking it, but also includes retrieving and perhaps "igniting" its magical power, all part of the standard action. Thus, while the feat allows you to drink things as a swift action, using an extract is more than just drinking it; it is its own, self-defined, standard action.
Ok, given the FAQ, RAW, that wouldn't work.

BigDTBone |

Caedwyr wrote:My issue with Reactionary is the following
The Dictionary wrote:None of these meanings have anything to do with a person with fast reflexes.
re·ac·tion·ar·y
rēˈakSHəˌnerē/adjective: reactionary
1. (of a person or a set of views) opposing political or social liberalization or reform.
synonyms: right-wing, conservative, rightist, ultraconservative, traditionalist, conventional, old-fashioned, unprogressive; informal redneck
"a reactionary policy"
antonyms: progressivenoun: reactionary; plural noun: reactionaries
1. a reactionary person.
synonyms: right-winger, conservative, rightist;It would appear that the dictionary is too caught up in politics or political views to understand the apparent meaning behind the word (or anything related to it). As such, it's hardly a reliable resource.
The obvious intent behind the word is "having the ability to respond," something which the trait definitely helps in doing.
Jesus, what dictionary did that come from? That is a terrible (on multiple levels) definition for reactionary

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I'm running a table of 6 players. Somehow all but one person that made a first level character had "Rich Parents" and most were "Reactionary" and all were currently orphans. Turns out Golarion is really deadly to rich couples with only one kid (who was being bullied!)...
Gotham City is bad that way, too...

Pupsocket |
1 person marked this as a favorite. |

Rudy2 wrote:Well seeing as they are liquids that you drink, I'd say extracts are potables. So seems like the RAW and RAI of the feat.Inner Sea Gods. Link.
Very powerful, though you have to worship an icky god. I would hope no DM would be foolish enough to allow that to apply to extracts, but if they did...
Anzyr wrote:So seems like the RAW and RAI of the feat.Maybe, maybe not. It doesn't change the fact that it would be an absolute fool of a DM that gave an Alchemist what amounts to free Quickened Spell with every one of his extracts.
Someone received money for writing that trait, and that hack 1) forgot about the entire Alchemist issue, 2) managed to raise even more confusion by putting wrong info in the (completely unnecessary) "Normal" part, 3) forgot about Drunken Ragers, Drunken Masters and other booze-fueld characters. If I weren't a firm adherent of Hanlon's Razor, I'd say the writer of the trait was trolling the community.

Gregory Connolly |

Reactionary/Elven Reflexes/Warrior of Old - initiative is nice
Magical Lineage/Wayang Spellhunter - making one spell count
Armor Expert - this makes a mithral breastplate the true sweet spot for many characters
Deft Dodger/Indomitible Will/Resilient - save bonuses are nice
Seeker/Eyes and Ears of the City - perception should be a class skill for everyone, these make it
Magical Knack - for Paladins, Rangers and casters with a two level dip
Highlander/Dangerously Curious/etc... - sometimes you just want something as a class skill
Fates Favored - adding to luck bonuses is really good
Anything X to Y is good for SAD builds

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My problem with Reactionary is the fluff.
I know people ignore the fluff in many cases, just as well with Reactionary.
Quote:
Reactionary:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Yet it's amazing how so many of these meek and cowardly people grew up to be be Cavaliers and Barbarians and Paladins. At least at the games I've played. It's by far the most popular trait. 3/4 of all adventurers were bullied as a kid. Who knew?
When I GM, I make players justify their traits with a story. That weeds out a few of these Reactionaries.
As a GM I always require background stories for players to have character traits in my home game.