Banning the Advanced Class Guide in its entirety


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I realize this thread is both impossible by current science regarding time-space, and probably trollish, but I did want to pop in and say that I have some reservations about the ACG based off of the playtest. I'll reserve my final judgments when I get a look at the completed book in August, but as of right now, I'm leaning heavily towards ignoring it entirely. That, of course, is one of the great things about this game, and one that has already been mentioned. If you don't like something, don't use it; that doesn't mean you should jump on a campaign trail to convince everyone else not to use it too.

Digital Products Assistant

Removed some posts and replies. Hey guys, if you see a post that breaks any sort of rules/guidelines, please flag and move on, don't post about how you're flagging and moving on. Calling people trolls is not particularly helpful either. To the OP: I would suggest in the future perhaps clarifying in your original post what your concerns about our products are. Our design/development teams do read feedback, and it's more helpful to understand if the feedback is less broad.

Liberty's Edge

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They're releasing an advanced class guide? Cool!

Predictions: awesome new Style Feats, a repeal of the Crane Wing errata, errata that allows Vital Strike to be used with Spring Attack and charging, powerful rogue talents, lots of tasty archetypes, a handful of setting-neutral prestige classes, and maybe even a brand new base class (something we've never seen before, like an engineer or something), and no caster power creep at all.


Red Mage, there's ten new bases classes and definitely caster power creep. I really hope there's new Style feats though, because I don't expect them to repel the Crane Wing death anytime soon. :/

Liberty's Edge

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I sure hope they don't do anything silly like make a class that combines the best mechanics of the wizard and the sorcerer without their inherent weaknesses, minmaxing your character before you even pick your spells.

That would be pretty silly.


That really would. I mean, 3.5 had the spirit shaman, but that used the weaker Druid spell list and had flavor. ;)
Mostly in jest.

Liberty's Edge

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Another prediction: a completely spell-less ranger with an animal companion on par with a druid and nifty hunting tricks. You could call it the Hunter! Totally spell-less though. You know, cuz when I think of a word as catch-all and archetypal as hunter, I don't think of spells. But that's an obvious one.


The Red Mage wrote:
Another prediction: a completely spell-less ranger with an animal companion on par with a druid and nifty hunting tricks. You could call it the Hunter! Totally spell-less though. You know, cuz when I think of a word as catch-all and archetypal as hunter, I don't think of spells. But that's an obvious one.

Er, I don't think you've heard, but all the classes have been announced already.


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Scavion wrote:
The Red Mage wrote:
Another prediction: a completely spell-less ranger with an animal companion on par with a druid and nifty hunting tricks. You could call it the Hunter! Totally spell-less though. You know, cuz when I think of a word as catch-all and archetypal as hunter, I don't think of spells. But that's an obvious one.
Er, I don't think you've heard, but all the classes have been announced already.

You might want to reroll that Sense Motive check...

Liberty's Edge

Lemmy wrote:
You might want to reroll that Sense Motive check...

Wow. I guess Glibness really is that good!

:
Flurry of Sarcasm is apparently OP, please errata.


The Red Mage wrote:
Lemmy wrote:
You might want to reroll that Sense Motive check...

Wow. I guess Glibness really is that good!

** spoiler omitted **

I knew magic was about. My Sense Motive isn't usually this bad.


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No need for errata, just clarify that you can't be flurrying with the same topic twice in a row.


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Sorry, Flurry of Sarcasm is now a talent exclusive to rogues. This brings them up to the top tier in the DPS Olympics.

Spoiler:
Derisions Per Second?


The Red Mage wrote:
They're releasing an advanced class guide? Cool!

I'm happy to say I realized you were being sarcastic right there. :) Sarcasm is such a great way to point out something's potential or inherent flaws with language that denotes no such problem.


I find the ACG interesting and may pick it up just out of curiosity, but I'm not planning to incorporate it into my existing games.


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If I were running a home game using Pathfinder, I'd probably skip the ACG. Though I'm intrigued by the possibility of addressing some of the shortcomings of multi-classing for modeling certain types of characters, I would prefer a revision from the ground up, rather than adding more classes.


Well I hope when the book comes out, people would also check out the archetypes for the older base classes in the book before banning it willy-nilly.

Liberty's Edge

MendedWall12 wrote:
Sarcasm is such a great way to point out something's potential or inherent flaws with language that denotes no such problem.

It's also a great way to talk about something that would send me into a blind rage if I tried to talk about its flaws earnestly.


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I plan on buying and using the ACG.

Some of the classes hit on niches that aren't easily done in the game so far. It will contain new material for the rest of the classes which may involve nice treats. I'm not concerned about the rogue being overshadowed, because it's a rogue. I'm only concerned about the Arcanist in terms of balance. Its not like I haven't enjoyed third party material with similar points.

I just hope there isn't any real cheese that can happen before lvl 12 that doesn't already happen.


I'm looking forward to the build-a-class guide that's supposed to be coming with it.

Liberty's Edge

Malwing wrote:

I plan on buying and using the ACG.

Some of the classes hit on niches that aren't easily done in the game so far. It will contain new material for the rest of the classes which may involve nice treats. I'm not concerned about the rogue being overshadowed, because it's a rogue. I'm only concerned about the Arcanist in terms of balance. Its not like I haven't enjoyed third party material with similar points.

I just hope there isn't any real cheese that can happen before lvl 12 that doesn't already happen.

Yeah, the arcanist is the high powered class in the book atm. Arcanist atm are much more powerful than a sorcerer (imho arcanist should at least not get bloodline abilities).

The rest of the classes that I have reviewed (mostly warpriest) have been fine. Paladins are just leagues better in terms of defenses and survivability.


Last I saw the Arcanist gets 'talents' and a point pool instead of bloodline/school abilities. If that gets stuck to and he cant cast that many more spells per day I'm fine with it. Plus I have a lot of third party material that does not support the Arcanist so Sorcerers are a little ahead.

The rest are less powerful than an arcanist so I stopped caring in terms of balance issues. Rogue gets left in the dust but I have no idea what new things Rogue gets from ACG so it's not a real factor, and even if it is everyone but me will still play it from time to time.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm looking forward to the ACG, though I feel like the classes are heavily skewed towards being a caster of some kind; only the slayer, brawler, and swashbuckler (the bloodrager kinda fits into this category at first, but not for long).


The Slayer, Swashbuckler, Bloodrager and Warpriest look interesting, I'll give it that.


Indagare wrote:
I'm looking forward to the build-a-class guide that's supposed to be coming with it.

That's what I'm excited for, my will be doing a build-a-class + build-a-race campaign as soon as I get it ;P


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Though I do think the Arcanist should be dialed back a bit, I don't see the need to ban all these options before the final product is even released. Everything in the playtest is subject to change, after all, and the base classes tend to be balanced upon release. Sure, there may be a few options presented that are very powerful and even *gasp* "broken", but why ban the whole thing due to a couple unbalanced options? I may ban the Synthesist Summoner in home games (barring a good character concept and a Gentleman's Agreement), but I most certainly do not ban all of Ultimate Magic just because one archetype is unbalanced.

Regardless, talk of banning or not banning a book that hasn't even hit shelves yet is pointless at best IMO.


Scavion wrote:
The Red Mage wrote:
Another prediction: a completely spell-less ranger with an animal companion on par with a druid and nifty hunting tricks. You could call it the Hunter! Totally spell-less though. You know, cuz when I think of a word as catch-all and archetypal as hunter, I don't think of spells. But that's an obvious one.
Er, I don't think you've heard, but all the classes have been announced already.

Actually...I think he has very much heard....he's just being ???


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I do like the Bloodrager. It fits well with a theme in my homebrew setting. There are several kingdoms ruled by Sorcerer Kings. Each kingdom a different bloodline out of the core book. These are the nobility of these kingdoms. I been wanting a good Warrior Sorcerer class, and I don't use the Barbarian at all for this setting. But I like the Bloodrager as a warrior sorcercer with a type of primal/divine rage. Very Olympian in my opinion.

Shadow Lodge

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I'm seriously considering banning everything but the ACG classes once it comes out for a campaign or two.

:)


meatrace wrote:
The Slayer, Swashbuckler, Bloodrager and Warpriest look interesting, I'll give it that.

I just hope the swashbuckler gets some actual mobility built into the class.

Grand Lodge

A Bloodrager that uses the "Controlled Rage" alternate rage of the Urban Barbarian archetype would be a lot of fun.

SM

Grand Lodge

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Ascalaphus wrote:

Re: "But my players say they're official rules..."

It's a good idea to establish a standard rule beforehand on whether products will automatically be included.

The best form of that rule. "Nothing is allowed unless I say it is." And then I'll state the material I've approved. Players want other material in addition, I'll talk about it.


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The Mighty Chocobo wrote:
Indagare wrote:
I'm looking forward to the build-a-class guide that's supposed to be coming with it.
That's what I'm excited for, my will be doing a build-a-class + build-a-race campaign as soon as I get it ;P

I bet people are going love/hate/ban that fast.

Shadow Lodge

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The flamewar will be legendary.


TOZ wrote:
The flamewar will be legendary.

Starts making popcorn and selling tickets.


TOZ wrote:
The flamewar will be legendary.

It might even be Mythic.


I hope you guys realized that the class building section is going to be nothing like the race builder. They have said that it would be more akin to a wordy guide and not a point-by-point class builder.


Albatoonoe wrote:
I hope you guys realized that the class building section is going to be nothing like the race builder. They have said that it would be more akin to a wordy guide and not a point-by-point class builder.

Shhhh, people were starting to get agitated about the idea!


Matt Thomason wrote:
Albatoonoe wrote:
I hope you guys realized that the class building section is going to be nothing like the race builder. They have said that it would be more akin to a wordy guide and not a point-by-point class builder.
Shhhh, people were starting to get agitated about the idea!

IB4 it justifies why Rogue and core Monk are equally as strong as full casters, with point spreads to prove it!


I think booldrager, investigator and slayer will be really great designed classes.

If two other classes (whatever they might be) end to be equally cool the ACG will be great succes in my book.


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what do you think the playtesting was about? You don't honestly think the classes have gone unchanged from the last playtest do you?

Maybe you should wait till the book actually gets released before passing judgement

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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I think I'm going to ban all of Paizo's 2016 products in my games. You know, for balance reasons. Plus, the editing is awful.


Pointless want to be post 100.
I like the classes, but I'm quite open to a ton of idea specfic classes and then archetypes

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