Shoemaker |
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Hello Pathfinders!
I have created a Wildshape Calculator for Level 4 and Level 6 Druids.
Simply enter your STR BONUS and BAB in the fields at the bottom of the first worksheet, and watch as all available animals and elementals have the attack bonus and damage calculated immediately.
Additionally, the movement forms and special attacks are listed if applicable.
I will try to do level 8 and 10 this week.
I appreciate any feedback.
Enjoy!
Shoemaker |
I like it! I'll play around with it a little more, and make some suggestions. But, for now, have you considered adding some of the other stats for each form?
Thank you, Blueluck! :)
I look forward to any suggestions.
I considered including AC, but it is the same for every animal of any given size, so it seemed unneccesary. Once I know that Medium = AC 18 or whatever, I don't need it anymore.
What other information could be utilized in the form?
Are |
If I skimmed properly (I apologize whether I did or didn't, as you've put in a lot of good work collecting all of the information!), it looks like you haven't taken the size bonuses/penalties for simply being a smaller/larger size into account; those mean the attack bonus for wild shaping into animals is almost always the same (except for Diminutive), since the extra STR gained for each higher size category is cancelled out by the size penalty to attacks.
Medium is +2 STR, no penalty, for a total of +1 to attacks.
Large is +4 STR, -1 size penalty, for a total of +1 to attacks.
Huge is +6 STR, -2 size penalty, for a total of +1 to attacks.
Similarly for taking smaller forms:
Small is no STR bonus, but with +1 size bonus, for a total of +1 to attacks.
Tiny is -2 STR, +2 size bonus, for a total of +1 to attacks.
Diminutive is the only wild-shape-applicable size that differs, with -4 STR and +4 size bonus, for a total of +2 to attacks.
Shoemaker |
If I skimmed properly (I apologize whether I did or didn't, as you've put in a lot of good work collecting all of the information!), it looks like you haven't taken the size bonuses/penalties for simply being a smaller/larger size into account; those mean the attack bonus for wild shaping into animals is almost always the same (except for Diminutive), since the extra STR gained for each higher size category is cancelled out by the size penalty to attacks.
Medium is +2 STR, no penalty, for a total of +1 to attacks.
Large is +4 STR, -1 size penalty, for a total of +1 to attacks.
Huge is +6 STR, -2 size penalty, for a total of +1 to attacks.Similarly for taking smaller forms:
Small is no STR bonus, but with +1 size bonus, for a total of +1 to attacks.
Tiny is -2 STR, +2 size bonus, for a total of +1 to attacks.Diminutive is the only wild-shape-applicable size that differs, with -4 STR and +4 size bonus, for a total of +2 to attacks.
I had not factored that in. I have made the changes to the documents to account for size penalties/bonuses.
Thank you, Are!
Shoemaker |
4 people marked this as a favorite. |
Updated level 4 and level 6 links above. (fixed a few minor errors)
Here is the level 8 Druid Wildshape List -
As before, simply enter your STR Bonus and BAB at the bottom of the sheet and all numerical values for all possible creatures from Beastiary 1-3 will be accurate. All modes of movement, available special attacks, and senses are included.
Please let me know if you find and mistakes.
ENJOY!
Shoemaker the Gnome
Shoemaker |
Quote:Is this a mistake? Or are porcupines really that scary?Giant Porcupine Medium tail slap +7 (2d6+6)
That is correct from the rule book.
The damage calculation uses your STR mod for damage bonus, gives and additional +2 STR for being a medium creature, and has 1.5x STR bonus for being a single natural attack.
The 2d6 is the base damage for the medium Giant Porcupine on page 222 of Bestiary 3.
Combine with the 40' move rate and the vital strike feat and you have a very nasty creature.
However, if you really want to powergame, I prefer the Deinonychus for the multiple attacks. Cast a frostbite on yourself prior to wildshape and you can do 2d8+10, 1d6+5, 1d4+2, and 4d6+16 (no save) in a single round at level 4.
shadowkras |
Indeed, the Deinonychus has more attacks and works pretty well.
Sadly the druid has to be familiar with dinossaurs to pick that one. But i was surprised that a porcupine tail would do the damage of a greatsword. I dont have the Bestiary 3 yet, thats why i asked.
Prior to that frostbite, cast bull's strength aswell and enjoy your beefed raptor.
Shoemaker |
Dotted. Really nice idea. Have you thought of using gdocs to let it available also via web? And another question, shouldn't be nice collecting all the calculators to one single file, multitabbed?
I had not thought about google docs. Great idea. Now I just need to figure out how to use it. :)
A single file with all of the calculators is also a great idea. I do know how to do that! I will try to get that up ASAP.
Thank you much for the constructive feedback, Blackstorm.
Firengineer |
Hello everyone!
I'm somewhat confused about the STR bonus that I am to add in this spreadsheet. I think I may be confusing the Beast Shape functionality.
The STR bonus is the modifier that I, as a druid, have before beast shaping, correct? So, does the STR value for say, a leopard, have any effect on my damage or attack rolls once I've changed?
shadowkras |
I'm somewhat confused about the STR bonus that I am to add in this spreadsheet. I think I may be confusing the Beast Shape functionality.
The STR bonus is the modifier that I, as a druid, have before beast shaping, correct? So, does the STR value for say, a leopard, have any effect on my damage or attack rolls once I've changed?
Its your STR bonus before shape shifting, the extra STR gained will be added to the math.
But you can also add bull's strength to that bonus if you happened to cast it before shifting.
He'sDeadJim |
I'm currently running a desert Druid in a Legacy of Fire...Think you could come up with a modified version of these to offset the level penalty of the archtype and add vermin at the higher levels?
That would be awesome!
Even better, have the chart modify with a drop down box for specified listed archtypes and levels! (A lot more work I think though...)
Wish I had time for stuff like this.
Shoemaker |
Very very handy.
However the level 6 sheet has Poison on some animals. Poison isn't granted until Beast Shape 3 (level 8)
Thank you, Symar!
I have removed the "poison" from the octopus and the "disease" from the vulture that were mistakenly left in those entries.
Your feedback is greatly appreciated.
-Shoemaker
Ilelen |
The level 8 version doesn't have the correct attack values for rows 20 - 34 (looks like they are still referencing level 6 'Notes' sheet). One cannot edit the cells without a entering a password in attempt to unprotect the sheet.
Thanks for putting this together!
I was having the same issue. I guessed "pathfinder" and it worked. All lower case. Then just do a Find & Replace on lvl6 to lvl8, seems to work fine now. Steve
Mith'aj the Tactful |
Mith'aj the Tactful wrote:I was having the same issue. I guessed "pathfinder" and it worked. All lower case. Then just do a Find & Replace on lvl6 to lvl8, seems to work fine now. SteveThe level 8 version doesn't have the correct attack values for rows 20 - 34 (looks like they are still referencing level 6 'Notes' sheet). One cannot edit the cells without a entering a password in attempt to unprotect the sheet.
Thanks for putting this together!
"1-2-3-4-5? I have the same combination on my luggage!"
I get paralyzed by the sheer immensity of the information space making up potential passwords, so I don't even try. Common sense prevailed.
Thank you, Ilelen.
Shoemaker |
Ilelen wrote:Mith'aj the Tactful wrote:I was having the same issue. I guessed "pathfinder" and it worked. All lower case. Then just do a Find & Replace on lvl6 to lvl8, seems to work fine now. SteveThe level 8 version doesn't have the correct attack values for rows 20 - 34 (looks like they are still referencing level 6 'Notes' sheet). One cannot edit the cells without a entering a password in attempt to unprotect the sheet.
Thanks for putting this together!
"1-2-3-4-5? I have the same combination on my luggage!"
I get paralyzed by the sheer immensity of the information space making up potential passwords, so I don't even try. Common sense prevailed.
Thank you, Ilelen.
GOOD GUESS!
Thank you for finding this error. It is now fixed.
Shoemaker |
This is a great tool, thanks! Do you have any plans on adding Bestiary 4 critters to the mix?
I do not have the Bestiary 4 yet. But once I get it, I will probably update accordingly.
The password is "pathfinder" if you feel brave enough to try yourself.
If I were more familiar with GoogleDocs, I would post these there for everyone's benefit.
-Shoemaker
Mith'aj the Tactful |
3 people marked this as a favorite. |
I've imported the sheets into Google Drive, and it should be available publicly. Commands are just like Excel, so additions/modifications (adding sheets, formulas) should be easy.
Find it by clicking here.
Shoemaker |
I've imported the sheets into Google Drive, and it should be available publicly. Commands are just like Excel, so additions/modifications (adding sheets, formulas) should be easy.
Find it by clicking here.
Outstanding! Thank you, Mith'aj!
Ilelen |
Ilelen wrote:Mith'aj the Tactful wrote:I was having the same issue. I guessed "pathfinder" and it worked. All lower case. Then just do a Find & Replace on lvl6 to lvl8, seems to work fine now. SteveThe level 8 version doesn't have the correct attack values for rows 20 - 34 (looks like they are still referencing level 6 'Notes' sheet). One cannot edit the cells without a entering a password in attempt to unprotect the sheet.
Thanks for putting this together!
"1-2-3-4-5? I have the same combination on my luggage!"
I get paralyzed by the sheer immensity of the information space making up potential passwords, so I don't even try. Common sense prevailed.
Thank you, Ilelen.
You're welcome and thanks for putting it on Google Docs, very handy!
Butterfly769 |
Thank you so much for creating these!!
I have a potentially dumb question about the level 8 critters... Are any of the magical beasts going to eventually be added to the sheet? Beast Shape III says that you may shape into a small or medium magical beast.
"This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.
Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.
Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus."
Or are they listed somewhere and I spazzed and missed it? If so, I apologize.
Master_Crafter |
It might not be a bad addition later, after the Wild Shape tables have been completed, to add the magical beasts and other WS restricted shapes to the list displayed optionally just under the spell descriptions to make this even more versatile. But at the same time WS Druids will get the most out of this and I understand that it should be made complete for them first.
And beej67 is fairly accurate for the most part. The main draw to these forms would be for additional abilities, not combat power which is really what most WS Druid builds are going for.
Cornielius |
Sounds like a cool document.
I'll take a look at it later (when I'm not at work).
Have you considered putting a skills modified section?
Fly and stealth are adjusted by size, climb by strength, and elementals adjust dex.
Does it include CMB and CMD?
And thank you for the work you have put into this- it is an AWESOME idea!
Shoemaker |
Sounds like a cool document.
I'll take a look at it later (when I'm not at work).Have you considered putting a skills modified section?
Fly and stealth are adjusted by size, climb by strength, and elementals adjust dex.Does it include CMB and CMD?
And thank you for the work you have put into this- it is an AWESOME idea!
So glad that so many are enjoying this.
I am not currently planning on adding AC, CMB, CMD, or any other of the static values that are only size dependent.
Keeping the chart to a minimum allows for a much easier game use for the variable stats such as damage, movement, and special attacks/senses.
You should be able to calculate the different size mods once for values like AC, CMD, CMB when you gain access to a new set of critters.
If the majority of people in this forum would like these values over a simple sheet, let me know and I will reassess my opinion.
Gauss |
Shoemaker and I have talked and he said I could post my own wildshape (all polymorph spells actually) calculator in here.
My approach is significantly different than his own. I did not include any specific creatures but I did include just about every stat that could be affected by a polymorph effect such as Wild Shape.
The purpose of my sheet is to make leveling up simpler when you have regularly used polymorph creatures.
Here is the link to my polymorph sheet thread
I am open to any suggestions on improvements you may have.