I don't I download, but I would need pdf from beginning to end, in my account.... how do I do that? (I ask because I download it by hand, it's impossible or almost impossible...)... do you have any suggestions to make it faster is with zero or almost no errors?
I can't find Pathfinder First Edition when it goes from 11 a to 12... I with 1e, I play ... so how do you do it? Do you delete Foudry 11 and then reinstall Foundry 12, or if not--how do I act?
Where is Bestariy Remastared 1, I am having a hard time finding it, because Bestariy Remastared 1 turns out to be already released, however finding the manual (paizo site), I can't... could someone help me.
PF2: Question, I did the search, but can't find it: bunyip teeth, 50 (more or less) the creature, how much are they worth? 1 mo per tooth? Or less or more?
Agents of Edgewatch: Sixty Feet Under, ch 1. Smugglers' den, at level 4 or 5? Because "the agents should reach in level 5 in the course of their investigation of the upcoming bank robbery," Smugglers' Lair, at what level at 4 or 5? I am undecided...
To my knowledge there's no plan to discount the Remastered books, partially because they aren't actually necessary to keep playing the game and relevant rules content is available for free online anyway. Could be wrong. Not sure what you mean by wait for plan.
I nethys leave it among my favorites, however, I feel like spending money along paizo, all there.
I own pdf Pathfider 2ed. How do I get discounts (on Monster Handbook, on GM Guide, it is yes Player 1 and 2)? Excluding demiplane.com, because there I did not purchase I purchased directly from Paizo (before demiplane.com)... How do I do that? The problem is that I am in Italy, so I only go ahead with pdf (from USA to Italy that too shipping)... How do I do that? Or if I don't get a chance to discount, I wait for plan, plan, manual of Players Core 1&2, GM, Monsters.
Phantom is hit or not hit by the weapon that hits at Dexterity instead of Strength? Rules say Strength doesn't hit, but Dexterity hits - what am I missing?
Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?
Did I answer your question, Blackstorm? I had a little trouble understanding the question, so I wanted to check.
I ask you forgiveness.. You have, with other, respond my answer... I thank you, for the patience :)
Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?
Eh... The barbarian...
"Titan Mauler (Instinct Ability)
[...] but you have the clumsy 1 condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon"
clumsy 1 inscitint
But talent:
"Giant's Stature
You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you."
clumsy 1...
Are differe a duration? Yes is may be clumsy 2... no?
General feats level: 3, 7, 11, 15, 19. General, can do you select il skill, example:
"Acrobatic Performer Feat 1
GeneralSkill
Prerequisites trained in Acrobatics
You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance! You can roll an Acrobatics check instead of a Performance check when using the Perform action."
Gemneral and [skill]... Do you can select this in General feats?
Two facts, that I have forgotten,
1 - 3 player, but I "created" an Investigartor, "pg" like the 3 players + Investigator.
2 - 4-5 session, he make at leval 2.
I make tentative. I'm not attack 3 times a round, enemey what he another action 3 attacks, they don't serve (3° -10, he does't funcion).
They are, pf1: attack, 1,2,3,4,5,6,7 and player that have pf1 can get in "modality" pf1, like pf2 is different.
@Darksol the Painbringer: they are at 2nd level...
I GM. And the 3 player, at the 2nd level, agent of Edegewatch... are deluse with pathfider 2e.
1 - woman, bard, the 1st and successive game, "disappointed" from the confront with pathfinder 1... (spells that in 2nd, are more weak the 1st).
2- The second... I've today heard... but player, barbarian, confess to me that you are not satisfied in the game.
3 - Cleric... disappointment in the game pf 2ed, just a cause that a cleric spell are weak...
Suggestion from resolve this problem, gamers are at their first pathfider 2ed... Eh they are pathfinder 1st gamers... How do I convince them that pathfinder 2ed is worth playing?
Suggestions?
https://2e.aonprd.com/Actions.aspx?ID=42
One player, don't have in my group, question: repair it's money you must not spend... For me yes, player no, you're as not invest money?
I'm a little unsure of what your question is, but here are the answers I think you are looking for
Not, I expressed myself wrongly. Excuse me. I downloadfile1, downloadfile2, downloadfile3, ecc... How I dowloading all file without I dowload every file at time (downloadfile1 -> 1.pdf, downloadfile2 -> 2.pdf, downloadfile3 -> 3.pdf, but downland [downloadfile1, downloadfile2, downloadfile3] -> [1.pdf, 2.pdf 3.pdf] as sigle comand)?
Spell Darkness is 20 ft Darkness. The player don't have the darkvision. I master roll 2d20, 1d20+TxC,1d20 11+ "see" the adversary, 10- doesn't see.
1) Is correct?
2) Player must seek the advesary... But 1d20 other... There are 3d20, TxC, 1d20, e 1d20+perception...a what serve the seek?
My personal rule for such things is "always assume the worst case and ask the GM". If the GM agrees with the worst interpretation then no loss. If they however side with the okay or good interpretation then you get to use that stuff.
In this case the familiar abilities would shut off.
Does the tatued
"Familiar Tattoo
Item 3
Invested Magical Tattoo Transmutation
Source Secrets of Magic pg. 164 1.1
Price 60 gp
Usage tattooed on the body
This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo."
Familiar where tattoo, Cantrip connectintion, Familiar Focus, et similar, where tattoo they work, or not?
Yes. For a level 20 Witch only. That is also an absurd example that would be completely useless in an actual combat.
The only Hex that you could use with it would be the Hex Cantrip. All of the others would also cost focus points to cast the Hex and so you would run out of focus points sooner.
And yes, after round 5 when you run out of focus points you can no longer cast Cackle and sustain all of them.
A level 10, o 5, o 12... I cackle one round, focus... 1 round cackle, use 1 focus, 2 round use 1 focus to cackle... I use 1 focus at every round, maintain cackle? I use focus ha hex, not a cackle...
Ah, yes. I cofused... thank... is empty e no full... Error my :)
A have a doubt:
But:
"1st round: Hex, Hex, Hex
2nd round: Cackle to sustain all three Hexes, Command Farien to recharge the point from casting Cackle, Hex, Hex.
3rd round: Cackle, Hex, Hex, Hex.
4th round: Cackle, Hex, Hex, Hex.
5th round: Cackle, Hex, Hex, Hex.
And now I am out of focus points to cast Cackle with."
Cackle I have to cackle 1 point goes on infinite, oh I must spend a point 1 focus the round successive?
https://2e.aonprd.com/Spells.aspx?ID=792
"PFS StandardCackle
Focus 1
Uncommon Enchantment Hex Witch
Source Advanced Player's Guide pg. 237 2.0
Cast verbal
With a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell."
Cast: > verbal
1 action
https://2e.aonprd.com/Feats.aspx?ID=1561
"PFS Standard
Cackle
Feat 1
Witch
Source Advanced Player's Guide pg. 100 2.0
You can extend one of your spells with a quick burst of laughter. You learn the cackle hex. Increase the number of Focus Points in your focus pool by 1."
I ask, before I cosider the cackle at down.
"You can extend one of your spells with a quick burst of laughter. You learn the cackle hex."
1 action. Extension, like Evil Eye: "Duration sustained up to 1 minute"... I cackle extendo my spell, and don't he have "You have at least one spell active with a sustained duration, and you are not fatigued.", me support the spell I'm fatigued or not?
Second quenstion: I'll Evil Eye, and Nudge Fate (or other focus spell witch), I can (1 focus + 1 focus), have two Cackle, 1 action a cackle, o 2 action, 1 Evil eye, and 1 Nudge fate?
Stealth +11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal
No, I've writing bad. DC 11 (trained) or DC 23 (trained)... DC 11 what's knowledge is in memory?
(I ask forgive, I don't write question, instead, I writing... I totally delected, I excuse me)
Classes/Levels
Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)
About Arsil Dawnsinger
Back of Arsil
Spoiler:
Arsil when a she was a little girl had always been a bright mind, She was actually gifted in pretty much anything she tried do do. The only thing she would hate was being told that there was something that she couldn't do. And then when she was told that fighting was something for boys, she did everything she could to picked it up. Not that she enjoyed the messy fight, the blood, the other children crying really. but because she was a girl they told her to mind her own business. It even infuriated her more when just to prove a point she would set in fight to rescue the boys who were usually bullied. But between her great physical abilities and her mind she eventually overcame her parents limitation on what she could do or not do.
The magus path imposed on Arsil quite naturally for its blend of martial prowess and arcane spellcasting. Something she is truly shining in. Her training years proved to be very easy for Arsil as she excelled in every subject, as a matter of fact she graduated a full two years earlier.
She headed out in the world at first as a paid caravane guard. her plan was to make some cash in order to finance a year of study in learning the Azlan language. With a letter of recommendation of her University's Chancellor she was hired by the Blackros Museum Curator to help escort a research caravan to the Aztlan Ridge in the Mwangi Expanse. Once there she stayed in the research camp for nearly two years. Life was hard but it held wonders. Between the fact that the Aspis consortium held Bloodcove , the closest port, and regular attacks by Intelligent Gorilla tribe and the excavation of Azlanti ruin made for a rather unique experience. The constant raiding for the better part of 10 month had taught her to focus her concentration in order to achieve her spellcasting.
Her contract expired she returned north and with a letter of recommendation she moved to Egorian to study under the Imperial College of Ancient linguistics. Her innate sense of linguistics allowed to learn both Thassilonian and perfect her knowledge of Azlanti under a year.
Her thirst for knowledge has brought Arsil to cheliax, where she sells her talents as a mercenary, looking for new challenges.
==DEFENSE==
AC 23, touch 16, flat-footed 17 (+7 armor, +6 dex)
hp 40 (4d8+8)
SR 0
Fort +6, Ref +7, Will +5
Armor Mithral Spell storing Chain Shirt +3, Light, store a single touch spell, 3rd level or less, hit with melee casts spell [current: Shocking Grasp]
Defensive Abilities Arcane Focus (PFARG 22)
==OFFENSE==
Spd 30 ft/x4
Melee +1 Goblin Bane Short Sword +10 (1d6+7) 18-20/x2 CM +1
Melee Masterwork Scimitar +10 (1d6+6) 18-20/x2 CM +1
Melee Sap +9 (1d6+6) 18-20/x2
==STATISTICS==
Str 22, Dex 22, Con 14, Int 20, Wis 13, Cha 15
Languages Celestial, Common, Draconic, Elven, Infernal, Abyssal, Azlanti, Sylvan, Thassilonian
Gear MW Scimitar, Mercenary Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.) A small tent, Light warhorse (AC 11, Hp 15), Spring loaded wrist coil (Wand CLW) Wand of CLW (CL1-25 charges), +1 Goblin bane short sword, Training longsword
Blunted longsword of training - identified
If trained with the sword can confer the gaining of a feat used with the weapon, otherwise a ritual can be done to reforge the item into a different bladed weapon, then used in the same way.
If basic training without combat takes 3 months, each month needs a consecutive successful DC 15 level check. If used in combat adequately, decrease the DC by 5 and only one month of training.
Gear potion of Bear Endurance, Potion of Bull Str, Potion of Barkskin
Item currently in secret box
a broken lute (Lute of Fixing/mending)
a leg of spoiled chicken (chicken leg of mage armor )
Morningstar +1 (Morningstar of roasting, 2d6 fire, but it must first be used to make a fire that cooks your food. Intelligent... :)
Ring of Sustenance with Locke
Jewelry boxes (box of storing - touch it to another chest and you can use it to place an item into the chest. Max holding of 300 lbs.
kull of a horned demon (faint trasnformation aura)
==Magic==
Eq'd Magic Belt of Physical Might +4 (STR/DEX), Goggles of the Ebon Hunter (dark vision 30ft, 60ft if underground), Spellstrike Gloves (3/3), Glamouring Magical Corset: makes you appear more beautiful [ 1/1 Charm person, 1/1 Glibness]
*Thassilonian Command Crystal for Thaolin the warforged large intelligent Construct*
"Salsil" familiar magical item: It can take the shape of a dagger, a bracelet, a snake and a shape of your choice. It will likely take it some time to figure out the new shape.
Purpose is to slay those that would be a drain on society, beggers, and such
Once bonded it can communicate with you using telepathy, give you alertness, treasure scent 30ft and can act like a normal familiar.
When in weapon form it has a +2 enhancement bonus and acidic.
When in bracelet form it can cast 3 spells on the user: 1/1 cure light wounds, 1/1 aid, and 1/1 shield
Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)
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+4 eq Mithril Spell storing Chain shirt ordered. delivery in 5/5 days
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Notes: Tellimar Thornton, the Ruby Warlord The name is of one of the most feared and powerful warlords to have been in Cheliax and the neighboring regions. Once in rule she imposed laws to make it fair and equal to all, only she was beyond reproach. The reason why she fell was to the nobles that did not see it her way and poisoned her. Her rule only lasted a few years (about 400 years ago)
****
The Elemental Titan's are one of the immortal races, they go dormant, after so many years but artifacts and other great magics can awaken them.
There are three types of Titans:
A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.
Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.
One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.
Elysian titans are 70 feet tall and weigh 20 tons.
Some believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various demon lords.
Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.
The Elemental Titans are the lesser of the race, they were between large and huge. Many had joined the Elysian titans in their plight, though now many are neutral and hold sway in their small region in the world or on their plane.
****
Goblin Notes: A sorcerer was Fused to a Dretch, and A band of goblin waster after a green glowing skull (it can possibly bee the Crystal that he Fire titan picked up after the fight with the goblin hit squad)
one goblin tribe has been eating some magic goo in order to make them ore powerful for the last few months. Magic Man accompanied by a dog man. A pretty woman came to visit once. Meeting at cave
****
Cornash (Vampire) is the real owner of the Dragon Inn, his daughter is Talia and he wants revenge on Kirren amonst other things
****
Secret Entrance to thieves guild inside the inn
****
There are two Drakes that are respectively V-C and V-L (Clone) on the Pathfinders. (vuvu as a communication stone with them)
*****
Ogre prisonners: There was only one human that we can think of that came into the village. He was cloaked in black so we did not see really who it was, on his cloak and that of the two white masked women in leather at his sides was white hand prints (Morkwin and his girls,). The Ogres didn't want anything to do with him but the magic goblins paid him heed. Mathin's and Veronica's daughter was sold to him. This would have happened just over two months ago."
----
Towsel town has been here for years. Most keep their yaps shut about it for good reason. We always have problems, people going missing, also it is a haven for thieves. Prob the only place where honor among thieves is held up
Elmbert at the Red Griffon Inn is an informant
There are Drow in town
talk with the boy at the bar. Have him take you to the apothecary. Then ask for white death. Don't move and keep all weapons sheathed and you will get an audience quickly enough. Oh and be careful drow make it their business to know the new faces in town. Have at least 100 gold in one bag to show that you mean business. The thieves up front will think you have a job for an assassin."