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Sanityfaerie wrote:
I believe the monk will go strength and possibly maneuvers. The Thaum plans to do a cavalier thing. The person playing the magus is still new but I believe they plan to be more melee based if they stick with the magus. Me I am having a hard time focusing in any particular direction.
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breithauptclan wrote:
Thanks. I think I lean towards a spellcaster as well. I have played a bard and while fun not sure I want to go back this soon. Druid has come up quite a bit in my musings. What are some ways the Druid could be fun and interesting and not just there for say heals?
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The party consists of fleshwarp monk/cleric, half-orc gnome thaum/cavalier, and some variety of magus most likely.
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I was reading a few posts and saw this pop up a lot as a good option. I am not very familiar with Magus but this sounds pretty interesting. I am curious using FA(Free Archetype), how would you guys build a Starlit Span Magus to get the most out of it? If it helps I believe we will most likely be playing the Kingmaker campaign.
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pauljathome wrote:
Yeah My group uses Free Archetype Variant. This is what I have built so far.Ancestry: Leshy
Class feats:
Free Archetype
Skill Feats:
General Feat:
One thing I do need some additional assistance on is picking gear for this level.
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pauljathome wrote:
I see everything your saying. The more I look the more I think maybe casty druid. Our party is barb with companion, reach barb, rogue, cleric champ and sometimes witch. Shapes look fun but melee is crowded. Indecisiveness is also killing me.
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Gortle wrote:
I have a couple questions. 1. How soon does this come online? Would it be real good even starting at like 5th level? 2. Can you show me how the MAP gets so low? I don't play a lot of high levels. 3. How different would it be with the free archetype rule as that is what my group uses?
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We are in an edgewatch game and I am looking to making a wildshape druid after our party wipe. My goup uses Free Archetype rules. I was curious as to what my build should look like. Starting at lvl 5 but maybe what the future might hold. Also I am not sure what race I really want.
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Hehe. I have cropped the picture to remove the sword. Still mixing with rogue because the flavor feels right. I agree fully on staying out of melee. Really appreciate the spell and feat suggestions so far. Looking at Dread striker it seems I cannot get it until Level 8 under advanced trickery? so for Rogue feats it looks like
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Gortle wrote:
I wanted to try an arcane sorcerer. I went with rogue because I had an image I found with leather armor and such. It seemed cool. I liked this street urchin enrolled into the Edgewatch trying to prove herself concept that came from it. I would add image her if I could/knew how from phone. Here is link to reddit post with image. https://www.reddit.com/r/Pathfinder2e/comments/kr4ff8/draconic_sorcerer/?ut m_medium=android_app&utm_source=share
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I like to read builds to help me find stuff to try because I cannot help but munchkin a bit. I have a question about a couple things I was reading in another post about munchkin'ing a monk. One of the posters mentioned an apex item and having certain items by certain levels. Can you guys enlighten me on what items normal characters should I have by what levels so I can make sure the groups I play in are kept up to date I guess with monsters. The four games I am in are all pretty low level except one which we are level 8. While it is not high there are definitely some fights that are rough. And also what is an example of an apex item?
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So everyone is in the early stages as just yesterday a friend is switching her 5e game to an agents of edgewatch adventure. I do not know what everyone is playing. I heard maybe cleric and lizardman fighter i think.
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Lunchbox3000 wrote: I am trying to reach out regarding my subscription shipments. This may not be you guys but I see the shipment was sent back in July. I believe the 10th of July it said my order was complete. I have not seen my book yet and I just got notification of the next item shipping. Can you please help me track down my item and where it might be? Thanks Today I just received my August order but I have yet to receive the one from July with the first book in the AP. Please respond. Everytime I call the line just rings and the voice mail is full. Also emailing has yet to yield a response either.
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I am trying to reach out regarding my subscription shipments. This may not be you guys but I see the shipment was sent back in July. I believe the 10th of July it said my order was complete. I have not seen my book yet and I just got notification of the next item shipping. Can you please help me track down my item and where it might be? Thanks
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Hiruma Kai wrote:
Thanks a lot for these. Can you explain the thorns bit for me? How do we get d6s? I thought some other thing needs cast in between or it's just 1 point. Then you mention it being 5d6.
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K1 wrote:
Totally meant trident. I think this is close to how I did it up in pathbuilder. The champion feats I felt like I didn't have enough and then the skill feats kept coming but nothing struck me as get that except medicine ones.
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K1 wrote:
Thanks will definitely read through those. I have been watching some oblivion oath and a little bit of knights of everflame and I have seen what medicine can do for you. I think I will just stick with core champion unless someone feels it is more worth it to MC and can help explain. Wetland Iruxi Champion of Gozreh. Wielding trident and shield. Any tips or suggestions I should be cognizant of whilst building the character/leveling?
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@K1
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I really appreciate the feedback. I typically play caster or skill characters in games but I like a good DPS monstrosity every once in a while. Of the fighter/champion/barb, my big consideration was maybe doing a Giant Instinct Barbarian. Although Fury doesn't look far behind in damage. Maybe I need someone to point me at a cool story element or something that I might lean on to help influence a character.
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tivadar27 wrote:
I am still trying to figure this all out. To be honest I do not know much about each class yet. Really I am in the planning stages and intend for my healing mostly to be out of combat as I believe things should be killed fast and then out of combat do the fixing of people. My first thought was Monk it was the first thing that sold me until I found that the person joining our group who had never play any rpg wanted to try monk. Thats when I was trying to think of something fun to play that could tank as the group really lacks them. I have not read the book completely. I have just read most of the adventuring/combat chapter. I have been skimming characters for ideas. My main thought was to be a frontliner to help the squishies. My typical characters tend to be casters/skill guys. Someone had suggested me taking cleric then MCing champion and I thought it might work. Skimming through abilities and such pointed m to Gozreh and I pictured a trident wielding lizardfolk. I hope thats not too much rambling. I just wanted to give you an idea of how I came here. Sadly I do my characters backwards to most people I find cool mechanics then make it. In this I don't know the mechanics so well just trying to find a good fit for the party.
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K1 wrote:
See I have heard numerous things going back and forth trying to come up with what I want to play. The party's only melee guy before me is the monk. The Ranger intends to stand back and shoot. The sorcerer is planning on being a Hag
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I wan to build a Cleric(Cloistered) of Gozreh. I am most likely the tank and healer and this will require me to survive level 1. My thoughts lean to Iruxi as an Iruxi climbing out of the water with trident and shield in hand seems very fitting. My question is how would you guys build this? Would it be viable? The rest of the part will be Monk, Sorcerer, and Ranger.
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I am trying to start an adventure path subscription Hell Knight Hill. Every time I start the checkout process I select Hell Knight hill. Then I proceed through shipping and order steps 2 and 3. I get to step 4 and it automatically has switched back to the module 2 adventures ago.
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Thanks. I skimmed through most of your guide. I really like it and appreciate the input. Part of me contemplated trying to take one of the Dragon Glaives and I think that is part of what makes this difficult. I noticed the melee build you forgo Graviton for more photon stuff. Doesn't that hinder you trying to get your abilities going.
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I've played quite a bit of games but my home group will soon be trying Starfinder. I saw Dragonkin and really want to play one. Not having read all the rules yet is probably making this harder but I want to make him a Solarian and crush people in melee. I could really use some help in how to build him and knowing what's good and bad about Solarian and how to mitigate the bad. I do plan to bond with the operative in the group whom has like +10 init.
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So I stopped playing Pathfinder for a while as we started playing less mechanically heavy systems. I feel a bit out of the loop but I want to build a Witch for a game coming soon where we will be exploring The Emerald Spire. Any recommendations? Is there any new hotness? Is there another class that could do better? I think the last book I read was Advanced Class Guide although to be honest I did not get far in it. So yeah my thoughts are playing some sort of witch nothing particular in mind about it other than shutting people down like they do.
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I will be joining a small group playing in RoW. The GM got pretty excited when I mentioned the thought of an Alchemist and is nudging me in that direction all though I looked at many options.
For RP the goblin would be fun but I will also need some good reason for him to join the group. The Tiefling has some cool factor because wings, tail, and such. What are your thoughts?
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So... our last campaign abruptly ended after a party wipe. So we are going to be playing in Skull and shackles again. Starting at about level 4. Through some hurried decision making and the fact that all the other characters are melee focused I decided to go with a Human Tattooed Stormborn Sorcerer. I am looking for advise on how I should build him and feats or spells to pick. As characters were made quick I may be able to convince him to let me change a few things.
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Domestichauscat wrote:
That sounds totally cool. Care to share your build?
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I don't know if I am up for multiclassing. My character is pretty good, but I do have a couple questions before my game tomorrow.
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Lol true. Part of my original thought before I read up on the group was that my love had been part of the group and I was attempting to atone for betraying her and her death, by putting them ahead of my own needs. I haven't even totally thought of why she died or how that happened. Given the situation my guess is she will have been an elf.
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So I am not the GM of this campaign however I am working on some back story. So please no spoilers. I am playing a half orc hunter with a T-rex. So far I had the thoughts that his actions had lead to the betrayal and death of his love. The gm said he would be part of this mercenary group. Upon looking some stuff I find they are all elves. So why would they let a half orc into their midst and why would he join snobby elves?
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